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Zhim'Fufu
Posted - 2011.01.24 02:51:00 - [211]
 

Originally by: Zed Ligis
Edited by: Zed Ligis on 24/01/2011 02:17:10
Originally by: Zhim'Fufu
The live events have never been fun even when they didn't get swarmed by hoards of players. All they have ever been is an excuse to post what for all intents and purposes is an npc capital ship kill on your killmail board. If you look deeper they have all been stealth technology tests for tweaking the servers out to finally(really finally not just Soon finally) kill the lag beast in our time. Razz


That would be good to have even minimal lag. But to do this on purpose, running a server stress test... makes it less of a game and more of a tech demo. It should have been advertised as such.
Thats the funny thing. This was totally player organized. CCP didn't do anything at all to spread the word and only had a couple of bored interns in some ships for people to shoot and the devs running whatever test they do during such times. Just like they do with fleet fights that they are notified about so don't think it was only for this event. Besides I'm sure ccp was just as suprised at the turnout as anyone else if their comments in local were any indication. Laughing

Mel Lifera
Gallente
Ambrye Logistics Ltd.
Posted - 2011.01.24 02:57:00 - [212]
 

Edited by: Mel Lifera on 24/01/2011 03:04:25
Edited by: Mel Lifera on 24/01/2011 03:02:05
Edited by: Mel Lifera on 24/01/2011 02:59:24
Originally by: Zed Ligis
Edited by: Zed Ligis on 24/01/2011 02:17:10
Originally by: Zhim'Fufu
The live events have never been fun even when they didn't get swarmed by hoards of players. All they have ever been is an excuse to post what for all intents and purposes is an npc capital ship kill on your killmail board. If you look deeper they have all been stealth technology tests for tweaking the servers out to finally(really finally not just Soon finally) kill the lag beast in our time. Razz


That would be good to have even minimal lag. But to do this on purpose, running a server stress test... makes it less of a game and more of a tech demo. It should have been advertised as such.




No, for the exact reason you would've wanted it advertised as such: because then nobody would've attended, and CCP wouldn't have gotten the data they needed. People do not hesitate to complain about lag but usually can't be bothered to help CCP in their attempts to fight it.

This way CCP get their data, some lucky players get BPCs, low sec pirates get a swarm of dozens of carebears to shoot at (which they never stop crying for), and role-players got some continuity **** to setup the actual Incursions. Not bad for a day's work I should think.

Also: you nullseccers who handwave the lag in Yulai under 1700 players as 'nothing' compared to your fleet fights? Have fun out there, because you can keep that ****. I won't be moving to 0.0 unless there's literally nothing else in the game that I haven't done yet.

Doddy
Excidium.
Executive Outcomes
Posted - 2011.01.24 03:06:00 - [213]
 

Originally by: Zhim'Fufu
Pubbie is an accepted descriptive term for a certain kind of eve player. So its not name calling its simply a way to describe a kind of mentality to the people that get it.



It means not a true goon, which applies to, well everyone who isn't true goon. There are probably only a few hundred true goons in eve, so the other 200k plus players are all pubbies.

Zhim'Fufu
Posted - 2011.01.24 03:10:00 - [214]
 

Originally by: Mel Lifera
Also: you nullseccers who handwave the lag in Yulai under 1700 players as 'nothing' compared to your fleet fights? Have fun out there, because you can keep that ****. I won't be moving to 0.0 unless there's literally nothing else in the game that I haven't done yet.
To be fair to the way you play in nullsec the 'soul crushing lag' of fleet fights isn't really an everyday thing. The majority of the time you are out on much smaller roams or exploring or the ton of other things you do out there. And if the guys having the fleet fights tell ccp ahead of time then their fight doesn't even effect the rest of nullsec at all so the net is that the majority of the time its about as lag free as high sec. But if you don't like the lag of big huge fleet battles then call in sick to eve that day and go mission in empire with an alt. Razz

SavageBastard
GoonWaffe
Goonswarm Federation
Posted - 2011.01.24 04:12:00 - [215]
 

Originally by: Zhim'Fufu
Originally by: Mel Lifera
Also: you nullseccers who handwave the lag in Yulai under 1700 players as 'nothing' compared to your fleet fights? Have fun out there, because you can keep that ****. I won't be moving to 0.0 unless there's literally nothing else in the game that I haven't done yet.
To be fair to the way you play in nullsec the 'soul crushing lag' of fleet fights isn't really an everyday thing. The majority of the time you are out on much smaller roams or exploring or the ton of other things you do out there. And if the guys having the fleet fights tell ccp ahead of time then their fight doesn't even effect the rest of nullsec at all so the net is that the majority of the time its about as lag free as high sec. But if you don't like the lag of big huge fleet battles then call in sick to eve that day and go mission in empire with an alt. Razz



Spoken like a man who has ridden the wave of failure cascade back to empire more than once.

