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Eclorc
Posted - 2011.01.23 23:30:00 - [151]
 

Originally by: Ron Bacardi
...
Newsflash: 1700+ fighting in one area is unheard of in any game.
...


Well... what I think is really the main issue here, is that if that kind of fight is insupportable, then why the frak allow more than a sensible and workable number inside of that one system in the first place?
Past events have lagged as bad, or actually worse at times, a cap limit on numbers would seem to be a decent idea for future events.

I'd bet the only reason this cap limit has never been done for nulsec lagfests, is probably cos you'd instantly get enough of your own guys inside to block the opposition from entering...
For live events a limit could work tho.

flapie 2
Gallente
Posted - 2011.01.23 23:32:00 - [152]
 

Edited by: flapie 2 on 23/01/2011 23:34:26
Actually the only cool thing about the event for me, was the travel to the system. loads of people every where racing to the event.
After i got in the system itself it was pure drama, it was a bit better in some ways then the last one event i saw in high-sec tho. But thats only cause i tweaked the overvieuw a bit more, since graphic where allready on lowest.
For some reason my europeen node always sucks, no matter what provider i use nor what connection type i have. I even spend like 10 minutes at the sun taking screenshot of something that was allready dead for half the people in there Embarassed
A well better luck next i hope, time to sleep befor i have to work Wink

Revii Lagoon
The Foreign Legion
Wildly Inappropriate.
Posted - 2011.01.23 23:34:00 - [153]
 

1300 people....yawn.....go to 0.0

Kai Lae
Gallente
Shiva
Morsus Mihi
Posted - 2011.01.23 23:37:00 - [154]
 

Originally by: Sniperdoc
Edited by: Sniperdoc on 23/01/2011 23:19:30
Lagged a bit??? Are you high? I mashed Warp to Gate for literally 15 minutes without a response. I spent over a half hour just following the slave ship. I couldn't stop the ship, I couldn't fire, I couldn't do ANYTHING!

That's not "minimal modal lag". That was just hosed.



Welcome to a full scale fleet engagement. This is normal. Or did you think the constant complaints about it, pushed through the CSM, were because we just liked to complain about nothing? I'm guessing a lot of you have never actually seen a large engagement before, nor lag of this nature. That'd be the "soul-crushing lag" that gets complained about sometimes. In an engagement such as this, some will be able do to nothing. Some will be able to take minimal actions. Some will be able to act with only a minor delay. It's a crapshoot to tell which one it'll be for you, but if you're running a client that isn't set up to specifically combat it, you're putting yourself in a hurt locker. Perhaps the 'bears should stay away from these events because in honesty you all have no idea how to engage in that type of situation, don't know what you're doing, and aren't really adding anything.

Overall I was fairly pleased with the lag. Modules were working (though autorepeat failed, you had to manually cycle guns - more on this in a moment), but my AB jammed on (again normal behavior) and cap use seemed not to be working (again par for the course). Ship was fairly responsive given the circumstances. Issues I saw were odd grid size changes (grid seemed to only be about 20km at one point near the sun - I went off grid orbiting at 12km firing on the mothership) and of course the infinite ROF gun problem. What's been happening recently is that with the new patch, the guns under heavy lag don't autorepeat, but fire every time you click on them, regardless of their ROF. I went through an entire autocannon clip in about 10 seconds, with the only delay being what the server could register. This is certian to be exploited in any large scale engagement and should be fixed asap by CCP. Also fix the gang bonuses you also managed to break. How CCP breaks things that they're not even working on in a patch is beyond me but it's happened again.

Goose99
Posted - 2011.01.23 23:38:00 - [155]
 

Originally by: Zhim'Fufu
Originally by: Rikanin
Originally by: Zhim'Fufu
Originally by: Rikanin


haha...yeah...not so much really.

Lag was so bad ... I'll be AVOIDING any incursion site from now on, thanks.

Haha. If you think the lag in yulai was bad with 1700+ in local all shooting you must run level 4 mission deep in safe highsec for a living. Laughing


What's your point? That an unplayable event would be more tolerable to the average player if they were subjected to those conditions on a regular basis?
The point is that for having 1700 people in local and all shooting you could do it with minimal modual lag. Normally if you are in a nullsec fleet fight with 1700 players you simply don't load the screen at all for maybe hours and when you finally do load you are either dead or have half hour or worse modual lag. Then the node dies.

