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Mikkaras
Amarr
Wreckage Reclamation Enforcement Consortium
Gentlemen's Interstellar Nightclub
Posted - 2011.02.26 00:23:00 - [451]
 

Originally by: Sillas Cov
Alright

Update

Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).

I would outline a couple of issues:

1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.

2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.

May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.

Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.

Onward

Sillas

Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.



^ THIS ^

Originally by: Vily
Alright

Having run the 0.0 incursions in the north for a week or so now.

Here is the feedback.

1) Vanguard Hacking sites. Seriously. Sync the time between Hacking and can spawning better, part of running these sites is time. I hate having to wait 30 seconds for the can to spawn and being unable to do anything.

2) Vanguard Mining sites. Fine, a bit slow, but simple

3) Vanguard Combat. Simple, and easy, give them a higher spawn % please ;p

4) Assualt Combat Sites, SEVERAL times we have had the entire site spawn on the original warpin for no reason, not cool

5) Assualt Civilian Sites. Works fine.

6) Assault Consolidation, tried it, logi didn't work, (3 days ago) said never again.

7) HQ Rebirth. Site was fine nothing really to say.

8) HQ Provisional. ARE YOU ****TING ME. this has to be the worst thing IMAGINABLE. The concept is fine. maybe one wave too many, but you gave the station like 10million HP, are you on crack? it took us longer to kill the bloody station than it did to run the whole godamn site.


I won't get in on the whole, lets despawn your incursion at 29% because something bugged out (was not cool)

so far thats my opinion.

might want to up Eystur Damage a little bit as its beyond pathetic atm.

Eysturs already hit harder than any frigate I've ever seen, although when they go microwarping around like a pesky gnat they don't usually hit very often - but they're nearly impossible to bring down while doing that until someone gets a couple webs on them.

The station in the provisional HQ site needs its HP nerfed, yes... but the True Creations Research Center is worse. MUCH WORSE.
Not only do the waves of ships never seem to end, meaning you have to try to destroy that station while constantly keeping your whole fleet repaired under heavy fire, but you also have to have people constantly tractoring these stupid assault squads over to the control tower, over and over, and if you delay just a few seconds too long, EVEN ONCE, then BAM! Station is repped back to full in a matter of seconds, and all the work you did before that point was for nothing.

1: Why does the armor and hull get repaired by the experimental shield system?
2: Why does the SHIELD get repaired, by what seems to be intended as a "reinforced mode" invulnerability generator? Why doesn't it simply make the station immune to damage (WITHOUT repairing any that has already been dealt) when the two minute window ends?
3: Why is there only a two minute period before the "repair-to-full system" re-engages? Can't a heavy assault boarding team maintain control of a vital point for a LITTLE longer than that? You can't even jettison cans that quickly, so you have to have two people at the factory.
4: Why, for that matter, is a single bloody MTAC squad not enough to do the job???

#1 would help, but in my opinion would not be enough. If #2 and/or 3 or 4 was changed, that would make the site at least reasonably possible to complete. The never ending waves are still a problem though...

Beld Ermon
Posted - 2011.02.26 08:18:00 - [452]
 

WhereTF are the incursions?

its now saturday night, I was hanging out to do some on friday night but i've not seen a single one in empire, pull your fking finger out CCP.

Arazel Chainfire
The Awakened Armada
Apex United
Posted - 2011.02.28 02:34:00 - [453]
 

My opinion on incursions. I have run numerous highsecs so far, and now that people are getting to know each other and run better, the highsecs are vanishing waaaay to fast. One of the last ones I saw lasted only about 4 hours. I'm starting to get tired of coming home and having an incursion finish up right before I get on, and another one spawn around bedtime. 5-7 hours with no incursions is not cool... Either the spawn rate in highsec needs to be upped, so that way we get more, or the amount of influence gained needs to be reduced so that they last longer.

-Arazel

Skippermonkey
Tactical Knightmare
Posted - 2011.02.28 14:12:00 - [454]
 

Edited by: Skippermonkey on 28/02/2011 14:13:15
Originally by: Sillas Cov

2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.

May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.

Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.


Ninjas work very hard to earn their loots, dont be hating on them Smile

Originally by: Arazel Chainfire
Either the spawn rate in highsec needs to be upped, so that way we get more, or the amount of influence gained needs to be reduced so that they last longer.
-Arazel


Or maybe you go visit the ones in losec?