Gareth Ultari
Posted - 2011.01.24 04:18:00 - [216]
 

....why you guys don't setup a gating system that prevents jumps after XXX number of players, i have no idea...


atleast preserve the game for those who got in.

sure, there may be a 'line' to get in the system. but atleast it is something worth going to.

Zhim'Fufu
Posted - 2011.01.24 04:21:00 - [217]
 

Originally by: SavageBastard
Originally by: Zhim'Fufu
Originally by: Mel Lifera
Also: you nullseccers who handwave the lag in Yulai under 1700 players as 'nothing' compared to your fleet fights? Have fun out there, because you can keep that ****. I won't be moving to 0.0 unless there's literally nothing else in the game that I haven't done yet.
To be fair to the way you play in nullsec the 'soul crushing lag' of fleet fights isn't really an everyday thing. The majority of the time you are out on much smaller roams or exploring or the ton of other things you do out there. And if the guys having the fleet fights tell ccp ahead of time then their fight doesn't even effect the rest of nullsec at all so the net is that the majority of the time its about as lag free as high sec. But if you don't like the lag of big huge fleet battles then call in sick to eve that day and go mission in empire with an alt. Razz



Spoken like a man who has ridden the wave of failure cascade back to empire more than once.
Hows delve doing these days mate?

Mel Lifera
Gallente
Ambrye Logistics Ltd.
Posted - 2011.01.24 05:04:00 - [218]
 

Edited by: Mel Lifera on 24/01/2011 05:05:16
Originally by: SavageBastard

Spoken like a man who has ridden the wave of failure cascade back to empire more than once.


I've personally never had a bad experience in 0.0; my corp does not tend to operate out there. I've been there on my own once or twice to visit old friends and such and didn't have trouble (but it was always in covops and I don't think I ever turned the cloak off). My post was based purely on the comments of yon brave men and their proud lagfests.

Mel Lifera
Gallente
Ambrye Logistics Ltd.
Posted - 2011.01.24 05:07:00 - [219]
 

Originally by: Gareth Ultari
....why you guys don't setup a gating system that prevents jumps after XXX number of players, i have no idea...


atleast preserve the game for those who got in.

sure, there may be a 'line' to get in the system. but atleast it is something worth going to.



Creates a problem when people want to log into a full system. They're paying customers - can't just say "whelp, sorry dude - out of luck until someone decides to leave".

Kwashi
Adhocracy Incorporated
Adhocracy
Posted - 2011.01.24 05:31:00 - [220]
 

Edited by: Kwashi on 24/01/2011 05:31:35
Originally by: Sky Orcagna

Honestly, CCP needs to acknowledge that lag is a serious technological problem and stop trying to overcome it with a brute force approach. A far more elegant solution would be to design new features that encourage and reward small-medium-size gang warfare, not practically force players to "bring the blob or don't bring it at all."

For what it's worth, wormspace mechanics have and still do work well for small gang warfare.

CCP should just put the incursions in there! *cough*

Schalac
Caldari
Apocalypse Reign
Posted - 2011.01.24 05:44:00 - [221]
 

Who has time to show up to a live event when the Steelers are winning their way to the Superbowl?

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.24 05:47:00 - [222]
 

Congrats to bff Morsus Mihi for getting those BPCs. Looking forward to lighting your cynos. Twisted Evil

To all you carebear pubbies, quit crying about how much it sucked. Get a job, learn a little about computers other than how to talk 1337, buy yourself some decent hardware, and put together a rig that can do what you want it to do, instead of settling for some one-size fits-all crap-in-a-box homo-genized SUX5000.

To all of you who can't be bothered to read and want the entire eve experience spoon-fed to your fat face, read up. Incursions will be spread out over an entire constellation. It won't be anything like what went down in Yulai.

To CCP, congrats on getting all that pew pew working in one system, even if it was a lag-fest for some lazy and/or uninformed failboats.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.01.24 06:13:00 - [223]
 

So this is why I got disconnected bout 4 times in 1/2 an hour ? Rolling Eyes
I figured there was something going on in the null even if 0.0 nodes shouldn't be affecting high sec any more.
After the 4th disconnect I decided I was lucky enough to get my crap hauled where I needed it to be and logged out.

