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Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2011.02.10 18:41:00 - [31]
 

Way to go, Team BFF. I see Sporks in your future. Very Happy

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.02.10 18:41:00 - [32]
 

So still no fix for getting GCC repping innocent outlaws that doesn't have GCC. Crying or Very sad

Quote:

You can now clear waypoints while in space, and not just from the map.


This is already implemented as part of the new autopilot view.

What size are the portraits in the new capture?

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2011.02.10 18:48:00 - [33]
 

Quote:
* Speaking of the influence bar, it pretty quickly became apparent that the low-sec and zero-sec ones needed adjustment. Sansha influence rate of regain in both those security bands have been minimized, meaning they'll be a lot easier to do.

* Since there isn't a good reason to remote rep someone who is criminally flagged apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.

The two best features of Incursions... removed. I am sad now. ;(

Hybrid Lord
Gallente
Resonance Cascade Scenario
Posted - 2011.02.10 18:48:00 - [34]
 

Pardon the brown nosing but a dev named Soundwave? All I read was "awesome awesome awesome".

P.s. Thanks for the nice changes!

Clansworth
Good Rock Materials
Posted - 2011.02.10 18:50:00 - [35]
 

Quote:
apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.

So does this mean criminals can't RR each other either? seems lopsided.

Sturmwolke
Posted - 2011.02.10 18:52:00 - [36]
 

Quote:
We've greyed out clones that hold less SP than you currently have, to help people avoid buying clones that don't really do anything


I typically buy my non-combat clones for alts at least ONE size larger to avoid from being hassled to purchase them in frequency.
How does the grey out work when your SP band is close to the grey?

Quote:
You can now drop items into containers without having to open them, BECAUSE THAT'S HOW IT SHOULD BE.


This looks similar to dragging/dropping stuffs onto ships, which I seem to recall from more than one occasions -> wtf did my item go!!!!??111 If you haven't already, put up a VISUAL info pop is when it's done - either the container blinking or the vanilla info pop ... for BOTH CASES mentioned.

Korerin Mayul
Amarr
Posted - 2011.02.10 18:55:00 - [37]
 

<3

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.10 18:55:00 - [38]
 

Originally by: Clansworth
Quote:
apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.
So does this mean criminals can't RR each other either? seems lopsided.
They've never really been able to do that in highsec anyway…

…but yes, it does sound like they haven't actually addressed the whole remote-support-GCC problem. Neutral

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2011.02.10 18:56:00 - [39]
 

Came here worrying you were talking about my tiny ***** - left relieved... *phwew* Laughing

Good read, keep up the good work!

/c

Please do not evade the profanity filter. Zymurgist

Darth Sith
Genbuku.
Nulli Secunda
Posted - 2011.02.10 19:07:00 - [40]
 

PLZ PLZ

Move the "reprocess" and "repackage" apart from each other in the right click menu...

IMO .. Reprocess should be by itself .. down at the bottom of the menu seperated by a line :)


Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.02.10 19:13:00 - [41]
 

Originally by: Tippia
…but yes, it does sound like they haven't actually addressed the whole remote-support-GCC problem. Neutral

I wonder if remote sensor boosting suicide gankers still will cause the Wrath of Concord with this. If not I can see how RSB's will be a requirement for any future adhoc gangs doing Incursions. Laughing

Elementatia
Morsus Mihi
Posted - 2011.02.10 19:36:00 - [42]
 

I would like to have an easy option to enter a route to a system directly in space.
e.g. a text field > "go to jita". Currently i have to go to the starmap and use the search field there.
Maybe if a textfield is not possible in the space view, then maybe you could add a history of the last systems i have selected by starmap as destination.

Awesome Tough Guy
Posted - 2011.02.10 19:36:00 - [43]
 

Awesome!Cool

Lockefox
Caldari
Hell's Librarians
Darkmatter Initiative
Posted - 2011.02.10 19:38:00 - [44]
 

If you are addressing "little fixes for large quality of life improvements" then please for the love of god, review all of the little annoyances of science and industry.

BPO v BPC: There is no differentiation in assets. All I ask for is for a carrot system (similar to t2/faction/officer) that would make it quick and painless to sort out BPO's among a hanger full of BPC's.

