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Jokerface666
Amarr
Posted - 2011.02.02 19:47:00 - [31]
 

Originally by: Alicina Goodbody
Originally by: Jokerface666


Why, the USA can wardec a small country like Serbia... why shouldit be diferent here?
Get used to it, adapt, rage, do something and stop flaming around "this is not fair, i'm solo and so vulnerable...."

Why you do not join a 100 man corp? That would be the easiest solution...


The USA plays in 0.0 space.

Please do not put the word "fair" in my mouth, never used it and it is inappropriate in this context.

As I previously said, joining a 100 person corp defeats my play style of solo corp.


If you're hanging so much on your "play style" deal with the consequences....

Suiginryou Hitaiga
Caldari
Posted - 2011.02.02 19:48:00 - [32]
 

Originally by: Tippia
A solo corp can rebase in a single trip, once per login — 100-man corp cannot.
A solo corp can mothball and redeploy — a 100-man corp cannot.

Useless. They'll find you.

Originally by: Tippia
A solo corp can (as others have mentioned) suddenly become much larger, in more ways than one…

Logically impossible in normal circumstances. If there was a reason, that corp would already become larger.

Originally by: Tippia
You might also want to consider why you're being targeted to begin with, and why you need that solo corp at all.

This could be true if wardec fee was exponentially rising along with the numbers of your corp/ally members, but it is extremely low, so a large corp can easily afford paying it just to be sure concord won't take you down for ganking someone for lulz.

Originally by: Tippia
Moreover, you can turn the problem on its head: why shouldn't a corp be able to nuke some annoying little git who's been messing with its member, just because said git has a solo corp? Why should diminutiveness be a means of immunity?

A valid point. Therefore, I suggest methods of closing the wardec via money.
Let's say some large corp (shall we say, 60 people) has become fed up with some small one (8 people, for example) and wants a war. They pay 10M for each member to open a wardec (600M total expense) in 24 hours, or 20M (1.2B totally) to have a war in 12 hours. This payment is non-refundable, which automatically makes it unprofitable to declare war over some small matter. Let's say they paid for the first option.
Then, small corp discovers the wardec. They contact concord within these 24 hours, and pay the enemy's fee plus 10M per each own member (680M total) to cancel the war within 24 hours or 20M per each member (760M total) to cancel the war within 12 hours. This payment is also non-refundable, and is needed to show the resolve to avoid an open conflict.
Now, the large corp has two options:
First is to apply for re-opening wardec by the same rules, adding 600M more to that 680M paid by small corp, making it pay 1.36B to concord for the next turn of the circle.
Second is to leave the matter be as it isn't worth enough to go for a war, and be satisfied that the enemy had to lose 680M isk which they wouldn't recover as easily as the large corp.
If they go for the first, and enemy does not have enough money to close the wardec or doesn't want to pay, they have their usual war, with daily payments of, say, 2M per each member. Which, again, brings up the matter of importance of war and therefore eliminates wardecs-for-lulz while venting excess ISKs from game.

Originally by: Tippia
…and never be trusted with any clients ever again. So no, if they're run properly, that's pretty much exactly what they won't do. They might turn you down for being such a small customer, though, but that's a different problem.

Now look who's talking about unicorns and rainbows.
In eve, your merc corp reputation is not harmed if you scam a small corp. It is only harmed if you cross a power that can really harm you, thus labeling you not sane enough to deal with.

Wurzel Gummidge
Posted - 2011.02.02 19:57:00 - [33]
 

Originally by: Jokerface666
Originally by: Alicina Goodbody
Originally by: Jokerface666


Why, the USA can wardec a small country like Serbia... why shouldit be diferent here?
Get used to it, adapt, rage, do something and stop flaming around "this is not fair, i'm solo and so vulnerable...."

Why you do not join a 100 man corp? That would be the easiest solution...


The USA plays in 0.0 space.

Please do not put the word "fair" in my mouth, never used it and it is inappropriate in this context.

As I previously said, joining a 100 person corp defeats my play style of solo corp.


If you're hanging so much on your "play style" deal with the consequences....


Your choice of a solo play style does not mean you should be exempt from being affected by anyone else in the game, as I said that is just a bloated sense of entitlement. Tippia gives a good example of looking at it from the other side, if a corp feels that you're annoying one of their members or moving in on their territory in some way, they have the right to deal with you. You're wanting to deny them that right, sorry, not going to happen in this game.

