open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Size doesn't matter
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4 5 6 7 8

Author Topic

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.10 21:13:00 - [61]
 

Edited by: Tippia on 10/02/2011 21:14:11
Originally by: deathpain
As for selling multiple items, I imagine that is somewhat difficult to implement not to mention a bit of a load on the server.

Why is it difficult to implement ?
Because for each item, it has to query the market, determine which orders can actually be filled, and give you some indication of where and how these orders exist. There's also the question of how it will handle partial orders: you want to sell 100 items of type X and 200 of type Y, but the matching orders for X are 50 to one buyer, 40 to another and 100 to a third, whereas Y has a buyer who will buy 3000, but only in stacks of 80…

…how does this show up in your multiple-order window and how does it handle the changing prices as orders are filled?

It's difficult both in terms of the mass-query that has to be run, and in terms of presenting the information in a useful manner.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.10 21:19:00 - [62]
 

Edited by: Tippia on 10/02/2011 21:21:47
Originally by: CCP Explorer
Originally by: Clansworth
Quote:
apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.
So does this mean criminals can't RR each other either? seems lopsided.
This is only in high-sec and for a pilot with a GCF in high-sec then CONCORD is on their way anyway and no point in anyone trying to RR them.
No, that's not the full story.

Right now, outlaws (-5 and lower) will not trigger a concord response by their mere presence, but providing remote support to them will trigger a response (aiding an outlaw gives GCC). The question is what will happen in this case — they are criminals, but not in a GCC sense, so can they still be repped and give GCC for the support craft, or is this ability locked out as well?

There is a point to remote-supporting outaws, but of course, it will already get you killed…

And, as mentioned, how does this fix actually work? What is cut off? How? When in the cycle? Does it affect all remote support?

Destination SkillQueue
Are We There Yet
Posted - 2011.02.10 21:21:00 - [63]
 

Edited by: Destination SkillQueue on 10/02/2011 21:32:21
Quote:
You can now drop items into containers without having to open them, BECAUSE THAT'S HOW IT SHOULD BE.


Great, now give me the ability to loot containers without having to open them, BECAUSE THAT'S HOW IT SHOULD BE. Standard location should be my ship's cargobay. Just put a butan labeled "loot all/loot to cargobay" on the overview and on the cargo container window.

Seriously think about this. How often is your looting just an unnecessary repetition of pushing the open container -button followed by crtl+A and move to your cargo. Give us a butan to bypass that repetative clicking. In most looting cases what is the point of looking at the loot before looting it anyway? You can still do that, if you want to handpick your loot, but in most cases I either know what the content generally will be or I don't care what it is and just want to transfer all the content to my cargohold as fast as possible. I can do all the looking I want while the loot is safely in my cargobay.

Tressin Khiyne
Minmatar
The Tuskers
Posted - 2011.02.10 21:22:00 - [64]
 

Originally by: Tippia
Originally by: CCP Explorer
Originally by: Clansworth
Quote:
apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.
So does this mean criminals can't RR each other either? seems lopsided.
This is only in high-sec and for a pilot with a GCF in high-sec then CONCORD is on their way anyway and no point in anyone trying to RR them.
No, that's not the full story.

Right now, outlaws (-5 and lower) will not trigger a concord response by their mere presence, but providing remote support to them will trigger a response (aiding an outlaw gives GCC). The question is what will happen in this case — they are criminals, but not in a GCC sense, so can they still be repped and give GCC for the support craft, or is this ability locked out as well?


It doesn't matter since there's no practical use for what you're talking about.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.10 21:27:00 - [65]
 

Originally by: Tressin Khiyne
It doesn't matter since there's no practical use for what you're talking about.
Sure it does. One the one hand, it can poke a hole in what they're trying to do, and on the other hand, it's a side-effect of a related problem that they need to look at regardless.

Azmodeus Valar
EVE University
Ivy League
Posted - 2011.02.10 21:29:00 - [66]
 

Ideas:
Change the S&I interface to look inside containers. If this is too much, create a special container designed for blueprints where S&I will only check inside those containers instead of every container.

Change the S&I interface to allow drag and drop from S&I to containers and/or hangars.


Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.02.10 21:31:00 - [67]
 

Originally by: CCP Explorer
Originally by: Clansworth
Quote:
apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.
So does this mean criminals can't RR each other either? seems lopsided.
This is only in high-sec and for a pilot with a GCF in high-sec then CONCORD is on their way anyway and no point in anyone trying to RR them.


So, now the only way to counter massive neutral RR chains in hisec will be with other massive neutral RR chains? As opposed to tricking one of them into repping the wrong person and taking them all out of the picture with a little Concordokken.