But being an empire carebear in a system that rarely goes over 40 max you wouldn't know this. Smile

The new supernode really is super it seems.Shocked


It took many people an hour to either undock or jump into Yulai. It's not just a few cycles module lag, that's the norm for 300+ ppl highsec mission hubs. Carebears are already used to it as normal background noise. It's no different than null blob lag, the only difference is that since it's concordland, and incompetent CCP staff hit small ships with fighters, few ppl actually got killed.

Higgs Foton
hirr
Morsus Mihi
Posted - 2011.01.23 23:38:00 - [156]
 

ALL HAIL KIM JONG LAU!

I was in the NC fleet. My experiences were more positive. The lag wasn't that bad. I have seen far worse. I liked that you could fast-trigger your guns (i was in an Hellcat fit Abaddon) so i was blowing out salvo's every 3 seconds or so. Pretty nice. Can we haz that in normal fleetfights and pve as well? Dishing out 4000-5000 dps looks like fun.

All in all i found this event to be pretty meh. The overacting in local was pretty bad. Fortunately the NC was there to provide with witty commands and words of praise of our beloved leader Vuk Lau, may his name be praised by many generations. I hope next time our brosefs from Goons and TEST also join in. They are even funnier when talking in local, though keeping up with reading tends to get hard after a while..

We amassed a fleet because TraderJohn said the system would effectively be 0.0 and that concord wouldn;t do anything hoping to create a tsunami of carebear tears for everyone to drown in. Our dissapointment was great when normal concord rules still aplied. We had a volunteer check this out. He will be reimbursed. Vuk Lau, our wise and just leader, loves his soldiers. Anyway, we shot some at the Sansha stuff, managed to secure all three revenant BPC's and went home again to bathe in our isk and technetium.

Moderate fun was had.

Zhim'Fufu
Posted - 2011.01.23 23:38:00 - [157]
 

Originally by: Sniperdoc
Originally by: Zhim'Fufu
Then you are either lying or don't know how to setup your client for a fleet fight.


Actually if you'd like to see my fraps collection of the lag fest with EVERYTHING turned off graphically, no effect, no brackets, nothing on the screen other than the chat...

That was a suckfest... plain and simple. If you DIDN'T lag, then you got lucky.
I never stated I has no lag. Well I take that back. After jumping into yulai when it was still around the 1500 mark there was hardly any lag at all. Then morsus mihi started doing leroys in local which certainly started things lagging a bit then it hit the 1700 mark which is when the worst lag hit with up to 30 second delays for actions. But again compared to a normal fleet fight this was like ratting in your very own system.

tl;dr this was a massive improvement to how fleet fights play out.

As to the ones going boo hoo my live event wasn't smooth like my missions?

Welp don't come next time so you don't have to 'suffer' so much.Wink

Akor Flandres
Posted - 2011.01.23 23:42:00 - [158]
 

Quote:
managed to secure all three revenant BPC's

of course you did Rolling Eyes

Mkah Mvet
Duolith Systems
Posted - 2011.01.23 23:43:00 - [159]
 

topped out at about 1680 people in local, with above 900 in local being basically unplayable. Wasn't able to do a single volley of damage until everybody got annoyed enough to leave and local dropped to 900. This was a super-node?

D3LTTA
New Eden Outcasts
Posted - 2011.01.23 23:44:00 - [160]
 

tip for CCP

i could understand you want these events to be unique but like these incursions. just spread them up through a couple of systems in eve so the load gets spread out maybe. it will probally still just atract more people in every of those systems but could probally try it.

btw CCP stop replying it was awesome so many people came. no one could do anything . really cool if you guys want your events to go like this.

