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CCP Zymurgist


Gallente
C C P
Posted - 2011.02.10 17:29:00 - [1]
 

Team Best Friends Forever is tracking down and fixing the small things that annoy all of us in EVE Online. Read about their work in CCP Soundwave's latest dev blog here.

Darth Sith
Genbuku.
Nulli Secunda
Posted - 2011.02.10 17:39:00 - [2]
 

I luv it! .. This is the kind of stuff we have been asking for!

Keep up the good work.

Expected ETA for these changes to hit TQ ?


CCP Navigator


C C P
C C P Alliance
Posted - 2011.02.10 17:44:00 - [3]
 

Originally by: Darth Sith
I luv it! .. This is the kind of stuff we have been asking for!

Keep up the good work.

Expected ETA for these changes to hit TQ ?




Keep an eye on the news page as we are about to announce that really soon Very Happy

Estel Arador
Posted - 2011.02.10 17:48:00 - [4]
 

Jump clone changes! ugh

Douchie McNitpick
Free-Space-Ranger
Posted - 2011.02.10 17:52:00 - [5]
 

Hello, my name is Douchie McNitpick and I approve of this development.

Liang Nuren
Posted - 2011.02.10 17:55:00 - [6]
 

Any chance you guys are ever going to fix some of the RR aggro bugs? Like taking a faction standings hit for remote repping someone in your militia that has a GCC/is outlaw? Or taking a GCC for repping an outlaw that does not have a GCC?

-Liang

tgl3
Red Federation
RvB - RED Federation
Posted - 2011.02.10 17:55:00 - [7]
 

Excellent! \o/

Magnus Xomic
Posted - 2011.02.10 17:57:00 - [8]
 

Edited by: Magnus Xomic on 10/02/2011 17:57:17
Quote:
Since there isn't a good reason to remote rep someone who is criminally flagged apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.


Hark, do you hear it? The sound of thousand griefers crying out as one and being silenced.

Internet Knight
The Kobayashi Maru
Posted - 2011.02.10 17:58:00 - [9]
 

Edited by: Internet Knight on 10/02/2011 18:04:10
So now's the time to re-file the tons of bug reports I filed years back but were ignored by devs?

Changing remote hull repper button color so it can be distinguished from remote armor repair for example (ya'll changed microwarpdrive button color, God bless you)...

Needing to pause skill training when applying skillpoints to skills not current being trained... wtf?

Or needing to pause skill training when putting in implants or boosters or jumpcloning... errr, I don't need to pause skill training to *lose* those implants or boosters when I die...

...
Edit:
and, oh my ****ing God, fix the damn fonts already! I don't want to have to work HARD to distinguish between a number one, a lowercase 'L', or a capital 'i'. I don't want to have to work HARD to decide if someone typed in a capital 'd', a capital 'o', or a number zero. I shouldn't have to work hard to decide if the next letter in the destination system is a capital 'b' or a number eight! Same goes for number '5' and capital 's'! Seriously...!!!

Please do not evade the profanity filter. Zymurgist

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2011.02.10 17:59:00 - [10]
 

"* We've re-balanced officers so their difficulty reflects their value more."

oh rly Twisted Evil

InnerDrive
Shiva
Morsus Mihi
Posted - 2011.02.10 18:01:00 - [11]
 

Edited by: InnerDrive on 10/02/2011 18:39:02
First JUMPBRIDGES:
Currently all im doing lately is typing the same password over and over and over every 30 seconds on 3 different characters.

Its been like that for years now and its really starting to anoy. its really horrible gameplay to be typing a pos password over and over.

We as manny other alliances have our bridges and pos passwords all set to the same. But for some reason the game is not smart enough to remember tru session changes , im sure this is anoying A LOTTA people having to type it over and over and over.

Can you make it so we can SAVE it.

Either make it save one password untill you change it or make it standings related... but god im sick of typing the same password for the 100000th time (give or take).

Second:
Make drugs in capitals contractable, seriously most decent capital pilots are into drugs are its anoying we cant contract them and have to fly half way across the universe to manualy trade

Third:
Make module activity more clearly visible, the very faint green shine effect on the modules really makes it very (impossible sometimes) to tell if a module is active or not especialy in bright surroundings/backgrounds, in the classic client there were bright lights that showed this activity wich was way better than it is now.