Go play another game if that's what you want.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.02 20:04:00 - [34]
 

Originally by: Suiginryou Hitaiga
Originally by: Tippia
A solo corp can rebase in a single trip, once per login — 100-man corp cannot.
A solo corp can mothball and redeploy — a 100-man corp cannot.

Useless. They'll find you.
You'd be surprised. If it's a griefer corp, they'll tend to stay where they are because that's where they have all the stuff. I've had that happen to me a number of times, and just because I never got within 15 jumps of Rens, I never once saw a member of the enemy corp.
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Logically impossible in normal circumstances. If there was a reason, that corp would already become larger.
Note the "in various ways" bit. This includes hiring mercs, getting into an alliance,
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This could be true if wardec fee was exponentially rising along with the numbers of your corp/ally members, but it is extremely low, so a large corp can easily afford paying it just to be sure concord won't take you down for ganking someone for lulz.
It's not a matter of true and false, and more a matter of why would they bother? There are roughly a bazillion small corps across EVE, and it would really surprise me if all that many of them are being lulzdecced. In particular, solo corps are a snoozefest to lulzdec because you know nothing will come of it — it will only cost money for no useful reason. What you want is a 25+ corp full of mission runners, who consider each day without a grind to be a massive loss of expected income… Twisted Evil

And even if the answer is "for the lulz", it's still worth considering why they'd bother going after such a small target that, logically, shouldn't provide them with any amount of fun.
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A valid point. Therefore, I suggest methods of closing the wardec via money …
The counter-bribe idea is interesting, but having it cost as a linear function of size is bad for much the same reason: it penalises certain corp sizes.
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Now look who's talking about unicorns and rainbows.
Sunshine and lollipops, actually… Wink
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In eve, your merc corp reputation is not harmed if you scam a small corp. It is only harmed if you cross a power that can really harm you, thus labeling you not sane enough to deal with.
Sure it does. More importantly, in this context, it gives you a reputation for scamming small corps. So the small corp that finds itself in this situation will easily know (with some research) whom not to hire.

Ras Blumin
A Cross The Universe
Posted - 2011.02.02 20:06:00 - [35]
 

What do you need the corp for? How many times have you been declared upon?

Alicina Goodbody
Posted - 2011.02.02 20:26:00 - [36]
 

Originally by: Ras Blumin
What do you need the corp for? How many times have you been declared upon?


POS can only be deployed by corps and a shiny little tower is fun to run my trains around.

Your other question is just a bit too personal, sorry.

Khalia Nestune
Mad Stacks
Posted - 2011.02.02 20:28:00 - [37]
 

EVE is multiplayer, not solo player. No fix required.

Alicina Goodbody
Posted - 2011.02.02 20:31:00 - [38]
 

Suiginryou Hitaiga & Tippia:

I too think linking the war dec price to the member number is a thoughtful approach.

What happens to current wars as the population of the corp changes? Could the lone CEO do the dec, then have all the members join then just rinse and repeat the next time the war payment is due?

Jokerface666
Amarr
Posted - 2011.02.02 20:31:00 - [39]
 

Originally by: Khalia Nestune
EVE is multiplayer, not solo player. No fix required.


aye, let's close here

just 0/10 points for you

Alicina Goodbody
Posted - 2011.02.02 20:37:00 - [40]
 

Originally by: Jokerface666
Originally by: Khalia Nestune
EVE is multiplayer, not solo player. No fix required.


aye, let's close here

just 0/10 points for you


Mr. 666 thanks for your feedback and sorry you are leaving the discussion, just don't let the door hit you in the ass on the way out.Very Happy

Mr. Nestune, I do play multi-player, it's called selling my commodities on a very competitive market.