Zhim'Fufu
Posted - 2011.01.23 23:46:00 - [161]
 

Originally by: Goose99
It's not just a few cycles module lag, that's the norm for 300+ ppl highsec mission hubs. Carebears are already used to it as normal background noise. It's no different than null blob lag, the only difference is that since it's concordland, and incompetent CCP staff hit small ships with fighters, few ppl actually got killed.
I don't think ccp was out to kill anyone tbh. Think of this as a mass test disquised as a live event.

Oops. Laughing

Sky Orcagna
Caldari
Posted - 2011.01.23 23:46:00 - [162]
 


Originally by: CCP Yokai
We were aware and mapped the biggest badest server to it... Not sure there is a server made that could keep up with the awesome turnout!



With all due respect, Yokai, I'm just at a loss to understand CCP's design philosophy here. And I'm not alone.

By now, both players and devs are painfully aware that lag quickly reaches unplayable levels when many hundreds of pilots converge on a single system to do battle, even on EVE's most powerful servers. CCP has made herculean efforts to push the boundaries of what is possible within a massively multiplayer environment, an endeavor which deserves praise from gamers. That said, it seems way past time that CCP acknowledge that there is only so much that can be done with today's technology, and that a better solution is to account for this by designing new features that present fun and challenging opportunities for players to participate without encouraging massive, server-crashing blobs. There are numerous ways this could be accomplished and EVE players have been more than willing to offer suggestions on how it might be done without placing artificial restrictions on EVE's sandbox.

Incursion in its current form appears to have been designed from the ground up to practically guarantee a gigantic blob and unplayable lag. The NPC opponents are so tough and the situation so unpredictable that there was never any doubt whatsoever how this was going to turn out. Why? This appears to just be bad design at this point.

Honestly, CCP needs to acknowledge that lag is a serious technological problem and stop trying to overcome it with a brute force approach. A far more elegant solution would be to design new features that encourage and reward small-medium-size gang warfare, not practically force players to "bring the blob or don't bring it at all."

Tertiacero
North Eastern Swat
Pandemic Legion
Posted - 2011.01.23 23:47:00 - [163]
 

The lag actually wasn't that bad considering how many people were in system and how much **** was going on at once.

All you mission bears who are whining are probably the same ones who say 'lol we deal with lag in highsec too' everytime a major fleet fight goes to hell. This was actually extremly managable compared to what the average 600 man fleet fight in 0.0 is anymore.

Welcome to eve. It sucked, it's broken, but at least this gives me some faint glimmer of hope that CCP is once again moving in the correct direction.

Orkasm
The Remnant Legion.
The Remnant Legion
Posted - 2011.01.23 23:51:00 - [164]
 

Im here laughin my ass off at all the empire pubbies moaning about guns not cycling, I Distinctly remember you people saying lag isnt a problem.

Disteeler
Perkone
Posted - 2011.01.23 23:51:00 - [165]
 

For those that were already at Yulai before all started it wasn't that bad, some 4-5 seconds for actions to execute for the duration of all the event, and for like 5 minutes some worse lag, but not bad. we where like 1700 or so, but then all the people that tried to join after the event started, got stuck in the gates. It's like the proxy servers that connected to Yulai got hammered, but inside Yulai, things were not that bad (well, you got to turn off brackets and regular stuff).

I enjoyed it, mostly because the rp event in itself, not because all the combat.

Also, incursions will indeed be spread all over eve spanning whole constellations, if I'm correct.

Kengutsi Akira
Posted - 2011.01.23 23:51:00 - [166]
 

Originally by: Sniperdoc
Edited by: Sniperdoc on 23/01/2011 23:19:30
Lagged a bit??? Are you high? I mashed Warp to Gate for literally 15 minutes without a response. I spent over a half hour just following the slave ship. I couldn't stop the ship, I couldn't fire, I couldn't do ANYTHING!

That's not "minimal modal lag". That was just hosed.


You dont understand, its so much worse in 0.0 and we revel in it there you should revel in it here lol lol lol lol

Zhim'Fufu
Posted - 2011.01.23 23:51:00 - [167]
 

Originally by: Sky Orcagna
Incursion in its current form appears to have been designed from the ground up to practically guarantee a gigantic blob and unplayable lag. The NPC opponents are so tough and the situation so unpredictable that there was never any doubt whatsoever how this was going to turn out. Why? This appears to just be bad design at this point.
Incursions are spread out across an entire constellation with each system having lots and lots of sites. The maximum ships you will ever need in a gang are around 50 or so for the largest sites so I simply don't see any meaningful lag happening especially if ccp maps the incursions systems to the new super nodes.

