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blankseplocked Ideas for Iterating on existing content (specifically Wormholes)
 
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Svandis Illuvatar
Posted - 2011.01.30 22:53:00 - [1]
 

Over the last seven years, CCP has, through its two-expansions a year motif, delivered a variety of great content to the Eve Online universe. However, despite repeated promises that this would be a major focus, this content is rarely iterated further. A prime example of this is Eve’s wormhole space, which provides a bevy of content to capsulers. However, since it was released in the Spring of 2009, the entire separate galaxy, with its thousands of solar systems and millions of planets, has seen no further development. No colonization, no desire of the Empires to get involved, no upgrades, no additional content. As an example to CCP of how content could, and should, be iterated on, I am going to list below some ideas regarding the expansion of wormhole space.

Obviously, as the saying goes, one must have some level of arrogance to think that anyone cares what you have to say, but I’d like to get this discussion going, especially considering the other areas of the game that could benefit from further iteration, including faction warfare, and the introduction of the modular POS system.

Ideas for wormhole-galaxy iteration:
I. Sleeper technology-based scanner probes.

a. Having spent two years doing “research,” on sleeper and talocan artifacts, capsulers can now invent and construct sleeper scanner probes. These probes allow for a more comprehensive scan of the sleeper galaxy solar systems. These scans could reveal additional combat, ladar, grav, radar, and mag sites, which would delve more deeply into the sleeper mythos as well as providing more challenges.
II. Upgradeable Systems in the sleeper galaxy

a. It is well known that clone-vats and other technology which relies on the ftl network, which is assumed in New Eden, do not work in the sleeper galaxy. However, this does not mean that capsulers, which can field fleets larger than those of the five empires, would not be capable of building these and more. Therefore, allow capsulers to upgrade their systems, including such things as:

a) Building modular POS’s within system (which are coming….right CCP…)

b) FTL upgrades which would allow clone jumping within the sleeper galaxy, though perhaps only to New Eden if you had an active and scanned down wormhole for the ftl device to transmit through.

c) Mass-limited (per day) jump bridges between sleeper galaxy solar systems, requiring the building of these bridges on both sides and the use of a skill requiring cyno lvl 4-5 to activate the jump between. Building 1-2-3-4 billion mass bridges could require significant skill training and sleeper gas/PI products as fuel to remain functional. Perhaps these bridges could become visible on the system overview, providing opportunities for conflict and system-control. And what is a jump-gate without buildable (and requiring additional fuel and ammunition) defenses!


III. Expansion of the Tech 3 production chain.

a. Despite the heralding of the first tech 3 ships, for reasons which I assume relate to Incarna and the difficulty of testing modular systems, additional ships have yet to appear.

Tom Gerard
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2011.01.30 22:54:00 - [2]
 

If nothing in this post ever makes it into the retail game I will leave eve forever.

Tom Gerard Verified, This is a Fantastic Post. Ideally this should have been in the ideas and suggestions but w/e.

10/10

the plague
Anthraxus Defense Laboratories
Posted - 2011.01.30 22:56:00 - [3]
 

Edited by: the plague on 30/01/2011 22:57:51
I would like to see a higher class of wormhole introduced. One that's more difficult to find, much more unpredictable, and home to really nasty sleepers. Players daring to venture in there might encounter roving fleets of sleepers that include cap ships.

Who here doesn't want to fight a sleeper mothership?

Svandis Illuvatar
Posted - 2011.01.30 22:57:00 - [4]
 

b. I would suggest that new materials, either found at the sleeper-probe grav sites, or mined from moons in the sleeper galaxy (I’d suggest only small amounts of existing minerals used to build t2), which would be used to make t3 products or perhaps simply allow you to improve t2 products by adding to them limited upgrades from a large-pool. Similar to gems in Diablo 2. For example, allow a capsuler to upgrade a 1600mm Steel Plate II. They could have the opportunity to increase its bonus (additional sleeper alloys), decrease its drawbacks (lighter alloys), or decrease its cpu (sleeper transisters) or power grid (sleeper conductors). Perhaps they can choose two from this list, and having to utilize significant skills and materials to effect the upgrade.


c. Use of the above new materials, additional research and skills, and a combination of old and new gases, to make tech 3 frigates, command-ships, battleships, ect. Yes, I know the product testing on all the modular parts would be intense, but the subsystem-design allows an entire new level of fun to Eve’s gameplay, and above all deserves to be iterated on.

