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blankseplocked fixing incursion
 
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kajumar
Posted - 2011.01.23 21:40:00 - [1]
 

Edited by: kajumar on 23/01/2011 21:40:42
due to the last incursion in yulai which ccp messed up horrably.
i propose that a system that has a incursion site in gets it own node if not more so it can deal with any lagg issues as eve cant handle it and lagg is ridulas or do more than 1 at the same time as the lagg is dumb.

kajumar
Posted - 2011.01.23 21:48:00 - [2]
 

the in cursion was a horable embarisment to ccp as once you jumped through it took over 15 minutes till your screen showed you in that systems and well any form of p v e combat is probablr non existant.

DuKackBoon
Posted - 2011.01.23 22:42:00 - [3]
 

Uhh...dude? Incursions haven't even started yet.

masternerdguy
Gallente
Meerkat Maner
Posted - 2011.01.23 23:15:00 - [4]
 

hes referring to the cluster**** in yulai.

Goose99
Posted - 2011.01.23 23:17:00 - [5]
 

That was live event, with 1700 in local. The biggest incursion sites would support a fleet of 65 before rewards start to drop off due to reward curve. You'd need a lot of sites being ran in a node at the same time to actually lag it out.

kajumar
Posted - 2011.01.23 23:25:00 - [6]
 

sorry if i confused you. but with events like that they really need to do more than one at a time so the node doesnt get so lagged out by people

Hirana Yoshida
Behavioral Affront
Posted - 2011.01.23 23:53:00 - [7]
 

Originally by: Goose99
That was live event, with 1700 in local. The biggest incursion sites would support a fleet of 65 before rewards start to drop off due to reward curve. You'd need a lot of sites being ran in a node at the same time to actually lag it out.

And who is going to be the sheriff and tell the possibly hundreds that show up to bugger off?

The high-sec incursions will be truly horrible with suicide gankers, mission runners and assorted carebears all wanting a piece on a non-reinforced node.
The low-sec incursions will be truly horrible with pirates and the inevitable blob from whatever bored null entity is closest on a non-reinforced node.
The null-sec incursions wil .... baah, who am I kidding, blobbity blob on a reinforced node. Might as well just donate ISK to the dominant alliance in area.

CCP touted the "diminishing return by blob" horn when they introduced "LP for kills" in FW and it had zero effect on behaviour.
People just grind a little more, same will be reality with incursions (except in null where dominant can tell others to **** off).

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.01.24 00:10:00 - [8]
 


Actual "Incursions" will never reach those numbers as a single incursion covers a number of systems in a constellation, and with multiple constellations being incursed across New Eden, people will gravitate towards the nearest. With a single live event (Yulai today), the nearest brings everyone to one system.

Also, as the incursion rewards only go to a single fleet, if players see local already a couple of hundred higher than normal, why stay?

Granted, the first few incursions are going to have high numbers, but I really doubt they'll hit more than a couple of hundred. (Unless nullsec alliances want to get their cynos back really quickly, of course)

Ydyp Ieva
Caldari
Amarrian Retribution
Posted - 2011.01.24 13:11:00 - [9]
 

Originally by: Glyken Touchon

Actual "Incursions" will never reach those numbers as a single incursion covers a number of systems in a constellation, and with multiple constellations being incursed across New Eden, people will gravitate towards the nearest. With a single live event (Yulai today), the nearest brings everyone to one system.

Also, as the incursion rewards only go to a single fleet, if players see local already a couple of hundred higher than normal, why stay?

Granted, the first few incursions are going to have high numbers, but I really doubt they'll hit more than a couple of hundred. (Unless nullsec alliances want to get their cynos back really quickly, of course)

Even high-sec would like to get rid of them fast, the altering effects are just to big to ignore. Level 4s become pretty hard with the lowered resists and dps from players as well as a -50% bounty reward. Of course if it hits in a very low activity cluster it could be ignored. But if for instance Motsu gets hit, I'm sure the highsec people will be all over the sites to close them fast.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.01.24 13:42:00 - [10]
 

Originally by: Ydyp Ieva
Even high-sec would like to get rid of them fast, the altering effects are just to big to ignore. Level 4s become pretty hard with the lowered resists and dps from players as well as a -50% bounty reward. Of course if it hits in a very low activity cluster it could be ignored. But if for instance Motsu gets hit, I'm sure the highsec people will be all over the sites to close them fast.


I'm thinking the grief opportunity of RR>GCC>Concord will put off a lot of highsec fleets unless they're in the same corp.

Daedalus II
Helios Research
Posted - 2011.01.24 14:24:00 - [11]
 

Originally by: Glyken Touchon

I'm thinking the grief opportunity of RR>GCC>Concord will put off a lot of highsec fleets unless they're in the same corp.

If anyone is interested in grief free incursions, is 25+ years old and is playing in the EU TZ my corp is open: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1446170

Horizonist
Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2011.01.24 16:00:00 - [12]
 

Edited by: Horizonist on 24/01/2011 16:07:53
As a nullsec dweller that has been in several massive fleet engagements, I can only applaude CCP for how they handled Yulai.

1700 pilots in system, most of them fighting and cycling mods, and even so, lag was actually tolerable, it was very possible to get stuff done on grid. That is a clear achievement for having that many people in system.

People who complain about last nights lag are probably those who have little to no experience with it at all. I am not pointing fingers, but I dare say that you people need to get realistic. Lag is very real, it has been a constant, major factor in large-scale PvP for a long, long time, and it will most likely be here for yet a long, long time.

That said, and as mentioned, the way CCP handled Yulai was phenomenal. I do hope they keep up the work on node reinforcement, improving it and pushing the limits of it. Along with that, I hope they work on the core system to make it scale better. It is looking bright from what we saw last night.

Goose99
Posted - 2011.01.24 16:37:00 - [13]
 

Originally by: Horizonist
Edited by: Horizonist on 24/01/2011 16:07:53
As a nullsec dweller that has been in several massive fleet engagements, I can only applaude CCP for how they handled Yulai.

1700 pilots in system, most of them fighting and cycling mods, and even so, lag was actually tolerable, it was very possible to get stuff done on grid. That is a clear achievement for having that many people in system.

People who complain about last nights lag are probably those who have little to no experience with it at all. I am not pointing fingers, but I dare say that you people need to get realistic. Lag is very real, it has been a constant, major factor in large-scale PvP for a long, long time, and it will most likely be here for yet a long, long time.

That said, and as mentioned, the way CCP handled Yulai was phenomenal. I do hope they keep up the work on node reinforcement, improving it and pushing the limits of it. Along with that, I hope they work on the core system to make it scale better. It is looking bright from what we saw last night.


The lag was bad, or rather, the part of the lag that you didn't see. It took people more than an hour to undock or jump in. Lag on grid wasn't that bad. If you're on grid the whole time, you wouldn't have realized. It's just different from null lag, where it would've been far worse in space before people were unable to get in at all. Maybe server is prioritizing people already there?


 

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