Captain Mohawk Dinklepants
Posted - 2011.01.23 23:52:00 - [168]
 

ITT 0.0 "Hardcore" gamers stick to their "go back to Hello Kitty" guns, and still come out looking like arsehats.

60,000+ connected to the server, and lag was that tolerable? I'll take it. Laughing

Zhim'Fufu
Posted - 2011.01.23 23:55:00 - [169]
 

Originally by: Captain Mohawk Dinklepants
ITT 0.0 "Hardcore" gamers stick to their "go back to Hello Kitty" guns, and still come out looking like arsehats.

60,000+ connected to the server, and lag was that tolerable? I'll take it. Laughing
Well its not that often we can get the carebears to actually experience what its like trying to play the nullsec game. And when we do its on a node that actually worked pretty damn well so now the carebears are still clueless. MadLaughing

Vladimir Ilych
Gradient
Electus Matari
Posted - 2011.01.23 23:57:00 - [170]
 

Edited by: Vladimir Ilych on 23/01/2011 23:58:00
Originally by: Orkasm
Im here laughin my ass off at all the empire pubbies moaning about guns not cycling, I Distinctly remember you people saying lag isnt a problem.


"You people" Who? Something of a massive generalization. Are all you hard as nails 0.0 "lag is my g1mp" players all the same?

Kengutsi Akira
Posted - 2011.01.23 23:59:00 - [171]
 

Edited by: Kengutsi Akira on 24/01/2011 00:00:05
Originally by: Zhim'Fufu

Welp don't come next time so you don't have to 'suffer' so much.Wink


Hey, thats a good idea. noone go.

Orkasm
The Remnant Legion.
The Remnant Legion
Posted - 2011.01.23 23:59:00 - [172]
 

Originally by: Vladimir Ilych
Edited by: Vladimir Ilych on 23/01/2011 23:58:00
Originally by: Orkasm
Im here laughin my ass off at all the empire pubbies moaning about guns not cycling, I Distinctly remember you people saying lag isnt a problem.


"You people" Who? Something of a massive generalization. Are all you hard as nails 0.0 "lag is my g1mp" players all the same?


You People; 'Empire Dwelling, Jita Living, Pubbies'

Zhim'Fufu
Posted - 2011.01.24 00:00:00 - [173]
 

Edited by: Zhim''Fufu on 24/01/2011 00:01:13
Originally by: Vladimir Ilych
Edited by: Vladimir Ilych on 23/01/2011 23:58:00
Originally by: Orkasm
Im here laughin my ass off at all the empire pubbies moaning about guns not cycling, I Distinctly remember you people saying lag isnt a problem.


"You people" Who? Something of a massive generalization. Are all you hard as nails 0.0 "lag is my g1mp" players all the same?
Well sorry if we are arrogant because we can figure out how to make even unplayable situations playable but 'you guys' shed buckets of tears over your drones misbehaving and a bit of jump lag.Twisted Evil

Originally by: Kengutsi Akira
Originally by: Zhim'Fufu
Welp don't come next time so you don't have to 'suffer' so much.Wink


Hey, thats a good idea. noone go.
Oh there will be plenty of people going. Just if you are a whinger stay home is all I am saying to save yourself the emotional turmoil.

Vladimir Ilych
Gradient
Electus Matari
Posted - 2011.01.24 00:01:00 - [174]
 

Didn't answer the question..

Kengutsi Akira
Posted - 2011.01.24 00:03:00 - [175]
 

Edited by: Kengutsi Akira on 24/01/2011 00:04:21
Originally by: Zhim'Fufu
Edited by: Zhim''Fufu on 24/01/2011 00:01:13
Originally by: Vladimir Ilych
Edited by: Vladimir Ilych on 23/01/2011 23:58:00
Originally by: Orkasm
Im here laughin my ass off at all the empire pubbies moaning about guns not cycling, I Distinctly remember you people saying lag isnt a problem.


