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n00n3r
Caldari
Malicious Destruction
Posted - 2011.01.26 16:50:00 - [151]
 

I personally feel that Incursion difficulty is "about right". They are hard for sure, but once you have a fleet together with logistics support, they become pretty easy to complete.

HOWEVER, I would like to see player actions affect the Incursion Influence bar a little more than it does, either that or turn the regeneration off on it.

Fred Munro
Gallente
Silicis Luguolo
Posted - 2011.01.26 16:57:00 - [152]
 

I'm pretty sure they said not too long ago about the patch notes being late due to some things possibly being left out or other things being tweaked/added after patch notes are compiled...

If I remember that, surely others do...

As for Incursions I do think they need a little tweaking, I've seen a ton of high end ships lost at supposedly at 5-10 man incursions I myself have lost ships... :(

GeoBlue
Posted - 2011.01.26 16:59:00 - [153]
 

Point blank and to the end this was an overkill on ccp's part. This is all about more money, simple as that. We all have heard the horror stories of trying to fight in these incursions, and so far the majority says it sucks, so deal with it.I watched BS's die to sansha rifters and t3 ships last only a few seconds, thats cool and fair? How is that, oh yeah people lose more ships and then might have to buy PLEX so they can get more, hmmmm interesting thought isn't it. I would like to see a single player be able to do these incursions, remember the "SANDBOX" that Eve is to be ccp?? Where the players i.e. "payees" that play this game has a free will in what he/she wants to be or do in this game. Can we please balance out this incursion crap and get back to the heart of Eve? I play this game for the different challenges, friends I look forward to talking to from all over the world, and dreams I had as a kid. NOT to get my "balls" clamped in a vise, and be told what to do. FIX THE GAME, BALANCE OUT THE INCURSIONS SO IT CHALLENGING YET DOABLE AND FUN EVEN FOR SINGLE PLAYERS TO DO ALONE AND LETS GET BACK TO PLAYING THE GAME WE LOVE!!!Smile

Diablo Maximus
Posted - 2011.01.26 17:03:00 - [154]
 

Originally by: n00n3r
I personally feel that Incursion difficulty is "about right". They are hard for sure, but once you have a fleet together with logistics support, they become pretty easy to complete.

HOWEVER, I would like to see player actions affect the Incursion Influence bar a little more than it does, either that or turn the regeneration off on it.


Fair assessment.

I would say that though this difficulty level is a challenge for seasoned pilots, it is a death trap for general carebear fleets that have little experience in PvP (even tho this is PvE it is much more intelligent than your carebear missions).

I think the bar need to be much greater effected by the efforts of the fleets. Though it should be challenging, there should be a posiblity of either taking back the system or not losing your work after just a couple hours of DT or when the majority of EVE players go to bed to wake up and see there work was completely undone.

Also, I dont know if I like this deal where only the fleet that does the most damage gets LP. That is fkd up. You can warp in two comparitively equal fleets and just because one fleet gets a little more damage on sansha, the other fleet that contributed emmensely gets nothing? I was annoyed to find this out that I got points for only 1 out of the 3 incursion plexes I did.

Leovarian Lavitz
Minmatar
Eternal Profiteers
Santa Cruz Alliance
Posted - 2011.01.26 17:03:00 - [155]
 

Edited by: Leovarian Lavitz on 26/01/2011 17:07:28
Originally by: GeoBlue
Point blank and to the end this was an overkill on ccp's part. This is all about more money, simple as that. We all have heard the horror stories of trying to fight in these incursions, and so far the majority says it sucks, so deal with it.I watched BS's die to sansha rifters and t3 ships last only a few seconds, thats cool and fair? How is that, oh yeah people lose more ships and then might have to buy PLEX so they can get more, hmmmm interesting thought isn't it. I would like to see a single player be able to do these incursions, remember the "SANDBOX" that Eve is to be ccp?? Where the players i.e. "payees" that play this game has a free will in what he/she wants to be or do in this game. Can we please balance out this incursion crap and get back to the heart of Eve? I play this game for the different challenges, friends I look forward to talking to from all over the world, and dreams I had as a kid. NOT to get my "balls" clamped in a vise, and be told what to do. FIX THE GAME, BALANCE OUT THE INCURSIONS SO IT CHALLENGING YET DOABLE AND FUN EVEN FOR SINGLE PLAYERS TO DO ALONE AND LETS GET BACK TO PLAYING THE GAME WE LOVE!!!Smile