Gnulpie
Minmatar
Miner Tech
Posted - 2011.02.10 18:02:00 - [12]
 

GREAT stuff, these are awesome news.

Keep up the good work!


Is this the beginning of the long cycle of improving and enchancing existing in-game features?

And about remote repping global criminals: I hope you made sure that nothing else broke!

Rainus Max
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2011.02.10 18:03:00 - [13]
 

Some nice shiny things in there Very Happy

One thing that would really make my day, can you please please please please look into 'improving' POSes. I know the vast bulk of the game dont even touch them but they such an important thing to the economy and quite frankly I would prefer to pew than spend the entire battle waiting hours for a safe tower to anchor and online. I aint bothered about a complete overhaul and replacement (yet Twisted Evil) but some form of rebalancing to get rid of the old restrictions dating back from the days of POS Sov would be a nice start.

Oh and please give me FUEL RODS!!!!!!!!!!!! (the dev that gets the ball rolling can have my free beer tickets at fanfest!)

Ben Derindar
Dirty Deeds Corp.
Posted - 2011.02.10 18:10:00 - [14]
 

But... but the data does not seem to indicate that polished quality sells better than new features!

Razz

Daneel Trevize
Gallente
Posted - 2011.02.10 18:11:00 - [15]
 

Edited by: Daneel Trevize on 10/02/2011 18:11:41
What ever happened to the T3s swapping subsystems in POS change? Crying or Very sad

HYBRIDS and Gal. EWAR/COMMAND SHIPS

Please

Missm Uppet
Caldari
Posted - 2011.02.10 18:11:00 - [16]
 

AWESOME

AWESOME AWESOME!

Clearing waypoints out of map \o/

So many good things here.

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.02.10 18:12:00 - [17]
 

Keep up the good work!

And people, team BFF already has a few interesting items on their to-do list, but keep the ones you like coming. The smaller time to code with a big benefit the better... They *are* keeping an eye out.

Koti Resci
Knighthawk Light Industries
Posted - 2011.02.10 18:13:00 - [18]
 

Originally by: Rainus Max
look into 'improving' POSes
EVE forums need a Like feature outside of the boring assembly hall :P

Squillance
Minmatar
Solstice Systems Development Concourse
Distant Drums
Posted - 2011.02.10 18:15:00 - [19]
 

team bff? ingame political mantra coming from Dev Team? ;p

Love the changes though!!

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.02.10 18:16:00 - [20]
 

In before Chribba!


ALSO! test those and release them asap, dont wait till the next major release! Smaller releases with more fixes = happier players. In this instance this is about the right balance of fixes to release into game. I say schedule it and release it asap.

NEXT -

BLACK OPS
Cyno Effects
Assault Frigates
Give the Tempest some love, like some more PG and give the fleet pest turret 7 back. =D

XXSketchxx
Gallente
Remote Soviet Industries
Posted - 2011.02.10 18:16:00 - [21]
 

Edited by: XXSketchxx on 10/02/2011 18:17:09
And I think Akita T's head just grew a few sizes from this gem Laughing:

Quote:
Please keep posting, we're keeping our eyes on threads like this http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1425870 and harvesting the good changes.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2011.02.10 18:19:00 - [22]
 

Originally by: Squillance
team bff? ingame political mantra coming from Dev Team? ;p



Cultural Victory~~

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.10 18:20:00 - [23]
 

Quote:
Since there isn't a good reason to remote rep someone who is criminally flagged apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us.
So how is this actually going to work when people suddenly gain a GCC? Will the modules just instantly turn off in the middle of the cycle, or are they going to cycle but have no actual effect? Does this also apply to other remote support?

Arklan1
Dunedain Rangers
Posted - 2011.02.10 18:24:00 - [24]
 

well thank frak for that.

deathpain
Gallente
The Graduates
Posted - 2011.02.10 18:25:00 - [25]
 

We've greyed out clones that hold less SP than you currently have, to help people avoid buying clones that don't really do anything

Can someone explain this to me. I have recently got jump clones, and am in the middle of setting them up across empire for easier access when needed. However I have since getting jc's used them, and also lost one (damn pirates). However I didnt lose sp's as I had my original clone updated and I just awoke in my home system where it was. In what situation does this above situation happen when the jump clone holds less sp then you currently have ?

