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blankseplocked 1300+ in Yulai?
 
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Ava Starfire
Minmatar
Teraa Matar
Posted - 2011.01.24 13:30:00 - [241]
 

Originally by: Zhim'Fufu
Originally by: Vladimir Ilych
Originally by: Zhim'Fufu
Originally by: Vladimir Ilych
Didn't answer the question..
But it did. You simply don't get the answer. This is why you are a pubbie.


I have done 0.0. When I started i wanted to get to the "end game". And I did it for a while. Lag there is like lag in Empire. Sucks balls either way. I don't get that you enjoy boasting about doing it...
Again, this explains why you are a pubbie.


I admit, this does prove a strong statement about one of the quoted posters...

Horizonist
Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2011.01.24 13:33:00 - [242]
 

Originally by: Rodj Blake
Yes, the lag was bad, but it was nowhere as bad for me as it had been in Ashab a few nights previously when there were only about 400 people shooting a Revenant.

So at least CCP remembered to reinforce the node this time.


This.
I was in Ashab as well, it was a nightmare in comparison to Yulai, and a clear testimony to the difference reinforcing the node actually makes. CCP absolutely should keep working on the concept.

Riedle
Minmatar
Paradox Collective
Posted - 2011.01.24 13:33:00 - [243]
 

Originally by: CCP Yokai
Originally by: Tyke Orlieveit
If you are stuck in the system, Log Out and Log in, and you seem to come back at the other side of the gate.

Also, CCP Fail on Re-enforced mode. first mass event I've ever gone to and I am seriously, seriously disappoint. :(

10+ min weapon cycles? :(


Sorry, node was re-enforced at downtime today and is on the biggest node. Just more players than this little system could take.


For the first few incursions I would suggest having multiple systems have an incursion at the same time to split up the player base willing to go to an incursion so it will not get that high in any one system.


Horizonist
Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2011.01.24 13:53:00 - [244]
 

Originally by: Riedle
Originally by: CCP Yokai
Originally by: Tyke Orlieveit
If you are stuck in the system, Log Out and Log in, and you seem to come back at the other side of the gate.

Also, CCP Fail on Re-enforced mode. first mass event I've ever gone to and I am seriously, seriously disappoint. :(

10+ min weapon cycles? :(


Sorry, node was re-enforced at downtime today and is on the biggest node. Just more players than this little system could take.


For the first few incursions I would suggest having multiple systems have an incursion at the same time to split up the player base willing to go to an incursion so it will not get that high in any one system.




Incursions will hit entire constellations at once, so there will always be several systems involved, from what I gather

Hadriel3
Future Corps
Sleeper Social Club
Posted - 2011.01.24 15:25:00 - [245]
 

Originally by: Horizonist
Originally by: Rodj Blake
Yes, the lag was bad, but it was nowhere as bad for me as it had been in Ashab a few nights previously when there were only about 400 people shooting a Revenant.

So at least CCP remembered to reinforce the node this time.


This.
I was in Ashab as well, it was a nightmare in comparison to Yulai, and a clear testimony to the difference reinforcing the node actually makes. CCP absolutely should keep working on the concept.



Confirming that even though the ashab event peaked at less than 1/3 the number of the yulai event the grid where the sanshas showed up was completely unresponsive. I was using no effects, all graphics settings low, no brackets and even logged off my other client. After failing to target the revenant and sitting on grid unable to leave I was finally forced to logoffski in order to get away from the mess. On the plus side the rest of the system was totally fine, just the grid with the event on it was an unplayble nightmare, one of the most un-fun things I have ever done in eve.

Samari Hekard
Posted - 2011.01.24 17:05:00 - [246]
 

Originally by: M3ta7h3ad
Relocking target was not lagged at all, damage notifications operated as expected and approach/orbit worked if you gave it 5 seconds or so to pick up the command.



YOU might have had approach/orbit work. But with all effects off, no brackets, etc my flight commands such as orbit, approach, warp to, align, etc... did NOT function at all. It, no fooling around here, took over 15 minutes for a warp command to take effect. My align, approach, etc commands didn't even REGISTER!

So... either you're a troll or you just got lucky. That was me following the Sansha Slaver ship at Planet V for over a 15 minutes, without being able to do SQUAT. Magically my warp command that I put in 15 minutes earlier took effect without me clicking anything.

