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blankseplocked Make tacklers invulnerable and create a 'Balls' module
 
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Savatar Mei
Posted - 2011.01.26 11:17:00 - [1]
 

Edited by: Savatar Mei on 27/01/2011 11:21:53
Last night my gang (tengu, cerb, rohk, rook, hyper, merlin [dedicated tackler]) after carefully positioning our ambush waited and waited and waited, finally got some action as the enemy gang dripped through.

1st a BS, (that the tackler didnt get) that warped of to a cluster of asteroid belts, we gave chase and missed. Turned out our tackler didnt try to follow then sez he's engaged at the gate against a caracal.
we all rush back to find hes over 50km from the caracal and the caracal seeing us decides to run.

turned out he didnt warp after the bs or try to tackle the caracal cos he was afraid to die.


so

please make t1 tacklers invulnerable, especially when they have a invulerable module....

edit: wrong ship mentioned
edit: we will also accept a 'Balls' module (thanks De'Veldrin)

iteration 2:
i also think the 'Balls' module should have a nice graphic of an ol pair hanging off the back of ship, try to picture an incursus for example.
when they ship moves fast, they should be flappin magesticaly in the space wind, the faster the ship flies, the further back they flap. when the ship is stoped, they should be dangling all useless like.

obvisouly this isnt a module for an inty...probably snapage.


and the invulnerability module should enable the Sonic the Hedgehog invulnerability music.


iteration number 3:
The Balls module comes in two flavours: shield, and armor.

When activated the Balls module activates a highly mobile seige mode (in essence it gets highly excited and invulerable cos it thinks there be PoonTang nearby) , brought to us by the reverse engineering of sleeper technology. There are no drawbacks while in this seige mode but it only lasts a few seconds (10?)


But the technology is not perfect.

After its use (need i draw a comparison to balls and usage? :p), it overloads causing near catastrophic damage upon the vessel (lets say 2000?). In essence the balls fall off due to 'over use' and the t1 frigate becomes a limp noodle once again, and can thus decide to retreat knowing it delivered its payload onto of the battleship.
To stop the Balls module being used inties, the prementioned 'snapage' effect is the same as the device being activated. Usage on Assault Frigates, due to the snapage effect after using the module, its essentially an empty module slot therefore waste.

The shield Balls module, blows up the radius of the ship so large, even a drunk capsleer could hit it.

The armor Balls module afters the inertia to a similar degree.

And obviously, both modules have a shiny 'ol pair hanging off each ship the module is on. i'm not sure if they shuld hang from the front or the back though...

Vacille
Caldari
Technomage Trilogy
Valor Empire
Posted - 2011.01.26 11:27:00 - [2]
 

Just..... leave

Korg Leaf
Super Batungwaa Ninja Warriors
0ccupational Hazzard
Posted - 2011.01.26 11:30:00 - [3]
 

Originally by: Savatar Mei
Edited by: Savatar Mei on 26/01/2011 11:21:54
Last night my gang (tengu, cerb, rohk, rook, hyper, merlin [dedicated tackler]) after carefully positioning our ambush waited and waited and waited, finally got some action as the enemy gang dripped through.

1st a BS, (that the tackler didnt get) that warped of to a cluster of asteroid belts, we gave chase and missed. Turned out our tackler didnt try to follow then sez he's engaged at the gate against a caracal.
we all rush back to find hes over 50km from the caracal and the caracal seeing us decides to run.

turned out he didnt warp after the bs or try to tackle the caracal cos he was afraid to die.


so

please make t1 tacklers invulnerable, especially when they have a invulerable module....

edit: wrong ship mentioned



Um no.....not ever......not even

Godless Wonderer
Gallente
Federal Navy Academy
Posted - 2011.01.26 11:59:00 - [4]
 

ERM why do you think most peeps use tech I frig for tackling. Their there to point, and then if they servive get the hell outta the way.
THEIR MEANT TO BE CANNON FODDER (sometimes)

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.01.26 13:30:00 - [5]
 

Next time add the optional "balls" module to your tackler pilot.

Mike Voidstar
Posted - 2011.01.26 14:13:00 - [6]
 

I'm hopeing that this is just a troll, because otherwise we are looking at a new low in the annals of failure for even thinking this. It's pretty bad even for a joke.

Essentially, you want tacklers to be invunerable so that you can guarantee a kill.