Memoocan
Posted - 2011.01.24 06:29:00 - [224]
 

Edited by: Memoocan on 24/01/2011 06:33:59
Originally by: Kwashi
Edited by: Kwashi on 24/01/2011 05:31:35
Originally by: Sky Orcagna

Honestly, CCP needs to acknowledge that lag is a serious technological problem and stop trying to overcome it with a brute force approach. A far more elegant solution would be to design new features that encourage and reward small-medium-size gang warfare, not practically force players to "bring the blob or don't bring it at all."

For what it's worth, wormspace mechanics have and still do work well for small gang warfare.

CCP should just put the incursions in there! *cough*


This. Wspace is the true endgame and home to real small gang warfare. Come on in, the water is fine

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2011.01.24 07:01:00 - [225]
 

Originally by: Soldarius

To all you carebear pubbies, quit crying about how much it sucked. Get a job, learn a little about computers other than how to talk 1337, buy yourself some decent hardware, and put together a rig that can do what you want it to do, instead of settling for some one-size fits-all crap-in-a-box homo-genized SUX5000.


You should really refresh your knowledge on how computers work, because quite honestly, it doesn't look like you have a clue.

Tip: Eve is not a distributed computing platform, your own pc does not have any impact on lag whatsoever.

Zhim'Fufu
Posted - 2011.01.24 07:13:00 - [226]
 

Originally by: Batolemaeus
Originally by: Soldarius

To all you carebear pubbies, quit crying about how much it sucked. Get a job, learn a little about computers other than how to talk 1337, buy yourself some decent hardware, and put together a rig that can do what you want it to do, instead of settling for some one-size fits-all crap-in-a-box homo-genized SUX5000.


You should really refresh your knowledge on how computers work, because quite honestly, it doesn't look like you have a clue.

Tip: Eve is not a distributed computing platform, your own pc does not have any impact on lag whatsoever.
I think he was talking more about client side lag which is graphical in nature and not server related. If your only getting 3fps then nothing is going to work very well as you client won't be able to process your clicks consistantly or it simply crashes.

flapie 2
Gallente
Posted - 2011.01.24 10:09:00 - [227]
 

Its really sad to see how manny people have grown costum to server lags, and then thinking they know it all cause they been in a few fleet fights. Even more stupid then the fact that loads of people there dint get a good experience out of the event.

But atleast now i can see it, and laugh about those silly ******s trolling what they call carebears. I had to miss out on the local trolls cause my chat was gone due to this so called 'Event', this thread is good replacement for it tho.

3 cheers for forum PvP YARRRR!!

On a side note, if CCP really wants to lag test TQ's High-Sec areas, make a proper lag test event and im sure there wil be even more people there to help crash the 'Super Node' Twisted Evil

Rodj Blake
Amarr
PIE Inc.
Posted - 2011.01.24 10:20:00 - [228]
 

Yes, the lag was bad, but it was nowhere as bad for me as it had been in Ashab a few nights previously when there were only about 400 people shooting a Revenant.

So at least CCP remembered to reinforce the node this time.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.01.24 10:25:00 - [229]
 

Originally by: Mel Lifera
Creates a problem when people want to log into a full system. They're paying customers - can't just say "whelp, sorry dude - out of luck until someone decides to leave".
Sure they can. Being a paying customer doesn't buy you any rights beyond what the developer wants to give you, and if they choose to start setting pop limits, then that'll be what those paying customers are paying for.

In fact, "being a paying customer" is probably the the most nonsensical and irrelevant argument for (or against)… well… anything… ever.

Serge Bastana
Gallente
GWA Corp
Posted - 2011.01.24 10:37:00 - [230]
 

I admit, a fair bit of my lag was down to my current laptop not being up to the job, but I know that which is why I'm currently sitting with a near built desktop under my desk just waiting for the correct i5 processor to fit the motherboard so I can play the game with with less client side problems.

Illwill Bill
Svea Crusaders
Posted - 2011.01.24 10:49:00 - [231]
 

Originally by: DED Capsuleer
I think we need to increase the CSPA charge on the forums.

I'll get right on it...

This was the best suggestion I have read in a long time!
Please make a suggestion in the assembly. Smile

RAW23
Posted - 2011.01.24 11:07:00 - [232]
 

Originally by: Mel Lifera
Quote:

That would be good to have even minimal lag. But to do this on purpose, running a server stress test... makes it less of a game and more of a tech demo. It should have been advertised as such.




