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Rayaghuma
Caldari
Caldari Navy Logistic-Support Division
Posted - 2011.02.11 09:38:00 - [361]
 

So what happens if you completely ignore the incursion? No one ever would defeat a single Sansha?
Correct me if Im wrong, but it happens nothing! There is like no danger in the whole incursion system (talking about highsec - no clue about lowsec or 0.0)
The incursion on a constellation lasts a few days and then its gone as if never anything had happened. It provide more a feeling like a breakfilling sandbox game than MMO immersion feeling.
Where are the constant raids of Sanshas through a system (oh I forgot belt rats...), where are the station sieges, where is the whole danger of being is an incursion system?
The current mechanics to provide the incursion as open multiplayer missions are good for those who like it... Im not one of them.

TokiWartooth Joringer
Posted - 2011.02.11 16:50:00 - [362]
 

you cant have NPC randomly running around wtfpwning carebears, their tears will cause the next biblical flood.

Lakut
Nobody expects the Spanish Inquisition
Posted - 2011.02.11 19:19:00 - [363]
 

Originally by: TokiWartooth Joringer
you cant have NPC randomly running around wtfpwning carebears, their tears will cause the next biblical flood.


Well, we're well prepared ahead of time this time around.

Aesynil
Caldari
The Unit...
Posted - 2011.02.12 12:18:00 - [364]
 

Incursions more or less singlehandedly got me into playing Eve pretty heavily again. Big thumbs up to CCP.

BTW...Why do PUG's know how to broadcast for reps, when EVERY fleet I've EVER Flown with in my 0.0 career have not? I need to have a long, hard look at my alliance history...:(

Marconus Orion
D00M.
Northern Coalition.
Posted - 2011.02.12 12:45:00 - [365]
 

I was in an Incursion site with a group. I have 130k EHP Loki. I was at 100% armor when down time hit. Log in and I'm at 30% armor.

Apparently down time does not affect Incursion Sansha's? Most of my fleet logged into pods or similar 'almost dead' ships.

CCP, is this normally supposed to happen during downtime?

Implying Implications
Minmatar
Broski Enterprises
Elite Space Guild
Posted - 2011.02.12 13:09:00 - [366]
 

Originally by: Marconus Orion
CCP, is this normally supposed to happen during downtime?

Dock up before downtime.

TravisWB
Posted - 2011.02.12 13:40:00 - [367]
 

Well i just learned what an incursion means. Woke up this morning, logged on, undocked my hulk in a normal carebear heaven system and in less than a minute my hulk was scrammed and blown up.

I will be leaving this game as it is now something i have zero interest in playing
Sad

Calvinton
Posted - 2011.02.12 14:06:00 - [368]
 

Edited by: Calvinton on 12/02/2011 14:08:00
No Incursion Farming. Dying daily and loving it, way to go CCP!

Make the incursions more dynamic.
Slight changes in incursion sites, so that no two incursion sites are the
same during that incursion.

Balanced (not predictable) fleet (armor/shield) might win in on vanguard
site and die quickly a like vanguard site.

Parallel incursions in all empires..


Just thoughts.

p.s. big buffers - logis = dying soon

sableye
principle of motion
Posted - 2011.02.12 18:29:00 - [369]
 

Originally by: CCP TomB
FIIIIIRST


did'nt you used to be jove :)

Vindictate
Posted - 2011.02.13 02:51:00 - [370]
 

Hey incursion might actually be fun except your lag( and probably my fleet) cost me a ship i wont be hitting any other incursions up until you fix your lag and make it more accessible to newer players

Darth Mustache
Viziam
Posted - 2011.02.13 12:24:00 - [371]
 

Originally by: Mikkaras
Darth Mustache has apparently been the one to get a large number of the mothership drops - or possibly a friend or alt of his who then gives it to him. He then gloats about it in local and puts up "obvious scam" courier contracts.


The "obvious scams" are the mothership loot. Because it's, you know, obvious that I wouldn't want to travel with hundreds of million in a T1 frig when people know that I have it (and also where I'm taking it). Especially when I have a 15 min aggro timer on some random corp around.

Quote:
Please investigate for potential use of looting macros.