You do not have to do the incursions. Just jump ship to another constellation. I prefer that they fix the gang bonus bugs rather than make the incursions easier. I find the incursions exciting and enjoyable, even if I lose my ships. The group I was leading yesterday pulled in approximately one billion isk from one site alone.

If you are having trouble with the incursions, it is because you are not prepared, and possibly do not have a competent fleet commander.

Reeper 2435
Posted - 2011.01.26 17:08:00 - [156]
 

The point of incursions is for fleet activity, not the solo macro missioner who isk farms. I say make them tougher, get real fleet action going. Make a real sandbox. I'd love to start convoing system folks in hi sec saying "lets go get these f'ers".

Originally by: GeoBlue
Point blank and to the end this was an overkill on ccp's part. This is all about more money, simple as that. We all have heard the horror stories of trying to fight in these incursions, and so far the majority says it sucks, so deal with it.I watched BS's die to sansha rifters and t3 ships last only a few seconds, thats cool and fair? How is that, oh yeah people lose more ships and then might have to buy PLEX so they can get more, hmmmm interesting thought isn't it. I would like to see a single player be able to do these incursions, remember the "SANDBOX" that Eve is to be ccp?? Where the players i.e. "payees" that play this game has a free will in what he/she wants to be or do in this game. Can we please balance out this incursion crap and get back to the heart of Eve? I play this game for the different challenges, friends I look forward to talking to from all over the world, and dreams I had as a kid. NOT to get my "balls" clamped in a vise, and be told what to do. FIX THE GAME, BALANCE OUT THE INCURSIONS SO IT CHALLENGING YET DOABLE AND FUN EVEN FOR SINGLE PLAYERS TO DO ALONE AND LETS GET BACK TO PLAYING THE GAME WE LOVE!!!Smile

BugraT WarheaD
Astromechanica Federatis
Posted - 2011.01.26 17:10:00 - [157]
 

Dear CCP,

Please, dont listen to people who wants to turn the difficulty down. what i see since yesterday was hundreds of dumb players trying to go to those sites alone or without any intel of what are the force they are dealing with.
Please keep the difficulty as it was, i have done multiple vanguard sites with only vexors and guardians yesterday, now one was hurt badly, and we won against the sanshas.

Please CCP continue to make more of those so dynamic mission (save an Orca +1+1+1+1+1+1+1) really end level for player who know how to fit and how to fight.

CCP ... For these incursions, i love you :)

Ranka Mei
Caldari
Posted - 2011.01.26 17:11:00 - [158]
 

Are Sansha Incursions too tough? I think so, yes. The way things currently are,

1) The loyalty point system is borked. Either you get nothing at all, or so little it cannot possibly outweigh the enormous losses you're incurring.

2) There are system wide affects, while it's clear not everyone in system can participate to purge the evil. In fact, almost no one can participate, really, unless your entire corp happens to be stationed there (or nearby).

3) Only extremely experienced corps/alliances can tackle these Incursions. That's no fun. If the purpose was to have people band together, then CCP overshot that goal: you can't form fleets with people in system you don't know, as they're untrustworthy and, worse, not drilled for coordinated fleet ops. Thus, only the super-rich, super-experienced make billions off of this, while the rest gets nothing. Naturally this is being cheered on by those on the receiving end of that cash, but realistically, from a game-balance perspective, this is totally out of balance. Yes, risk in EVE is rewarded, and cowardice is not. However, thing of it is, currently you cannot even take that risk, as you cannot even team up with a great many people: tanking up to 200 EHP while being repped, still does not suffice. That's not really giving people a choice.

