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CCP StevieSG

Posted - 2011.01.28 11:32:00 - [1]
 

Incursions are now live, and CCP Soundwave would your feedback on how they have been proceeding. Read his newest blog for details on the latest updates to Incursions and how you can help provide information on our newest feature.



StevieSG
EVE Community Team
CCP Hf, EVE Online
Contact Us

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2011.01.28 11:46:00 - [2]
 

\o/

Lothris Andastar
Posted - 2011.01.28 12:01:00 - [3]
 

Inb4... Awww

Anyway, not to be a negitive nancy, but isn't stuff like:

The balance of the sites within their own tier.
What set-ups are you successfully using for what sites.
Finding out what objectives/functions within sites that are working poorly.

stuff you should do BEFORE it gets released?

Oh yeah, CCP don't bother because "new" things make them more money.

Silen Boon
Posted - 2011.01.28 12:33:00 - [4]
 

I hope CCP continue to tweak the Incursions system. I'm a bit wary about making things easier, over time pilots find a way if there is ISK to be made.

Milo Caman
Gallente
Anshar Incorporated
Posted - 2011.01.28 13:12:00 - [5]
 

Originally by: Silen Boon
I hope CCP continue to tweak the Incursions system. I'm a bit wary about making things easier, over time pilots find a way if there is ISK to be made.


Indeed. Perhaps they could revisit FW properly while they're at it.

Gnulpie
Minmatar
Miner Tech
Posted - 2011.01.28 13:12:00 - [6]
 

Originally by: Lothris Andastar
Inb4... Awww

Anyway, not to be a negitive nancy, but isn't stuff like:

The balance of the sites within their own tier.
What set-ups are you successfully using for what sites.
Finding out what objectives/functions within sites that are working poorly.

stuff you should do BEFORE it gets released?

Oh yeah, CCP don't bother because "new" things make them more money.


Not defending CCP here but you are aware that they had several mass tests doing exactly this?

But mass test participants are just a small part of the customer base. So you can always miss something.

Actually I think it is pretty cool that they consider the feedback and actually listen to the playerbase. I guess some people are never satisfied with anything regardless what...



Anyway: I would like to see Incursion having some MEANING and that they have some CONSEQUENCES. At the moment they are nothing more but a giantic theme park wandering around through New Eden. If you do them, fine. If you don't do them, also fine. There is no lasting impact. It doesn't matter if you do the incursion fast, slow or not at all.

For example it would be better if the roid belts are sucked dry for 5 times as long as the incursion lasted, that would be an incentive to hurry up and fight back as fast as you can - if you fight back within 2 days the impacting result (no ore in this example) will last only 10 days. If you need 7 days then there won't be ore for 35 days.

Or the incursion would influence the agents qualities, the longer the incursion lasts, the more the quality will drop (and only recover slowly).

Or planetary resources will dry up (stolen by the evil sansha), or moon materials or or or

MEANINGFUL ACTIONS. At the moment Incursions are not meaningful at all. When they are gone, all is fine and the same as before. And it doesn't matter if you hurry up to fight back the Sansha or if you don't fight them at all.

galphi
Gallente
Furnulum pani nolo
THE SPACE P0LICE
Posted - 2011.01.28 13:14:00 - [7]
 

Nice portrait Stevie, looks just like you Cool

Shandir
Minmatar
Brutor Tribe
Posted - 2011.01.28 13:33:00 - [8]
 

Edited by: Shandir on 28/01/2011 13:34:01
A little disappointed you caved to complaints about it being 'too hard' in such a short time.
You know how creative and determined the player base is, given a couple of weeks the problem would have resolved itself.

What prompted you to change it so quickly, surely you don't think players have gotten sufficiently competent at them to be a good measure of the sites' long term difficulty?

Edit: Clarifying the question

Maylin Li
Caldari
Genos Occidere
HYDRA RELOADED
Posted - 2011.01.28 14:08:00 - [9]
 

I've been running mostly Vanguard sites, but also have completed a scout, and 2 Assaults. I was originally flying in PUGs (Pick up groups), which had random assorted players, I then switched to flying a basilisk duo with myself and my alt, and running/joining some gangs.