Ah the "I REALLY have NO clue but still need to spread my stupidity" crowd Very Happy (and don't worry, your crowd has petitionned me enough times, GMs are already "investigating")

Originally by: Fyrgen Hith
Some needs to be changed about who and maybe how loot is gotten from the SC Wreck


Probably, it's not very fair atm. But the loot itself is quite ****ty. Calculate how much ISK you'd get from splitting the loot's value between 60 people in fleet and how many you got from CONCORD directly for finishing the Mom site.

Quote:
for the past 8 SC kills I have been in on a guy called Darth Mustache has gotten the loot never turns red to any of the fleet member either.



Rarely, the wreck is white to me (no idea why, it even happens when I don't shoot anything). But most of the time it's yellow and I do get aggro, but only to 1 person or corp (I'm guessing the corp of the guy who did the last hit - or just him if he's in a NPC corp)

Originally by: Calvinton
Make the incursions more dynamic.


That.

Gavin Darklighter
Ministry of War
Posted - 2011.02.13 20:01:00 - [372]
 

Edited by: Gavin Darklighter on 13/02/2011 20:03:03

I say make the Mom's explosion do around 50,000 damage (with a 300m "explosion radius" stat to keep it from killing logistics cruisers) to every ship in the deadspace zone when it is destroyed.

ludizao
Posted - 2011.02.14 00:28:00 - [373]
 

Originally by: juraek
Im sure this has been stated plenty of times before, but, one low sec, and one null sec incursion at any time seems to be plenty however, the high sec incursions need to be introduced in numbers to prevent overcrowding in one area.

If ccp is looking to have these incursions keep folks busy and entertained that would be a viable option. Spawning 1 highsec at a time only creates a quick end to the incursions as 400 pilots flock to one area and spam for fleet invites.

This!!!

CCP, your Icursions are too easy. Please, take a look at Onirvura that will not last full 6 hours. Sansha's should spawn more, respawn more and in much larger numbers because most of the fleets are too large, even twice as needed. Outnumbered and overwhelmed Sansha's die quickly Crying or Very sad

Xiozor
THE PAROXYSM
Dark Solar Empire
Posted - 2011.02.14 01:52:00 - [374]
 

To me this has been the single greatest content expansion since RMR and has added a lot to the game and I hope more content similar to it is added in the future that encourages players to form temporary allegiances to combat a greater evil to get something good out of it. While I love that in EVE everyone is trying to screw you for a fast buck and you only have your own wits to protect you, but I have had a lot more fun meeting new players I wouldn't have usually in the past few days than in a long time.

What I will say though is that the Mom fights feel unbalanced, not sure how to balance it out because the problem is that there are so many different fleet competing that Sansha just ends up completely outclassed other than the dreaded ECM burst + full fighter bomber aggro. Maybe one thing to make it a bit more difficult is to up the HP on the Supercarrier and to make it use smartbombs to peel away drones meaning it will have more time to fight back.

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2011.02.14 02:20:00 - [375]
 

Originally by: ludizao
Originally by: juraek
Im sure this has been stated plenty of times before, but, one low sec, and one null sec incursion at any time seems to be plenty however, the high sec incursions need to be introduced in numbers to prevent overcrowding in one area.

If ccp is looking to have these incursions keep folks busy and entertained that would be a viable option. Spawning 1 highsec at a time only creates a quick end to the incursions as 400 pilots flock to one area and spam for fleet invites.

This!!!

CCP, your Icursions are too easy. Please, take a look at Onirvura that will not last full 6 hours. Sansha's should spawn more, respawn more and in much larger numbers because most of the fleets are too large, even twice as needed. Outnumbered and overwhelmed Sansha's die quickly Crying or Very sad



High sec incursions don't last long enough, and newer players don't get their chance to participate because of it. As people learn from their mistakes of the past, there are new tactics with a growing "incursion fit" template for ships.

Meanwhile, the 0.0 incursions appear to go unattended, evidently due to numerous reasons covered in other threads.

More high sec incursions will give new players and FC more chances to get their skills up before going on to the low sec incursions. There are few FCs - but only one that I know of - who will go into low sec and has enough of a reputation that people will gladly follow.



Medarr
Amarr
Ghost Festival
Naraka.
Posted - 2011.02.14 03:44:00 - [376]
 

Originally by: Herzog Wolfhammer
Originally by: ludizao
Originally by: juraek
Im sure this has been stated plenty of times before, but, one low sec, and one null sec incursion at any time seems to be plenty however, the high sec incursions need to be introduced in numbers to prevent overcrowding in one area.