Donnovich Vacano
Posted - 2011.02.02 21:02:00 - [41]
 

Allowing any corporation to get out of being wardeced could be too easily abused. But i do agree to a limited extent. New players should be able opt out of wardec mechanics for a limited time after account creation. Not the whole corporation just that player. The sole reason i have not joined a corporation is specifically because i know i don't have the skills or resources to get involved with pvp on that kind of scale.
That said the op does have a point. Remember this is not real life it is a game, and as such it follows the golden rule of gaming: for every tactic there is a counter. If the corp that wardecs you camps the exit to the station you are in there is nothing you can do, you can't relocate, or anything like that. It has never happened to me but i can see why it would be so annoying. The game does need to provide an out for these situations, not necessarily an easy one, but it has to be there somewhere. One solution would be to make it impossible to wardec a corp if none of it's members have ever agressed against the the initiating corp (including in retaliation). That seems to be a natural extension of the aggression mechanics and kill rights rules. If it is valid for concord to be willing to accept money in exchange for a wardec, then it makes sense for concord to have the right to refuse on the grounds that you have no grievance with them. That way no one with a real reason to wardec will be inconvienced and the little guy is protected from griefers.

Suiginryou Hitaiga
Caldari
Posted - 2011.02.02 21:21:00 - [42]
 

Edited by: Suiginryou Hitaiga on 02/02/2011 21:23:50
Originally by: Tippia
If it's a griefer corp

Large corps do not usually specialize. They have both ganker meat, carebears, engineers and nullsec army.
Originally by: Tippia
hiring mercs

Doesn't work. The only merc that's not gonna take the money and vanish is the merc dependant on your or your alliance's resources or grace. You can only trust those who will suffer more than you, should they betray you.
Originally by: Tippia
getting into an alliance

For small corps, it's not easy, just as it's not easy for solo players to join any corp at all.
Originally by: Tippia
There are roughly a bazillion small corps across EVE, and it would really surprise me if all that many of them are being lulzdecced. In particular, solo corps are a snoozefest to lulzdec because you know nothing will come of it — it will only cost money for no useful reason.

I'm sure this mantra would be a good consolation when you will be targeted. But it doesn't in any way change that fact. ^_^
Originally by: Tippia
it's still worth considering why they'd bother going after such a small target that, logically, shouldn't provide them with any amount of fun.

Depends on the position of one insisting on a wardec.
Originally by: Tippia
The counter-bribe idea is interesting, but having it cost as a linear function of size is bad for much the same reason: it penalises certain corp sizes.

Only small ones, if any at all. See, the average daily income of an L4 mission runner is about 50M isk. So, cutting it down to 48M wouldn't make much difference. Just four of these can support a 100-people corp warfare, and such corps have much more than four mission runners.
Also, it is only fair if bigger corps are more affected by war efforts, just as big countries spend much more money for war for the same gains as a small country has for a considerably lower price.
Originally by: Tippia
Sure it does. More importantly, in this context, it gives you a reputation for scamming small corps. So the small corp that finds itself in this situation will easily know (with some research) whom not to hire.

Yes. They know not to hire anybody now.

Ras Blumin
A Cross The Universe
Posted - 2011.02.02 21:31:00 - [43]
 

Originally by: Alicina Goodbody
Originally by: Ras Blumin
What do you need the corp for?


POS can only be deployed by corps and a shiny little tower is fun to run my trains around.


I imagined that. Move it and or do not fit expensive stuff on it.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.02 21:32:00 - [44]
 

Edited by: Tippia on 02/02/2011 21:36:12
Originally by: Donnovich Vacano
The sole reason i have not joined a corporation is specifically because i know i don't have the skills or resources to get involved with pvp on that kind of scale.
Don't take this as a flame, because it's not intended as such, but tbh that's exactly the wrong reason why you shouldn't join one.

If you join now, you can get those skills and resources far easier than if you go solo. Sure, your character won't gain SP faster, but you will become far better far quicker at actually making them count. A good corp can guide you and teach you and make that PvP next to a non-issue. If your skills are low, your losses will amount to something they accidentally sneeze out while in bed on a Saturday morning, and you get free loss-aversion therapy.

This is a good thing.
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Remember this is not real life it is a game, and as such it follows the golden rule of gaming: for every tactic there is a counter. If the corp that wardecs you camps the exit to the station you are in there is nothing you can do, you can't relocate, or anything like that.
Yes you can, but it requires the tiniest bit of preparation and knowledge (which, btw, the aforementioned corp would impart on you).

