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Lets Blue Everything
Posted - 2011.02.04 00:14:00 - [1]
 

CSM are aware 0.0 is broken
CCP are aware 0.0 is broken
Players are aware 0.0 is broken

So why are we getting new stuff, when 0.0 a major part of the game is broken and disliked.

Im not going to get in another discussion on whats wrong, CCP, CSM, major alliances are well aware of all the issues since the problems now so obvious that CCP even commented on the fail in the CSM minutes.

Fix timers, make it faster and easier to capture space, make it so SMALL GANG warfare is needed for sov warfare and BLOB warfare (supercaps and caps) for structure wars.

Remove current sov structures like TCUs SBUs etc and make the sov upgrades be created in a station.

Sov warfare needs to be fast paced action thats fun different types of strategy NOT numbers > all

Low sec is dead because there isnt any real need to be there
In hi sec you are your own boss and know what you want and when
WHs, mix of lowsec, hisec and interesting risk
0.0 is numbers, blues and bots

If sov could be captured with a beacon like item (flag) which can be put online in 3 hours or so, there would be more wars, more hostility, more action.

Imagine the following changes

Sov structures like TCU / SBU removed, stations now control the bonuses of a system, station also grants new bonuses too and have the best services in the game (race dependant ofc)

Sov warfare is as simple as anchoring a beacon (which is 500m3) at a planet, if the beacon isnt destroyed after 3 hours the system will swap to the beacon alliance

When a beacon is placed the alliance who claims ownership of that space is informed, they can either destroy the beacon (which has 2 mil HP) or ignore it and move on.

Alliances can place as many beacons as they want and the beacon appears to all on the overview

Due to fast pace action and with sov flipping every few hours, numbers would have little effect as an alliance can move fast to a different location.

Supercap blobbing wouldnt work as alliances can move around fast, this fixes the jump bridge issue too which can now be kept as it is since there would be very little need to travel far (I know supercaps don’t use jump bridges, but my comment was also todo with titan jump bridges).

If this was implemented all you would see is continuous combat, new alliances in 0.0 not the same NC vs IT vs DRF crap we have seen for the past 4 years, if someone dies they can form their own alliance and anchor beacons freely

Politics will still be there, as there will be alot of sov flipping and wars occurring

Timers are the source of inactivity, boredom and blobbing in eve, fix and change the timers and we might actually see 0.0 become fun again.

Ofc there should be more incentives for holding space now

As for blobs, they will be needed to destroy structures or claim stations which will now have features such are Stargate deactivation, system wide effects similar to WHs etc, as well as buffing a system they can also nerf, like cyno jamming or reduce the rate of NPC spawning etc.

Theres a lot of ways 0.0 can be fun again and have all issues fixed yet we don’t see or hear anything on 0.0 apart from “we are aware there is a problem”.

TeaDaze
Agony Unleashed
Agony Empire
Posted - 2011.02.04 15:15:00 - [2]
 

The CSM continue to push for (promised) iteration on existing game mechanics. There are a number of larger issues that CCP need to address - 0.0, Lowsec, Factional Warfare, missions, mining, the list goes on.

Whilst CCP are at least addressing some of the quick fixes players have asked for it seems (due to the focus on avatar environments etc) unlikely that 0.0 will be properly looked at for some time yet...

Club Psychiatry
Posted - 2011.02.05 15:27:00 - [3]
 

One of the major reasons people still play eve is because there isnt any decent competing sandbox, people either quit playing or play until something good comes out.

World of darkness will kill EVE imo, I mean bitter ***s have been waiting for 0.0 to get fixed for years, well before dominion and now we find out that "[..]unlikely that 0.0 will be properly looked at for some time yet..."

I cant wait to see the 2 expansions in 2012, no doubt with CCPs track record it will be new stuff no one cares about or wanted and old stuff will still be broken.

Club Psychiatry
Posted - 2011.02.05 18:30:00 - [4]
 

Another way you should look at it is if timers were increased 10 times more than they are, so stations and PoSes take over a week to come out of reinforced.