I therefore propose CCP introduce the new Incursion Fleet: only available for systems in which in Incursion is in progress, and in which you won't get Concorded for RR-ing when the object of your logistics support plays foul.

I also think CCP should do away with lowering resists. <sarcasm>Yeah, like these Incursions aren't tough enough already.</sarcasm>

Spc One
Gallente
Posted - 2011.01.26 17:13:00 - [159]
 

No patch notes ?
Confused

Karia Sur
Posted - 2011.01.26 17:16:00 - [160]
 

Main problem imo with the Incursions is that they are not noob friendly. By this i dont mean noob easy or easy in general. I mean do-able by new-ish accounts that have joined Eve because of the latest update. There are plenty of posts saying they can be completed by fleets that are well-prepared etc. but how long does it take for a noob to get to an adequate level of skill to be able to partake?

I can see a lot of new accounts falling by the wayside when they realise just how much skilling up they need to do to be effective.

Cajun Style
Posted - 2011.01.26 17:19:00 - [161]
 

Edited by: Cajun Style on 26/01/2011 17:21:34
Edited by: Cajun Style on 26/01/2011 17:21:12
Edited by: Cajun Style on 26/01/2011 17:20:15
****ign ******ed to start a thread with no patch notes. now everyone will ***** and whine about their little gripes and get POed when patch notes come up about how their little qualms aren't fixed.

as it stands, it is unacceptable to make a character creator that can't run on many computers which could handle eve before, particularly when there is a ticking timer before you have to have a new mug shot to log in.

as for the incursions, empire carebears should quit their *****ing. if you don't have good sp, good isk, and aren't well organized with logi support, etc then the problem is you not the content. The fact of the matter stands: you play eve for it to beat you... because no one beats eve.

i have said it before: it is one in a million that you get content in any videogame for which there isn't already a guide to winning somewhere on the internet and you need to learn it yourself. you are being thrown an awesome chllenge (actually maybe a little bit difficult pve here people) and you just sit here and whine about it being unbeatable because you are used to pathetic L4 running in highsec with guides to read so you know all the spawns? give me a break.

edited for spelling, grammar, clarity

General Bleu
Posted - 2011.01.26 17:22:00 - [162]
 

Originally by: Ranka Mei
Only extremely experienced corps/alliances can tackle these Incursions.


I just lold ! we are not, and we are dealing with it ... Just before complaining, try something different than the usual BSFLEETOFDOOM111 ;)

Cajun Style
Posted - 2011.01.26 17:23:00 - [163]
 

Originally by: General Bleu
Originally by: Ranka Mei
Only extremely experienced corps/alliances can tackle these Incursions.


I just lold ! we are not, and we are dealing with it ... Just before complaining, try something different than the usual BSFLEETOFDOOM111 ;)


exactly! the problem isn't that the incursions are hard, it's that squishy empire bears are doing it. this is exactly what eve needed: maybe some of the worthless highsec mission runners will get all butthurt and quit because they can't handle interesting content or a game with actual risk.

General Bleu
Posted - 2011.01.26 17:27:00 - [164]
 

Thanks for being supportive ;).

btw like you i think that too much newbies want to run into the thing. Without the appropriate experience of PvP and Sleepers AI, you're doomed before you start. Try to use your brain people ...

Now get back to the subject ... Where is the patch note YARRRR!!

