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the Entity
testicular Fortitude
Posted - 2011.02.01 11:55:00 - [31]
 

Leave lowsec alone. I like it the way it is.

Go whine about something that actually NEEDS fixing??

If you cant make isk,or find a fight in lowsec, your doing it very very wrong. I admit there are bad days,but there are also good days.

To me, lowsec is paradise. Its everything in eve in one section.
Just send moar ppl >:D

Zuper Zpy
Posted - 2011.02.01 11:58:00 - [32]
 

I recon that the absolute best way to put some zap into lowsec would to be by creating another highsec smack in the middle of it controled by a neutral faction.
Set all stations to 30% base yield and no system under 0.8 so no Pos's can be built. Any manufacturing facilities charge 10 times the normal ammount etc. As a compensation asteroid belts contain all mineral types in varying degrees but the main motivation would be for people to transport to the space we know now to try and get the best prices.
Put some decent agents in there and then lowsec would start becoming a highway for the more adventurous.

ArmyOfMe
Hysera.
Posted - 2011.02.01 11:58:00 - [33]
 

I just had a awsome idea, introduce static warp bubbles around all low sec gates, but they only affect players with gcc, and the bubble effect needs to be 150km in radius, so that those pesky pirates have to slowboat out of it.
that should teach them to gatecamp

prospector oen
Posted - 2011.02.01 11:59:00 - [34]
 

Hulks get a 4000% damage boost to light drones in low sec when attacked to , new term to battlehulk

the Entity
testicular Fortitude
Posted - 2011.02.01 12:01:00 - [35]
 

Originally by: ArmyOfMe
I just had a awsome idea, introduce static warp bubbles around all low sec gates, but they only affect players with gcc, and the bubble effect needs to be 150km in radius, so that those pesky pirates have to slowboat out of it.
that should teach them to gatecamp



only if i get free range on you good sir! YARRRR!!

Heathrow
Posted - 2011.02.01 12:01:00 - [36]
 

Originally by: Zuper Zpy
I recon that the absolute best way to put some zap into lowsec would to be by creating another highsec smack in the middle of it controled by a neutral faction.
Set all stations to 30% base yield and no system under 0.8 so no Pos's can be built. Any manufacturing facilities charge 10 times the normal ammount etc. As a compensation asteroid belts contain all mineral types in varying degrees but the main motivation would be for people to transport to the space we know now to try and get the best prices.
Put some decent agents in there and then lowsec would start becoming a highway for the more adventurous.



That's actually a really interesting idea.

Aidin Amado
Department of Defence
Posted - 2011.02.01 12:01:00 - [37]
 

Edited by: Aidin Amado on 01/02/2011 12:03:07
Edited by: Aidin Amado on 01/02/2011 12:02:15
Originally by: Zuper Zpy
I recon that the absolute best way to put some zap into lowsec would to be by creating another highsec smack in the middle of it controled by a neutral faction.
Set all stations to 30% base yield and no system under 0.8 so no Pos's can be built. Any manufacturing facilities charge 10 times the normal ammount etc. As a compensation asteroid belts contain all mineral types in varying degrees but the main motivation would be for people to transport to the space we know now to try and get the best prices.
Put some decent agents in there and then lowsec would start becoming a highway for the more adventurous.



I'm getting out a jump freighter, load it with packaged hulks and mods, and set up a cyno right on the entry gate into the rich high sec.

prospector oen
Posted - 2011.02.01 12:05:00 - [38]
 

how about full invulnaribliity to all offensive modules ( weapons and droens) to jump freighters in low sec anywhere they can just afk and not be able to be touched

Zuper Zpy
Posted - 2011.02.01 12:14:00 - [39]
 

Edited by: Zuper Zpy on 01/02/2011 12:16:22
Originally by: Aidin Amado
Edited by: Aidin Amado on 01/02/2011 12:03:07
Edited by: Aidin Amado on 01/02/2011 12:02:15
Originally by: Zuper Zpy
I recon that the absolute best way to put some zap into lowsec would to be by creating another highsec smack in the middle of it controled by a neutral faction.
Set all stations to 30% base yield and no system under 0.8 so no Pos's can be built. Any manufacturing facilities charge 10 times the normal ammount etc. As a compensation asteroid belts contain all mineral types in varying degrees but the main motivation would be for people to transport to the space we know now to try and get the best prices.
Put some decent agents in there and then lowsec would start becoming a highway for the more adventurous.



