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blankseplocked Stupid is as Stupid does sir!
 
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Meeogi
Amarr
Lone Star Privateers
Posted - 2011.01.27 07:25:00 - [61]
 

Originally by: Infinity Ziona
Originally by: Meeogi
All Incursions would become is a gankfest. That's it. There is no way in hell that a reward sized fleet can tank the rats AND a pirate fleet. And you know that no-balls killmail hugging "pirates" would swarm and blob those things in a heartbeat if they could. Everyone would stop doing them within a day. And Incursion zones would become vacant versions of low sec until the Incursion moved on.

This would throw the economy out of whack with certain areas becoming unusable randomly, and trade routes being detoured. In theory, it would be neat. But in reality this is a BAD idea.


I disagree..... these arn't noob missions...you have to have a PVP omni fleet to do them...or you all die..been watching it for 2 days.

To take out a 30 man rr/ecm fleet your going to need one...not to mention they are getting shot at as well.

It wouldn't be a gank fest, Like you say. Navy's would still be shooting and security status would be plummeting. not to mention...if you've been into an incursion system..you get added to an incursion channel... you would be seen and reported.

Sure, there will be pvp "gasp" But I think anyone serious about running incursions would take it rather then a smart bombing fleet killer. The meet up systems are already there....thats where you can group up in safety. The trade routes will be moved...unless they are bots or stupid.

Its a good idea.

ECM fleet at distance will equal dead rr fleet vs incursion.


soo they accelerate into the plex....move off to get range... not being targeted by sansha nor...seen....by the fleet. simultaneously jam everyone at once...and no one in this said fleet warps off. If that happens..they deserve the kills tbh.
Those MWD sansha are quick..and neut like hell.

Ginger Lynn
Posted - 2011.01.27 07:40:00 - [62]
 

You know well the grief no concord would do, one does not simply walk into an incursion gang.
One would snipe things undocking from stations, gates. hold cloak and wait for the majority to enter a plex, tackle the remainers and gank them.
Oh whats that? Your ship has less dps and less tank and they are somewhat pvp fit so thats not a cakewalk...hmm,mmm, I wonder if they to have less dps and less tank, thus equalizing the thing... no couldnt be you would forget such a detail.

It will not happen.

Its more likely an incursion system will have concord overriding your ships control system, forbidding you from commiting an act that would render you gcc as special incursion area enforcement as per concord charter #655 section 98 that all players entering an incursion constellation must accept as enabled or not be allowed stargate travel.



Meeogi
Amarr
Lone Star Privateers
Posted - 2011.01.27 07:44:00 - [63]
 

Originally by: Ginger Lynn
You know well the grief no concord would do, one does not simply walk into an incursion gang.
One would snipe things undocking from stations, gates. hold cloak and wait for the majority to enter a plex, tackle the remainers and gank them.
Oh whats that? Your ship has less dps and less tank and they are somewhat pvp fit so thats not a cakewalk...hmm,mmm, I wonder if they to have less dps and less tank, thus equalizing the thing... no couldnt be you would forget such a detail.

It will not happen.

Its more likely an incursion system will have concord overriding your ships control system, forbidding you from commiting an act that would render you gcc as special incursion area enforcement as per concord charter #655 section 98 that all players entering an incursion constellation must accept as enabled or not be allowed stargate travel.





The navies would still spawn. The gate guns would still work. In fact, just having concord pop out at gates and stations would work just fine. Just as long as they stay the hell out of encounters.

trjcquee
Posted - 2011.01.27 07:44:00 - [64]
 

The neuting is the key part that differentiates true pvp fits from incursion fits. The sanshas neut, but the players cannot neut them back. Any pirate gang dropping in on an incursion site for some pvp will have fits designed with the knowledge in mind that the incursioneers will not have any neuting capability of their own. Advantage pirates.

With that said, I always thought the biggest disparity in the game was pve fits are just too different from pvp fits to serve the pve pilot well in a fight. Despite the neuting aspect, if incursions get pve types to start thinking more about pvp fits and fleets, then it will be a good thing in the long run.

Stu Pid
Posted - 2011.01.27 09:06:00 - [65]
 

A tread named after me Laughing

CCP Spitfire


C C P
C C P Alliance
Posted - 2011.01.27 09:14:00 - [66]
 

Moved from 'EVE General Discussion'.