Vanguard - Nation Command Outpost. I've run this site the most, probably because it is the most straightforward and easiest to complete with no special objectives. I've run it in a Drake, Tengu and Basilisk pair. It was fairly easy to tank in a Tengu, solo with no logistics. I have snakes and a 10mn afterburner though, I feel like the Sansha AI sort of slipped here, as the bombers would shoot my tengu with everything else as opposed to massive sig passive drakes and battleships which were present, despite doing only about 150 damage per volley.

In dual Basilisks, with some random players I picked up in Battleships and BCs, it was a breeze. The battleships (non shield tanked) had problems, even lost a Megathron at one point because the Niarja incursion rat had my logistics jammed. Completed in 15 minutes. In a co-orindated fleet with T3s it would be very easy, and close to a 10 minute completion time. The site is much harder for Battleships and drake, but very easy for afterburner T3s, and cruiser hulls (because of the bombers being the only real DPS presence).

Difficulty: Moderate (No logistics, Battleships): Easy (Logistics, Battleships), Very Easy (Logistics + Hacs/T3s)

Vanguard - Overide Logistic Array

Much, Much harder than the previous site. It also takes a lot longer for groups without ranged DPS, as the Logistic cruisers (Mara) will orbit at 60km. The rats have super tanks while the logistic arrays are online, and there are usually neuting, webbing pointing battleships present. on top of high DPS web/scram cruisers and niarjas/tamas. In a non co-ordinated group without logistics, it is impossible without severe losses. Everytime I saw a group go in without a logistic pair or a group of spider tanking battleships they were eliminated.

In a decent fleet with Spider tanking battleships + my Basilisk pair, it still took about 30-40 minutes. Mostly due to the Mara cruisers repping the battleship from 60km away, and the logistic array coming back online after a few kills. I'd recommend the logistic array effect getting weaker the more times it is hacked, or toned down a little, as there really is no means to shoot the Sanshas and even kill them inefficiently without bringing the amount needed to forfeit all rewards. Introducing more Mara cruisers while toning down the logistic array effects would also be an improvement, as the maras could be effected by player electronic warfare. Losing the hacking ship results in boring stalemates, as does lacking DPS. DPS is the main problem with this site, as you need to fit a reletively decent tank and logistics to be able to handle the battleship + high dps cruiser DPS, while retaining 60km range to shoot maras and also kill ships before the logistic array comes back up. Replacing a cruiser or two with Eystur bomber NPCs would also make it a bit better, making fast frigate hacker ships like a Jaguar take less effective DPS while keeping the same DPS output on the main group.

Difficulty: Impossible (No Logistics), Hard (Logistics)

Vanguard - Nation Mining Colony

A bit harder initially than the Nation command outpost. But otherwise, relatively simple. My only real complaint with this one is that it's possible to get the lyavite needed from previous sites, and there is often more than enough. Making it possible for players to stock layvite in their cargo before running the site, and foregoing the need to mine the lyavite in the site (not sure if this was fixed on the Thursday patch though). Otherwise, it plays out at a similar time length and difficult as the nation command outpost does, a little less challenging for BS, due to fewer bombers, a little more challenging for cruiser hulls.

CCP StevieSG

Posted - 2011.01.28 14:18:00 - [10]
 

Originally by: galphi
Nice portrait Stevie, looks just like you Cool


I embellished on the cheekbones Wink

CCP Soundwave


C C P Alliance
Posted - 2011.01.28 14:33:00 - [11]
 

Feedback thread is here guys: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1458033&page=1

This is the blog thread :) Sorry for the confusion.

Eraggan Sadarr
Comply Or Die
Posted - 2011.01.28 15:10:00 - [12]
 

Originally by: Gnulpie
Originally by: Lothris Andastar

stuff you should do BEFORE it gets released?



Not defending CCP here but you are aware that they had several mass tests doing exactly this?

But mass test participants are just a small part of the customer base. So you can always miss something.

Actually I think it is pretty cool that they consider the feedback and actually listen to the playerbase. I guess some people are never satisfied with anything regardless what...


I think the problem here is that most players on SISI are PVP'ers, and therefore maybe not representative of the typical incursion participater (my hunch is that they will mostly be PVE'ers). So masstests are more of a performance/technical test rather than a balance test.
Originally by: Gnulpie


Anyway: I would like to see Incursion having some MEANING and that they have some CONSEQUENCES. At the moment they are nothing more but a giantic theme park wandering around through New Eden. If you do them, fine. If you don't do them, also fine. There is no lasting impact. It doesn't matter if you do the incursion fast, slow or not at all.