Leovarian Lavitz
Minmatar
Eternal Profiteers
Santa Cruz Alliance
Posted - 2011.01.26 17:31:00 - [165]
 

Originally by: Ranka Mei
Are Sansha Incursions too tough? I think so, yes. The way things currently are,
3) Only extremely experienced corps/alliances can tackle these Incursions. That's no fun. If the purpose was to have people band together, then CCP overshot that goal: you can't form fleets with people in system you don't know, as they're untrustworthy and, worse, not drilled for coordinated fleet ops. Thus, only the super-rich, super-experienced make billions off of this, while the rest gets nothing. Naturally this is being cheered on by those on the receiving end of that cash, but realistically, from a game-balance perspective, this is totally out of balance.

I was FC'ing a forty man fleet picked up from the incursion channel and local, we did all-right even though they didn't have fleet drilling. We still completed sites, we still made profit. I was the only one from my alliance in the fleet most of the time, occasionally another member would join in for a bit.

The trick is to pick a single tank type, and stick with it. If you are an armor fleet with armor bonus and logi, don't go picking up every drake and maelstrom pilot in local, and if you are a shield fleet, don't go picking up all those domi's and vexors! Splitting tank = Total fleet death.

Remember to bring EWAR! Sensor Damps ftw for field control. Make the enemy move into range, rather than moving into their range.

Remember that almost every ship in the fleet can fit a remote rep module, greatly increasing your fleet's chances of survival. Almost every ship in the fleet can fit ewar. Use these to your advantage. Or complain about the incursions being 'too hard' because a single marauder can't solo them.

Team fitting and teamwork is key. There is nothing wrong with asking someone to fit a logi or ewar module even if they aren't in your alliance/corp, if they don't, you can always loot their wreck. ;3

Wachuhan
Posted - 2011.01.26 17:33:00 - [166]
 

Edited by: Wachuhan on 26/01/2011 17:46:23

For all the people *****ing... though i've never found anything interesting in highsec, I found myself dwelling down in empire the other day for this..

I rallied a fleet of random people, we ended up with 70 all kind of ships and tackled a vanguard mining colony... => **** got popped and yeah, we had way to many people there as it's designed for only 8-14 peeps.
read: frigates and cruisers... as we had no logi =o and it was just to test it out and not take alot of losses. ( Testing some stuff instead of getting billions in losses C_C)

After this It was clear sanshas are tough bastards and formed a new fleet with 2bc's- 6 RRarmor-bses 2 shield bses (for the lolz) and ofcourse picked up 2 guardians aswell. ( all random people, no finetuned fits)
And guess what.. we completed a "nation commander outpost"....
Just fit a omni tank and a decent buffer ( shield extender - 1600 plates) so the logis have time to keep you alive.

easy lvl4's are 'over' adjust or move somewhere else

tl'dr

This is the content that will bring a new higher lvl to highsec, and even give new oppertunities to people who have been sick of the lvl4 grinding and "omg again the same **** missions". I for one will keep logging on this toon just to see more about incursion and seeing the solo noobs taking their "perfect faction bses" into an incursion when it's predesigned to do as a group. More teamwork yo!

All in all, Incursion is awesome for highsec, I'm just kind of worried about the 0.0 nightmares...

Ranka Mei
Caldari
Posted - 2011.01.26 17:37:00 - [167]
 

Originally by: Cajun Style

(...) as for the incursions, empire carebears should quit their *****ing. if you don't have good sp, good isk, and aren't well organized with logi support, etc then the problem is you not the content.

Is it? If the intent of CCP is to go towards forcing major system-wide events on everyone that only 3+ year old players can handle, well, that's a choice, but not a wise one, I think, customer-wise.

In that sense, I wouldn't mind a little clarity from CCP. If they were to write a dev blog, saying players below a certain age are essentially no longer welcome in EVE, then that would at least be something. Otherwise I'm going to continue to assume that CCP has the best interest of every player at heart.

Quote:

as it stands, it is unacceptable to make a character creator that can't run on many computers which could handle eve before, particularly when there is a ticking timer before you have to have a new mug shot to log in.

Yes, annoying, isn't it, when things are being forced onto you that you can't handle? *wry grin* Well, the problem is you, not the content!