If ccp is looking to have these incursions keep folks busy and entertained that would be a viable option. Spawning 1 highsec at a time only creates a quick end to the incursions as 400 pilots flock to one area and spam for fleet invites.

This!!!

CCP, your Icursions are too easy. Please, take a look at Onirvura that will not last full 6 hours. Sansha's should spawn more, respawn more and in much larger numbers because most of the fleets are too large, even twice as needed. Outnumbered and overwhelmed Sansha's die quickly Crying or Very sad



High sec incursions don't last long enough, and newer players don't get their chance to participate because of it. As people learn from their mistakes of the past, there are new tactics with a growing "incursion fit" template for ships.

Meanwhile, the 0.0 incursions appear to go unattended, evidently due to numerous reasons covered in other threads.

More high sec incursions will give new players and FC more chances to get their skills up before going on to the low sec incursions. There are few FCs - but only one that I know of - who will go into low sec and has enough of a reputation that people will gladly follow.





You mean more mony for us.. just admit it bro... Hehehehehe

Kelnarn Shaelingrath
Caldari
River-Rats in space
The Ditanian Alliance
Posted - 2011.02.14 08:15:00 - [377]
 

Originally by: TravisWB
Well i just learned what an incursion means. Woke up this morning, logged on, undocked my hulk in a normal carebear heaven system and in less than a minute my hulk was scrammed and blown up.

I will be leaving this game as it is now something i have zero interest in playing
Sad


At the risk of sounding insensitive?, didn't you hear the sirens and stuff?

don't get me wrong, I hate to hear you lost your stuffs, but there's plenty of warning and there's been article after article regarding what the sansha are doing both in and out of belts...

don't quit playing though, just keep the immortal words of CCP in mind when you get depressed or mad, or whatever...
"it's the dynamics of the game"

fly safe.
o/

Fyrgen Hith
Posted - 2011.02.14 11:33:00 - [378]
 

Originally by: Darth Mustache
The "obvious scams" are the mothership loot. Because it's, you know, obvious that I wouldn't want to travel with hundreds of million in a T1 frig when people know that I have it (and also where I'm taking it). Especially when I have a 15 min aggro timer on some random corp around.

Originally by: Fyrgen Hith
Some needs to be changed about who and maybe how loot is gotten from the SC Wreck


Probably, it's not very fair atm. But the loot itself is quite ****ty. Calculate how much ISK you'd get from splitting the loot's value between 60 people in fleet and how many you got from CONCORD directly for finishing the Mom site.


Just to point that as you said hundreds of millions which means is ranging from 5mil(a decent L4) to 20mil(A lucky L4(and we know you've gotten several very good BPCs, ie. Nightmare BPC, Sansha Fighter Bomber BPC)) or it can be used for replacing ships lost in that specific incursion or a fund for replacing ships in future incursions, etc.

Quote:
Quote:
for the past 8 SC kills I have been in on a guy called Darth Mustache has gotten the loot never turns red to any of the fleet member either.



Rarely, the wreck is white to me (no idea why, it even happens when I don't shoot anything). But most of the time it's yellow and I do get aggro, but only to 1 person or corp (I'm guessing the corp of the guy who did the last hit - or just him if he's in a NPC corp)


And the problem, we don't as a fleet get a chance to shoot you...

Darth Mustache
Viziam
Posted - 2011.02.14 12:04:00 - [379]
 

Originally by: Fyrgen Hith
And the problem, we don't as a fleet get a chance to shoot you...


Well you somewhat can (someone startbombed all the frigs last night, too bad I wasn't there to see that).