For example it would be better if the roid belts are sucked dry for 5 times as long as the incursion lasted, that would be an incentive to hurry up and fight back as fast as you can - if you fight back within 2 days the impacting result (no ore in this example) will last only 10 days. If you need 7 days then there won't be ore for 35 days.

Or the incursion would influence the agents qualities, the longer the incursion lasts, the more the quality will drop (and only recover slowly).

Or planetary resources will dry up (stolen by the evil sansha), or moon materials or or or

MEANINGFUL ACTIONS. At the moment Incursions are not meaningful at all. When they are gone, all is fine and the same as before. And it doesn't matter if you hurry up to fight back the Sansha or if you don't fight them at all.


I agree completely. Good suggestions!

Meditril
Posted - 2011.01.28 15:40:00 - [13]
 

I agree with Maylin Li. I have run so far only 'Vanguard - Overide Logistic Array' and 'Vanguard - Nation Mining Colony. The Mining Colony is from my point of view exactly the right level of difficulty for the 15 M.ISK and 10 random people. However the Logistic Arrays are much too hard. I like the concept of the Logistic Arrays, but you should either reduce the number of enemies significantly in these plexes or raise the max player count to 15 and the bounty to 25 M.ISK.

Vekyn
Posted - 2011.01.28 16:41:00 - [14]
 

Originally by: Gnulpie
MEANINGFUL ACTIONS. At the moment Incursions are not meaningful at all. When they are gone, all is fine and the same as before. And it doesn't matter if you hurry up to fight back the Sansha or if you don't fight them at all.


This. Incursions need to spread beyond the initial constellation if not shut down within a reasonable timeframe. It's a great idea, but it needs to have impact beyond the 'moveable feast' that it is now. EVE is meant to be a harsh universe, but it's too static - make the actions of both players and NPC's have an effect on the game.

PTang
Posted - 2011.01.28 17:20:00 - [15]
 

Originally by: Gnulpie


Not defending CCP here but...


you sure, that sure seemed like defending CCP to me...


also they did not make the sites easier, they made them easier to complete. meaning once you kill all the npcs it doesn't take an hour for the site to clear and resister.

jade ranger
Posted - 2011.01.28 17:24:00 - [16]
 

Originally by: Vekyn
Originally by: Gnulpie
MEANINGFUL ACTIONS. At the moment Incursions are not meaningful at all. When they are gone, all is fine and the same as before. And it doesn't matter if you hurry up to fight back the Sansha or if you don't fight them at all.


This. Incursions need to spread beyond the initial constellation if not shut down within a reasonable timeframe. It's a great idea, but it needs to have impact beyond the 'moveable feast' that it is now. EVE is meant to be a harsh universe, but it's too static - make the actions of both players and NPC's have an effect on the game.


yeah, incursions need to spread like a plague if not treated.

Simvastatin Montelukast
Empire of Collateral Damage
Posted - 2011.01.28 18:25:00 - [17]
 

Nice Picture Stevie,

Sorry, not interested in Incursions....Very Happy

Berikath
Posted - 2011.01.28 19:16:00 - [18]
 

Originally by: Lothris Andastar
Inb4... Awww

Anyway, not to be a negitive nancy, but isn't stuff like:

The balance of the sites within their own tier.
What set-ups are you successfully using for what sites.
Finding out what objectives/functions within sites that are working poorly.

stuff you should do BEFORE it gets released?

Oh yeah, CCP don't bother because "new" things make them more money.


It's not like they already did testing on it, but there are multiple orders of magnitude more players doing the content now, and they want to hear about anything unexpected that people figure out, like they have a habit of doing.

No, not at all.
Originally by: jade ranger
Originally by: Vekyn
Originally by: Gnulpie
MEANINGFUL ACTIONS. At the moment Incursions are not meaningful at all. When they are gone, all is fine and the same as before. And it doesn't matter if you hurry up to fight back the Sansha or if you don't fight them at all.


This. Incursions need to spread beyond the initial constellation if not shut down within a reasonable timeframe. It's a great idea, but it needs to have impact beyond the 'moveable feast' that it is now. EVE is meant to be a harsh universe, but it's too static - make the actions of both players and NPC's have an effect on the game.


yeah, incursions need to spread like a plague if not treated.
Maybe make Incursions have multiple tiers? Something like:

Tier 1: Single system
Tier 2: One jump from hub system
Tier 3: Constellation
Tier 4: Constellation + neighboring systems (1 jump)
Tier 5: Constellation + neighboring systems (2 jumps)
Tier 6: Region-wide

When System control "fills", the incursion goes up a tier, when it empties it goes down a tier, with total amount of system control weighted based on something like population of region (so high-sec requires more sites run to decrease Incursion level).

