Edited by: Floydd Heywood on 31/01/2011 08:16:45
Originally by: Maylin Li
Vanguard - Overide Logistic Array
Much, Much harder than the previous site. ... Difficulty: Impossible (No Logistics), Hard (Logistics)
I'm pleased to read that because this site is the only one my corp has done so far, and it did seem quite hard for the second-lowest difficulty level.
In the first repelled incursion we did one Override Logistics Array to test it out. We made it and lost only a t1 hacking frig, but it took a long time. We had three logistics (2 Oneiros, 1 Guardian) and several battleships, but no good webs and insufficient range. Some fleetmates also had poor resists and
almost lost their ships.
Today we did another three of those sites, adapting our setups and tactics so each one was easier and faster than the one before. The setup was essentially:
-1 Command Ship (Damnation)
-2 Logistics (at first we had three again but two is enough so one of the pilots switched to a damage dealer)
-1 Paladin with faction super-webbers (98% speed reduction at 14 km)
-1 hacking ship
The other people were damage dealers: a few t1 battleships, a BC and a HAC. Only thing important is to have buffer and good resists. We were 10 pilots, but with good ships 6-7 would have been enough. Gangs that don't have a command ship and no T2 ships may actually need 10 people to do this.
The biggest problem was actually to not let the hacker die. We lost him twice and once he missed the reward for the site because of it, and we lost time while he went for a new ship.