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Llynn
Posted - 2011.02.08 19:28:00 - [1]
 

Edited by: Llynn on 08/02/2011 19:28:49
And now I could use a little advice.

ME

I want to keep the character mostly PvP. I've got 2 questions I would like some input on:

1) Am I missing anything huge? Something I should have, but am missing for some reason.

2) What would YOU train next?

I've got the SP's from the learning change piled up, it's almost 3M, so I could make quite a sprint towards some goal. Also have a couple remaps saved up and I know my current distribution of attributes is far from optimal.

Any opinions are welcome!
Thanks in advance,
Llynn


Destination SkillQueue
Are We There Yet
Posted - 2011.02.08 21:41:00 - [2]
 

1) From a glance you aren't missing anything huge, but I would train for T2 sentry drones and a covops cloak. T2 sentries are very good and covops cloak is a must have in some situations.

2) I would improve the rigging skills, thermodynamics skill and e-war skills. You will benefit from them in most ships you will ever fly. Your missile skills are also weak with no missile support skills, so it wouldn't hurt to beef them.

Spend some of those extra SP in skills you are going to have weak attributes for. That way you get most advantage out of them, but don't waste them on things you aren't planning on using at all.

Llynn
Posted - 2011.02.09 00:18:00 - [3]
 

Edited by: Llynn on 09/02/2011 00:19:04
Originally by: Destination SkillQueue
1) From a glance you aren't missing anything huge, but I would train for T2 sentry drones and a covops cloak. T2 sentries are very good and covops cloak is a must have in some situations.

2) I would improve the rigging skills, thermodynamics skill and e-war skills. You will benefit from them in most ships you will ever fly. Your missile skills are also weak with no missile support skills, so it wouldn't hurt to beef them.

Spend some of those extra SP in skills you are going to have weak attributes for. That way you get most advantage out of them, but don't waste them on things you aren't planning on using at all.


I'm not planning on ever flying a missile boat, so I'm gonna skip those. The missile skills I have are mostly a remnant from before the missile support skills were introduced. Rigging and thermodynamics might be a good plan for my next skills. Never used a rig or overheated a module though, so I have some catching up to do ;-)

Are there any Amarr ships that are flavor of the month right now?


Archestratidas
Posted - 2011.02.09 01:06:00 - [4]
 

Cloaking IV - for Covert Ops Cloaks; no reason you should not already have this

Covert Ops IV - for stealth bombers
Torpedoes IV
the 'new' missile support skills to III-IV.
Doesn't take long and stealth bombers can be a lot of fun. 'Bomber' wings are one of the common fleet compositions in 0.0 these days as well.

Recon Ships V - for Curse, somehow you're missing this skill altogether
Logistics V - for proper Guardian usage, also for carrier Triage since you have carrier 5 already
Hvy Assault Ship V - for maxed Zealot

Destroyers V/Small Projectile Specs IV - for Thrasher, also a stepping stone to Sabre

You can also start crosstraining non-amarr frigs/cruisers/BSs to 5. Particularly Minmatar/Gallente for the Dramiel/Cynabal/Machariel trifecta, which have been 'fotm' for over a year now.


Abishai
Gallente
Fel Corp
Posted - 2011.02.18 23:42:00 - [5]
 

Welcome back, I was also born in 2003 but other than a brief return in 2005 am just now returning.


 

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