open All Channels
seplocked Missions & Complexes
blankseplocked Strange Wormhole behavior
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4

Author Topic

Eden Love
Posted - 2011.02.06 13:49:00 - [31]
 

OH NO IT CANT BE.. MY EXCEL SHEETS SAY

lol its the universe. You cant know ****. Sanshas are everywhere. Wormholes change yeaaah!

Rythm
Caldari
True Power Team
Posted - 2011.02.07 09:37:00 - [32]
 

Servers work fine.
I believe that's somehow related with some db changes like char->varchar2 conversion.

MisterAl tt1
Posted - 2011.02.07 11:42:00 - [33]
 

I think of another reason. When we saw it, multiple holes spawned while the "original" hole was to die, wrote it had collapsed, but still was in its place.

For me the normal algorithm looks like:
1. Timecheck - it is time for WH to die.
2. Hole death triggered
3. New hole spawn triggered
4. Original wormhole dies
5. New wormhole spawnes

But in some circumstances now we go without 4. - and it goes in cirlce, spawning more and more new wormholes.

Rythm
Caldari
True Power Team
Posted - 2011.02.07 12:23:00 - [34]
 

Either way the behaviour is extremely annoying.
Same as hardcoded removal of "cosmic signatures" and "cosmic anomalies" from overview.
They still exist and decloak you, but you are no longer can see em.
Cosmic Anomalies provided a nice far spot to drop probes, make SS etc. - i dont get why we are no longer able to use them.

Boreesh
Posted - 2011.02.07 15:54:00 - [35]
 

This will be very exciting for PvP...

1)catch your static to another WH on End of Life. Camp it till you know it should be gone.
2)spam jump on it and spawn 15 new statics.
3) Go shopping

Ziata Mortagna
Posted - 2011.02.07 22:04:00 - [36]
 

I have two statics, they go to the same connecting wormhole but are on far sides of our home system. I warp to either one and the hole takes me to the same connection. I have also had our new static spawn when it should +/- a half an hour or so but the old one is not closing when it should. I have had our H296 stay open for 36 hours when they used to be on almost freaky clock work 24 hour accuracy.

MisterAl tt1
Posted - 2011.02.08 07:18:00 - [37]
 

For those thinking it is good for PVP - I've already mentioned, that one of such hole had a huge mass-error, leading to our carrier getting stuck, so that's a bad idea.

Or CCP would finally see that something is wrong and you get banned.

Rythm
Caldari
True Power Team
Posted - 2011.02.08 08:16:00 - [38]
 

Originally by: Boreesh
This will be very exciting for PvP...

1)catch your static to another WH on End of Life. Camp it till you know it should be gone.
2)spam jump on it and spawn 15 new statics.
3) Go shopping


1. You get stuck in one of them.
2. CCP bans you for exploiting.
(Think about 6-6 hour before DT and a cap fleet).

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2011.02.09 00:41:00 - [39]
 

Gentlemen... ladies...

Eve's storyline is full of references to wormholes having a "trick" or "secret" - this might not be a bug, but a legit discovery about WH mechanics. You might have discovered a new way to navigate.

Roland Schlosser
THE EXOGEN CONSORTIUM
Posted - 2011.02.09 21:34:00 - [40]
 

Live in a C2
I have noticed a change in our c3 static (o477) WH's behavior. But our static (b274) HS has not show any signs of misbehaving yet.

Will update as I learn/observe more.

Bluelynx
Blue Sun Enterprises
Posted - 2011.02.12 07:02:00 - [41]
 

Get your swiss cheese, right here.
Swiss Cheese

Simone deBeauvoir
Posted - 2011.02.13 10:20:00 - [42]
 

Seeing this in a C6 right now. There is a WH industrial corp that essentially has an unlimited number of C6 sleeper sites to run. Over 50 sigs in the system and the first 10 that I scanned down were C6 WH connections. Solar system map looks very similar to the swiss cheese pic above.

Floydd Heywood
Posted - 2011.02.14 02:37:00 - [43]
 

I'd really like to know what causes this bug to occur. We had the bug where the wh doesn't despawn with someone on grid when it is really already gone, but no multiple static spawns yet. Also no unusual number of wormholes in systems I have visited.

