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blankseplocked Finally PI is useable!
 
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cyndrogen
Posted - 2011.01.27 10:11:00 - [1]
 

The latest change to PI is simply terrific!

I can't say enough good things about it, seriously!

It's not a click fest anymore, and there is more involved game play, especially if you're building robotics on a single planet, it takes careful planning and thought, and yes t can be done! Also, the fact that now I have to think about power and links as well and try to squeeze the max out of the planets while running my extractors and balancing routes for my resources! It is a huge improvement over the previous PI version and I hope it only gets better!

Good job guys! You did this one right!

Peter XZ
Gallente
Posted - 2011.01.27 10:43:00 - [2]
 

Originally by: cyndrogen
The latest change to PI is simply terrific!

I can't say enough good things about it, seriously!

It's not a click fest anymore, and there is more involved game play, especially if you're building robotics on a single planet, it takes careful planning and thought, and yes t can be done! Also, the fact that now I have to think about power and links as well and try to squeeze the max out of the planets while running my extractors and balancing routes for my resources! It is a huge improvement over the previous PI version and I hope it only gets better!

Good job guys! You did this one right!


CCP we wuv you!! U guys are awesome!

btw Can I have a free PLEX for that comment ??Cool




Lyman Alpha
Gallente
Federal Navy Academy
Posted - 2011.01.27 11:08:00 - [3]
 

Originally by: cyndrogen
The latest change to PI is simply terrific!

I can't say enough good things about it, seriously!

It's not a click fest anymore, and there is more involved game play, especially if you're building robotics on a single planet, it takes careful planning and thought, and yes t can be done! Also, the fact that now I have to think about power and links as well and try to squeeze the max out of the planets while running my extractors and balancing routes for my resources! It is a huge improvement over the previous PI version and I hope it only gets better!

Good job guys! You did this one right!


Yes. No more click-fest. Now it is a click-&-drag-fest.

Kacer Xenro
FinFleet
Raiden.
Posted - 2011.01.27 11:11:00 - [4]
 

Originally by: Lyman Alpha
Yes. No more click-fest. Now it is a click-&-drag-fest.


whiners gotta whine

i think the changes are great as well ^^

Sealiah
Minmatar
Coffee Lovers Brewing Club
Care Factor
Posted - 2011.01.27 11:14:00 - [5]
 

This is a great improvement. Having 4 planets doesn't force me to waste 20 minutes every 3 hours to make a profit, now I set a 7 day program and it'll make me iskies!

Can't wait till I sell the first batch.

Khun SP
Paramite Factories
Posted - 2011.01.27 11:23:00 - [6]
 

Free isk for everyone?

This will affect PLEX prices, expect them to get to 500m isk Rolling Eyes

ChromeStriker
Posted - 2011.01.27 11:25:00 - [7]
 

mmmm iskies

Ken Cook
Cobalt Dragon Exploration Company
Gentlemen's Agreement
Posted - 2011.01.27 11:35:00 - [8]
 

Originally by: Kacer Xenro
Originally by: Lyman Alpha

i think the changes are great as well ^^

Hakkar'al Gallente
Posted - 2011.01.27 11:41:00 - [9]
 

Maybe it's time to get back into PI then?

Eastman Color
Posted - 2011.01.27 11:42:00 - [10]
 

From what I've read they've just made it easier which puts me off as generall I find

Easy = boring

having not tried it just yet I can't say for sure though.

cyndrogen
Posted - 2011.01.27 17:22:00 - [11]
 

Originally by: Eastman Color
From what I've read they've just made it easier which puts me off as generall I find

Easy = boring

having not tried it just yet I can't say for sure though.



Well you didn't try it then because it is NOT easy. You have less power and you really need to think about links more and how to optimize them, I change my setups almost daily now, switch program extraction and balance yield to make sure I keep those processors running.

But it's not annoying anymore and I actually like doing it when I'm not busy with other things.

Maintenance is still there like before but way more manageable.

Durnin Stormbrow
Posted - 2011.01.27 17:52:00 - [12]
 

Edited by: Durnin Stormbrow on 27/01/2011 17:53:01
Originally by: cyndrogen
Originally by: Eastman Color
From what I've read they've just made it easier which puts me off as generall I find Easy = boring having not tried it just yet I can't say for sure though.


Well you didn't try it then because it is NOT easy. You have less power and you really need to think about links more and how to optimize them, I change my setups almost daily now, switch program extraction and balance yield to make sure I keep those processors running.


Agreed. Assuming they get all the bugs worked out, the new PI offers much better gameplay value than what we had.

You may or may not like the PI minigame, but where PI was a game that you played once while you set up the perfect production line and then did nothing more than click-click-click to reset it once a cycle, now it's a game that you keep playing as you try to optimize output through changing conditions on your planets.

The isk/hr may be too low for many players, but seriously, how much profit can you expect from something that everyone can do because of the low entry level requirements in terms of isk & skills invested, or from something that can be done at the same time you're doing whatever else it is that you do?

Zhim'Fufu
Posted - 2011.01.27 18:10:00 - [13]
 

Originally by: Kacer Xenro
Originally by: Lyman Alpha
Yes. No more click-fest. Now it is a click-&-drag-fest.


whiners gotta whine

i think the changes are great as well ^^
Somthing tells me he would still whinge if all you had to do was right click the planet and select the 'geif isk' button. Razz

Now that the basic pi infrastructure is in a good workable state how about the dev team getting in some other factors on production like a workforce and such that has to be supplied with stuff to keep them happy and efficient.