Sort by research: Along the same lines, it can be a nightmare to find out which BPO's have what research on them. The asset window has a tool, but you cannot manipulate assets from that window. Could we please put a ME/PE research sorting tab (turned off by default) in the items list? Also, it wouldn't hurt to reorganize the BPO info pane to have that info up top together rather than separated by 5 or 6 lines

Research and POS's: Nothing about POS's is easy or fun... especially not the necessary evil of private sci/industry. First, error messages are convoluted. "You need to be on the floor of the lab" is not a clear message stating "Your BP and materials need to be in the same place". Also, when doing remote research, the pane to pick labs defaults to range=current station for EVERY JOB. A couple small tweaks would make the whole process much more user friendly.

Missing materials: the job quote pops up in a window over everything and completely robs control until it is accepted or denied. If more than one material is short, the only option is to write a physical note OUTSIDE of EVE. Could we please make it so you could interface with the market (or at least notes) so you could note what was short and fix it without having to get the same error 3 or 4 times because your note may have been wrong.

Also, in general... though the problem is too big to be fixed in a "thousand papercuts" manner... could we PLEASE reevaluate POS's? They have never been a fully developed mechanic, but there are no work arounds for the places they have to be. There are a million great ideas floating out there... could we put a few on the table?

Versuvius Marii
Posted - 2011.02.10 19:43:00 - [45]
 

Didn't you say Incursion was going to dump a load of fixes on us? Still broken for me...

And does this now mean no Incarna for summer? Ah well, inb4 "ungrateful bastard"

thowlimer
Gallente
Posted - 2011.02.10 20:08:00 - [46]
 

Originally by: Elementatia
I would like to have an easy option to enter a route to a system directly in space.
e.g. a text field > "go to jita". Currently i have to go to the starmap and use the search field there.
Maybe if a textfield is not possible in the space view, then maybe you could add a history of the last systems i have selected by starmap as destination.


Use the search under people&places, you can set it to search for star names and then right-click, set autopilot to them from the list you get

Thowlimer

Lord Helghast
Posted - 2011.02.10 20:09:00 - [47]
 

Edited by: Lord Helghast on 10/02/2011 20:17:31
Gotta say i love this idea, one important question, when will these fixes be released, can we expect a lot of small upgrade patches this year adding these corrections??????? IF SO WICKED!

Or is this going to be a billion small changes for this summers expansion? Hopefully no this because all the small changes would get forgotten and misplaced... and honestly i want frigging Incarna!

Either way i'm seriously praying we start seeing regular patches from TBFF that fixes the small eve crapfest problems.... BPC vs BPO for gods sake!

Originally by: Elementatia
I would like to have an easy option to enter a route to a system directly in space.
e.g. a text field > "go to jita". Currently i have to go to the starmap and use the search field there.

how about /goto jita sets the destination wud be cool with me :D

Grady Eltoren
Minmatar
Aviation Professionals for EVE
Posted - 2011.02.10 20:10:00 - [48]
 

Originally by: Chribba
Came here worrying you were talking about my tiny ***** - left relieved... *phwew* Laughing

Good read, keep up the good work!

/c

Please do not evade the profanity filter. Zymurgist


I am sorry I had to laugh - Chribba you got reprimanded by CCP. : )

In all seriousness though - OMG wow - this sounds like the best EXPAC ever.

BPO/BPC difference
POS rework
EVE font maybe?
Moar Sounds!!! Moar I say.
Fix bounties and or retribution to thiefs
Corp permissions and and item loaning system!! to help with the above

Just a few that come to my head. CHEER CCP - YOU ROCK

Serious Internet Politician
www.seriousinternetpolitician.com
Posted - 2011.02.10 20:13:00 - [49]
 

Excellent work team.

SiP.


Vincent Athena
Posted - 2011.02.10 20:14:00 - [50]
 

Originally by: Bladacticus


Can someone explain this to me. I have recently got jump clones, and am in the middle of setting them up across empire for easier access when needed. However I have since getting jc's used them, and also lost one (damn pirates). However I didnt lose sp's as I had my original clone updated and I just awoke in my home system where it was. In what situation does this above situation happen when the jump clone holds less sp then you currently have ?


Remeber there is a difference between jump clones and medical clones. You need to keep your medical clone updated so if you get podded you do not lose skill points. Currently its possible to get a med clone that will not support all your skill points. That is whats being changed.

Note: If you just got podded, you need to update your med clone right away, or the next time you get podded you will lose skill points.

Thank you CCP for doing this effort!

In the "size does not mater" realm, ideas given by just one person can be worthy of doing. It may simply be everyone else sees the idea, says to themselves "well of course" and does not repeat it in their post. So picking things to do by how often they are mentioned may not be the best way. Also consider how annoying the problem is, and how easy that part of the code is to change.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2011.02.10 20:34:00 - [51]
 

This be some good ****.

