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tpwh21
Posted - 2011.01.26 12:47:00 - [1]
 

Leaving aside the patch changes to PI, the numerous bugs, and the generalized whining.
Can anyone answer this question:
Would you play PI if it was a stand alone game? Is it excellent? When it was announced i imagined an eve flavored command and conquer.....

Is there any gameplay, any real, interest any development? Does it compare to any god game? RTS game?
Why have we allowed CCP to dictate the terms of the discussion on this?
PI is a horribly thought out, very boring mini game inside eve. This patch does not alter that at all.

I can't see a way with the current design that they can "iterate" it into anything less boring or tedious.
I certainly don't think that they have lived up to their promises to put energy and attention into iterating it (iteration means in this case to incrementally improve.)
I would suggest a really serious rethink - and possible complete redesign - anyone else agree?

Camios
Minmatar
Sebiestor Tribe
Posted - 2011.01.26 13:59:00 - [2]
 

I understand your point, but I understand CCP too.

Now PI is a minigame that you play a bit and make some money. For that, it's perfect: just play as much as you like, without exceeding your personal "boredom" threshold. Is has been revamped a bit, now resources actually deplete and the game is less clicky and boring than before. This has been the work of just one team, team PI.

See PI as it is: a minigame.

You must consider that a miracle happened since tyrannis: CCP actually committed to iterating on a feature before dust settles. And while I think that it is due, for many reasons (even good ones) this has not happened before.

You want more? Me too. I think that planets should be huge breathing worlds with huge population, with immense needs of commodities, and developing a planet should be a really big endeavour, something that gives you pride and joy.

On this point, I would like to elaborate a bit exposing my thoughts about "PI for space and PI for planets".

Now planets are only useful to produce stuff for space like poses, pos fuel, pos modules, outposts, and some other commodities. All activities on planets are "for space". In my opinion, expanding PI continuing on this way without messing the current economy can become very complicated.
I think that the best way of expanding PI is actually creating long term goals to achieve on planets, with population control, pollution or whatsoever, giving players the ability to actually administrate a district on a planet, with people, academias, infrasctures to keep those people living, food harvesting and packaging... This would also encourage people to move huge quantities of "planetary-for-planets" goods using industrials and freighters, giving a new powerful impulse to interstellar trade.

In my opinion, this is the first step on the best way to link DUST to EVE, and I hope that CCP wants not only to 'write game design history', but even write the best history.



MrEcloth
Posted - 2011.02.07 18:55:00 - [3]
 

I think that the last post has some really good points and although the current market may be difficult to work around planetary trade is a great way for say a new player to make isk if there was a reason to move say food and medical or construction supplys between worlds. has anyone played Escape Velocity? that ways a game I always wanted to be like eve or eve to take a page out of its book the world was cool with pirate factions and diffrent races u got missions from bars the ones you got were randome and had a story about them, or u could trade on an open market finding a place where some food or luxuary item was cheep and flying it to a place where u could make a profit. aswell as u could easyly oversupply on high profit items because u oversupplyed demand. so that ppl who were doing this would want to stay out of eachothers trade routs so as to keep their personal profit up.

ya Escape Velocity


 

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