Originally by: Suiginryou Hitaiga
Large corps do not usually specialize. They have both ganker meat, carebears, engineers and nullsec army.
Then they won't dec a small corp for the lulz, because the carebears and engineers won't like it.
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Originally by: Tippia
hiring mercs
Doesn't work.
Sure it does. Research is your friend.
Quote:
Originally by: Tippia
getting into an alliance
For small corps, it's not easy, just as it's not easy for solo players to join any corp at all.
Sooo… surprisingly easy, actually?
Quote:
I'm sure this mantra would be a good consolation when you will be targeted. But it doesn't in any way change that fact.
It doesn't change the fact that there are a crapton of small corps that never get decced, no.

Suiginryou Hitaiga
Caldari
Posted - 2011.02.02 21:55:00 - [45]
 

Originally by: Tippia
Then they won't dec a small corp for the lulz, because the carebears and engineers won't like it.

They wouldn't even notice a wardec, until it's something big that could hit them personally.
Originally by: Tippia
Sure it does. Research is your friend.

No. Only sheer dumb luck. Performing a job for one-man corp is not as rewarding as taking isks and saying goodbye, so I see no reason for a merc to honor the bargain - just because they lose nothing if they don't.
Originally by: Tippia
Sooo… surprisingly easy, actually?

Surprisingly hard, actually. Just because those for whom it was easy are already members of some two-digit corp.
Originally by: Tippia
It doesn't change the fact that there are a crapton of small corps that never get decced, no.

Yes. Just as lack of medical insurance doesn't change the fact that there is a crapton of healthy people. But it flattens you dead immediately, should the situation change. And in eve, where piracy in all its most revolting forms is not just promoted, but, actually, actively supported, it's equal to having no medical insurance in a country hit by an epidemy: sooner or later, you will be affected, unless you don't interact with people at all.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.02 22:05:00 - [46]
 

Originally by: Suiginryou Hitaiga
No. Only sheer dumb luck. Performing a job for one-man corp is not as rewarding as taking isks and saying goodbye, so I see no reason for a merc to honor the bargain - just because they lose nothing if they don't.
Have you ever hired one? There are plenty of reason for them to honour the bargain. Again, research is your friend.
Quote:
Surprisingly hard, actually. Just because those for whom it was easy are already members of some two-digit corp.
So… it's not at all like a solo player joining a corp? Make up your mind.
Quote:
Yes. Just as lack of medical insurance doesn't change the fact that there is a crapton of healthy people. But it flattens you dead immediately, should the situation change.
…if you don't take precautions, which was the entire point. Finding out the reason for the dec is essential to surviving it.

Alicina Goodbody
Posted - 2011.02.02 22:30:00 - [47]
 

Edited by: Alicina Goodbody on 02/02/2011 22:35:20
Suiginryou Hitaiga & Tippia:

There has been a lot of chat about hiring a merc corp to solve all your solo corp problems. Ok, I'll assume for a moment that you find a merc corp that a solo could hire and the merc would not simply just walk with your isk, can't believe it, but again, just assume.

What in the world could the merc corp do?

1. Destroy a POS? They will just build another.
2. You build a POS in place of their destroyed POS? Welcome to your next war dec.
3. Kill a bunch of the evil war dec'rs? They dec'd because they play to PvP, more fun for them.

It makes no sense to hire a bunch of PvP's to play another bunch of PvP's you are just providing extra income to their preferred activities.

Admiral Leviathan
Posted - 2011.02.02 22:50:00 - [48]
 

My main survives in low-sec and in low-sec only. Better plexes, better rewards, local usually quite low, otherwise I know something is up. I would not play in high-sec if someone payed me to. High-sec is already too safe as it is. My advice to you, learn to adapt to this dynamic universe or become part of the statistics of natural selection.

Alicina Goodbody
Posted - 2011.02.02 22:54:00 - [49]
 

Originally by: Donnovich Vacano One solution would be to make it impossible to wardec a corp if none of it's members have ever agressed against the the initiating corp (including in retaliation). That seems to be a natural extension of the aggression mechanics and kill rights rules. If it is valid for concord to be willing to accept money in exchange for a wardec, then it makes sense for concord to have the right to refuse on the grounds that you have no grievance with them. That way no one with a real reason to wardec will be inconvienced and the little guy is protected from griefers.[/quote


Mr. Vacano, I believe yours is an ideal solution, however the implementation is probably well beyond the skills of the lowest bidder programmers that are now out sourced to work on the Eve code tree. All the solutions so far suggested, isk charging, member population comparison, etc do not rely on any historical states. If anything gets implemented it would have to rely on current states, this is obvious from the types of features that have been added in the past couple of years.