IV. Colonization of sleeper worlds

a. This perhaps would be a few years from now, but why are people not flocking to the planets of the sleeper galaxy? You’d think that pirate factions, those opposed to Empire-rule, and others seeking new starts, would relish the chance to escape into the wilderness of a separate galaxy, just as the capsulers have done. Those who came to New Eden from the Milky Way didn’t wait for Concord to provide them with high-security before they got their toes wet. Let us then see some factions, corporations, and the 5 empires start to stick their head into the sleeper galaxy, as well as see some of the planets begin to develop societies we can interact with.

Thank you for your time in reading this, and I hope that someone from CCP takes the time to think about such future expansions. Lets continue to support them in ensuring that Eve remains the best, and most cutting edge, MMO out there!

Lusty Wench
Posted - 2011.01.30 23:18:00 - [5]
 

All great ideas, and fully supported.

But at some stage you have to realise who you're dealing with and come to terms with that fact. Honestly.

Do the words "cannot assemble a T3 ship at a POS" give you any indication of how much chance you have getting anything like this in?


Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.01.31 00:34:00 - [6]
 

…the Talocans undigitize themselves and start asking some very probing questions about why silly pop-people are trampling all over their cabbage patches. Twisted Evil

Boltorano
Fourth Circle
Total Comfort
Posted - 2011.01.31 01:15:00 - [7]
 

W-space is only 1700ish LY from New Eden, not a different galaxy.

Infinity Ziona
Minmatar
Cloakers
Posted - 2011.01.31 01:21:00 - [8]
 

Originally by: Svandis Illuvatar
Over the last seven years, CCP has, through its two-expansions a year motif, delivered a variety of great content to the Eve Online universe. However, despite repeated promises that this would be a major focus, this content is rarely iterated further. A prime example of this is Eve’s wormhole space, which provides a bevy of content to capsulers. However, since it was released in the Spring of 2009, the entire separate galaxy, with its thousands of solar systems and millions of planets, has seen no further development. No colonization, no desire of the Empires to get involved, no upgrades, no additional content. As an example to CCP of how content could, and should, be iterated on, I am going to list below some ideas regarding the expansion of wormhole space.

Obviously, as the saying goes, one must have some level of arrogance to think that anyone cares what you have to say, but I’d like to get this discussion going, especially considering the other areas of the game that could benefit from further iteration, including faction warfare, and the introduction of the modular POS system.

Ideas for wormhole-galaxy iteration:
I. Sleeper technology-based scanner probes.

a. Having spent two years doing “research,” on sleeper and talocan artifacts, capsulers can now invent and construct sleeper scanner probes. These probes allow for a more comprehensive scan of the sleeper galaxy solar systems. These scans could reveal additional combat, ladar, grav, radar, and mag sites, which would delve more deeply into the sleeper mythos as well as providing more challenges.
II. Upgradeable Systems in the sleeper galaxy

a. It is well known that clone-vats and other technology which relies on the ftl network, which is assumed in New Eden, do not work in the sleeper galaxy. However, this does not mean that capsulers, which can field fleets larger than those of the five empires, would not be capable of building these and more. Therefore, allow capsulers to upgrade their systems, including such things as:

a) Building modular POS’s within system (which are coming….right CCP…)

b) FTL upgrades which would allow clone jumping within the sleeper galaxy, though perhaps only to New Eden if you had an active and scanned down wormhole for the ftl device to transmit through.

c) Mass-limited (per day) jump bridges between sleeper galaxy solar systems, requiring the building of these bridges on both sides and the use of a skill requiring cyno lvl 4-5 to activate the jump between. Building 1-2-3-4 billion mass bridges could require significant skill training and sleeper gas/PI products as fuel to remain functional. Perhaps these bridges could become visible on the system overview, providing opportunities for conflict and system-control. And what is a jump-gate without buildable (and requiring additional fuel and ammunition) defenses!


III. Expansion of the Tech 3 production chain.

a. Despite the heralding of the first tech 3 ships, for reasons which I assume relate to Incarna and the difficulty of testing modular systems, additional ships have yet to appear.


