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blankseplocked [Survey] What is your ideal expansion?
 
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Bunyip
Gallente
Center for Advanced Studies
Posted - 2011.01.28 05:23:00 - [1]
 

Hello all,

This thread is about what you'd like to see in the next expansion, assuming Incarna, Dust 514, and World of Darkness Online don't make it in the next patch. What would you like the theme of the patch to be, and what areas could be most improved in said expansion?

I'll get this started by giving my idea - Eve Online: Syndication. This expansion would be all about corporations (not NPC corporations or alliances, but the actual corporations that form the alliances or work individually). It would be themed around three things: Corporate Roles, Player Owned Structures, and Declarations of War.

Corporate Roles would be more free to decide. Each corporation could set the title for the various roles, and assign what permissions to give the individuals. You could, for instance, give the player the ability to add fuel to a POS and gain access to a hangar, but not let him install or remove modules or access other hangars for security.

The second topic, POSes, has been outlined in my Depots document. I realize the idea is far from perfect, and some things may not be possible, but it would be a drastic improvement over the current state of affairs.

The last issue, Declarations of War, would be a tougher issue to mitigate, but I've compiled the various ideas posted in this forum and collated them into a new concept.

The first issue would be to declare a reason for this war. It could be destroying a POS or doing a certain value of damage to the opponent, or even forcing them to leave the system in question. The cost of the wardec would be set at around 5% of the objective per week, and if the defenders decide to wait it out, they would be penalized too.

The second issue is a corporate vote to declare the war, similar to how it is done now. The details of the war would be outlined and the players would have to agree for it to go into effect.

The last part is a bidding war between aggressor and defender corporations. It starts out at the weekly cost, then the defender has 24 hours to counterbid. If the defender finally wins the bid, the corporation in question cannot declare war on that particular corporation for two weeks (or some other reasonable value).

This is just my idea, and I know there are many other issues out there that need focused on (mining, missions, low-sec, et al). I just feel that this is the most important thing that needs fixed in this game. I'd like to hear your opinions on this issue, and maybe we can form a consensus on issues to present to CCP.

Two Shots
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.01.28 05:58:00 - [2]
 

EVE Online Fixation - It would be all about FIXING THE LAG.

Fix Lag
Posted - 2011.01.28 08:00:00 - [3]
 

Originally by: Two Shots
EVE Online Fixation - It would be all about FIXING THE LAG.


Did someone say my name?


My ideal expansion would include the following changes:

--more space would be added (in nullsec, lowsec, and wormholes, but not highsec unless it had to be done in order to add to the former)

--sovereignty would be turned into an "influence system" (i.e. you can only have high level sov if you actually inhabit that system) based on activity, POSes, upgrades, and whatnot)

--local gets completely nuked in null and lowsec, with the addition (for sov nullsec) of a local transponder that makes the list current but has pretty low HP

--industry's UI gets an overhaul, making mass production and research easier

--Tier 4 battleships and Tech 3 battleships

--ISK bounty nerf, corresponding rat loot increase

--Highsec sales tax increased to 2.5% base, NPC corp tax rate increased to 16%

--Small gang objectives in sov warfare

--lowsec gets unique resources, randomly appearing smugglers gates, and pirate ships
that are illegal in highsec

--some wormholes are added that cannot have POSes anchored in them for whatever RP reason CCP decides to cook up. I definitely foresee interesting "emergent gameplay" i.e. new tactics and styles of play in wormholes. Don't want to see these wormholes taken from existing wormhole space though

--abandoned POS degradation...seriously, nuke unused highsec POSes and abandoned wormhole POSes. If the owner hasn't been there in months it shouldn't take such a hideously long time to kill it.

--POS coding reconfiguration and complete makeover. Needed this for ages.

--Mining revamp. Could post a couple whole threads on how to do this but the gist is involve scanning and exploration, and massive and/or hidden belts that people have to actually explore. In conjunction, nerf or boost drone region mineral drops so that they are not suddenly the richest regions in the game. :unintended consequences:

--make mission rats dynamically spawn. Everyone knows exactly how every mission is supposed to be done. This leads to booooring game play.