I'm getting out a jump freighter, load it with packaged hulks and mods, and set up a cyno right on the entry gate into the rich high sec.

Obviously CCP would have to put things into place that stop exploits but I think it would give people something to think about.
The pirates and PvPers would be drooling at the prospect while greedy carebears would be frantically trying to organise huge fleets to protect them while they shuttle stuff back and forth. Throw a couple of incursions in there for good measure and there you have it.
As I said I think this would add a huge new dimension to eve

Zaknussem
Everybody Loves Donuts
Posted - 2011.02.01 12:19:00 - [40]
 

Nerf low-sec?

CONCORD "Incursions".

Pretty much the same mechanics as the Sansha Incursions, except it's CONCORD instead of Sansha's Nation, and it's only in low-sec, of course.

While a constellation is being invaded by CONCORD, the systems within work pretty much as Hi-Sec systems, with CONCORDDOKKEN being a very real and believable threat... although with appropriately reduced response times in accordance with the sec ratings of the system.

Low-sec pirates want CONCORD out? Run the Incursion sites and kill the doughtnut-looking CONCORD supercarrier.

Presto! You now have a whole new item for low-sec ganksquads to whine about, and Hi-Sec players have an easier time stepping into low-sec.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.02.01 12:20:00 - [41]
 

Follow the link in my sig.. 'nuff said.

Myra2007
Millstone Industries
Posted - 2011.02.01 12:27:00 - [42]
 

Contrary to popular opinion a lot of people actually enjoy lowsec and the specific environment it enables. Sure for the hardened industrialist who is looking to make profit it isn't worth it over 0.0 at all. For people however who like to shoot other people but don't enjoy fleet warfare 0.0 style it has a lot to offer. Some of the finest blokes I've met were lowsec dwellers (well I'm probably biased lol) and the reason they come back again and again isn't that they can't live anywhere else but that they don't want to.

I'm happy that ccp apparently understands that lowsec is a specific eve lifestyle that not everyone 'gets'. Just like some don't 'get' hisec or 0.0.
As such they have resisted any pressure to make sweeping (and usually stupid) changes. Lowsec sure isn't perfect but it has its own culture that should be preserved whatever adjustments are made.

(This is just a generic reply at the 'remove lowsec' crowd.)

Daedalus II
Helios Research
Posted - 2011.02.01 12:31:00 - [43]
 

How about this?

Put a really high tax on T2 production materials (ferrogel, tritanium plates and what not) between 0.0 and low sec. This means only the actual moon goo can be transported without too much loss.

Then put a really high tax on moon goo between low sec and high sec. That way T2 production materials has to be built in low sec, which brings industry and trade there. This in turn might bring more stuff, and so on.

tl;dr: force trade of T2 materials to be low sec exclusive.

prospector oen
Posted - 2011.02.01 12:39:00 - [44]
 

Originally by: Zaknussem
Nerf low-sec?

CONCORD "Incursions".

Pretty much the same mechanics as the Sansha Incursions, except it's CONCORD instead of Sansha's Nation, and it's only in low-sec, of course.

While a constellation is being invaded by CONCORD, the systems within work pretty much as Hi-Sec systems, with CONCORDDOKKEN being a very real and believable threat... although with appropriately reduced response times in accordance with the sec ratings of the system.

Low-sec pirates want CONCORD out? Run the Incursion sites and kill the doughtnut-looking CONCORD supercarrier.

Presto! You now have a whole new item for low-sec ganksquads to whine about, and Hi-Sec players have an easier time stepping into low-sec.


now theres a fail idea ccp can run with make em similiar to sansha in difficulty. Pirates could keep concord out of low sec

prospector oen
Posted - 2011.02.01 12:44:00 - [45]
 

thats a boost not a nerf put a tax on moons in low sec and buff moons in 00

lilolme1
Posted - 2011.02.01 12:47:00 - [46]
 

Ok low sec doesnt need to be nerfed anymore its a nightmare as it is for pirates tbh.
Sec hit
Sentries
Agression timers
red status, so confined to low sec there are lots of penalties.