Outside of the Incursion sites, RR'ing non-corp members is mostly being used for grief against war targets anyway. Can you add it so you can't RR someone at war? Or has player aggression?

Killing noobs in lowsec is only done for grief, will this be removed? What about scam contracts? What about suicide ganks in hisec? What about can flipping? What about corp theft?

I'm just saying: What is grief to one is enjoyment to another.

Monkey M3n
GK inc.
Pandemic Legion
Posted - 2011.02.10 21:41:00 - [68]
 

title made me get excited thinking you did something to get rid of blobs but this was just another blueball :(

Ariane VoxDei
Posted - 2011.02.10 21:43:00 - [69]
 

In the helpful spirit, we can get to the rampaging ranting later.

How about:

Making the hotkeys for "warp to" "activate/jump" actually use the selected item?

If you click ANYWHERE (except on another item, making it the newly selected item) the keyboard shortcuts seem to forget what the selected item is, despite it clealy sitting there in the selected item box. It just goes on and on about needing to have a item/destination/whateveritssayingaboutnotgettingitsneedsmet

Even zooming the view, changing the camera angle... breaks the selected target as far as the keyboard shortcut is concerned.
Probably the "approach/align" and "orbit" shortcuts suffer the same way, but old habits die hard and all that, I have not tried (ab)using those 2 yet.

However, the selected item remains selected.
Doing it the old way, with the mouse, works.
There is just no effort saved, if you have to reselect the item before each keypress.

It is really evident when:
click to select gate
Keyboard control: warp (to zero)
...enter warp...
fiddle with view, hit chatwindows, look at market
...exit warp...
keyboard control: jump
"no can do, need selected item".
Except it is still selected. The command just doesnt use it, because i dared to use the mousebuttons between pressing for warp and pressing for jump.


Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2011.02.10 21:49:00 - [70]
 

i approve of this product or service

MORE SMALL CHANGES SurprisedSurprisedSurprisedSurprisedSurprisedSurprisedSurprised

CCP Explorer

Posted - 2011.02.10 21:52:00 - [71]
 

Originally by: Lockefox
BPO v BPC: There is no differentiation in assets. All I ask for is for a carrot system (similar to t2/faction/officer) that would make it quick and painless to sort out BPO's among a hanger full of BPC's.
You may recall this dev blog from October last year, when we moved from a 32-bit to a 64-bit Inventory System in Tyrannis 1.2. The deployment of the 64-bit Inventory System allowed us to start considering a differentiation between BPO and BPC in locations such as your hangar without incurring a performance impact. (If you were truly paying attention then I said so here...)

But more was needed than just 64-bit identifiers, we needed to be able to distinguish between different context-specific types of singleton objects (non-stackable objects). As an example, in general then the singleton flags -1 and -2 just mean that the object is a singleton. But in the context of a blueprint then -1 could be interpreted by the client as a BPO and -2 as a BPC. The Inventory System doesn't have to look this up in side-tables (no extra server or DB load) and all the work of interpreting what -1 and -2 mean is offloaded to the clients.

We started on this work along with a lot of other cleanup, performance enhancements and hardening of the Inventory System and it will be released soon to Tranquility, providing the foundation for differentiating between BPOs and BPCs. Some more code is needed to make that happen so I can't promise any dates but the foundation is there.

"Some of the preceding statements are forward-looking and do not constitute a promise of a delivery of said feature at a certain date."

Internet Knight
The Kobayashi Maru
Posted - 2011.02.10 21:55:00 - [72]
 

Originally by: Burseg Sardaukar
Originally by: CCP Explorer
Originally by: Clansworth
Quote:
apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.
So does this mean criminals can't RR each other either? seems lopsided.
This is only in high-sec and for a pilot with a GCF in high-sec then CONCORD is on their way anyway and no point in anyone trying to RR them.


So, now the only way to counter massive neutral RR chains in hisec will be with other massive neutral RR chains? As opposed to tricking one of them into repping the wrong person and taking them all out of the picture with a little Concordokken.

Outside of the Incursion sites, RR'ing non-corp members is mostly being used for grief against war targets anyway. Can you add it so you can't RR someone at war? Or has player aggression?

Killing noobs in lowsec is only done for grief, will this be removed? What about scam contracts? What about suicide ganks in hisec? What about can flipping? What about corp theft?

I'm just saying: What is grief to one is enjoyment to another.
Simple fix: remote repping allows others to shoot you as it already does, but also makes it so you can't dock / use stargate / etc for the same amount of time as if you shot someone...

Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.02.10 21:59:00 - [73]
 

In addition to the Waypoint changing without going into the map, can we make it so we right-click on the autopilot icon and change settings (shortest, safest, etc) from there?