...And then you follow that up with an Ancedote about how your failure to act as a team resulted in no kills for you. Even excusing the rookie tackler, why did you attempt to engage an un-tackled BS, leaving your tackler's exaust hangning in the solar breeze? Either you insure he's with you on the second attempt to tackle him, or else you stay with and support him because without tackle, only pure luck and some fair amount of suckage on the part of your enemy will result in victory.

I am no Dev, but if ever I am asked about this, the answer will be No.

Savatar Mei
Posted - 2011.01.26 14:21:00 - [7]
 

Edited by: Savatar Mei on 26/01/2011 14:25:31

Originally by: Mike Voidstar
I'm hopeing that this is just a troll, because otherwise we are looking at a new low in the annals of failure for even thinking this. It's pretty bad even for a joke.

Essentially, you want tacklers to be invunerable so that you can guarantee a kill.

...And then you follow that up with an Ancedote about how your failure to act as a team resulted in no kills for you. Even excusing the rookie tackler, why did you attempt to engage an un-tackled BS, leaving your tackler's exaust hangning in the solar breeze? Either you insure he's with you on the second attempt to tackle him, or else you stay with and support him because without tackle, only pure luck and some fair amount of suckage on the part of your enemy will result in victory.

I am no Dev, but if ever I am asked about this, the answer will be No.


aw son, u got trolled!

just to elaborate,

the tackler was fleet warped, but kept breaking it.
he was sending coms that he had 'engaged' many times but was merely watching...the returning fleet was gobsmacked from warping to him and landing so far away from target :-(

p.s. im also for a 'Balls' module if we could get 1. Can the dev's help with that too?

NinjaSpud
Posted - 2011.01.26 14:29:00 - [8]
 

Originally by: Savatar Mei
aw son, u got trolled!

just to elaborate,

the tackler was fleet warped, but kept breaking it.
he was sending coms that he had 'engaged' many times but was merely watching...the returning fleet was gobsmacked from warping to him and landing so far away from target :-(

p.s. im also for a 'Balls' module if we could get 1. Can the dev's help with that too?



...epic fail

Epic Fail on your tackler giving false 'engaged' warnings

Epic fail on you for being a horribal FC

Go back to mining, rocks don't shoot back

Ydyp Ieva
Caldari
Amarrian Retribution
Posted - 2011.01.26 14:42:00 - [9]
 

Not a problem with the ship, but the pilot. How can he miss a BS?

Mike Voidstar
Posted - 2011.01.26 15:02:00 - [10]
 

Edited by: Mike Voidstar on 26/01/2011 15:05:31
Edited by: Mike Voidstar on 26/01/2011 15:02:29
Failure on the tackler can be forgiven as he was obviously a rookie. Anyone who does a day or 2 of pvp loses that fear of dying.

Next time give him a ship for the op so he's not afraid of loosing his hard won Merlin---whoever was flying the Tengu can certainly afford a short stack of tackle frigs for the newbie.

Also, someone might want to explain to him that the only danger he's in from the BS is drones that get launched so long as he keeps moving---the Caracal had a better chance against him than the BS did.

Ydyp Ieva
Caldari
Amarrian Retribution
Posted - 2011.01.26 15:28:00 - [11]
 

Originally by: Mike Voidstar
Edited by: Mike Voidstar on 26/01/2011 15:05:31
Edited by: Mike Voidstar on 26/01/2011 15:02:29
Failure on the tackler can be forgiven as he was obviously a rookie. Anyone who does a day or 2 of pvp loses that fear of dying.

Next time give him a ship for the op so he's not afraid of loosing his hard won Merlin---whoever was flying the Tengu can certainly afford a short stack of tackle frigs for the newbie.

Also, someone might want to explain to him that the only danger he's in from the BS is drones that get launched so long as he keeps moving---the Caracal had a better chance against him than the BS did.

I'm sure the other pilots next to the tengu can afford a tackling merlin. How much do they cost these days? 300k (inclusive expensive fit)?

And you forget the heavy neut on a BS, can also be a good scarecrow for most tacklers.

Savatar Mei
Posted - 2011.01.26 15:49:00 - [12]
 

Edited by: Savatar Mei on 26/01/2011 15:49:48
Originally by: Ydyp Ieva
Originally by: Mike Voidstar
Edited by: Mike Voidstar on 26/01/2011 15:05:31
Edited by: Mike Voidstar on 26/01/2011 15:02:29
Failure on the tackler can be forgiven as he was obviously a rookie. Anyone who does a day or 2 of pvp loses that fear of dying.