However if you dont like pirates, get a gang and kill them, pirates rarely like or want confrontation. You constantly send gangs in they will soon move. Cut off thier food supply so to speak and they will move away. Simple really.

Stop expecting CCP to FIX IT for you all the time.

Mutnin
Amarr
Mutineers
Posted - 2011.02.01 12:52:00 - [47]
 

Please nerf high sec.. I live in low sec and it's not too bad, other than having to avoid large gangs all the time. However if I attempt to fly into high sec, the OP NPC's try to scram me and WTF BBQ my ship.

This is really annoying and I think it should be nerfed. CCP do the right thing..

Turzyx
Dreddit
Test Alliance Please Ignore
Posted - 2011.02.01 12:53:00 - [48]
 

Edited by: Turzyx on 01/02/2011 12:53:51
The solution to the low sec 'problem' is to make more systems low sec and routes through low sec compulsory when travelling between warring factions borders. People need to get used to playing in low sec and the way to do that is to stratify the security of the systems. For example

1.0 & 0.9 Concord response, 8 sentry guns per gate / station, no asteroid belts
0.8 & 0.7 Faction security response*, 8 sentry guns per gate /station
0.6 & 0.5 Faction security response*, 6 sentry guns per gate /station
0.4 & 0.3 4 sentry guns per gate /station
0.2 & 0.1 2 sentry guns per gate /station

* Although there would be no concord, a single 'police' spawn will arrive upon aggressive action that will act against the aggressor and can be taken out by players if required.

Make a handful of systems per region / constellation 'high sec', with all bordering systems low security.

Ultimately, unless people are forced into low sec, they won't go there.

Zaknussem
Everybody Loves Donuts
Posted - 2011.02.01 12:57:00 - [49]
 

Originally by: prospector oen
now theres a fail idea ccp can run with make em similiar to sansha in difficulty. Pirates could keep concord out of low sec


Come back when you can put together a coherent sentence AND have a real point to make.

Maybe then people will pay attention to whatever it is you're trying to say.

CCP Spitfire


C C P
C C P Alliance
Posted - 2011.02.01 13:38:00 - [50]
 

Moved from 'EVE General Discussion'.


Takseen
Posted - 2011.02.01 13:44:00 - [51]
 

Originally by: Sorted

  • dont fix the cloak mwd trick even after years of complaints.





I've never heard any complaints about this before. Pirates use scrams and sensor boosters, travelers use cloaks and MWDs. Or would you prefer all passersby explode as soon as they come into range of your gate camp?


Liorah
Posted - 2011.02.01 13:46:00 - [52]
 

Originally by: the Entity
Leave lowsec alone. I like it the way it is.
...
Just send moar ppl >:D

Sending more people is usually what is the intention of people when they talk about improving lowsec :P

CONCORD is not the answer. In fact, the range of CONCORD should be reduced to the higher hisec systems. Faction Navy is the answer, including both NPC and Player fleets. They should patrol hisec and lowsec.

Hisec = diligently patrolled space, great efforts to maintain peace and order
Lowsec = not as diligently patrolled, less effort to maintain peace and order, more chance for lawlessness
Nullsec = Empires have no influence here, you're completely on your own

Right now, the hisec definition is right, and the nullsec definition is right. It's just lowsec that's screwed up.

Lowsec dwellers want more people, but want to force the hisec people to come without changing anything. Hisec might like to go there for a little more profit, but the huge increase in risk is too much for most of them. Profit scales a little on the "too low" side, risk scales greatly on the "too high" side.

Jodi Goulsti
No Salvation
War.Pigs.
Posted - 2011.02.01 14:18:00 - [53]
 

Originally by: lilolme1
However if you dont like pirates, get a gang and kill them, pirates rarely like or want confrontation. You constantly send gangs in they will soon move. Cut off thier food supply so to speak and they will move away. Simple really.


This guy knows stuff.

Isaac Apylon
Lobster Adoption Agency
Posted - 2011.02.01 14:35:00 - [54]
 

Originally by: Liorah
Faction Navy is the answer, including both NPC and Player fleets. They should patrol hisec and lowsec.


This is a genuinely terrible idea, and just further limits player choice. Let's say you decide to be a pirate in lowsec for a bit. Now you need to fend off Navy NPCs as well, and your faction standing goes down, too. After enough pirating, you get bored of the lifestyle, grind your sec back up, and decide to go back to hisec.