Alicina Goodbody
Posted - 2011.02.02 23:03:00 - [50]
 

Originally by: Admiral Leviathan
My main survives in low-sec and in low-sec only. Better plexes, better rewards, local usually quite low, otherwise I know something is up. I would not play in high-sec if someone payed me to. High-sec is already too safe as it is. My advice to you, learn to adapt to this dynamic universe or become part of the statistics of natural selection.


Suck it up and step into the line of fire seaman, eh Admiral?

Are you non-allied solo?
Do you run a POS in low sec?

If you answer yes to both of these questions, I'll ghost write a player guide for you.

Admiral Leviathan
Posted - 2011.02.02 23:50:00 - [51]
 

Originally by: Alicina Goodbody
Originally by: Admiral Leviathan
My main survives in low-sec and in low-sec only. Better plexes, better rewards, local usually quite low, otherwise I know something is up. I would not play in high-sec if someone payed me to. High-sec is already too safe as it is. My advice to you, learn to adapt to this dynamic universe or become part of the statistics of natural selection.


Suck it up and step into the line of fire seaman, eh Admiral?

Are you non-allied solo?
Do you run a POS in low sec?

If you answer yes to both of these questions, I'll ghost write a player guide for you.


Dude, I have friends in my corp and have allies around me and my activities range from PI, plexing, running missions (4's and 5's). Fact remains that some days/weeks, I got no back-up if I get in trouble and I just learned to adapt to those times.

Alicina Goodbody
Posted - 2011.02.03 00:14:00 - [52]
 

Edited by: Alicina Goodbody on 03/02/2011 00:18:55
Originally by: Admiral Leviathan

Dude, I have friends in my corp and have allies around me and my activities range from PI, plexing, running missions (4's and 5's). Fact remains that some days/weeks, I got no back-up if I get in trouble and I just learned to adapt to those times.


Sorry Admiral, you missed the reason behind the thread, I would like bring some balance to the war dec in high sec space for Solo game players. I respect your method of play and I am sure that you enjoy your game time with your buddies. I also enjoy all of your favorite activities. I do enjoy solo Level 4 mission running occasionally. Currently I am not enough into mission running to invest in the Tech III ship I would need to fly solo Level V's even if it was possible run Level V's solo. Might get bored enough someday to try it though.

Belfelmalak
Posted - 2011.02.03 00:19:00 - [53]
 

The problem is that it is almost impossible to do anything without others knowing you are there. Space is vast and 1 ship prowling around should not be broadcasting its position to anyone who cares to look. It just doesn’t make sense.

Local should only show those who break “radio silence” by transmitting on it. Equally true for the map function. It is just silly that one glance at the map will tell you if a ship is in a system 40 jumps away.

Get rid of both features and one could roam around large areas of null ratting or even mining and unless someone actually bothers to patrol it you would be as safe as you were anywhere. There are 7500 systems in the game, most going unused. Allow for some anonymity and far more people would use it.

Solo players out ratting or mining would find other solo players etc. To me this is a change the game is screaming for.

Alicina Goodbody
Posted - 2011.02.03 06:51:00 - [54]
 

Originally by: Belfelmalak
The problem is that it is almost impossible to do anything without others knowing you are there. Space is vast and 1 ship prowling around should not be broadcasting its position to anyone who cares to look. It just doesn’t make sense.

Local should only show those who break “radio silence” by transmitting on it. Equally true for the map function. It is just silly that one glance at the map will tell you if a ship is in a system 40 jumps away.

Get rid of both features and one could roam around large areas of null ratting or even mining and unless someone actually bothers to patrol it you would be as safe as you were anywhere. There are 7500 systems in the game, most going unused. Allow for some anonymity and far more people would use it.

Solo players out ratting or mining would find other solo players etc. To me this is a change the game is screaming for.



Wow, Mr. Malak, you are taking this thread to a whole new level! Adjusting the game to allow solo's a game chance in low sec space? My mind reels with the possibilities! POS cloaking modules so that I don't have to pay the market price for nanotransisors? Count me in!

Zephris
Posted - 2011.02.03 07:06:00 - [55]
 

There is a simple solution to this.
Reduce NPC corp Tax to 1%.
Nobody can bother solo players then.