Rokaan
Dark Nebula Academy
O X I D E
Posted - 2011.02.23 04:00:00 - [44]
 

Confirming this bug is still extant, we duplicated our static again by accident today.

Up you go...

Durzel
The Xenodus Initiative.
Posted - 2011.02.23 10:35:00 - [45]
 

Also confirming it doesn't work with non-statics.

Clayo
Posted - 2011.02.23 16:36:00 - [46]
 

Same behavior here:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1471053

Stable WH's use to collapse much earlier, kinda annying when you sit on the wrong side...

CCP Dropbear

Posted - 2011.02.23 19:17:00 - [47]
 

Defect created and people poked.

We're looking into it™.

Commander TGK
Gallente
The Deep Space Armada
Posted - 2011.02.23 21:04:00 - [48]
 

Originally by: CCP Dropbear
Defect created and people poked.

We're looking into it™.


Keep us updated please! Oh and +10 for replying to our forum posts.

CCP Dropbear

Posted - 2011.02.23 21:22:00 - [49]
 

Minor update and request: There was a hotfix deployed for this issue on February 15th. We already have one player here saying that it's still happening, but if anyone else could confirm it too, that'd be of some help.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2011.02.23 22:20:00 - [50]
 

Originally by: CCP Dropbear
Minor update and request: There was a hotfix deployed for this issue on February 15th. We already have one player here saying that it's still happening, but if anyone else could confirm it too, that'd be of some help.


c

lol

Charlie Hyperion
Posted - 2011.02.23 22:28:00 - [51]
 

Talk to GM NickyArikado - he is a wh bug denyer

Vorll Minaaran
Posted - 2011.02.23 22:34:00 - [52]
 

Edited by: Vorll Minaaran on 23/02/2011 23:00:46
we got this bug on 2011. February 17.
so the fix didn't work perfectly :(

Bugreported: ID 108065

MisterAl tt1
Posted - 2011.02.23 22:34:00 - [53]
 

CCP Dropbear, thx for posting here.

One question - is reported error-collapsing of wormholes checked or only that "multiple statics" bug?

We had an issue while closing such a "bug-static" when the wormhole mass was found to be less then a half of that usual for the hole. There has been some reports of the same, but seems like this is a more rare case. Will you check for possible reasons for that?

PS. I see a screenshot of "multiple statics" bug posted on russian forum, but don't know if that is a new, I've asked for the confirmation and will post here upon the author's answer.

Durzel
The Xenodus Initiative.
Posted - 2011.02.23 23:56:00 - [54]
 

Still happening. Sat on grid with a D792 wormhole from C5 to highsec yesterday past the point I knew it would've normally disappeared, click on it to jump out and got "This wormhole has collapsed". No duplicate wormhole created though because it wasn't a static.

MisterAl tt1
Posted - 2011.02.24 11:46:00 - [55]
 

Edited by: MisterAl tt1 on 24/02/2011 13:01:30
Confirmed. http://img143.imageshack.us/img143/1783/worm2.gif- was seen on the 23rd before DT.

Vjorn Angannon
Fleet Escort Services
Posted - 2011.02.25 03:34:00 - [56]
 

Edited by: Vjorn Angannon on 25/02/2011 03:40:53
Originally by: CCP Dropbear
Minor update and request: There was a hotfix deployed for this issue on February 15th. We already have one player here saying that it's still happening, but if anyone else could confirm it too, that'd be of some help.


First of all, Thanks for dropping in and taking an interest Smile

I am confirming that this behavior still occurs as of 0200GMT 25 Feb 2011.

If a ship is on grid of a w-space static wormhole, the static will not despawn correctly, and allow the possibility of additional statics to spawn.

I discovered today that there appears to be a direct correlation between attempting to jump through a collapsed wormhole, and an additional static being spawned.

Screenshots:

Linkage 1
Linkage 2
Linkage 3
Linkage 4
Linkage 5
Linkage 6
Linkage 7

I also put comments into corp chat for all to read, explaining what I was doing.