Oh wait, what's that? You can't go back into (insert faction here)'s space? Well too bad, you nasty pirate, that's what you get for shooting navy ships! Rolling Eyes

God help you if you wandered around a bit and killed more than one empire faction.

Sorted
DEATH'S LEGION
Posted - 2011.02.01 17:17:00 - [55]
 

Edited by: Sorted on 01/02/2011 17:20:50

Originally by: Takseen
Originally by: Sorted

  • dont fix the cloak mwd trick even after years of complaints.





I've never heard any complaints about this before. Pirates use scrams and sensor boosters, travelers use cloaks and MWDs. Or would you prefer all passersby explode as soon as they come into range of your gate camp?




not cloaks and MWDs you turnip.

The cloak MWD trick - whereby anything that can fit an MWD & proto cloak can evade any lowsec camp who dont have a pilot running an inty to decloak/bump the ship. and being that inty pilot is about as much fun as shovelling-****.

They jump in hit Align, MWD, then cloak, then decloak and warp to the next gate, the mwd increasing the speed over the warp speed and cloak reducing it means they come out of cloak and into warp: untackle-able unless they get bumped/deloaked in the frist second or so.

If your caught in a lowsec camp your an idiot/ill informed. It beggers belief that in a "non-consenual" pvp game that there are so MANY ways to avoid being tackled in low sec, or even avoid needing to use the inbound gate at all in anything worth killing.
No PVP flags my ass, Not using cyno/covertcloak/cloak&mwd is putting your lowsec pvp flag on, if you do it right you cant be caught moving in/through/out of lowsec with anything of value.

EDIT: 90% of the time that leaves the pirates shooting nubbers, which isnt good for them or the noobs.

Sjugar
Posted - 2011.02.02 12:20:00 - [56]
 

Why do all fixes to low-sec generally involve pushing easy targets that can't fight back into low-sec? "haulers, miners and missioneers"?

I guess most don't want a bigger challenge or more interesting environment just more easy ganks.

letmehelpyou
Posted - 2011.02.02 12:26:00 - [57]
 

Originally by: Sjugar
Why do all fixes to low-sec generally involve pushing easy targets that can't fight back into low-sec? "haulers, miners and missioneers"?




Because, as somebody here has already said, any people with quart of a brain can easily travel into low sec without risking anything.
We can't touch those guys, even if the systems is considered as low sec (that should mean dangerous). So bring us more newb and we will have more fun. Or change mechanics and tricks into low sec so that evrybody will always have more risk to get caught.

Meditril
Posted - 2011.02.02 14:06:00 - [58]
 

Low-Sec is fine. Don't touch it. Its the only area where you can have good solo or low-scale PVP. If you want of course. If not, then you just need to fit your ship properly to avoid all that stuff.
I would like to say: Give us even more low-sec!

Jodi Goulsti
No Salvation
War.Pigs.
Posted - 2011.02.02 14:53:00 - [59]
 

Originally by: Sjugar
Why do all fixes to low-sec generally involve pushing easy targets that can't fight back into low-sec? "haulers, miners and missioneers"?

I guess most don't want a bigger challenge or more interesting environment just more easy ganks.

I don't think this is the case. I (and most lowsec dwellers I know) just want more fights.

Sure, a lot of a pirate's action comes from hunting missioners, plexers and ratters, but we also fight against other pirate groups a lot. Tweaking lowsec so that the overall reward outweighs the risk is in the best interest of every group -- missioners, plexers, ratters and pirates.

NinjaSpud
Posted - 2011.02.02 15:06:00 - [60]
 

Why does low sec need fixing? It's where the scum of the universe hang out...pretty sure Mos Isley in star wars is low sec, han solo kickes it there. Every game has to have good guys and bad guys

High sec is full of newbs and corperatsions that are content on rubbing elbows with each other.
Low sec is full of people who are seriouse about Eve and want to own their own safe (ish) land...pioneers

where then would the pirats live? If you feel the need for the cops patrol in low sec, why not make the local faction take care of it. So say you're in amarr lowsec...well occasionally amar faction patrols appear, attacking anyone w/a - sec status. But voulnerable to attack themselvs. give pirats more targets YARRRR!!


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