It sounds like you want to turn WH into a quasi-null sec. I'm pretty sure that limitations were put in place to prevent large groups taking over WH space and your ideas would directly challenge these limitations.

IMO if you want to control vast areas of space you should go and join the blobs in null sec and leave WH's alone.

Ayx Shewma
Gallente
Posted - 2011.01.31 01:23:00 - [9]
 

Originally by: Boltorano
W-space is only 1700ish LY from New Eden, not a different galaxy.


I'm not sure about that.

over 2.1 billion jumps away (according to my bookmarks), seems like a tad more than 1700LY...

Tom Gerard
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2011.01.31 01:28:00 - [10]
 

Originally by: Ayx Shewma
Originally by: Boltorano
W-space is only 1700ish LY from New Eden, not a different galaxy.


I'm not sure about that.

over 2.1 billion jumps away (according to my bookmarks), seems like a tad more than 1700LY...


Its a glitch in the CONCORD navigation system, how about you go learn something about intergalactic navigational queue transmissions and then come back and talk.

Jovan Geldon
Gallente
Lead Farmers
Kill It With Fire
Posted - 2011.01.31 01:28:00 - [11]
 

Edited by: Jovan Geldon on 31/01/2011 01:28:28
Originally by: Ayx Shewma
Originally by: Boltorano
W-space is only 1700ish LY from New Eden, not a different galaxy.


I'm not sure about that.

over 2.1 billion jumps away (according to my bookmarks), seems like a tad more than 1700LY...


You get the same number when you plot an autopilot route to a system you cannot reach (because of your avoidance settings or whatever). The autopilot will still attempt to plot a route but cannot, and will eventually give up after 217-yadda-yadda-yadda jumps.

I dunno about 1700 LY though either, I have no idea where you got that from. WH space is definitely in another galaxy called (or rather, "dubbed") Anoikis, if you were interested.

Ayx Shewma
Gallente
Posted - 2011.01.31 01:33:00 - [12]
 

Originally by: Jovan Geldon
Edited by: Jovan Geldon on 31/01/2011 01:28:28
Originally by: Ayx Shewma
Originally by: Boltorano
W-space is only 1700ish LY from New Eden, not a different galaxy.


I'm not sure about that.

over 2.1 billion jumps away (according to my bookmarks), seems like a tad more than 1700LY...


You get the same number when you plot an autopilot route to a system you cannot reach (because of your avoidance settings or whatever). The autopilot will still attempt to plot a route but cannot, and will eventually give up after 217-yadda-yadda-yadda jumps.

I dunno about 1700 LY though either, I have no idea where you got that from. WH space is definitely in another galaxy called (or rather, "dubbed") Anoikis, if you were interested.


That's what I was getting at...

Boltorano
Fourth Circle
Total Comfort
Posted - 2011.01.31 01:37:00 - [13]
 

Edited by: Boltorano on 31/01/2011 01:41:40
Originally by: Jovan Geldon

I dunno about 1700 LY though either, I have no idea where you got that from. WH space is definitely in another galaxy called (or rather, "dubbed") Anoikis, if you were interested.


If your corp has a POS in w-space, as well as one in k-wspace, and look at the POS management interface, it lists the distance from our particular C5 to lowsec Sinq Laison as about 1700LY. It's a rough number, I don't remember the exact value, but how more official can you get?

And if you're going to bring up the local system effects as "evidence" that it is actually another galaxy, the Sanshas have displayed the ability to do the same types of things artificially, who is to say that some Sleeper/Talocan technology isn't doing the same?

Also, I have looked at that chronicle, which I do admit I wasn't aware of, and it never does specify it as another galaxy at all. It could just refer to a system, region, or some cluster of regions such as the term "New Eden" applies to k-space.

Svandis Illuvatar
Posted - 2011.01.31 01:38:00 - [14]
 

Regardless, W-Space deserves to be iterated on, - all released content does.

Alexi Komanov
Posted - 2011.01.31 03:40:00 - [15]
 

Quote:
Its a glitch in the CONCORD navigation system, how about you go learn something about intergalactic navigational queue transmissions and then come back and talk.

this

CCP Spitfire


C C P
C C P Alliance
Posted - 2011.01.31 06:34:00 - [16]
 

Moved from 'EVE General Discussion'.



 

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