No, for the exact reason you would've wanted it advertised as such: because then nobody would've attended, and CCP wouldn't have gotten the data they needed. People do not hesitate to complain about lag but usually can't be bothered to help CCP in their attempts to fight it.



I pay CCP to play their game. Doesn't that count as helping them develop their game?

Jelek Coro
Erase Rewind
Posted - 2011.01.24 11:12:00 - [233]
 

Originally by: Mutant Caldari
I love all of the highsec carebears whining about the lag that just about every 0.0 blob vs blob fest gets at around 700 now. Laughing



Needs repeating.

High sec bears complaining about lag :)


flapie 2
Gallente
Posted - 2011.01.24 11:22:00 - [234]
 

Originally by: Jelek Coro
Originally by: Mutant Caldari
I love all of the highsec carebears whining about the lag that just about every 0.0 blob vs blob fest gets at around 700 now. Laughing



Needs repeating.

High sec bears complaining about lag :)




Ooooowwwww another i know it all fleet fighter.

Khanh'rhh
Sudden Buggery
Situation: Normal
Posted - 2011.01.24 11:40:00 - [235]
 

Well I was there, and I loved it. Yeah, it was laggy, but it mostly worked (weird glitches aside).

Lets look at this more closely ... there were 1700 in local. Around 300-500 at each site. That it was mostly playable shows the servers could handle 600-800 in system pretty well, with a few glitches. When it dropped to 500 or so, there were plenty of players getting their jet-can PVP on with no issues.

This goes against everything I've heard about 0.0 blob warfare and makes me optimistic for the future of the servers Smile

If CCP want anymore testing, I'll be there. As for whether this is "the way to do it" or not, I say do it. Honestly, who would turn up if CCP said "Erm, right ... please everyone go here and erm, mill around a bit. KTHXBAI"

That hundreds of players were cycling modules / drones / etc at mostly single targets lets CCP measure performance more accurately, and improve & tweak the underlying algorithms.

Whiners will only see the negative side of things, that's a given. But a lot of those who turned up had fun.

Oh and to all the "OMG Incursion sux!" people - look at the site info. They're all designed for small-gang completion, not blobs. I have every confidence this will evolve into a great game feature.

Also - funny effects:

- That I could fire weps as fast as I could press F1. I calculated my peak at 10,000 dps before fear of RSI got me Laughing
- I launched 5 drones ... and 20 appeared on grid controllable. They were all "fighting" for a while .. but, I never saw them again. (Anyone interested in their funeral arrangements, PM me)
- No matter what I did, my cap held at 100%
- I got bumped and got my Mael up to 4k/s

How is that not fun? Razz

Mort Eveson
Gallente
Intaki Liberation Front
Intaki Prosperity Initiative
Posted - 2011.01.24 12:13:00 - [236]
 

Just checking in to say I was there and I had fun!

High end machine, was getting good FPS but yeah problems with cycling weapons, launching drones and keeping range due to lag. However there were 1700 of us in there all activating lots of modules and launching drones, not to mention the NPCs. The people who I noticed having problems in our fleet were those who had to have more people on their overview (Fleet commander, scouts etc).

Not CCPs fault that we all wanted to be there! I hope we get more live events after the incursions start, but am not too hopefull.

ovenproofjet
Caldari
Therapy.
Posted - 2011.01.24 12:29:00 - [237]
 

Lol at all the carebears finding out what lag is....

If that was 0.0 everyone would've been shooting at you too Razz

Centri Sixx
Posted - 2011.01.24 12:33:00 - [238]
 

God, lol at the sheep 0.0ers.

"We blob and turn gameplay into a sideshow pubbies-how dare you complain about the game being unplayable."

Fact of the matter is nothing is really stopping a PVE event from being spread out among multiple systems, even if only one of the events is actually live. Come on CCP, design for redundancy.

Zhim'Fufu
Posted - 2011.01.24 12:35:00 - [239]
 

Originally by: Centri Sixx
God, lol at the sheep 0.0ers.

"We blob and turn gameplay into a sideshow pubbies-how dare you complain about the game being unplayable."

Fact of the matter is nothing is really stopping a PVE event from being spread out among multiple systems, even if only one of the events is actually live. Come on CCP, design for redundancy.
So many people it seems have absolutely no clue about how the incursions are going to play out. Razz

flapie 2
Gallente
Posted - 2011.01.24 12:39:00 - [240]
 

Originally by: Centri Sixx
God, lol at the sheep 0.0ers.


Dont you mean parrots, the comment never really changes.


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