Next time give him a ship for the op so he's not afraid of loosing his hard won Merlin---whoever was flying the Tengu can certainly afford a short stack of tackle frigs for the newbie.

Also, someone might want to explain to him that the only danger he's in from the BS is drones that get launched so long as he keeps moving---the Caracal had a better chance against him than the BS did.

I'm sure the other pilots next to the tengu can afford a tackling merlin. How much do they cost these days? 300k (inclusive expensive fit)?

And you forget the heavy neut on a BS, can also be a good scarecrow for most tacklers.


he's 3 years old and not an alt.

Balls module plz!

NinjaSpud
Posted - 2011.01.26 16:14:00 - [13]
 

Originally by: Savatar Mei


he's 3 years old and not an alt.

Balls module plz!


o that makes sense, nerf the whole game so a 3 year old can play...
better yet....WTF are u doing letting a 3 year old call out the shots in a PVP match??? LOL You'r ships clearly arn't that important to ya....o here, i found this.....

EVEŽ Online
END USER LICENSE AGREEMENT

......

C. Children

i. Responsibility for Account
Minor children may not establish an Account without the consent of a parent or guardian. If the user of EVE is a minor, a parent or guardian must complete the registration process to establish an Account, in which case the parent or guardian takes full responsibility for all obligations under the EULA and for all activities of the child using the Account. If you are a parent or guardian, you may permit one child to use the Account instead of you (in which case you may not use that Account).

If you establish an Account, you represent that you are an adult thirteen (13) years of age or older and are either accepting the EULA on behalf of yourself or on behalf of your child, in which latter case you agree to the EULA with regard to your child and represent that you are also personally bound by the EULA.

ii. Game Rating
EVE has a "TEEN" rating. Parents may find it inappropriate for use by children under the age of thirteen (13). CCP has established Rules of Conduct (discussed below) for players accessing the System and may, but is not obligated to, monitor and take action regarding inappropriate conduct. Nonetheless, it is possible that at any time there may be language or other material accessible on or through the System that you may consider inappropriate for children or that may be offensive to some users of any age. You acknowledge that other players may transmit communications or content, or access to content, that you may consider inappropriate or objectionable. CCP does not, as a matter of policy, prescreen the communications or content transmitted by each player and is in no way responsible for the communications and content transmitted by players of the Game.

CCP does not knowingly collect any information about children under the age of thirteen (13) beyond that necessary to establish an Account and play the Game. CCP will not disclose such information to any third party except as set forth below.



Red Raider
Caldari
Caldari Provisions
Posted - 2011.01.26 18:27:00 - [14]
 

Originally by: NinjaSpud
Originally by: Savatar Mei


he's 3 years old and not an alt.

Balls module plz!


o that makes sense, nerf the whole game so a 3 year old can play...
better yet....WTF are u doing letting a 3 year old call out the shots in a PVP match??? LOL You'r ships clearly arn't that important to ya....o here, i found this.....

EVEŽ Online
END USER LICENSE AGREEMENT

......

C. Children

i. Responsibility for Account
Minor children may not establish an Account without the consent of a parent or guardian. If the user of EVE is a minor, a parent or guardian must complete the registration process to establish an Account, in which case the parent or guardian takes full responsibility for all obligations under the EULA and for all activities of the child using the Account. If you are a parent or guardian, you may permit one child to use the Account instead of you (in which case you may not use that Account).

If you establish an Account, you represent that you are an adult thirteen (13) years of age or older and are either accepting the EULA on behalf of yourself or on behalf of your child, in which latter case you agree to the EULA with regard to your child and represent that you are also personally bound by the EULA.

ii. Game Rating
EVE has a "TEEN" rating. Parents may find it inappropriate for use by children under the age of thirteen (13). CCP has established Rules of Conduct (discussed below) for players accessing the System and may, but is not obligated to, monitor and take action regarding inappropriate conduct. Nonetheless, it is possible that at any time there may be language or other material accessible on or through the System that you may consider inappropriate for children or that may be offensive to some users of any age. You acknowledge that other players may transmit communications or content, or access to content, that you may consider inappropriate or objectionable. CCP does not, as a matter of policy, prescreen the communications or content transmitted by each player and is in no way responsible for the communications and content transmitted by players of the Game.