"You people" Who? Something of a massive generalization. Are all you hard as nails 0.0 "lag is my g1mp" players all the same?
Well sorry if we are arrogant because we can figure out how to make even unplayable situations playable but 'you guys' shed buckets of tears over your drones misbehaving and a bit of jump lag.Twisted Evil

Originally by: Kengutsi Akira
Originally by: Zhim'Fufu
Welp don't come next time so you don't have to 'suffer' so much.Wink


Hey, thats a good idea. noone go.
Oh there will be plenty of people going. Just if you are a whinger stay home is all I am saying to save yourself the emotional turmoil.


Um... I wont lol I like lag free play. you have fun with your hour long wait.s im good :D
As apparently, you enjoy staring at a screen for an hour plus doing nothing. More power to ya lol

Zhim'Fufu
Posted - 2011.01.24 00:03:00 - [176]
 

Edited by: Zhim''Fufu on 24/01/2011 00:06:10
Originally by: Vladimir Ilych
Didn't answer the question..
But it did. You simply don't get the answer. This is why you are a pubbie.

Originally by: Kengutsi Akira
Um... I wont lol I like lag free play. you have fun with your hour long wait.s im good :D
I didn't have to wait an hour. I got into yulai in about 3 minutes max when it was at around 1500. Then went on to absolutely enjoy the very short activation delays and infinite rof weapons. Oh sorry you didn't inform yourself on how to succesfully play in a fleet fight situation.

Adapt or die after all.(or lag) Twisted Evil

Aunian Sunglass
Posted - 2011.01.24 00:04:00 - [177]
 

Originally by: Vladimir Ilych
Didn't answer the question..


They never do, there hard as nails from 0.0 lag fights Very Happy

Vladimir Ilych
Gradient
Electus Matari
Posted - 2011.01.24 00:08:00 - [178]
 

Originally by: Zhim'Fufu
Originally by: Vladimir Ilych
Didn't answer the question..
But it did. You simply don't get the answer. This is why you are a pubbie.


I have done 0.0. When I started i wanted to get to the "end game". And I did it for a while. Lag there is like lag in Empire. Sucks balls either way. I don't get that you enjoy boasting about doing it...

Hu Evur
Posted - 2011.01.24 00:09:00 - [179]
 

Originally by: Higgs Foton
ALL HAIL KIM JONG LAU!

I was in the NC fleet. My experiences were more positive. The lag wasn't that bad. I have seen far worse. I liked that you could fast-trigger your guns (i was in an Hellcat fit Abaddon) so i was blowing out salvo's every 3 seconds or so. Pretty nice. Can we haz that in normal fleetfights and pve as well? Dishing out 4000-5000 dps looks like fun.

All in all i found this event to be pretty meh. The overacting in local was pretty bad. Fortunately the NC was there to provide with witty commands and words of praise of our beloved leader Vuk Lau, may his name be praised by many generations. I hope next time our brosefs from Goons and TEST also join in. They are even funnier when talking in local, though keeping up with reading tends to get hard after a while..

We amassed a fleet because TraderJohn said the system would effectively be 0.0 and that concord wouldn;t do anything hoping to create a tsunami of carebear tears for everyone to drown in. Our dissapointment was great when normal concord rules still aplied. We had a volunteer check this out. He will be reimbursed. Vuk Lau, our wise and just leader, loves his soldiers. Anyway, we shot some at the Sansha stuff, managed to secure all three revenant BPC's and went home again to bathe in our isk and technetium.

Moderate fun was had.


Make me barf. Looks like you swallowed too.ugh

Zhim'Fufu
Posted - 2011.01.24 00:11:00 - [180]
 

Originally by: Vladimir Ilych
Originally by: Zhim'Fufu
Originally by: Vladimir Ilych
Didn't answer the question..
But it did. You simply don't get the answer. This is why you are a pubbie.


I have done 0.0. When I started i wanted to get to the "end game". And I did it for a while. Lag there is like lag in Empire. Sucks balls either way. I don't get that you enjoy boasting about doing it...
Again, this explains why you are a pubbie.


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