Arazel Chainfire
The Awakened Armada
Apex United
Posted - 2011.02.28 15:30:00 - [455]
 

Originally by: Skippermonkey


Originally by: Arazel Chainfire
Either the spawn rate in highsec needs to be upped, so that way we get more, or the amount of influence gained needs to be reduced so that they last longer.
-Arazel


Or maybe you go visit the ones in losec?


Already have - do you realize that each time a ship dies, the sansha's gain influence? That means that when all the idiot pvpers come through thinking they can take us, no matter who dies it pushes back the influence bar... and considering the number of idiot pvpers out there, it becomes a pretty pointless exercise, and that is even discounting the time it takes to get a fleet together to do them

-Arazel

Skippermonkey
Tactical Knightmare
Posted - 2011.02.28 17:04:00 - [456]
 

Originally by: Arazel Chainfire
Originally by: Skippermonkey


Originally by: Arazel Chainfire
Either the spawn rate in highsec needs to be upped, so that way we get more, or the amount of influence gained needs to be reduced so that they last longer.
-Arazel


Or maybe you go visit the ones in losec?


Already have - do you realize that each time a ship dies, the sansha's gain influence? That means that when all the idiot pvpers come through thinking they can take us, no matter who dies it pushes back the influence bar... and considering the number of idiot pvpers out there, it becomes a pretty pointless exercise, and that is even discounting the time it takes to get a fleet together to do them

-Arazel


Reminds me of the tagline for Aliens VS Predator

Cool

Kata Amentis
Re-Awakened Technologies Inc
Posted - 2011.02.28 22:09:00 - [457]
 

Is it just me or do the Sansha really love Amarran space?

I've only seen 1 Matari incursion, 1 Caldari and a couple of Gallente... the other night, 2 Amarran, right now, 2 high sec Amarran and 1 low sec Amarran.

I might be looking at the wrong times I guess... but still... spread the love a little?

DarthNefarius
Amarr
Minmatar Heavy Industries
Knights of Tomorrow
Posted - 2011.03.01 01:20:00 - [458]
 

All the past half dozen high sec spawns have been in Amarr space WTF?!?!?!?! My main character can't join in the fun & waiting for one to spawn all weekend ruined my weekend.... THANKS 4 NOTHING CCP!

Traska Gannel
Posted - 2011.03.01 16:19:00 - [459]
 

Can there be an indication of how long an incursion will last?

Recently our 0.0 constellation was taken over by an incursion. Cool.

It took a few days to get organized. No one had any experience with incursions and only some information is generally available. In addition, like most 0.0 Alliances there are better and worse times of day for player availability. Sometimes there would be a shortage of logistics pilots .. other times it was difficult to organize squads. When we organized to do some bigger sites along came a roaming red gang or two (spies ftw :) ... though it could have been coincidence). In any case the incursion was down to around 20% ... hundreds of players had put in significant effort ... and it despawns. No warning, no timers, and no information on the net about what to expect. The duration was about 5 to 7 days - I'm not sure the date it started. Anyway, no LP rewards as a result though some decent ISK was made ... but it would have been a much better experience to either have a shot at defeating the incursion or at least know that we didn't have the time.


Harbingour
Gallente
Posted - 2011.03.01 17:40:00 - [460]
 

An Incursion does only last about a week before it despawns.... there is a warning: in the Journal the message will turn from Incursion established to Incursion withdrawing. I wish CCP would spawn a few sonewhere outside of Null space and Amarr space only like they've done for almost an entire week now!

LarpingBard
Posted - 2011.03.01 20:00:00 - [461]
 

Edited by: LarpingBard on 01/03/2011 20:12:13
Edited by: LarpingBard on 01/03/2011 20:04:51
if the sancha are in a system:

a) concord has failed and been neurtalized... security status = 0.0, perhaps even becoming Sancha sovereignty.

b) they should camp all bases/gates...eventually making your fave base a Sancha base.

c) significant roving patrols that call for help (trigger ships?)

d) Sancha should be able to deactivate gates to increase a blockade...eg having to go through losec to get back to your system...

e) all ships should have lp/isk bounties, perhaps even nerfing the complex reward by giving bounties divisible by party...

f) navy faction frigs and cruisers that spawn to help to give an epic feel...

g) getting away from complex based pve to pseudo pvp with sancha using probes to scan safe places, tacking, ecm, neut, rring, etc.Twisted Evil

h) and incursions should not despawn but after a week, should intensify from "incursion" to "occupation"

DarthNefarius
Amarr
Minmatar Heavy Industries
Knights of Tomorrow
Posted - 2011.03.02 16:30:00 - [462]
 

OMG CCP spawned the 8th straight Amarr High Security Incursion in a row!!! What is up with that BS! I see there is a low sec Incursion in Gall space now but they seem to languish and despawn ( due to difficulty? ) WHY ARE ALL HIGH SECURITY INCURSIONS NOW ONLY IN AMARR SPACE?