It was a terrible event... 15 minutes for a command to register??? Are you kidding me?

Horizonist
Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2011.01.24 17:08:00 - [247]
 

Originally by: Samari Hekard
Originally by: M3ta7h3ad
Relocking target was not lagged at all, damage notifications operated as expected and approach/orbit worked if you gave it 5 seconds or so to pick up the command.



YOU might have had approach/orbit work. But with all effects off, no brackets, etc my flight commands such as orbit, approach, warp to, align, etc... did NOT function at all. It, no fooling around here, took over 15 minutes for a warp command to take effect. My align, approach, etc commands didn't even REGISTER!

So... either you're a troll or you just got lucky. That was me following the Sansha Slaver ship at Planet V for over a 15 minutes, without being able to do SQUAT. Magically my warp command that I put in 15 minutes earlier took effect without me clicking anything.

It was a terrible event... 15 minutes for a command to register??? Are you kidding me?


Considering what it could have been if the node had not been reinforced, yes it was indeed great, and CCP deserve credit.

egegergergsdgedgege
Posted - 2011.01.24 17:17:00 - [248]
 

CCP,

have you ever thought of a complete redesign of the eve server code to make use of more than one cpu core per system?

Maybe that would bring eve much further than some other not so shiny new feature...

Horizonist
Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2011.01.24 17:26:00 - [249]
 

Originally by: egegergergsdgedgege
CCP,

have you ever thought of a complete redesign of the eve server code to make use of more than one cpu core per system?

Maybe that would bring eve much further than some other not so shiny new feature...


This has always been an issue - they started out with the wrong platform to begin with. However, now we are 8 years down the pipe, a complete system rewrite would be a heavy, heavy undertaking considering how much CCP already have on their have on their hands.

Still, if they did it, I would love to see them do it in something else than Python. Why not have a look at Erlang? Yes, it would take some time for them to train their staff, but any experienced programmer should not need long to get a good grip of advanced functional and concurrent programming. Erlang is a brilliant language, and has already proven its worth many times over in the context of massive, concurrent server environments, a picture Eve fits very nicely into.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2011.01.24 17:34:00 - [250]
 

Originally by: Zhim'Fufu
Originally by: Batolemaeus
Originally by: Soldarius

To all you carebear pubbies, quit crying about how much it sucked. Get a job, learn a little about computers other than how to talk 1337, buy yourself some decent hardware, and put together a rig that can do what you want it to do, instead of settling for some one-size fits-all crap-in-a-box homo-genized SUX5000.


You should really refresh your knowledge on how computers work, because quite honestly, it doesn't look like you have a clue.

Tip: Eve is not a distributed computing platform, your own pc does not have any impact on lag whatsoever.
I think he was talking more about client side lag which is graphical in nature and not server related. If your only getting 3fps then nothing is going to work very well as you client won't be able to process your clicks consistantly or it simply crashes.


He said lag, not "low framerate". These two are not the same.

L A G
Gallente
Hysteria Nexus
Posted - 2011.01.24 17:47:00 - [251]
 

Did anyone notice me there?

Shalask
Posted - 2011.01.24 19:54:00 - [252]
 

doesnt killing those supers produce killmails? yet to see any from this yulai incursion

Hestia Mar
Posted - 2011.01.24 20:01:00 - [253]
 

I was probably in the (almost) perfect location at the start of the Incursion in Yulai last night - I was sat 9along with about 10 other ships, but not in a fleet) 100km from the sun when the Sansha's arrived - I postede in Yulai chat as soon as it started but there was so much chatter I doubt many people noticed!

The player blob was in large part organised the day before - one of the public channels I lurk in had sert up the rendezvous point in Alentene and they expected the incursion to happen in Yulai - their reckoning being something to do with the incursions happening in or around trade hubs.

By the time I got to within weapons range the whole area was blobbed and although my weapons cycled, they never fired; but my orbit, align and then warp to commands all worked fine.

I only really got stuck when I decided to warp out of the system and like many others got stuck at the Tourier gate.

Edward Sullen
Posted - 2011.01.25 01:04:00 - [254]
 

If theyre hitting along trade routes, and the Jita cap has been increased......
Wonder how long...
Man Id love to be a fly on the wall there lol


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