The Idea: A battlecruiser or larger "ORE" ship that behaves similar to Fleet Command ships and the ORE capitals. The ship utilizes gang-links that enhance Planetary Interaction operations and will be similar to an Orca for mining.THE SKILLS
ORE Industrial skill is obviously a must for this ship, however I think the battlecruiser skill should factor in as well. Given the power of this ship I'd recommend it be as difficult to attain as an Orca or Fleet Command Ship. I would say the skills needed should be a combination of ship skills and a moderate or high amount of Planetary Interaction skills, much like an Orca pilot can almost fly an exhumer.THE GANG-LINKS
-By utilizing orbital data such as geographical features and cross-scans from space, the Argos is able to process the information and more accurately direct extractions. 'X'% increase in extractor output per level of Orbital Foreman.
-Using local contacts and reputation, the Argos Commander arranges for additional logistics to support planetary operations. 'X'% increase in Command Center Payloads and 'Y'% reduction in Expedited Transfer Wait-Time.
Interplanetary Communications Array
-Using ICA, the Argos becomes a central location for routing of information within the system enabling more efficient planning and production. 'X'% increase in processor jobs.THE SHIP
This is the tough part and where I need ideas. Here's what I propose initially:
3 High Slots
4 Mid Slots
2 Low Slots
3 Rig Slots - Large - 400 Calibration
-Standard Bay: 30,000m3
-Command Center Bay: 20,000m3 (20 Command Centers)
-Planetary Commodity Bay: 50,000m3
-Corporate Hangar Bay: 50,000m3
Planetary Command Ships Bonus
-5% bonus to capacity per level
-3% bonus to effectiveness of planetary foreman gang links per level
ORE Industrial Bonus
-'X'% increase in planetary scan accuracy per level
- 1 ly added to Remote Sensing per levelWHY?
I have actually made a proposal in regards to a Primae Mk. II
that proposes a PI dedicated ship. It then dawned on me that maybe an orca-like command ship for PI could be created. Interfacing PI with ships could prove difficult and while my primae proposal should be very easy to design and create for the devs (most of the work is already done), this idea is far more complex.
Effectively I'd like to see this Planetary Command Ship make PI much more profitable but also be useful to small corporations of a few friends all the way to gigantic alliances using PI for subsistence. The ship will require planet management skills to fly, as well as a few new skills...my ideas being:
Planetary Foreman (Basic Leadership Skill)
Planetary Director (Gang-link Skill)
Planetary Command Ships (Ship Skill)
ORE Industrial (Already exists!)
Essentially this is a PI version of an Orca...heck, you could maybe even modify the Orca skin to have the satellite dishes needed to scan planets and such. Or make an entirely new hull! Dev's call on that one of course. PG, CPU, and other stats I can't begin to guess as I'm not that savvy on balancing. As you will undoubtedly notice, I borrowed most of my numbers directly from the Orca for the sake of simplicity.
Any further ideas or modifications are more than welcome. This is from scratch but I'd like to know if any devs at least find it worth looking into. For all I know PI is too profitable as is (seeing as it isn't much of a time sink unless you use short cycles).