Barakkus
Posted - 2011.01.27 18:58:00 - [14]
 

Originally by: Zhim'Fufu
Originally by: Kacer Xenro
Originally by: Lyman Alpha
Yes. No more click-fest. Now it is a click-&-drag-fest.


whiners gotta whine

i think the changes are great as well ^^
Somthing tells me he would still whinge if all you had to do was right click the planet and select the 'geif isk' button. Razz

Now that the basic pi infrastructure is in a good workable state how about the dev team getting in some other factors on production like a workforce and such that has to be supplied with stuff to keep them happy and efficient.


Just wait for dust...there will be quite a challenge when your installations start getting blown up by console gamers, if they're going to stick to that concept...

Canteen Charlie
Minmatar
Whiskey Shooters
Posted - 2011.01.27 23:17:00 - [15]
 

I completely agree with this post. PI is much much more fun now. I had one of my players doing PI and within a month I stopped. I thought it was so incredibly dull. But the new system is streamlined enough that I'm excited to log in and see what they are doing and playing the math game a bit to maximize its output, move resources around from planet to planet to make what I need. It's enjoyable and I'm gonna have all five of my players doing it.

Blacksquirrel
Posted - 2011.01.28 01:22:00 - [16]
 

I wouldnt say it's easy especially when trying to balance 3 extractors and run a few processors. On top of the premo mats moving around as well. But it is far more interesting.

Barakkus
Posted - 2011.01.28 01:28:00 - [17]
 

The biggest improvement outside the lack of extractors to click is the custom cycle times. I can now just run 12 hour cycles and not have to restock my planets with p0 and p1 materials to run everything at 100% constatly. I was spending most of my play time starting extractors then hauling **** to 12 different planets to keep my POS fuel production going full tilt.

John Cant
Gallente
Posted - 2011.01.31 11:39:00 - [18]
 

My issues with the pi changes are that whilst it is possible to produce p3 items on a single planet, the output of these is halved as I can't have the same amount of extractors and factories as I had before. Yes, with the extraction cycle changes it's giving more resources initially so there is scope for running more factories, but in practice I can only run half of what I had before to make it all work, even with maxxed pi skills.

What is worst is trying to make condensates on a gas giant. I previously had a steady trickle of condensates being produced and these were carried to my barren planet to make organic mortar applicators. Now I can't seem to fit the final factory onto the gas planet due to CPU and power requirements from the long links (which had to be upgraded to handle the load) and the p3 production now has to be done on another planet. As there are only 3 in the current system and the production lines are setup to make OMA's, there is little capacity left over for this additional processing requirement.

Ma'kal
The Imperial Commonwealth
E.Y
Posted - 2011.01.31 18:49:00 - [19]
 

Personally I really like the changes to PI. Thanks CCP, I was getting carpel tunnel from all the clicking.

Joe Skellington
Minmatar
Matari Legion Holding
Matari Legion
Posted - 2011.01.31 18:58:00 - [20]
 

I'm doing PI again as well, saves me dough on the price gauging going on with PoS Fuel.

PeHD0M
Posted - 2011.01.31 19:36:00 - [21]
 

It's still boring and lacks immersion. I wan't to see a 3d planet surface environment. Well,at least a 2d picture not just dots and lines.

Verkala Ven
Posted - 2011.01.31 23:39:00 - [22]
 

The new system isn't any less mindless.

There is pretty much no connection between the data you're presented and what you're going to get out of it. You can't plan anything - all you can do is drag your extractor heads around and hope the numbers go up. Many of those numbers are actively counter-intuitive, and none of the descriptions of what's happening actually matches up to the reality you experience while doing it.

I actually had more fun starting the old extractors than this one. At least it was simple and annoying. The new system is baffling and annoying, which is far more annoying.

San Severina
Minmatar
Posted - 2011.01.31 23:57:00 - [23]
 

Hey charlieLaughing Sup Homeboy?

Oh PI SSSSUUUUUXX, but I'm glad it's better & some players are enjoying it!Neutral

Joe Skellington
Minmatar
Matari Legion Holding
Matari Legion
Posted - 2011.02.01 00:56:00 - [24]
 

Originally by: PeHD0M
It's still boring and lacks immersion. I wan't to see a 3d planet surface environment. Well,at least a 2d picture not just dots and lines.


You get revolving 3d structures, what more do you want :P

Cindy Marco
Minmatar
The Warp Rats
Apotheosis of Virtue
Posted - 2011.02.01 01:32:00 - [25]
 

I love the changes to PI as well. Volume may have suffered slightly for me, and some others, but PI is alot of fun now.

Rellik B00n
Posted - 2011.02.01 01:56:00 - [26]
 

too late already burned out in previous incarnation, cant even begin to be bothered to look again.


Kyra Felann
Gallente
The Scope
Posted - 2011.02.01 02:32:00 - [27]
 

Edited by: Kyra Felann on 01/02/2011 02:36:32
It's true that the changes are all great. PI is, as you say, usable now. I didn't bother until now because I've got tendinitis in my wrist as it is, and all that clicking just wasn't worth it, plus it was just boring.

That said, I wonder if we will ever get what we were promised at FanFest 2009...you know, population mechanics, etc. They described something like Civilization or SimCity and we got SimPlumbing. It's no longer painful to use, but it's still far short of the original idea (which sounded really fun). I want to run a colony of people, not a bunch of dots and lines that make stuff.

I don't want to sound negative here--as I said, the new changes are 100% great. I'm just wondering if all those other elements are still coming or if they've been abandoned like so many other good ideas in EVE's history.


 

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