Leovarian Lavitz
Minmatar
Eternal Profiteers
Santa Cruz Alliance
Posted - 2011.01.26 17:39:00 - [168]
 

Originally by: Wachuhan

All in all, Incursion is awesome for highsec, I'm just kind of worried about the 0.0 nightmares...


From what I have seen on sisi, the 0.0 and high-sec incursions have the same difficulty, but high-sec pays less.

General Bleu
Posted - 2011.01.26 17:44:00 - [169]
 

Originally by: Ranka Mei
Is it? If the intent of CCP is to go towards forcing major system-wide events on everyone that only 3+ year old players can handle, well, that's a choice, but not a wise one, I think, customer-wise.


Dude ... Learn before posting such things ... Tech I vexors can do vanguard site with a good fleet ... with a 6 month player ...

Wachuhan
Posted - 2011.01.26 17:48:00 - [170]
 

Originally by: Leovarian Lavitz
Originally by: Wachuhan

All in all, Incursion is awesome for highsec, I'm just kind of worried about the 0.0 nightmares...


From what I have seen on sisi, the 0.0 and high-sec incursions have the same difficulty, but high-sec pays less.


You have alot more people to fight off the sanshas in highsec, in 0.0 you have to attend your own wars, be aware of roaming fleets and do daily logistic tasks, etc etc... So yah, i can only imagine it beeing alot more difficult to actualy get it done.

Ranka Mei
Caldari
Posted - 2011.01.26 17:49:00 - [171]
 

Originally by: General Bleu
Originally by: Ranka Mei
Is it? If the intent of CCP is to go towards forcing major system-wide events on everyone that only 3+ year old players can handle, well, that's a choice, but not a wise one, I think, customer-wise.

Dude ... Learn before posting such things ... Tech I vexors can do vanguard site with a good fleet ... with a 6 month player ...

Any sufficiently large fleet can handle the Incursions. Very few noobs can muster such large numbers, though; especially when they're looking for a highly coordinated assault.

And having a 6 months old toon join an experiened fleet != same as a fleet of new people being able to handle the Incursions.

Hallan De'estus
Posted - 2011.01.26 17:51:00 - [172]
 

imho these Incursions are just right.

As with many, many other things in New Eden:
-- a capsuleer needs more than just skillbooks to fly a ship well Rolling Eyes
-- a capsuleer can do more when working with a group Shocked
-- a group's chances improve when bringing an appropriate mix of equipment, skills and experience working together on any given op... Smile

The hints (and outright warnings) were provided by the Devs. Pardon me if I'm less than sympathetic to those who've lost expensive ships if they couldn't be arsed to:
-- read the postings, and
-- realize that there might be aspects of an Incursion for which they've no practical experience

Many capsuleers have provided excellent guides for fitting, tactics, and fleet ops. A practice arena has been available for high-sec corps prior to the start of Incursions; it is called W-space.
-- Devs were quite clear that Incursions would use a modified form of Sleeper AI
-- Eve Gods above! There are numerous guides available on dealing with Sleepers from C1 thru C6 wormholes.

The only adjustment I hope for would be either:
-- Some commentary from the Devs better explaining the rationale for the current reward system
-- Some revision in that system to better spread the benefits of participation.

Fly Fierce.



General Bleu
Posted - 2011.01.26 17:54:00 - [173]
 

Originally by: Ranka Mei
Originally by: General Bleu
Originally by: Ranka Mei
Is it? If the intent of CCP is to go towards forcing major system-wide events on everyone that only 3+ year old players can handle, well, that's a choice, but not a wise one, I think, customer-wise.

Dude ... Learn before posting such things ... Tech I vexors can do vanguard site with a good fleet ... with a 6 month player ...

Any sufficiently large fleet can handle the Incursions. Very few noobs can muster such large numbers, though; especially when they're looking for a highly coordinated assault.

