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blankseplocked [Proposal] Social skill for accepting missions remotely.
 
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GankuVerymuch
Posted - 2011.02.01 09:55:00 - [1]
 

As stated give us a skill to remotely accept missions. Radius should be equal to the equivalent trade skill per level. Also with the same training multiplier.

Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2011.02.01 11:25:00 - [2]
 

Edited by: Whitehound on 01/02/2011 11:29:11
Not supported.

People will start asking every agent within the radius for a mission and pick only those missions they like.

This leads to more mission farming as it is. Some players already use shuttles to fly from agent to agent and to get offers. This skill would make it worse.

Mission running pays quite well, it has got skills to increase the income further and it gets supported by the map with a filter for available agents. Mission running is probably the most lucrative profession already. Another skill to make it even easier to find the best missions will only bring further imbalance to the professions in EVE.

GankuVerymuch
Posted - 2011.02.01 12:04:00 - [3]
 

Originally by: Whitehound

People will start asking every agent within the radius for a mission and pick only those missions they like.


Isn't that exactly how it happens now?

Originally by: Whitehound
This leads to more mission farming as it is. Some players already use shuttles to fly from agent to agent and to get offers. This skill would make it worse.


But they can't very well mission in said shuttle. They have to slow boat their mission ship to wherever the agent sends them. Usually near the agent. So one would have to think about going 20 jumps in their Marauder.

Originally by: Whitehound
Mission running pays quite well, it has got skills to increase the income further and it gets supported by the map with a filter for available agents. Mission running is probably the most lucrative profession already. Another skill to make it even easier to find the best missions will only bring further imbalance to the professions in EVE.


I've always cherry picked agents one would be dumb not to. And with mission distribution and the 4 hour window I do not believe that this will be as much of a game breaker as you think.

O by the way trade is the most lucrative profession in EVE and it way out balances any profession by far.

Hirana Yoshida
Behavioral Affront
Posted - 2011.02.01 12:33:00 - [4]
 

I have to agree with Whitehound on it making mission-whoring way too easy.
Yes, people currently cherry pick missions from multiple agents, but at least they have to actually move their lazy arses around to do it.

Back before invention when I ran missions for dollardollar, I had multiple mission ships stationed in a target area so no matter where I was sent the maximum travel time was negligible.

PS: Missions are sub-par in overall earnings. The reason they are "good" is that the relative safety per ISK earned is higher than most other occupations.
Marketeering is by far the safest, easiest and most lucrative thing there is, only 'negative' is that it takes an already healthy wallet to do properly.

Goose99
Posted - 2011.02.01 15:47:00 - [5]
 


Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2011.02.01 17:33:00 - [6]
 

Will just cause people to sit in target systems 24/7 and maybe even promote botting.

Professor Screweyes
Sebiestor Tribe

Posted - 2011.02.02 00:02:00 - [7]
 

Supported if for no other reason than to add value to the charisma attribute.

Goose99
Posted - 2011.02.02 06:32:00 - [8]
 

Originally by: Sokratesz
Will just cause people to sit in target systems 24/7 and maybe even promote botting.


Yes, there are no bots in sov null, agents only give missions in one system, and chaining sanctums 23/7 is one fewer hour than 24/7.Rolling Eyes

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2011.02.03 05:31:00 - [9]
 

Originally by: Goose99
Originally by: Sokratesz
Will just cause people to sit in target systems 24/7 and maybe even promote botting.


Yes, there are no bots in sov null, agents only give missions in one system, and chaining sanctums 23/7 is one fewer hour than 24/7.Rolling Eyes


How is any of that relevant for virtually risk free highsec missions?

Fix Lag
Posted - 2011.02.03 07:20:00 - [10]
 

Originally by: Sokratesz
How is any of that relevant for virtually risk free highsec missions?


GET OWNED

Yeah, really though: highsec missions pretty much should get nerfed into the ground, maybe left somewhat the same. Sure as hell not boosted.

Its Over 9000
Posted - 2011.02.03 11:36:00 - [11]
 

HIGH SEC MISSION RUNNING NEEDS A NERF NOT A BUFF!

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2011.02.03 19:15:00 - [12]
 

red font is the new capslock?

Rawl Bain
Posted - 2011.02.03 19:29:00 - [13]
 

I would be happy with simply not having to dock to accept the mission in the system. Or perhaps allowing you remote accept a mission from and agent you had just completed a mission for instead of just any agent.

Also I believe as professions go wormholes are FAR more lucrative then missions.

nugget906
Posted - 2011.02.04 04:44:00 - [14]
 

Originally by: Sokratesz
Originally by: Goose99
Originally by: Sokratesz
Will just cause people to sit in target systems 24/7 and maybe even promote botting.


Yes, there are no bots in sov null, agents only give missions in one system, and chaining sanctums 23/7 is one fewer hour than 24/7.Rolling Eyes


How is any of that relevant for virtually risk free highsec missions?


It is related to how you don't see a hostile for weeks on end while tucked deep inside the blue ass of an alliance, while highsec mission hubs gets you suicide ganked left and right.Laughing


 

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