In a nutshell, I now theororize that for every time a ship attempts to jump through a (bugged) collapsed wormhole, a new sig for a new static copy will appear. Perhaps that's how the "Swiss cheese" was made? Laughing

Vj

Edit: Added Chatlog in case of unreadability:



---------------------------------------------------------------

Channel ID: (('corpid', 146447874),)
Channel Name: Corp
Listener: Jarka Angannon
Session started: 2011.02.24 23:26:42
---------------------------------------------------------------

[ 2011.02.25 01:01:59 ] Jarka Angannon > atm there are a total of 3 wh's in this c2; Static B274, static Y683-not warp initiated, and random K162 leading from null-sec
[ 2011.02.25 01:03:14 ] Jarka Angannon > am camping B274 to see if by staying on grid when B274 collapses, more statics will appear????
[ 2011.02.25 01:05:29 ] Jarka Angannon > all other sigs have been identified and ignored
[ 2011.02.25 02:05:50 ] Jarka Angannon > sig finally changed
[ 2011.02.25 02:07:13 ] Jarka Angannon > and error message when trying to go thru collapsed wh
[ 2011.02.25 02:08:50 ] Jarka Angannon > as soon as i warp back to my pounce spot and rescan, 2 more sigs appear
[ 2011.02.25 02:15:31 ] Jarka Angannon > i just thought of something.... i clicked twice on the collapsed wh and got 2 different messages.....and 2 sigs
[ 2011.02.25 02:15:42 ] Jarka Angannon > is there a correlation??
[ 2011.02.25 02:16:05 ] Jarka Angannon > time to go back and test
[ 2011.02.25 02:17:59 ] Jarka Angannon > YES!!! it is related!!!
[ 2011.02.25 02:18:45 ] Jarka Angannon > i attempted to jump thru the collapsed wh 3 more times, received 3 error messages, hit my scan......... and received 3 new sigs!!
[ 2011.02.25 02:19:59 ] Jarka Angannon > back at my pounce spot.....
[ 2011.02.25 02:21:26 ] Jarka Angannon > AIJ-942 is the original new b274 sig when the old sig dropped. the other 5 sigs are from when I attempted to go thru the collapsed wh
[ 2011.02.25 02:22:30 ] Jarka Angannon > those 5 will probably be functional....until downtime, when they should despawn leaving me with only the AIJ B274 after DT

Floydd Heywood
Posted - 2011.02.25 11:27:00 - [57]
 

Nice find Very Happy That should show the way to a solution.

JitaPriceChecker2
Posted - 2011.02.25 11:32:00 - [58]
 

You should spawn about 100 wormholes warp to them all so they open on the oter side.

Enjoy the carnage for then next 24 hours.

Malkev
Posted - 2011.02.25 18:16:00 - [59]
 

Edited by: Malkev on 25/02/2011 18:31:41
Originally by: CCP Dropbear
Minor update and request: There was a hotfix deployed for this issue on February 15th. We already have one player here saying that it's still happening, but if anyone else could confirm it too, that'd be of some help.

Had it happen again on the 22nd. Six new statics spawned and all but one disappeared over DT.

Quick question, as I haven't done it very often. When collapsing a WH, when I make my last jump through to kill it, I don't emerge in the location where the WH would have been, but instead I am placed at the point of my last session change, which is next to the Ship Maintenance Array.

Another time, we had a couple of Gilas camp one of two k162's we had, dropped a bubble and all that good stuff. I was outside at the time, as I had botched the collapse of the other k162. I rounded up a few people to have some fun, and figured we might be able to collapse the k162 the Gilas were sitting on when the three of us jumped in. So we jump through, get the 'WH has collapsed' message, and expect to find the Gilas sitting there, but instead, there's nothing.

Apparently the three of us spawned in random locations in the WH, which created a bit of confusion both for us and for the Gila pilots, who found themselves unable to leave through the "collapsed" but still happily wobbling WH, and unable to warp off as their bubble had trapped them. Twisted Evil

Normal operation or are these also bugs? I seem to remember collapsing them before and not being tossed into random areas of space.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2011.02.26 06:59:00 - [60]
 

Originally by: Malkev
Normal operation or are these also bugs?

I've been dealing with wspace since it was introduced and I've never seen anything like you describe.


Pages: 1 [2] 3 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only