--boost regular NPC AI

--Make the sites spawned by pirate array upgrades random, not always the same ones, and make the contents dynamic.

--Make site content based off of truesec, so that system differences are actually differences and some are better than others

--DYNAMIC MOON MINERALS. GREYSCALE I HOPE YOU READ THIS. High-end moons never change hands and are rarely fought over despite their value, because they're always in the same spot. In addition, the average 0.0 resident never sees a dime of the money they produce because it's always alliance-controlled. I have seen some interesting ideas on how moon mining could be spruced up...and to hell with the T2 manufacturers.

--Nerf supercap HP down to the levels the CSM suggested (like 4-5x current carrier health, not 60x as is)

--Nerf, but don't remove, jump bridge, titan bridge, and jumpfreighter range

--Nerf the Dramiel a bit

--Boost hybrids (durrrr)

--Allow us to reconnect to drones in space

--Take a look at killmails, they're still rather buggy (and yes, killmails are well worth having in the game, you filthy carebear)

--hit the drone regions with more Incursions. I like seeing Krutoj squirm as his macro empire grinds to a standstill.

--Look at blackops and electronic attack ships, they need a rebalance

--Snake Implant set equivalent for shields

--MOAR BOOSTERS, MOAR

--Make customer service GMs play the game so they understand what they're dealing with. It would really cut down on the number of petition responses that are completely out of touch with the game (such as the extended downtime onlining debacle)

I'm just about out of space and ideas off the top of my head, but...yeah, that's what I'd like to see in an expansion.

Also, buy more Jita nodes for fleet fights.

Arushia
Nova Labs
New Eden Research.
Posted - 2011.01.29 00:46:00 - [4]
 

EVE is long overdue for another bugfix and balance patch.

* Balance the T3 ships across races.
* Balance the T3 subs against each other.
* Balance passive shields versus other forms of tanking, especially in neut-heavy environments.
* Fix that stupid fleet booster bug.
* Take a look at hybrid turret damage.
* Tweak the Sleeper salvage drops. Again.


Liang Nuren
Posted - 2011.01.29 00:55:00 - [5]
 

Originally by: Fix Lag

--Snake Implant set equivalent for shields



Say what?

Arushia
Nova Labs
New Eden Research.
Posted - 2011.01.29 01:10:00 - [6]
 

Originally by: Liang Nuren
Originally by: Fix Lag

--Snake Implant set equivalent for shields



Say what?


What?

Swynet
State War Academy

Posted - 2011.01.29 01:49:00 - [7]
 

Edited by: Swynet on 29/01/2011 01:53:11
I would like to see:

Railguns become interesting in BS's fleets

Witch means:

Fix Rails and Blasters
Fix T2 ammo drawback
New T2/3 ammo using different sort of main dmg, for T3 type same dmg but inflicting penalitys to the target

Fix Gallente ships: T1 T2 T3 versions, bonus role and Racial bonus, Hybrids and Armor mods fitting requirements, Drones bonus (Drone people? haha good that one)

Make battleships think twice the smaller ship gangs before engage, outnumber a battleship today is about 2skilled pilots, make this number become about 10 or 15 (for C's and BC's size.

Increase significantly the price/materials required to med/small rigs/weapons/mods

Change mission/plex gates: The pilot can "block" the gate

No insurance reimborsement for gankers

Take out of the game Combat Probes, endeed, The Sisters of Eve lost the plans of those when one of their transporst was ganked by the sanchas incursions. There is no way out to recover this technologie coming from Jovians.

Supercapitals and Titans abble to dock with super-titanic penalities requesting large fleets to insure the safty of those ones and gigantic docking fees.

The commander being abble to command his own drones to repair him self without being abble to self target:right clic menu, drones folder: use-self -it's not roquet science

0.0 Alliances/corporations/habitants: to get in to high sec space must pay the right to come out there, the same way they already do to any one coming in their space, if they don't they can't get in high sec space.

