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blankseplocked CCP can you help me!
 
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Ignocius
Posted - 2011.01.29 10:46:00 - [1]
 

So, I'm 21 years old and I'm finishing up my cisco CCNA courses at my local college this semester and I need to know what direction to take my life in.

I'm really interested in working in the gaming industry but coming from a small isolated town in Wyoming I don't have access to a whole lot as far as education goes.

I want to be part of designing a game, more specifically I like creating and textured 3d models. I've worked with 3ds max for a few years now and have a pretty advanced understanding of the concepts of creating a game from coding to designing the 3d assets and applying shaders etc etc.

I am a really fast learner, but I'm not really sure how to benchmark if I'm ready to apply to a developer, maybe someone from ccp who works in the art department can give me some tips on how to get into the industry. What sort of knowledge I need to have just to get my foot in the door.

I've read many requirements for game designers etc, but they are almost always very vague, my biggest fear would be to get to a developer and disappoint them.

Another question I had was, when a developer hires 3d artists or texture artists etc. Is there commonly on the job training or is it just...give me this model from this concept art, use this shader and create the texture, and make sure that you map it onto a skeleton before whisking it off to the animators, good luck and you have a week to do it or your fired!

also, what would a entry level 3d artist even make on average?





 

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