You can now drop items into containers without having to open them, BECAUSE THAT'S HOW IT SHOULD BE.

10/10 love this Very Happy


The sell/buy window now opens in the last state it was used, either normal or advanced. This is to make sure no one gets arthritis from clicking too much.

Very nice idea, also maybe we can get an option to sell multiple items at once. For an example at present if we have just done a bunch of missions, and want to sell all the loot, we have to sell each item individually. Maybe we could get an option to SELL ALL and then a box pops up, just like it does when we are setting up a contract, and then we check the boxes to what we want sold and click SELL and everything sells at once.


Bladacticus
SOL Industries
Black Thorne Alliance
Posted - 2011.02.10 18:30:00 - [26]
 

This is the best dev-blog I've seen in some time! Don't get me wrong, I love getting these expansions, but I'd love getting all these niggling little things sorted even more. I only have one suggestion...

PLEASE FIX THE SOUND!!

Yea, yeah, I know, "EVE has sound??" Believe it or not, it does. For me it makes the playing experience much more immersing. But as the graphics have improved (and improved a LOT!!) and become very realistic, the sound effects, well, they just suck. Hard. The sounds themselves are old and worn out and the timing of a lot of the sound effects is way off and intermittent at best. I hear the missile launch sound a full second before the missile even appears on the screen.

And speaking of missiles, all the other weapons get cool looking guns that show on the outside of the ship... How hard would it be to get a graphical representation of missile launchers?

mkmin
Posted - 2011.02.10 18:30:00 - [27]
 

Originally by: deathpain
We've greyed out clones that hold less SP than you currently have, to help people avoid buying clones that don't really do anything

Can someone explain this to me. I have recently got jump clones, and am in the middle of setting them up across empire for easier access when needed. However I have since getting jc's used them, and also lost one (damn pirates). However I didnt lose sp's as I had my original clone updated and I just awoke in my home system where it was. In what situation does this above situation happen when the jump clone holds less sp then you currently have ?



He's talking about regular medical clones. Jump clones are just another place to hang your implants, medical clones are where you go when you die and need to be kept updated. It kinda threw me off too when I saw it in the dev blog.

Bladacticus
SOL Industries
Black Thorne Alliance
Posted - 2011.02.10 18:33:00 - [28]
 

Originally by: deathpain
We've greyed out clones that hold less SP than you currently have, to help people avoid buying clones that don't really do anything

Can someone explain this to me. I have recently got jump clones, and am in the middle of setting them up across empire for easier access when needed. However I have since getting jc's used them, and also lost one (damn pirates). However I didnt lose sp's as I had my original clone updated and I just awoke in my home system where it was. In what situation does this above situation happen when the jump clone holds less sp then you currently have ?

You can now drop items into containers without having to open them, BECAUSE THAT'S HOW IT SHOULD BE.

10/10 love this Very Happy


The sell/buy window now opens in the last state it was used, either normal or advanced. This is to make sure no one gets arthritis from clicking too much.

Very nice idea, also maybe we can get an option to sell multiple items at once. For an example at present if we have just done a bunch of missions, and want to sell all the loot, we have to sell each item individually. Maybe we could get an option to SELL ALL and then a box pops up, just like it does when we are setting up a contract, and then we check the boxes to what we want sold and click SELL and everything sells at once.




For the grayed out clones, this refers to the medical clones you can buy to protect your SP when you get podded. It won't allow you to buy a medical clone that protects fewer SP than you already have. This has nothing to do with jump clones.

As for selling multiple items, I imagine that is somewhat difficult to implement not to mention a bit of a load on the server.

Jack Paladin
StarFleet Enterprises
BricK sQuAD.
Posted - 2011.02.10 18:36:00 - [29]
 

EVE is living! omgawd

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
Posted - 2011.02.10 18:40:00 - [30]
 

All this stuff should be working in the first place or subject to hotfixing. I want more stuffz from an expansion!



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