CCP does not knowingly collect any information about children under the age of thirteen (13) beyond that necessary to establish an Account and play the Game. CCP will not disclose such information to any third party except as set forth below.





Laughing Laughing Laughing

Serge Bastana
Gallente
GWA Corp
Posted - 2011.01.26 19:40:00 - [15]
 

Originally by: Red Raider
Originally by: NinjaSpud
Originally by: Savatar Mei


he's 3 years old and not an alt.

Balls module plz!


o that makes sense, nerf the whole game so a 3 year old can play...
better yet....WTF are u doing letting a 3 year old call out the shots in a PVP match??? LOL You'r ships clearly arn't that important to ya....o here, i found this.....

EVEŽ Online
END USER LICENSE AGREEMENT

......

C. Children

i. Responsibility for Account
Minor children may not establish an Account without the consent of a parent or guardian. If the user of EVE is a minor, a parent or guardian must complete the registration process to establish an Account, in which case the parent or guardian takes full responsibility for all obligations under the EULA and for all activities of the child using the Account. If you are a parent or guardian, you may permit one child to use the Account instead of you (in which case you may not use that Account).

If you establish an Account, you represent that you are an adult thirteen (13) years of age or older and are either accepting the EULA on behalf of yourself or on behalf of your child, in which latter case you agree to the EULA with regard to your child and represent that you are also personally bound by the EULA.

ii. Game Rating
EVE has a "TEEN" rating. Parents may find it inappropriate for use by children under the age of thirteen (13). CCP has established Rules of Conduct (discussed below) for players accessing the System and may, but is not obligated to, monitor and take action regarding inappropriate conduct. Nonetheless, it is possible that at any time there may be language or other material accessible on or through the System that you may consider inappropriate for children or that may be offensive to some users of any age. You acknowledge that other players may transmit communications or content, or access to content, that you may consider inappropriate or objectionable. CCP does not, as a matter of policy, prescreen the communications or content transmitted by each player and is in no way responsible for the communications and content transmitted by players of the Game.

CCP does not knowingly collect any information about children under the age of thirteen (13) beyond that necessary to establish an Account and play the Game. CCP will not disclose such information to any third party except as set forth below.





Laughing Laughing Laughing


I'm joining you in that lollage LaughingLaughing

Tubolard
The Praxis Initiative
Gentlemen's Agreement
Posted - 2011.01.26 19:40:00 - [16]
 

I've got an idea.... How about we make tech 1 tackle frigs extreamly inexpensive so when you loose one you can kill 2 rats and buy a new one...

ninjaholic
Gallente
House Aratus
Fatal Ascension
Posted - 2011.01.26 19:45:00 - [17]
 

Originally by: Savatar Mei
1st a BS, (that the tackler didnt get)


I wanted to stop there, but hoped that something else of value would appear so I wouldn't feel like kicking out my own eyeballs with my big toes.

Originally by: Savatar Mei
that warped of to a cluster of asteroid belts, we gave chase and missed.


And then this. Uninstall. Really.

Medarr
Amarr
Ghost Festival
Naraka.
Posted - 2011.01.26 20:35:00 - [18]
 

lol.. just.. lol..

NinjaSpud
Posted - 2011.01.27 00:14:00 - [19]
 

Originally by: Tubolard
I've got an idea.... How about we make tech 1 tackle frigs extreamly inexpensive so when you loose one you can kill 2 rats and buy a new one...


Teacher: "Class??" anyone"

Spud: "ummmm" *raises hand* *stands up, clears throught*
"What is any tech 1 frig?"

Teacher: "Correct, good job"

NinjaSpud
Posted - 2011.01.27 00:16:00 - [20]
 

O, and here's the M Night Shyamalan twist end to this story!!!



.....They where in Jita

Ydyp Ieva
Caldari
Amarrian Retribution
Posted - 2011.01.27 08:18:00 - [21]
 

Originally by: NinjaSpud
O, and here's the M Night Shyamalan twist end to this story!!!



.....They where in Jita

That could explain why the tackler missed the BS due to lag Shocked

Savatar Mei
Posted - 2011.01.27 08:26:00 - [22]
 

Edited by: Savatar Mei on 27/01/2011 08:30:58

i also think the 'Balls' module should have a nice graphic of an ol pair hanging off the back of ship, lets use the incursus for example.
when they ship moves fast, they should be flappin magesticaly in the space wind, the faster the ship flies, the further back they flap. when the ship is stoped, they should be dangling all useless like.
obvisouly this isnt a module for an inty...probably snapage, then ur tackler will bail out....

and the invulnerability module should enable the Sonic the Hedgehog invulnerability music.