What would happen to the population of 0.0 then, would it increase or decrease? Wink

Waiting for timers suck, but you may as well quit, obviously CCP dont care and the priorities for the next 3 expansions will most likely be Incarna, Dust and WOD.

But you are right the problem with 0.0 atm is the timers and so much time is given that allows players to blob, sov warfare should be limited to fast small gang pvp, structure warfare should be limited to blobs.

If they made it so Outposts were the only things that could make supercaps, people would fight over them, where as sov would be about epeen much like why space is needed now.

I mean lets face it major alliances have so much space within their influence unclaimed, what they use for systems they have are jump bridges, moon goo and CSAAs, sure people can NPC for hours but thats not the reason people ever claim space.

Stations should affect supercap production, jump bridges and bonuses in systems, this way people will fight over them.
Sov should affect moon goo and epeen, but should be limited to small gang warfare, meaning fast action where sov can flip as little as every few hours.

Dlardrageth
ANZAC ALLIANCE
Posted - 2011.02.05 23:07:00 - [5]
 

Obvious reply...

~18 months~

Laughing

Navirios
Posted - 2011.02.08 21:30:00 - [6]
 

I fail to see any problem with 0.0 ....

Larkonis Trassler
Doctrine.
Posted - 2011.02.08 21:50:00 - [7]
 

Originally by: Navirios
I fail to see any problem with 0.0 ....


You must be blind mate...

Also, hi Marlona.

Camios
Minmatar
Sebiestor Tribe
Posted - 2011.02.15 11:29:00 - [8]
 

Edited by: Camios on 15/02/2011 11:33:28

I think that the current game system has some really strong limitations.

If you want to keep sovereignty 1-system based, and the size of powerblocs does not change, the current situation is the best that can happen.

In my opinion, two things must change:

1. It does not make any sense that you can invade just a single system at a time. When a two entities fight, their goal is to control at least a constellation, usually a region, sometimes even multiple regions. I am completely confident that if sov warfare (not soevereignty itself) becomes constellation based, with constellation wide reinforcement timers, and some measures aimed to eencourage simultaneous fights on different solarsystems, splitting the load of the global fight onto different nodes, it will become far more enjoyable (less lag) and deep.

2. People should stop thinking that small independent entities should be able to hold sov against stronger opponents. This is never going to happen without senseless game breaking changes.
Instead, small entities must be given the possibilities to live and do farming, logistics, industry ecc in hostile territory (thus supporting a guerrilla style PVP). Not at all an "I win" button: tools for small entities to survive, to avoid direct confrontation (only to an extent) with a stronger opponent, tools to hide (up to a certain extent) without being a threat to POSes, outpost and sovereignty.

People must understand that Sovereignty, outposts, POSes are only for powerblocs, and not for the weaks. But the weaks deserve some way to survive in conquerable space.

Swynet
State War Academy
Posted - 2011.02.21 21:53:00 - [9]
 

Bring back the old Doomsday Laughing

Jamus Gorrelius
Macabre Votum
Morsus Mihi
Posted - 2011.02.21 22:55:00 - [10]
 

Originally by: Camios
Edited by: Camios on 15/02/2011 11:33:28

I think that the current game system has some really strong limitations.

If you want to keep sovereignty 1-system based, and the size of powerblocs does not change, the current situation is the best that can happen.

In my opinion, two things must change:

1. It does not make any sense that you can invade just a single system at a time. When a two entities fight, their goal is to control at least a constellation, usually a region, sometimes even multiple regions. I am completely confident that if sov warfare (not soevereignty itself) becomes constellation based, with constellation wide reinforcement timers, and some measures aimed to eencourage simultaneous fights on different solarsystems, splitting the load of the global fight onto different nodes, it will become far more enjoyable (less lag) and deep.

2. People should stop thinking that small independent entities should be able to hold sov against stronger opponents. This is never going to happen without senseless game breaking changes.
Instead, small entities must be given the possibilities to live and do farming, logistics, industry ecc in hostile territory (thus supporting a guerrilla style PVP). Not at all an "I win" button: tools for small entities to survive, to avoid direct confrontation (only to an extent) with a stronger opponent, tools to hide (up to a certain extent) without being a threat to POSes, outpost and sovereignty.