But I agree that the wreck ownership mechanics don't really make sense (wrecks belonging to corp and not to fleet) anymore with Incursions and PvE fleets being more than a few corpies/friends being in some random mission/plex (that isn't on overview on everyone with almost a countdown till spawn) in some random system (that everyone can't find out about just by opening journal)
I'm not sure if CCP would be ready to change that : deciding who the wrecks belongs to is easy (fleet that did most damage), but they'd have to change entirely the aggro mechanic so a wreck could belong to a massive amount of pilots (so the ninja would get aggro on the winning fleet) which might be a lot harder (but high sec aggro mechanics certainly need a revamp and not only for ninja looting)

And for average loot value, from all the times I've got the wreck, it's about 350m (sometimes you get a succubus BPC alone, sometimes Nightmare + the 4 true sansha items that can drop) which is certainly nice for a solo pilot but wouldn't be worth the drama for an entire 60+ pilots fleet most of the time Embarassed

Janiza Draken
Posted - 2011.02.14 15:54:00 - [380]
 

My corp made some small raids in the Jayai (Devoid, lowsec) incursion and after all we were pretty disappointed, while it is great multiplayer content and you actually need to think before running the plexes, the entire incursion just disappears when not done? So if not interested you can just ignore them? Can't light a cyno? No problem, wait a few days.

With the sansha camps at the gates, the area was more dangerous than normal and required more thinking before doing PVP or PVE content, but I think it makes no sense letting the incursion just disappear when it's not done.

Nevryn Takis
Posted - 2011.02.14 16:32:00 - [381]
 

Well, having just done my first incursion in High Sec, I'd say there completely imbalalanced..

A reasonbly skilled mission runner ( I can just about do 40% of L4s solo) should easily be able to solo one of the sites (propaganda, scout) in a staging system in a properly fitted BC (BS's lock to slow); except you can never find one that doesn't have 2 or 3 fleets in them..
The belt rats in either the staging system or one of the neighbouring systems, are worth nothing so are not even worth killing (just a waste of ammo)
And any site in the next system tyep up (Vanguard?) requires a properly constituted fleet of BS/Logi/HAC (8-10 ships)
This means anybody who can't get into a fleet pretty much can't do anything, making incursions pretty pointless for all but the select few..

Ai Mei
Starfish Operating Syndicate
Posted - 2011.02.14 19:48:00 - [382]
 

A list of stuff that incursions need to do.

1. Spawn gate rats in high sec (frigs only of course)
2. On the risk vs reward - Give incursion rats bounties, BUT allow them the chance to pod you.
3. Incursion rats should try to pod you.
4. Failure to complete an incursion should result in bad marks and have consequences.

a. the incursion spreads to a new constellation but DOES NOT go past the region.
b. in 0.0 failure to complete will result in a Loss of Sov in the HQ incursion system and 0.0 people will be forced to online SBU's and take back the system by force, which will be fun since you cannot jump dreads in it.
c. in 0.0 failure to complete will result in a loss of 1 level of upgrades for non hq systems.
d. more failures to complete sanshas will proceed to drop dreads in incurion systems and attack pos towers regardless of it being npc space or 0.0

5. Incursion constellations have all moon mining nerfed to 0 units per hour and 0 production from pi.
6. Finally when the revenant blows up it should do an aoe damage affect for going boom. Something like 5k em damage in a 10 km radius. THIS will stop those ninja looters in their noob ships and t1 frigs, well most of them anyway.
7. Sanshas should try to pod you
8. Sanshas hot drop you at planets or someplace else.

Cambarus
Malicious Destruction
War Against the Manifest
Posted - 2011.02.14 19:50:00 - [383]
 

Originally by: Nevryn Takis
Well, having just done my first incursion in High Sec, I'd say there completely imbalalanced..

A reasonbly skilled mission runner ( I can just about do 40% of L4s solo) should easily be able to solo one of the sites (propaganda, scout) in a staging system in a properly fitted BC (BS's lock to slow); except you can never find one that doesn't have 2 or 3 fleets in them..
The belt rats in either the staging system or one of the neighbouring systems, are worth nothing so are not even worth killing (just a waste of ammo)

M8 I can train up an alt to solo ALL lvl 4s in less time than it takes for me to leave the rookie help chat (30 days from account creation IIRC) TBH the only problem with the staging systems is that it sets people up to think they have a chance in higher tiered systems. They need to be beefed up a bit IMO

Originally by: Nevryn Takis

And any site in the next system tyep up (Vanguard?) requires a properly constituted fleet of BS/Logi/HAC (8-10 ships)
This means anybody who can't get into a fleet pretty much can't do anything, making incursions pretty pointless for all but the select few..
There's always a few PUGs running sites, not hard to find a fleet if you ask in incursion chat. What's more is that you can run these vanguard sites no problem with 4 well skilled pilots (or 3 + a leadership alt)

Also the whole point of these incursions is that they're MEANT to be done in fleets. CCP finally introduced something in k-space that actually forces teamwork (unlike their failed attempts to make lvl 5s group oriented), so complaining that you can't do stuff without a team is kinda missing the point don't you think?