Harbingour
Gallente
Posted - 2011.03.02 21:08:00 - [463]
 

9 high sec Incursions in a row in Amarr space. CCP are just being jerks now IMHO. They added a low sec one in Gall space but I'm told those are too hard for someone just a few months of trainning like I have so I'm not accepted into those fleets :(
About time too consider cancelling my subscription I guess since I hear nothing from them in petitions or forums

DarthNefarius
Amarr
Minmatar Heavy Industries
Knights of Tomorrow
Posted - 2011.03.02 23:12:00 - [464]
 

according to my petition reply the Incursions are chosen randomly so the 9 Amarr hi sec Incursions in a row was just pure chance even though:
------------------------------
security from 1 to 0.5 :

Amarr Empire - 459 systems found
Ammatar Mandate - 64 systems found
Caldari State - 228 systems found
Gallente Federation - 240 systems found
Khanid Kingdom - 45 systems found
Minmatar Republic - 176 systems found
================================
http://eve-online.itemdrop.net/eve_db/universe/search/

================================
The quarter they are flipping is obviously weighted

prospector oen
Posted - 2011.03.02 23:27:00 - [465]
 

low sec is still fail

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.03.02 23:27:00 - [466]
 

ok getting into more and more incursions, the spawn mechanic for whre needs to be changed slightly as a majority of them are in amarr space.

But sanshas arent really disrupting anything, for the most part of day to day business in empire.

WHAT IS NEEDED -

gate rats nothing big, say normal bounty frigs in the staging area. eysturs in vanguard / assault systems. and in the HQ system have tama's spawn Twisted Evil

But seriously sanshas need to really disrupt eve, we need incursions in places with mission hubs - THIS WILL SOLVE some problems such as macro mission runners as their resistances get nerfed and their passive fits of doom stop working.

anyway another big thing Sansha should affect mining lasers and should affect moon mining. Moon mining should cease during an incursion.

mkmin
Posted - 2011.03.03 02:10:00 - [467]
 

Kind of ironic that the constellation of the latest non-amarr incursion is "nadire" as in "nadir" as in "lowest point." I think it might be time to check that the spawn algorithm isn't broken, and maybe adjust it for better distribution.

DarthNefarius
Amarr
Minmatar Heavy Industries
Knights of Tomorrow
Posted - 2011.03.03 03:43:00 - [468]
 

I filed an petition last week and got a response today that it is random. I told them its statistically VERY improbable that it is random. They then told me CS is forwarding the petition to DEV. I tried to go to the low security Incursion that finally appeared in Gall space and no one would accept me in a fleet. Low sec Incursions are a FAILURE for me & 9 high sec Amarr Incursions in a row **** blocked me too.
No fun for me Sad Crying or Very sad

Harbingour
Gallente
Posted - 2011.03.03 07:00:00 - [469]
 

Has an Incursion popped up in the Jove empire yet?

Medarr
Amarr
Ghost Festival
Naraka.
Posted - 2011.03.03 11:32:00 - [470]
 

Edited by: Medarr on 03/03/2011 11:42:32


With 40% of empire space belonging to the Glorious Amarr Empire, its not really that odd that even "random" incursions spawn in Amarr space.
It would be nice however if they get spread out a bit so that more people can participate.

Also some background on why the Nation seems to "hate" Amarr

Originally by: Eve Chronicles - Sansha's Nation

One of these projects was to develop a method to amalgamate the recently introduced Jovian Capsule technology with existing brain Implants, most of them illegal, to create men with the thoroughness of a computer and the ingenuity of humans. People that would be completely loyal and dedicated, yet creative enough to handle complex and delicate situations. These inhuman researches naturally required test subjects, and Sansha acquired these from the Amarr Empire in the form of Minmatar slaves. The Amarrians were eager to learn of any new techniques to be used to control their large slave population and gave Sansha whatever support he required. There has always been strong suspicion that Sansha received substantial support from others too, but if and who these shadowy allies were has never become public knowledge.