ShahFluffers
Ice Fire Warriors
Posted - 2011.01.27 10:08:00 - [23]
 

Edited by: ShahFluffers on 27/01/2011 10:09:22

OP... I am sorry, but I cannot take your idea seriously.

Also, LOL @ the thought of a Rifter with a pair of shiny chrome testes dangling beneath the cockpit. Laughing

On a more serious note, no. T1 frigs are supposed to be cheap and expendable for a reason. If you gave them an "invulnerable mode" then people would be roaming around in gangs of T1 frigates that WON'T DIE no matter what tactics you bring against them.

Savatar Mei
Posted - 2011.01.27 11:05:00 - [24]
 

Edited by: Savatar Mei on 27/01/2011 11:22:58
iteration number 3:
The Balls module comes in two flavours: shield, and armor.

When activated the Balls module activates a highly mobile seige mode (in essence it gets highly excited and invulerable cos it thinks there be PoonTang nearby) , brought to us by the reverse engineering of sleeper technology. There are no drawbacks while in this seige mode but it only lasts a few seconds (10?)

But the technology is not perfect.

After its use (need i draw a comparison to balls and usage? :p), it overloads causing near catastrophic damage upon the vessel (lets say 2000?). In essence the balls fall off due to 'over use' and the t1 frigate becomes a limp noodle once again, and can thus decide to retreat knowing it delivered its payload on top of the battleship.
To stop the Balls module being used inties, the prementioned 'snapage' effect is the same as the device being activated. Usage on Assault Frigates, due to the snapage effect after using the module, its essentially an empty module slot therefore waste.

The shield Balls module, blows up the radius of the ship so large, even a drunk capsleer could hit it.

The armor Balls module afters the inertia to a similar degree.

And obviously, both modules have a shiny 'ol pair hanging off each ship the module is on. i'm not sure if they shuld hang from the front or the back though...

donkioekong
Posted - 2011.01.27 12:54:00 - [25]
 

lol

i support the balls module! it can help encourage new players to cross that void in pvp.

not only that, think of the endless war shouts!

"BALLS TO THE WALL, RAWWRRRRRRR"

Altus Nubius
Posted - 2011.01.27 19:32:00 - [26]
 

Originally by: Savatar Mei
The Balls module comes in two flavours: shield, and armor.

This... could actually be interesting. Three changes I'd make though. As a mini-siege-thing, I think that it should require fuel, of an amount that a tackle frigate could carry more than enough for one cycle only by fitting cargo expanders. Also a fairly long timer for re-use. And the ability to only be used on designated ships OR the prevention of use of all hostile abilities except tackle.

Maybe a hull Balls module too, without sig/inertia penalties, but with a severe decrease in HP, such that the ship is guaranteed to die after the cycle.

Serge Bastana
Gallente
GWA Corp
Posted - 2011.01.27 19:46:00 - [27]
 

I want dangly knackers on my thorax

Cyprus Black
Caldari
Perkone
Posted - 2011.01.27 19:57:00 - [28]
 

Originally by: Savatar Mei

Last night my gang (tengu, cerb, rohk, rook, hyper, merlin [dedicated tackler]) after carefully positioning our ambush waited and waited and waited, finally got some action as the enemy gang dripped through.

1st a BS, (that THE TACKLER DIDN'T GET) that warped of to a cluster of asteroid belts, we gave chase and missed. Turned out OUR TACKLER DIDN'T TRY to follow then sez he's engaged at the gate against a caracal.
we all rush back to find hes over 50km from the caracal and the caracal seeing us decides to run.

turned out HE DIDN'T WARP AFTER THE BS OR TRY TO TACKLE THE CARACAL COS HE WAS AFRAID to die.
The underlying problem has been bolded and underlined. No need to change t1 tackler ships. You only need to change the pilot that isn't doing his job.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2011.01.27 20:13:00 - [29]
 

will there be a Capital Balls module?

DrDooma
Posted - 2011.01.28 05:08:00 - [30]
 

"please make t1 tacklers invulnerable, especially when they have a invulerable module...."

Q) so next time your fleet is engaged by indestructible tacklers what exactly are you proposing to do? After all why would I fly anything other then indestructible ships?


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