And having a 6 months old toon join an experiened fleet != same as a fleet of new people being able to handle the Incursions.


Good fleet isn't a large fleet ... We were 8 !

VonKolroth
Gallente
Dreddit
Test Alliance Please Ignore
Posted - 2011.01.26 17:57:00 - [174]
 

Originally by: GeoBlue
Point blank and to the end this was an overkill on ccp's part. This is all about more money, simple as that. We all have heard the horror stories of trying to fight in these incursions, and so far the majority says it sucks, so deal with it.I watched BS's die to sansha rifters and t3 ships last only a few seconds, thats cool and fair? How is that, oh yeah people lose more ships and then might have to buy PLEX so they can get more, hmmmm interesting thought isn't it. I would like to see a single player be able to do these incursions, remember the "SANDBOX" that Eve is to be ccp?? Where the players i.e. "payees" that play this game has a free will in what he/she wants to be or do in this game. Can we please balance out this incursion crap and get back to the heart of Eve? I play this game for the different challenges, friends I look forward to talking to from all over the world, and dreams I had as a kid. NOT to get my "balls" clamped in a vise, and be told what to do. FIX THE GAME, BALANCE OUT THE INCURSIONS SO IT CHALLENGING YET DOABLE AND FUN EVEN FOR SINGLE PLAYERS TO DO ALONE AND LETS GET BACK TO PLAYING THE GAME WE LOVE!!!Smile


Can I haz paragraphs?

Diablo Maximus
Posted - 2011.01.26 17:59:00 - [175]
 

Originally by: Hallan De'estus
imho these Incursions are just right.




Keep telling them that Twisted Evil Yesterday I looted T2 and Faction items out from under people who stood off about 80K, scared to come too close to sansha after their fleets were decimated. Im profiting from the players more than the Sansha. YARRRR!!

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2011.01.26 18:01:00 - [176]
 

What is being fixed again? I think I must have skimmed passed that part.

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2011.01.26 18:05:00 - [177]
 

Originally by: GeoBlue
FIX THE GAME, BALANCE OUT THE INCURSIONS SO IT CHALLENGING YET DOABLE AND FUN EVEN FOR SINGLE PLAYERS TO DO ALONE AND LETS GET BACK TO PLAYING THE GAME WE LOVE!!!Smile


erm .. wow --> that way reply needed to this sort of spew.

MMO != SP

Only solo career here is janitor, swooping in to scoop and loot the fallen.

You pvp vs this many people solo and ... well now you know.

Keep it tough CCP, it'll be a badge of honour for those that survived and definitely is inline with the steep learning curve of this game.

Khan D'Amarr
Posted - 2011.01.26 18:06:00 - [178]
 

Originally by: Hallan De'estus
imho these Incursions are just right.

As with many, many other things in New Eden:
-- a capsuleer needs more than just skillbooks to fly a ship well Rolling Eyes
-- a capsuleer can do more when working with a group Shocked
-- a group's chances improve when bringing an appropriate mix of equipment, skills and experience working together on any given op... Smile

The hints (and outright warnings) were provided by the Devs. Pardon me if I'm less than sympathetic to those who've lost expensive ships if they couldn't be arsed to:
-- read the postings, and
-- realize that there might be aspects of an Incursion for which they've no practical experience

Many capsuleers have provided excellent guides for fitting, tactics, and fleet ops. A practice arena has been available for high-sec corps prior to the start of Incursions; it is called W-space.
-- Devs were quite clear that Incursions would use a modified form of Sleeper AI
-- Eve Gods above! There are numerous guides available on dealing with Sleepers from C1 thru C6 wormholes.

The only adjustment I hope for would be either:
-- Some commentary from the Devs better explaining the rationale for the current reward system
-- Some revision in that system to better spread the benefits of participation.

Fly Fierce.