Fendri Nalica
Posted - 2011.01.27 12:30:00 - [67]
 

No one has noticed yet?
Troll rating 10/10

Ardamalis
Caldari
Deep Core Mining Inc.
Posted - 2011.01.27 20:31:00 - [68]
 

Edited by: Ardamalis on 27/01/2011 20:33:44
Edited by: Ardamalis on 27/01/2011 20:32:56
I think its a good idea so long as gate guns still work.

For all the doom and gloom predictions, you are in a concordless pocket in the middle of highsec. Get your sec status low and you are doomed. Either you try to leave the area and u get popped or the incursion ends and you get popped once concord order is restored.

If implemented though, it may be necessary to double or tripple to the sec-status penalty for aggressions in an incursion zone. Sure there will be occasional ganking but with additional penalties, it won't be rampant or continuous.

And as mentioned above it solves the problem of site ninjaing.

Darko Decay
Posted - 2011.01.27 21:00:00 - [69]
 

Originally by: Ardamalis
Edited by: Ardamalis on 27/01/2011 20:33:44
Edited by: Ardamalis on 27/01/2011 20:32:56
If implemented though, it may be necessary to double or tripple to the sec-status penalty for aggressions in an incursion zone. Sure there will be occasional ganking but with additional penalties, it won't be rampant or continuous.

And as mentioned above it solves the problem of site ninjaing.


Signed +1

from a role playing point of view this looks ******ed.

http://i557.photobucket.com/albums/ss12/TribalKane/20110125195600.jpg

Why cant concord just take care of the problem themselves? Look at that.

Ban concord from the systems and double or triple sec loss for treasonous acts in a time of war or some such. Honestly -10 people cant even get to these systems. Do wormholes still populate in sansha space? That would be the only way for a -10 to get to a high sec incursion.

Corina Jarr
Posted - 2011.01.27 23:38:00 - [70]
 

My personal opinion is that Concord should be in the system, just not in the Incursion grid.

Fournone
Posted - 2011.01.28 04:24:00 - [71]
 

Edited by: Fournone on 28/01/2011 04:24:30
First off, makes sense.

Second off, 50 systems lost in 3 days, we are sooooo screwed.

EDIT: by lost i mean under effective and strong incursions

Graaaah
Posted - 2011.01.28 15:47:00 - [72]
 

+1

if they make it so you cant get concorded for repping flashy then i can see people abusing thisTwisted Evil.

fugly ugly
Posted - 2011.01.28 15:48:00 - [73]
 

Who is harder to fight 25 flash reds or concord??

Meeogi
Amarr
Lone Star Privateers
Posted - 2011.01.28 17:51:00 - [74]
 

Well, under normal situations..yes removing concord would bring in droves of griefers.

But this is different. try to loot in the incursion's...its damn near impossible...very very high chance of dieing.

Its the basic RISK vs REWARD. most will see this and would rather just suicide a freighter.

You could shut down concord.....but make the gate guns shoot 20 times harder,further. Could even wrap it into rp.. "Concord was forced out..but as a last move they cranked up the guns".

Darek Castigatus
Immortalis Inc.
Shadow Cartel
Posted - 2011.01.28 18:16:00 - [75]
 

Originally by: Meeogi
Well, under normal situations..yes removing concord would bring in droves of griefers.

But this is different. try to loot in the incursion's...its damn near impossible...very very high chance of dieing.

Its the basic RISK vs REWARD. most will see this and would rather just suicide a freighter.

You could shut down concord.....but make the gate guns shoot 20 times harder,further. Could even wrap it into rp.. "Concord was forced out..but as a last move they cranked up the guns".


How about 'CONCORD is putting all its resources into blockading the incursioned constellation to make sure the Sansha cant spread outside it'

Makes more sense in terms of their police force style role IMO.

Meeogi
Amarr
Lone Star Privateers
Posted - 2011.01.28 18:23:00 - [76]
 

Originally by: Darek Castigatus
Originally by: Meeogi
Well, under normal situations..yes removing concord would bring in droves of griefers.

But this is different. try to loot in the incursion's...its damn near impossible...very very high chance of dieing.

Its the basic RISK vs REWARD. most will see this and would rather just suicide a freighter.

You could shut down concord.....but make the gate guns shoot 20 times harder,further. Could even wrap it into rp.. "Concord was forced out..but as a last move they cranked up the guns".


How about 'CONCORD is putting all its resources into blockading the incursioned constellation to make sure the Sansha cant spread outside it'

Makes more sense in terms of their police force style role IMO.


Could do both...gate guns idea is there to prevent any gate camps of people coming into form up.


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