Pehk Mak'mel'ahma
ODATRIK Integrated Solutions
Posted - 2011.02.03 10:05:00 - [56]
 

Originally by: Alicina Goodbody
Game play is far out of balance when a large corp is permitted to war dec a very small corp in hi-sec.




I did not find this to be the case when an alliance tried to extort ISK from my corporation, a four man mining corporation that did not PvP, with a WARDEC. In fact, we discovered a small corporation has advantages in a WARDEC where we did not have many targets to attack (no POSes or other structures), require little ISK to operate, and no expensive ships. We managed to stave them off simply by not offering them any targets. We always moved around and kept one step ahead of them. After two weeks the alliance called off their WARDEC and did not get one ISK from us. I was quite happy with the way the game mechanics worked in favor of small corporations.

Pehk

Kapali
Caldari
New Eden Distilleries
Posted - 2011.02.03 11:54:00 - [57]
 

Wardecks shouldnt be touched. We wardeck ppl that steal our wrecks from time to time. just because there a small corp doesnt mean they should have an ace card to play if we decide to wardeck them because of there actions.

If you want to stay clear of wardecks go back to a npc corp.

Alicina Goodbody
Posted - 2011.02.03 15:26:00 - [58]
 

Edited by: Alicina Goodbody on 03/02/2011 15:48:43
Originally by: Kapali
Wardecks shouldnt be touched. We wardeck ppl that steal our wrecks from time to time. just because there a small corp doesnt mean they should have an ace card to play if we decide to wardeck them because of there actions.

If you want to stay clear of wardecks go back to a npc corp.


So, another vote that history of aggression must be taken into account. If the small corp is an aggressor to the war dec'r all immunity is lost. Good point!


BTW if you are in an NPC corp then the thread does not apply, it is about balance for solo players.

Root'er
NeoCorteX Industry
Shadow of xXDEATHXx
Posted - 2011.02.03 15:48:00 - [59]
 

solo is fine, if u want somt 'fair' go somewhere else

Vicky Somers
Rusty Anchor
Posted - 2011.02.06 08:44:00 - [60]
 

Solo play is fine. Eve is not a fair universe nor should it be. The fact that it is not fair is what makes it stand out from all the other games. You seem to have confused solo play with playing a single player game. Eve is a multiplayer game. Even if you play solo, like many people do, you still have to take into consideration that you will end up bumping into other people. They're there and they will notice your action. And every action has a reaction.

I try to do as many things in Eve as I can. As a solo player I have many alts spread over different accounts. Playing solo can be both challenging and rewarding. If I draw negative attention from a large group of people with too many alts, I am pretty much screwed. That's why I have to be careful about everything that I do. Every contract I make, every system I go to, every person I target, every line I say in local, etc. If I'm at a belt in a Hulk with my miner alt and some bozo warps to that same belt and starts drilling the same rock I am drilling, it bugs me. I can do two things. I can either ignore said bozo or I can war dec his corp with an alt. Which I will do and which usually has both fun and rewarding results.

The real beauty about Eve and playing it solo is that even though it is a huge universe, you can still have a big impact as a lone wolf. You have so many options if you get war decced by a large group of people. You should always research your stuff. Find out who their enemies are. Do they have lots of reds? Do they operate in lowsec or nulsec as well? If you can lure them into lowsec where an alliance operates that is red to them you can end up sparking a really big fight over nothing. Find out who their members are. Follow them with alts. See what they do outside of keeping you wardecced. Very few corps are 100% pvp. They might have miners, indies, haulers, etc. Get in a cloaky ship and camp them out. Wait for easy kills and go for them. Outsmart them at their game.

That's pretty much Eve. You have to outsmart people. If you can't, you're pretty much screwed at anything you do. Especially as a solo player. You should definitely know this as an indy character because if you can't outsmart all the other industrialists and traders, you won't make any good profits. There is no such thing as an easy win in Eve. You have to work for it.

If you think you can just set up a POS in high sec as a solo player and do research on BPOs in easy mode then people will wardec you for exactly that. If you want to do it risk free, pick an installation at a station and wait 20 days or so. No one will bug you then. Basically in Eve there is a universal balance that dictates the ratio between risk and reward. The bigger your reward is, the higher the risk should be. If anyone could just print out isk in loads, there would be no point to playing this game.


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