This!!!!! Grow a set people!!!! We are EVE!!!! Twisted Evil

Venge Daveed
Posted - 2011.01.26 18:09:00 - [179]
 

Originally by: GeoBlue
Point blank and to the end this was an overkill on ccp's part. This is all about more money, simple as that. We all have heard the horror stories of trying to fight in these incursions, and so far the majority says it sucks, so deal with it.I watched BS's die to sansha rifters and t3 ships last only a few seconds, thats cool and fair? How is that, oh yeah people lose more ships and then might have to buy PLEX so they can get more, hmmmm interesting thought isn't it. ...)]


BINGO! I thought it but didn't say it earlier. More lost ships and fittings means more need to buy ships and fittings means much more likelihood that PLEX will be bought. Result: CCP makes more $$$$$ from their players. That said, if it continues, when my account renewal comes up next month, they won't be seeing anymore of my money at all.

When you die in seconds from an insta-lock capbable Sansha ship with an ungodly and unrealistically high DPS that can melt thousands (I said THOUSANDS) of HPs in seconds before you can even target an enemy ... well, when that's the scenario something is seriously messed up. Has nothing to do with skill levels, EVE time (days or years), or even ship choice. Just seriously messed up.

I strongly suspect that most (not all, but most) of the folks who see the difficulty as about right have simply not yet faced a real Sansha incursion of any complexity. I would loved to have seen them last night in Colelie in that area where I saw nothing but multiple dozens of dead capsuler remains and a screen full of Sansha ships all of which were very much alive. There was not a single live capsuler there. Not one. Where were these tough guys? Oh, right. Many of them were among the dead capsuler remains.

If the incursion feature is only playable by the most highly skilled and wealthy EVE players, such should have been stated instead of CCP blatantly lying by implying that the Sansha incursion update was something all levels of player could enjoy. It ain't, and it won't be until some sanity is shown in how the Sansha capabilities are distributed. If it is only something for the highest skilled, just say so. At least then the level 4 and under players will know and have no excuses when we get pulverized by the Sansha.

I said it in my earlier post and I'll say it again ==> CCP, please consider establishing a balanced Sansha capability instead of making them almost invincible war gods of the universe. I don't want them to be as wimpy as most rats. I DO want them to be a real challange, but there's gotta be a way to do that without making them virtually immune to defeat by anyone other than those with the highest level of skills.

This is BS, and I don't mean "battleship." Surely CCP should realize that they have given FARRRRR too much capability to the Sansha.


Lee Anderson
Eternal Profiteers
Posted - 2011.01.26 18:12:00 - [180]
 

Originally by: Cajun Style
Edited by: Cajun Style on 26/01/2011 17:21:34
Edited by: Cajun Style on 26/01/2011 17:21:12
Edited by: Cajun Style on 26/01/2011 17:20:15
****ign ******ed to start a thread with no patch notes. now everyone will ***** and whine about their little gripes and get POed when patch notes come up about how their little qualms aren't fixed.

as it stands, it is unacceptable to make a character creator that can't run on many computers which could handle eve before, particularly when there is a ticking timer before you have to have a new mug shot to log in.

as for the incursions, empire carebears should quit their *****ing. if you don't have good sp, good isk, and aren't well organized with logi support, etc then the problem is you not the content. The fact of the matter stands: you play eve for it to beat you... because no one beats eve.

i have said it before: it is one in a million that you get content in any videogame for which there isn't already a guide to winning somewhere on the internet and you need to learn it yourself. you are being thrown an awesome chllenge (actually maybe a little bit difficult pve here people) and you just sit here and whine about it being unbeatable because you are used to pathetic L4 running in highsec with guides to read so you know all the spawns? give me a break.

edited for spelling, grammar, clarity


Please edit more you still have 10 spelling errors, and note that "carebears" are making billions thanks to people using
T2 battleships, Factions ships ect. Rolling Eyes.

To CCP: please make the incursions harder I believe they are still to easy and I still want a few more billion from idiots.ugh


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These forums are archived and read-only