Add a sliding scale for rewards (older and/or larger Incursions give lower rewards, new and/or smaller Incursions give higher rewards) and make a cap on the number of Incursions in progress at once (at least in a set of game area- X many for high-sec, Y many for low-sec, Z many for null), and you'd have a bunch of carrot to finish an Incursion, and some stick if you ignore it.

Destination SkillQueue
Are We There Yet
Posted - 2011.01.28 19:25:00 - [19]
 

Originally by: jade ranger
Originally by: Vekyn
Originally by: Gnulpie
MEANINGFUL ACTIONS. At the moment Incursions are not meaningful at all. When they are gone, all is fine and the same as before. And it doesn't matter if you hurry up to fight back the Sansha or if you don't fight them at all.


This. Incursions need to spread beyond the initial constellation if not shut down within a reasonable timeframe. It's a great idea, but it needs to have impact beyond the 'moveable feast' that it is now. EVE is meant to be a harsh universe, but it's too static - make the actions of both players and NPC's have an effect on the game.


yeah, incursions need to spread like a plague if not treated.


They are supposed to be incursions, not an invasion. I'm not opposed to them having more consequenses, but I don't want them to become a plague that only the players can stop.

That design is bad in my oppinion. It either changes very little, since people will grind it out very quickly, so it in practice stays exactly like it is today or people get tired of grinding them and they spread around to **** off everyone, even those who weren't interested doing incursions in the first place. If the target audience for the feature has gotten bored with it, what is the point of forcing people to keep grinding them in ever increasing amounts?

With the plague design the less people want to do them, the more of the feature is around and if you don't grind it and want to do something else, you get severely punished until you do grind the now mandatory punishment. This is a horrible design.

A better idea for more consequense might include effects that remain in the area for a time after the incursion has left, if the incursion wasn't repelled by the players. It is to be expected, that the empires aren't going stand for the attack and will strike back, but would prefer capsuleers to do the dying and/or don't want to risk their own military assets. That explains why capsuleers have a week to deal with it before the empires drive back the incursion.

Call it a reconstruction tax or a side effect of the Sansha tech they are using. Thinking up a in-universe reasoning shouldn't be difficult. What the actual consequenses should be, I don't know. I'm not into incursions, but I might try them from time to time. What I don't want is some single PvE feature becoming a mandatory grind, taking a giant crap on the rest of the universe and other unrelated activities.

Berikath
Posted - 2011.01.28 20:16:00 - [20]
 

Originally by: Destination SkillQueue
They are supposed to be incursions, not an invasion. I'm not opposed to them having more consequenses, but I don't want them to become a plague that only the players can stop.

That design is bad in my oppinion. It either changes very little, since people will grind it out very quickly, so it in practice stays exactly like it is today or people get tired of grinding them and they spread around to **** off everyone, even those who weren't interested doing incursions in the first place. If the target audience for the feature has gotten bored with it, what is the point of forcing people to keep grinding them in ever increasing amounts?

With the plague design the less people want to do them, the more of the feature is around and if you don't grind it and want to do something else, you get severely punished until you do grind the now mandatory punishment. This is a horrible design.

A better idea for more consequense might include effects that remain in the area for a time after the incursion has left, if the incursion wasn't repelled by the players. It is to be expected, that the empires aren't going stand for the attack and will strike back, but would prefer capsuleers to do the dying and/or don't want to risk their own military assets. That explains why capsuleers have a week to deal with it before the empires drive back the incursion.

Call it a reconstruction tax or a side effect of the Sansha tech they are using. Thinking up a in-universe reasoning shouldn't be difficult. What the actual consequenses should be, I don't know. I'm not into incursions, but I might try them from time to time. What I don't want is some single PvE feature becoming a mandatory grind, taking a giant crap on the rest of the universe and other unrelated activities.


It seems like there's a happy middle ground to be had with this.

Incursion spreads if left unchecked, larger/older Incursions give less reward. Once the Incursion grows to region-wide, there's a final "System control" stat which starts getting filled; If players don't keep it from getting filled the Sansha "achieve their goals", meaning they leave of their own accord and there are longer-term penalties which take time to decay (say, several weeks?)