Originally by: Eve Chronicles - Sansha's Nation

It was only a matter of time before the truth of this new technology was revealed to the public. The reactions were immediate and intense. One by one the empires condemned Sansha, the Amarr Empire among them, as they didn’t want to be ostracized by the other empires. But Sansha refused to see the error of his ways, declaring that the other empires were too narrow-minded and primitive to fathom what a great genius he was. Sansha continued to put his mind-curbing devices into people unabated and even started some yet more outrageous projects in the same vein. In the end, the other empires, with the Gallente Federation at the forefront, decided not to stand idly by any longer and attacked Sansha’s Nation.



Basically, As long as they worked to further our cause we were content to allow them to do their thing. It wasnt till after they threatend our Empire's intrests that we turned against them wich Sansha Kuvakei saw as a betrayal.


DarthNefarius
Amarr
Minmatar Heavy Industries
Knights of Tomorrow
Posted - 2011.03.03 16:43:00 - [471]
 

According to the above background post the Galls attacked first.... shouldn't then we see more Incursions in Gall space?
RPing aside, DEV the seed for the random number generator looks stuck I count 10 high sec Incursions in a row now and am effectively shut out SadSadSad
I tried to investigate the low sec incursion in Gall space & am told it's alliance fleets only so I'm once again screwed.

Bladexc
Caldari
Deep Core Mining Inc.
Posted - 2011.03.04 17:10:00 - [472]
 

I would Still like to have the game perform a little bit faster, so that im not spending 18 days training one single skill....

Still awesome game though

Kata Amentis
Re-Awakened Technologies Inc
Posted - 2011.03.04 20:06:00 - [473]
 

Hmm... ok amarr own larger parts of high sec so they're more likely to get the high sec incursions...

Just a thought but an incursion needs at least 1 hq, 2 assault, 2 vanguard and 1 staging system (or something like that). There isn't a lack of 6+ high sec system constellations outside of Amarran space or something is there?

It might be random selection but it's random selection within a set, maybe the set is skewed and not the selector?

DarthNefarius
Amarr
Minmatar Heavy Industries
Knights of Tomorrow
Posted - 2011.03.04 21:14:00 - [474]
 

something is obviously wrong CCP with these spawns. the amarr now kill the incursions in a few hours. low sec's usually despawn on their own ( the current Gall space low sec incursion may be an exception but I'm shut out of that too ):
well I'm done with ranting soon its time to find a new game

Harbingour
Gallente
Posted - 2011.03.04 23:56:00 - [475]
 

well the 12th straight high security space Incursion spawned in Amarr space...... duh must be random

DarthNefarius
Amarr
Minmatar Heavy Industries
Knights of Tomorrow
Posted - 2011.03.06 01:04:00 - [476]
 

Congrats to the Goonswarm alliance for ACTUALLY defeating a low sec incursion! Hope you guys got a good blueprint. Finally after 12 straight Amarr space hi sec incursions an Ammatar Mandate Incursion popped up & I finally got to participate in an Incursion after being blocked for over a week. Most fun I had all week. SIGH played until 2am just before DT when I was falling asleep at the keyboard woke up & the Incursion was finished... hope I can play another this weekend. Very Happy

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.03.06 11:28:00 - [477]
 

Originally by: DarthNefarius
Congrats to the Goonswarm alliance for ACTUALLY defeating a low sec incursion!

They worked hard for it so they deserve the Revenant BPC that dropped.

Setele Schellen
Eternity INC.
Goonswarm Federation
Posted - 2011.03.06 18:46:00 - [478]
 

We got a nightmare bpc

Vily
Eternity INC.
Goonswarm Federation
Posted - 2011.03.06 19:09:00 - [479]
 

Edited by: Vily on 06/03/2011 19:16:16
apparently CCP wants revenant BPC's to be rare as hell, since it took us, (and as far as im aware we are the only alliance ACTUALLY and ACTIVELY running incursions) 3 full days, plus an op at the end to finish this THEN to get no reward other than a ****ing nightmare bpc is a tad much.

honesstly if you had people running the low-sec incursions the way they do the highsec ones you would STILL BARELY see one of these every few days. at the moment it MIGHT be one every few weeks MAYBE.

the revenant SHOULD be a guaranteed drop or at least a 20run of the fight bombers or something. the rewards for doing these in 0.0 and low-sec need a big boost

edit: ugh, below post is me aswell

Kora Dora
Posted - 2011.03.06 19:16:00 - [480]
 

Originally by: Mashie Saldana
Originally by: DarthNefarius
Congrats to the Goonswarm alliance for ACTUALLY defeating a low sec incursion!

They worked hard for it so they deserve the Revenant BPC that dropped.


enjoyed the clashed with you guys over sites and stuff. shame it didn't actually.


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