LOLOLOLURFRIG
Posted - 2011.02.14 20:50:00 - [384]
 

Originally by: Ai Mei

6. Finally when the revenant blows up it should do an aoe damage affect for going boom. Something like 5k em damage in a 10 km radius. THIS will stop those ninja looters in their noob ships and t1 frigs, well most of them anyway.



You might want to make that number bigger Rolling Eyes Or say hello to that kind of frigs :

Quote:
[Wolf, EM Tank]
400mm Reinforced Rolled Tungsten Plates I
Armor EM Hardener II
Armor EM Hardener II
Armor EM Hardener II

1MN MicroWarpdrive II
[empty med slot]

[empty high slots] x5

Small Trimark Armor Pump I
Small Trimark Armor Pump I


(Goes up to like 370k EHP against EM damage with implants & boosts)

Anyway, why isn't a sansha supercarrier using a few smartbombs when it's expecting to get blobbed by a ****load of people with a ****load of drones ?

Ai Mei
Starfish Operating Syndicate
Posted - 2011.02.14 21:30:00 - [385]
 

You're right the revenant should be smartbombing to hell and back and also explodes causing damage.

LOLOLOLURFRIG
Posted - 2011.02.14 22:22:00 - [386]
 

Edited by: LOLOLOLURFRIG on 14/02/2011 22:24:57
Kundalini Manifest site should be ****ing hell for everyone in it and not a level 4 mission where the only thing that can happen is loosing 1 ships out of 60, not getting CONCORD reward or have your succubus BPC ninja'ed Embarassed

- Mom should be using some smartbombs, sending drones on a supercap shouldn't be something that works.
- It should have stealth bomber gangs appearing at some point (sanshas are already jumping a supercarrier to a cyno-jammed high sec system anyway, they really don't give a **** about any restrictions) and try to get rid of capsuleer fleet with bombs. Give them a 1-3 sec delay between the decloak and the bomb launch so players can defend themselves with good instalocking-sniping pilots.
- Sanshas should cyno in a few triage carriers to try to save the Mom
- More random dangerous stuff that makes stuff explode!
- And to balance stuff a bit, make the local navy help (they should at least care a bit). For each player that gets in, send the equivalent in local navy ships (so player T1 frigs only make ****ty frigate NPC spawn)

Medarr
Amarr
Ghost Festival
Naraka.
Posted - 2011.02.15 06:52:00 - [387]
 

The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..

prospector oen
Posted - 2011.02.15 12:02:00 - [388]
 

if youre going to add bounties make them low sec incursions only ( not high sec not 00) but low sec( unnerf low sec for once by giving it a bonus of some sort ) and incursion rats having bounties is a good start

LOLOLOLURFRIG
Posted - 2011.02.15 13:54:00 - [389]
 

Originally by: Medarr
The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..


that poster has yet to see some mothership battle... otherwise he would know that there are just some kind of ship shooting torpedoes pwning big ships and not BOMBS. please get some experience before posting more nonsense plz

and have you been at incursions recently ? almost no one dies anymore in the mom fight. Sometimes someone gets 1shotted at the beginning when he get priamried too hard, sometimes a logi dies in the middle of the fight but that's it. oh yeah rarely someone gets smartbombed/ganked by other players but that doesn't count.

Galvetron
Malicious Destruction
War Against the Manifest
Posted - 2011.02.15 16:39:00 - [390]
 

Incursions seem to be one of the best content patches I've seen for Eve for a long time, however I think that CCP still isn't clearly hearing the player base screaming out that there aren't enough high sec incursions popping for it's player base to enjoy. Saturday is a prime example, where there was not one high sec incursion and had many players disappointed because new content was not available to them on a day when Eve-pop is at it's highest. Many of us are scratching our heads wondering, why when one incursion is completed, there isn't there another to fill it's place? Now that a lot of the other functions have been tweaked, the downtime in between should be the next issue to be addressed.


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