Could make a repelled Incursion leave penalties as well, depending on max size/total duration of the Incursion (though less severe and shorter than the "they win" penalty).

trjcquee
Posted - 2011.01.28 21:49:00 - [21]
 

Originally by: Gnulpie
Not defending CCP here but you are aware that they had several mass tests doing exactly this?

Are you aware that CCP has a reputation for completely ignoring many bugs reported after mass tests?

Dominae Verites
Posted - 2011.01.28 22:04:00 - [22]
 

Hello CCP and my Fellow Capsuleers,

I would like to make a couple of points,

First and foremost I would like to take the opportunity to thank CP StevieSG for her continuing presence accross the forums, you always bring a smile to my face when I read your posts, I particularly liked it when you made the rap on C and P. Your light touch and the good vibe you bring to the game is much appreciated. Rock/Rap on!!!!

I digress, what I really came here to ask, nay,plead with you all at CCP is to not dumb down these Incursions, especially after just a couple of days! Unless of course there is some quantifiable reason that you have recognized internally to do so, whining from the "squeaky base" just simply is not enough.
Incursions should be a blight, they should really make life miserable in the area they effect, players can fight ot out of move on, each choice imo makes Eve a better place. The players become more skilled, learn to cooperate and in the process lose ships, industry guys make isk. Win. If the players move it make New Eden a more diverse place as fresh blood and fresh idea come to new regions.


In Summation, 1-StevieSG Rocks,don't go changin'
2-If it aint hard, no one is having fun Wink

Daveon Hyrider
Posted - 2011.01.29 01:50:00 - [23]
 

I'd like to see more rat movement with in affected systems. On the gates, at planets and such. Make them actually control the systems. MAKE the player base do 1 of 2 things. Get involved or leave the system. I was very leary at first of bringing my characters in to the affected system for fear of losing a ship yet I saw 30 or more player gate camps set up in Hek or Aufay. In the affected systems, anyone can fly around gate to gate or what ever business as usual. Affect the norm. Make the campers move or participate. Make the botters do the same. Give the sansha rats the extra firepower to make it useful and not just another rat. CONTROL the system. Don't just set up another mission spot

General Ryu
Posted - 2011.01.29 03:02:00 - [24]
 

I enjoyed watching the youtube video of the incursion testing and looked forward to taking part . And I would like my thoughts to be shared .

They are hard which is a good thing and like what was mentioned the player base will eventually figure out a way to make everything easier for the whole .

As I imagine they are essentially an invasion/blockade of a system so why isn't there any ships gate camping ?

I also agree with adding a system of bonus/penalties for the length of time a system incursion is ignored this encourages players to work together to clear it a soon as possible

Some kind of auto fleet incursion invite should also be available when players arrive , it saves time and makes them feel part of a defence fleet instead of a few ignoring everybody and reaping the rewards ( this is not a dig a the general populace was just what I witnessed in local/ incursion chat while in system

Lastly Sansha are coming any CCP plans for other factions ?

Thank you for reading :)

Venkul Mul
Gallente
Posted - 2011.01.29 07:36:00 - [25]
 

Originally by: Dominae Verites

I digress, what I really came here to ask, nay,plead with you all at CCP is to not dumb down these Incursions, especially after just a couple of days!


Would you all stop this "don't dumb down" whine?

The only things that have been changed are those that was not possible test on SISI for a lac of player presence:
- sites not despawning as the players are continuously warping to the beacon, blocking the despawn mechanism;
- too fast regeneration of the Sansha sites


Possibly the second change wasn't really necessary after implementing the first change as, judging by the completion of the first set of high sec incursion in 24 hours after correcting the first defect that was the main problem. On the other hand the low sec incursion has been barely touched and the 0.0 incursions are still there at full strength.

To the other set of whiners: "make it harder, make it have consequences". Your suggestions are one of the worst things to do until CCP know how the players are reacting to the incursions and has balanced them to the point where they can be completed in a reasonable time frame in all sets of space.

Adding to the already existing penalties for not completing the incursions will not make more people do them. It will make more people avoid them.



Jezebel Cadelanne
Posted - 2011.01.29 15:24:00 - [26]
 

Edited by: Jezebel Cadelanne on 29/01/2011 15:26:27
Originally by: Venkul Mul
Originally by: Dominae Verites

I digress, what I really came here to ask, nay,plead with you all at CCP is to not dumb down these Incursions, especially after just a couple of days!