CCP Explorer

Posted - 2011.02.10 22:04:00 - [74]
 

Originally by: Tippia
Edited by: Tippia on 10/02/2011 21:21:47
Originally by: CCP Explorer
Originally by: Clansworth
Quote:
apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.
So does this mean criminals can't RR each other either? seems lopsided.
This is only in high-sec and for a pilot with a GCF in high-sec then CONCORD is on their way anyway and no point in anyone trying to RR them.
No, that's not the full story.

Right now, outlaws (-5 and lower) will not trigger a concord response by their mere presence, but providing remote support to them will trigger a response (aiding an outlaw gives GCC). The question is what will happen in this case — they are criminals, but not in a GCC sense, so can they still be repped and give GCC for the support craft, or is this ability locked out as well?

There is a point to remote-supporting outaws, but of course, it will already get you killed…

And, as mentioned, how does this fix actually work? What is cut off? How? When in the cycle? Does it affect all remote support?
RR-ing pilots with a GCF and outlaws can't be done in high-sec (GCF triggers CONCORD, outlaws triggers Faction Police). You won't be able to activate assistance modules on them and if you have such modules already activated when they become flagged then the flagging won't transfer to you and the modules will deactivate on the next cycle.

Mr LaForge
Posted - 2011.02.10 22:07:00 - [75]
 

Got to say, this one dev blog made me more excited than the 10 previous ones. I'd be willing to bet that people would be far more receptive to an expansion that has 80% UI, bug, and other general Quality of life improvement fixes and 20% new content(more T3?) if it was made a priority by CCP.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.10 22:09:00 - [76]
 

Originally by: CCP Explorer
RR-ing pilots with a GCF and outlaws can't be done in high-sec (GCF triggers CONCORD, outlaws triggers Faction Police). You won't be able to activate assistance modules on them and if you have such modules already activated when they become flagged then the flagging won't transfer to you and the modules will deactivate on the next cycle.
Ok, so it'll basically be the same for both kinds of "criminal". Thanks! Very Happy

CCP Explorer

Posted - 2011.02.10 22:09:00 - [77]
 

Originally by: Ariane VoxDei
In the helpful spirit, we can get to the rampaging ranting later.

How about:

Making the hotkeys for "warp to" "activate/jump" actually use the selected item?

If you click ANYWHERE (except on another item, making it the newly selected item) the keyboard shortcuts seem to forget what the selected item is, despite it clealy sitting there in the selected item box. It just goes on and on about needing to have a item/destination/whateveritssayingaboutnotgettingitsneedsmet

Even zooming the view, changing the camera angle... breaks the selected target as far as the keyboard shortcut is concerned.
Probably the "approach/align" and "orbit" shortcuts suffer the same way, but old habits die hard and all that, I have not tried (ab)using those 2 yet.

However, the selected item remains selected.
Doing it the old way, with the mouse, works.
There is just no effort saved, if you have to reselect the item before each keypress.

It is really evident when:
click to select gate
Keyboard control: warp (to zero)
...enter warp...
fiddle with view, hit chatwindows, look at market
...exit warp...
keyboard control: jump
"no can do, need selected item".
Except it is still selected. The command just doesnt use it, because i dared to use the mousebuttons between pressing for warp and pressing for jump.
The hotkeys are not supposed to use the selected item. To copy a reply from CCP Optimal:

I think some of the problems you are describing with the combat shortcuts not working at all might be related to a misunderstanding of how they are designed to work. There are two ways of using a combat shortcut:
  1. Holding the combat shortcut key down, and then clicking the desired entity to apply it to. This was basically just taking the old CTRL+click targeting functionality and applying it to other in-space actions
  2. Having focus set to the overview and just pressing the combat shortcut key (no mouse clicking required). This functionality was added for those who would like to do combat without using the mouse at all.
Clicking an entity in space, and THEN pressing a combat shortcut key, will however not work, as this would probably end up with a lot of accidental command executions.

Archestratidas
Posted - 2011.02.10 22:12:00 - [78]
 

"Inconvenience":

Rightclicking->Show Info on people in local sometimes pops up a show info box defaulted to the Standings tab, which can lag for anywhere from a few seconds to upwards of 15+ seconds. Despite the fact that I virtually never want to look at the standings tab. Please please please make it default to the description tab, which has only a short text blurb to load.

Ashraim Zephyr
Posted - 2011.02.10 22:30:00 - [79]
 

I would like to request a slight graphics tweak for ECM icons. Currently, the only differentiation between the ECM types is color; however, I am somewhat colorblind, and can't see the differences. Would it be possible to add some lettering to the icons to make it apparent in a way other than color what type each module is?