Any good coming from 0.0 paying import taxes to Empire, they can win billions in a SC afk while in high sec is about 25M
Alliances and corporations taking showers of trillions and building Titans like frigs. It's time that the Empire governors take a closer look in to those ones books if they try to import or travel in.

Make pvp become real pvp and no more killmails-rush.
Give aka-roxxors-killmail runners arenas or deadspace pockets where they win cooper medals for being big rooxors of the 15/1

Make the ransoms become more interesting than the killmail.

Make pirates have their own structures completly apart from those of empire or player build structures, indetectable, expensive, giving bonus to their scan and ransom payback, heavy drawback to repair and a few ideas that I keep for my self :p

I have a lot more but they are all fixes so I stop here :p


Doctor Invictus
Gallente
Industry and Investments
Posted - 2011.01.29 03:31:00 - [8]
 

Eve Online: Desolate Frontier

I would like to see the sovereignty system have a major overhaul, specifically to de-link DPS blobs from capturing space, and making it easier for small alliances to actually establish a foothold in nullsec without being wiped out.

The functions of POS could be simplified to the extent that, rather than towers and modules, they could just be sold as objects with various attributes (e.g., mining POS, storage POS, etc).

The career arc for mining could be expanded with escalating non-scannable mining sites, creating a new prospecting/deep space mining career.

And lastly, I would like to see a new section of claimable space, adjacent to K-space except with no stargates.

Anyways, I wrote up a very long/technical proposal for all this awhile ago.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2011.01.29 05:27:00 - [9]
 

My ideal expansion?

How about none!!!

Not kidding.


We are fed up with the new content crap.... yes its great.... yes its shiny... we get that... we don't mind... much.

What we do have a problem with is the increasing number of bugs and glitches that are constantly ignored/overlooked/skipped past and shelved for so long it hurts.

An entire expansion dedicated to one task and one task only.... POLISHING THE GAME.

Make the game better.... fix the glitches... no new content... just FIX the content we got.

If they spent an entire expansion develop bracket to just that... I dare say they might actually get a ton more subscribers back.

And I while I normally don't go out on a limb to say "We"... I think its quite clear everyone is in agreement... FIX... NOT EXPAND!

Wolodymyr
Posted - 2011.01.29 08:50:00 - [10]
 

Edited by: Wolodymyr on 29/01/2011 08:53:17
Edited by: Wolodymyr on 29/01/2011 08:52:29
Edited by: Wolodymyr on 29/01/2011 08:51:39
Originally by: Two Shots
EVE Online Fixation - It would be all about FIXING THE LAG.

yes

Originally by: Fix Lag

--more space would be added (in nullsec, lowsec, and wormholes, but not highsec unless it had to be done in order to add to the former)


yes

Originally by: Fix Lag

--local gets completely nuked in null and lowsec, with the addition (for sov nullsec) of a local transponder that makes the list current but has pretty low HP


OK sure

Originally by: Fix Lag

industry's UI gets an overhaul, making mass production and research easier


yes

Originally by: Fix Lag

Tech 3 battleships


yes also T3 frigates, or destroyers to encourage people to fly the things

Originally by: Fix Lag

ISK bounty nerf, corresponding rat loot increase


actually this would help with inflation oddly enough. Or more LP rewards over isk even in 0.0

Originally by: Fix Lag

Highsec sales tax increased to 2.5% base, NPC corp tax rate increased to 16%


yeah screw those guys!

Originally by: Fix Lag

abandoned POS degradation...seriously, nuke unused highsec POSes and abandoned wormhole POSes. If the owner hasn't been there in months it shouldn't take such a hideously long time to kill it.


sure why not

Originally by: Fix Lag

boost regular NPC AI


yes

Originally by: Fix Lag

maybe something under sleeper AI. or the usual poorly equipped rats with incursion AI



take out jump bridges altogether. This will kill bloated nullsec empires.

Originally by: Fix Lag

Boost hybrids (durrrr)


YES!

Also I keep hearing that some features promised in Dominion and Quantum Rise never got put in place. We could always go back and finish that up.


 

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