Would you all stop this "don't dumb down" whine?

The only things that have been changed are those that was not possible test on SISI for a lac of player presence:
- sites not despawning as the players are continuously warping to the beacon, blocking the despawn mechanism;
- too fast regeneration of the Sansha sites


Possibly the second change wasn't really necessary after implementing the first change as, judging by the completion of the first set of high sec incursion in 24 hours after correcting the first defect that was the main problem. On the other hand the low sec incursion has been barely touched and the 0.0 incursions are still there at full strength.

To the other set of whiners: "make it harder, make it have consequences". Your suggestions are one of the worst things to do until CCP know how the players are reacting to the incursions and has balanced them to the point where they can be completed in a reasonable time frame in all sets of space.

Adding to the already existing penalties for not completing the incursions will not make more people do them. It will make more people avoid them.




Totally with you except that I think you’re mistaken about the despawning being the main problem.
This was the ancilliary issue.
The true problem was the regen rate didn’t take account of real available player / fleet effort. We got enough sites done to drop the influence to 40% (most of us staying up for 36 hours or so), then went away and slept and came back and it was at 100% again.
Hey, CCP can change the regen rate upwards again if needs be. I think they’ll need to tweak both regen rate and number of completed sites required to spawn the final encounter, depending on if it’s highsc, lowsec or null. But final figures will require more effort to determine.
If CCP hadn’t dropped the regen rate to make it easier (les frustrating watching your efforts evaporate) I wouldn’t have come back second day to help drop that first incursion… and I doubt I’d have been alone in that regard

Swidgen
Posted - 2011.01.29 23:07:00 - [27]
 

Edited by: Swidgen on 29/01/2011 23:15:48
It's the weekend and the first time a lot of people have the time to really get a good look at Sansha incursions. So where do they go to see that? NOWHERE because there ARE no active incursions in hisec this weekend. Fail. Incursions were originally supposed to go live over 2 months ago and while I support the decision to delay them for debugging purposes, this seems to be a ridiculous situation.

So assuming things are still being ramped up, I have a couple of questions.

1. What does CCP foresee as the average number of incursions active throughout the galaxy at any one time? 5? 12? 50? Is there any estimate you can give or are we doomed to the typical cloud of confusion and non-responsiveness CCP has become famous for?

2. Where is Sansha's killboard? A couple incursions have been cleared already but capsuleers have no way of knowing who was successful at it and who failed miserably. Sansha needs a killboard.

3. What governs the rate at which Sansha's influence over a constellation regenerates? I know this has been tweaked already, but is it solely dependent on time? Or does it depend on actual player ship losses as well?

Lupus Caeli
Minmatar
Interstellar Arbitrage
Posted - 2011.01.30 14:53:00 - [28]
 

Edited by: Lupus Caeli on 30/01/2011 17:53:27
Post removed ... apparently i'm not allowed to say that Incursions plexes are bugged and what the GM's say about it, nor that they will not reimburse loss of rewards due to theit bugged game ...oops

Lupus Caeli
Minmatar
Interstellar Arbitrage
Posted - 2011.01.30 18:34:00 - [29]
 

From the Bug report help ...

Submitting Screenshots



A picture is worth 1000 words, but considerably more in a bug report when it shows exactly what you're seeing go wrong. If you've got the tools and the skills, it never hurts to make it even clearer to us what you're trying to point out by editing the shot.

Pressing the 'Print Screen' button while playing Eve will cause the client to produce and save a screenshot to the "Capture/Screenshots" directory in bitmap format (.bmp). If possible, these screenshots should be converted to jpeg images before they are submitted to reduce the size.

Tips:
Try to collect as much useful information on the screen at once.




From the re-imbursement policy -

As a rule, reimbursements will not be given unless a GM is able to verify that the loss occurred due to unnatural reasons through a review of the server logs. Due to the fact that logs and screenshots are easily altered, we unfortunately cannot accept player statements, chat logs or screenshots as definitive evidence for these cases. This does not mean that we assume that players are not telling the truth. It is simply done to ensure fair play and game balance is maintained.

So a picture tells a thousand words and we are all liars .....

David Przybyciel
Posted - 2011.01.30 18:37:00 - [30]
 

Evil or Very MadCCP ....YOU SUCK !


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