People must understand that Sovereignty, outposts, POSes are only for powerblocs, and not for the weaks. But the weaks deserve some way to survive in conquerable space.


Was thinking the same thing, multiple objectives over constelations, once the constelation because shall we say R/F then minor objectives can be achived in that constelation.

But taking the constelation needs to be the tricky and the hard part while the minor objectives can be achieved by small gangs.

Good thought process m8 v good.

Jamus

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2011.02.22 08:46:00 - [11]
 

Edited by: Sokratesz on 22/02/2011 08:47:30

There's so much at stake for so many players and CCP'ers alike that solutions are complicated, and when they are unsubtle, they are bound to ruin someone's day :)

Short answers is 'it's in progress'..

Aphser
Amarr
Adhocracy Incorporated
Posted - 2011.02.22 11:23:00 - [12]
 

Originally by: Sokratesz
Edited by: Sokratesz on 22/02/2011 08:47:30

There's so much at stake for so many players and CCP'ers alike that solutions are complicated, and when they are unsubtle, they are bound to ruin someone's day :)

Short answers is 'it's in progress'..


So you are basically saying the same as that guy above...

Originally by: Dlardrageth
Obvious reply...

~18 months~

Laughing


... just with more words? Razz Seriously, considering the sorry state of so many core features (not only, but also 0.0), one gotta wonder who sets CCP's priorities, why, when and in the way they are. Looks more and more like those decisions are made by people who hardly if ever play the game. Rolling Eyes

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2011.02.22 12:17:00 - [13]
 

Originally by: Aphser


... just with more words? Razz Seriously, considering the sorry state of so many core features (not only, but also 0.0), one gotta wonder who sets CCP's priorities, why, when and in the way they are. Looks more and more like those decisions are made by people who hardly if ever play the game. Rolling Eyes


You're more right there than you would like..and the CSM is there to remind them what their priorities ought to be.

EnderCapitalG
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.02.22 18:12:00 - [14]
 

Originally by: Aphser
Originally by: Sokratesz
Edited by: Sokratesz on 22/02/2011 08:47:30

There's so much at stake for so many players and CCP'ers alike that solutions are complicated, and when they are unsubtle, they are bound to ruin someone's day :)

Short answers is 'it's in progress'..


So you are basically saying the same as that guy above...

Originally by: Dlardrageth
Obvious reply...

~18 months~

Laughing


... just with more words? Razz Seriously, considering the sorry state of so many core features (not only, but also 0.0), one gotta wonder who sets CCP's priorities, why, when and in the way they are. Looks more and more like those decisions are made by people who hardly if ever play the game. Rolling Eyes


CCP's top secret priority list leaked:

1) Walking In Stations
2) Walking In Stations
3) Walking In Stations
4) Walking In Stations
5) Walking In Stations
6) Captain's Quarters!!!
7) Appeal to other MMO players with a gimmick idea (See: 1)
8) Walking In Stations
9) Walking In Stations
10) Think about fixing bugs/lowsec/nullsec
11) Walking In Stations
12) Other content that nobody cares about

Skyreth
Revelation of Wrath
Posted - 2011.02.25 11:07:00 - [15]
 

I like the "its the end of the world cause it isnt the way i want it" routine a lot of people have.

I admit, 0.0 needs some work...but so does lowsec. As for numbers, even when us pirates fly about in small gangs, someone always comes at us with a fleet of nothing but overkill.
0.0 isn't any more special than the rest of the game. And its human nature to want to dump more and more numbers into a fight.

If you make it easier for sov warfare...well...good luck. Just means it will be ten times easier for your enemies to take all your space. It'd also give you way less time to regroup to hit them back.
Only way you'd be able to make the OP's dream list come true is if you somehow convinced people to not use 100+ man fleets first...which wont happen (although i'd bow down to you in reverence if you could manage that, it'd make my piracy a hell of a lot easier).


 

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