Hirana Yoshida
Behavioral Affront
Posted - 2011.02.10 22:31:00 - [80]
 

Lets say that you manage to whittle the down the list of proverbial pebbles in our shoes:
What are we supposed to whine about?

Just in case; You better set up a team that can introduce deliberate annoyances should that happen!

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.02.10 22:34:00 - [81]
 

This is exactly the kind of polishing work that EVE needs. Nice one Soundwave.


Now do it 100 times more! Cool

Jinli mei
Gallente
Dreddit
Test Alliance Please Ignore
Posted - 2011.02.10 22:56:00 - [82]
 

Awesome news, but please consider fixing the font (or changing it), different colored icons for different clients (make multiboxing slightly easier, or at least allow custom .exe icos), and dropping/decreasing the 24hr clone jump limit? seems anti-intuitive especially when suicide (pod jumping) somewhere mitigates the usefulness of this function by a ton.

Dark Drifter
Amarr
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.02.10 23:00:00 - [83]
 

wow strange fix to RR u have there...

im gonna remote rep strangers more often, well now that i can never die and am able to run away,

i assumed CCP was gonna "fix" nutral RR not buff it.
as it stands the only way to efectivly combat neutral RR is to forcibly remove it from the field of play, (concord assisted) oh but wait that cant be done anymore.

do you guys an galls at CCP realy need us EVE players to rub ur noses in this heap of S*H*I*T plan of yours


Rolling Eyes*BAD CCP BAD *rubs nose in sugested neutral RR buff*Rolling Eyes

now take the time and actuly fix the neutral RR issue
reguards DD

PC l0adletter
Posted - 2011.02.10 23:01:00 - [84]
 

This sounds like a good start.

Have you noticed that you've gotten lots of positive feedback in this thread?

Have you noticed that it's gotten more positive response than many of your recent devblogs?

Now keep doing it and lots more, and your players will be happy.


RE:BPO/BPC distinction. Now that you've made it, it'd be nice if you could remove useless options from the right-click menu. Do you know how often I click on "reverse engineer" when I'm trying to run an invention job? It's not possible to reverse engineer a BPC or a BPO. Why is that option there? It's also not possible to copy or ME or PL research a copy, or invent from an original.

If you spent 1/10th the effort on the Corporation and POS management interface that you spent on the portrait snapper, I think you'd see much happier CEOs and Directors. People like that matter for the social health of the game, and they burn out fast dealing with this crap.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.02.10 23:08:00 - [85]
 

FFS, Team BFF, please don't pull the usual CCP release nonsense and break two features for every one item that is purportedly fixed or improved.

SXYGeeK
Gallente
do you
Posted - 2011.02.10 23:11:00 - [86]
 

O Heck Ya!, I like the source of this....

Here's one for you,
locking invulnerable targets!

one of the most annoying things I think of when out on pvp is ctrl-click spamming the overview on ships that are (landing, undocking, decloaking, ext.) any state where they come back as "target is invulnerable"

It would be much preferable to have the first click do the job, fire up the locking process and in the status bar show "interference" or something like that until the ship is out of warp, or clear of undock/session change whatever. then the lock timer can proceed as if from the moment it was able to begin acquiring a lock.

this is most annoying when you have half the fleet able to lock and fire while the other half are still getting a "target invulnerable" message.

Louis deGuerre
Gallente
Malevolence.
Posted - 2011.02.10 23:19:00 - [87]
 

I like this direction your taking and I hope you hold the course steady.

However, please don't neglect things that got broken by the recent patches like the overview...

Darteis Elosia
Gallente
PHOENIX 2ND C.A.G.
Posted - 2011.02.10 23:22:00 - [88]
 

CCP, this is simply awesome. It's going to make the overall game experience of what eve got in the game so much more enjoyable! It's a great first step towards fixing the user interface. Thank you and thank you again for focusing on what really matters! I'm not saying that you shouldn't add new stuff tough just that you guys haven't really given all the parts the same level of polish! Very Happy

Jade Elaira
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.02.10 23:24:00 - [89]
 

Edited by: Jade Elaira on 10/02/2011 23:25:13
I must say! I, master Jade, do not like this RR idea. If you can't suicide neutral remote reps, there is no counter to this strategy. How is this grief any different than can flips or suicide ganking miners? What about a trade window scam? This will make the neutral remote repair problem worse. Now, I'm not here to come up with a fix, but I feel this is a bad idea. Thank you

-Jade Elaira

Alain Colcer
Quantum Cats Syndicate
Posted - 2011.02.10 23:25:00 - [90]
 

Thank you very much for tackling these "little" but important issues.

Go team Gridlock, go team Best friends forever.


Pages: 1 2 [3] 4 5 6 7 8

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only