Wolfman122
Posted - 2011.02.10 20:36:00 - [52]
 

Ship engine trails tbh ... :)

-wolfman

Marconus Orion
D00M.
Northern Coalition.
Posted - 2011.02.10 20:45:00 - [53]
 

53rd!!!

Nice changes. Please keep the updates coming with more tweaks to this game we all love. Cool

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.02.10 20:50:00 - [54]
 

Originally by: thowlimer
Originally by: Elementatia
I would like to have an easy option to enter a route to a system directly in space.
e.g. a text field > "go to jita". Currently i have to go to the starmap and use the search field there.
Maybe if a textfield is not possible in the space view, then maybe you could add a history of the last systems i have selected by starmap as destination.


Use the search under people&places, you can set it to search for star names and then right-click, set autopilot to them from the list you get

Thowlimer

Or do like the rest of us, write system name in local/random chat channel, highlight it, right click auto-link > Solar system. Right click on the now yellow name and set destination/waypoint.

Delete it or hit enter.

Matalino
Posted - 2011.02.10 20:53:00 - [55]
 

Originally by: Clansworth
Quote:
apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.

So does this mean criminals can't RR each other either? seems lopsided.
Did you notice that this change only applies to high sec? I doubt that RR makes much of a difference when CONCORD will destoy their ship before the rep can complete a second cycle. What is your reasoning for criminals needing the ability to RR while in high sec?


Persona n0ngrata
Posted - 2011.02.10 20:58:00 - [56]
 

FIX THIS

-Create proper kill/loss mails for pods that include all the implants a person has fitted.

I can't tell you how many times I've celebrated a pod kill only to remember five seconds later that the kill mail still wont tell me how much I screwed the other guys day up.YARRRR!!

Franga
NQX Innovations
Posted - 2011.02.10 21:01:00 - [57]
 

Great stuff. I give my blessing for you to continue.

deathpain
Gallente
The Graduates
Posted - 2011.02.10 21:03:00 - [58]
 

Edited by: deathpain on 10/02/2011 21:08:27
For the grayed out clones, this refers to the medical clones you can buy to protect your SP when you get podded. It won't allow you to buy a medical clone that protects fewer SP than you already have. This has nothing to do with jump clones.

Ahh awesome, thank you guys for your explanation. Got confused there. In that case 10/10 for that, I like that add.

As for selling multiple items, I imagine that is somewhat difficult to implement not to mention a bit of a load on the server.

Why is it difficult to implement ? They managed it with contacts. And all it is really doing is the exact same thing. The only difference, is that contracts no longer provide any load on the system server, as they have been removed and given there own server. The market however doesn't have (to my knowledge) its own server, and yes does provide a strain on the system server. However contracts managed to do multiple items, well before they was given there own server. The only thing you need to look at, is Jita. You get it to work there, it will work anywhere. At the moment if you have 200 people press sell 50 times repeatidly, it generates a item on a que for the system server to do. That's 10000 items added to the system que. If you had 200 people press sell all, all at once, the system would automatically do, add item 1 to que, sells on market, item 2 adds to que, sells on market, item 3 and so on. And therefore it would add 10000 items for the system server que. It would still actually do it one at a time, but you wouldnt need to click that over and over again to do it.

Originally by: Darth Sith
PLZ PLZ

Move the "reprocess" and "repackage" apart from each other in the right click menu...

IMO .. Reprocess should be by itself .. down at the bottom of the menu seperated by a line :)





Oh my god, yes this needs doing. VERY IMPORTANT...

Originally by: Persona n0ngrata
FIX THIS

-Create proper kill/loss mails for pods that include all the implants a person has fitted.

I can't tell you how many times I've celebrated a pod kill only to remember five seconds later that the kill mail still wont tell me how much I screwed the other guys day up.YARRRR!!


Haha yeah, this sounds pretty good too Very Happy

See CCP we have some great ideas for our game here, please come tell us your going to do this stuff for us...

CCP Explorer

Posted - 2011.02.10 21:06:00 - [59]
 

Originally by: Clansworth
Quote:
apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.
So does this mean criminals can't RR each other either? seems lopsided.
This is only in high-sec and for a pilot with a GCF in high-sec then CONCORD is on their way anyway and no point in anyone trying to RR them.

ImCoolerThanYou
Posted - 2011.02.10 21:11:00 - [60]
 

When will Concord do incursions in Stain and Sansha have an LP store similar to the Concord LP store?

Soon I hope (not Soon™ or WhenWeFeelLikeIt,HeyLookSomethingShinnyOverThere™")


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