open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Remove concording for RR
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Goose99
Posted - 2011.01.20 20:43:00 - [1]
 

Proposing removing concording for RR someone that gets himself concorded. It's not like you can tank concord with rr anyway. It may become a major problem for public incursion fleets if not removed.

Gallians
Posted - 2011.01.20 21:23:00 - [2]
 

At some point, you could tank concord with RR. But I agree, fleets of people not in the same corp with RR will become death traps if this is not changed.

Supported.

Horizonist
Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2011.01.20 22:17:00 - [3]
 


Kelyn Anime Lyon
Posted - 2011.01.20 23:07:00 - [4]
 

Edited by: Kelyn Anime Lyon on 20/01/2011 23:08:00
****ing Supported,

Its rediculous that you can be Concorded for helping someone out. Is the peace loving Concord against the spirit of charity and universal capsuleer support?

Corina Jarr
Posted - 2011.01.20 23:56:00 - [5]
 

Actually this is a problem because of the new grieving tactic. To deal with the incursions, a lot of people are planning on spider tanking. Becasue of this, one person getting Concorded could lead to the entire fleet getting wiped out by Concord. It would be a mess.

At one point, this was needed. But now its going to cause issues with the new content. CCP should fix it.

klyeme
The Mind's Eye
Etherium Cartel
Posted - 2011.01.21 00:22:00 - [6]
 

Change it so they just jam RRers instead of killing them. No GCC, dock or warp to unjam.

Otto Schultzky
Gallente
Posted - 2011.01.21 03:04:00 - [7]
 


DarkAegix
Gallente
Posted - 2011.01.21 03:13:00 - [8]
 

Sure, it's not like anything can tank CONCORD anyway.

Saju Somtaaw
Kagan-Kincaid Enterprises
Posted - 2011.01.21 04:04:00 - [9]
 

CONCORD is untankable now, so I don't see why this should still be kept.

Pirokobo
GoonWaffe
Goonswarm Federation
Posted - 2011.01.21 04:08:00 - [10]
 

Edited by: Pirokobo on 21/01/2011 04:08:12
I died because my RR teammate shot me. Justice?

http://killboard.goonfleet.com/km/479330

Scandal Caulker
Posted - 2011.01.21 11:03:00 - [11]
 

I think that this proposal is a must as some people may wish to try and assist Sansha incursion fleets by RR'ing. This is huge role playing hole for some people that want to help Sansha but simply can't.

Mr Stark
Posted - 2011.01.21 11:10:00 - [12]
 

I also would like to RR my fellow people while they gank freghters, this helps roleplaying and incursion.

Role on 100 man RR gangs outside Jita 4/4 and perimiter gate.

Daedalus II
Helios Research
Posted - 2011.01.21 11:20:00 - [13]
 

Originally by: Scandal Caulker
I think that this proposal is a must as some people may wish to try and assist Sansha incursion fleets by RR'ing. This is huge role playing hole for some people that want to help Sansha but simply can't.

Being able to rep NPCs is WAY too open for griefing and should never be allowed.

However the incursion fleets themselves really need to be able to repair each other without aggression spreading through RR. The poor PUG groups will have it hard enough as it is in incursions, they don't need this added complication. It's crucial that griefers can't blow up someone else ship by getting themselves concorded.

Hirana Yoshida
Behavioral Affront
Posted - 2011.01.21 11:41:00 - [14]
 

How will it affect "public" fleets?

The only time it becomes a problem is when a logistics gets infected with a criminal counter, since you don't get flagged for shooting Sansha there will be nothing to be Concordokkened for.

Is there some hidden/secret mechanic that I am unaware of then please enlighten me, because as things are I see no problem.

Daedalus II
Helios Research
Posted - 2011.01.21 12:11:00 - [15]
 

Originally by: Hirana Yoshida
How will it affect "public" fleets?

The only time it becomes a problem is when a logistics gets infected with a criminal counter, since you don't get flagged for shooting Sansha there will be nothing to be Concordokkened for.

Is there some hidden/secret mechanic that I am unaware of then please enlighten me, because as things are I see no problem.

Quite easy really; griefer takes cheap T1 frigate or cruiser and insures it for the maximum. He joins the fleet and waits to get RRed, as soon as he is, he attacks a player ship (the RR ship itself for maximum lols). This equals player aggression, the aggression propagates to the RR ship, and concord arrives and blow them both up with the difference that the griefer lose maybe 100k isk and the RR pilot might lose around 150M isk.

Now this doesn't even have to be a griefer, it can be any noob that isn't used to the interface and thinks the RR ship attacks him. He shoots back and get them both concorded.

Horizonist
Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2011.01.21 12:20:00 - [16]
 

Originally by: klyeme
Change it so they just jam RRers instead of killing them. No GCC, dock or warp to unjam.


THIS

Marc Younbrog
Posted - 2011.01.21 12:22:00 - [17]
 

Edited by: Marc Younbrog on 21/01/2011 12:27:08
I would like to suggest a modification to your proposal,

In addition to your current proposal of removing concord aggression towards RR,

Cause any player taking damage from concord security IMMUNE to any and all repair effects. Easiest way to do this is probably just give concord an EWAR effect to concord security that reduces all repair effects on the target to zero.

This way you are not affected until concord actually responds; starts shooting you.

This will accommodate any future repair effects that may be implemented by CCP.

This will not change current gameplay, as current concord "tanking" setups are EHP based.

Skanthra
Minmatar
Bath and Body Works
S I L E N T.
Posted - 2011.01.21 13:29:00 - [18]
 

I don't see any need to do this. Concord shoots you down because you are aiding a criminal. The only thing you need to is just give reps to people you know.

Not supported

Hirana Yoshida
Behavioral Affront
Posted - 2011.01.21 13:52:00 - [19]
 

Originally by: Daedalus II
... Now this doesn't even have to be a griefer, it can be any noob that isn't used to the interface and thinks the RR ship attacks him. He shoots back and get them both concorded.

And you want to open a massive can of high-/low-sec griefing worms out of the goodness of your heart? Very Happy

If it is possible to prevent GCC transfer to in Incursion systems, then yes a good idea .. but that is not what the OP asks for. Exempting RR from Concord will just make the neutral RR crap even worse.

Daedalus II
Helios Research
Posted - 2011.01.21 14:20:00 - [20]
 

Originally by: Hirana Yoshida

If it is possible to prevent GCC transfer to in Incursion systems, then yes a good idea .. but that is not what the OP asks for. Exempting RR from Concord will just make the neutral RR crap even worse.

I think you're mixing your concepts, aggression transfer and neutral RR are separate issues.

Anyway the best idea I've seen this far was that all remote modules deactivate if the target change security status in a way that it can be dangerous to you. That way you have a choise: "Do I still want to repair this person now?"

If you really REALLY want your RR ship concorded you can just begin again, but otherwise you can just lean back and let concord handle your problem.

Hirana Yoshida
Behavioral Affront
Posted - 2011.01.21 14:51:00 - [21]
 

Originally by: Daedalus II
I think you're mixing your concepts, aggression transfer and neutral RR are separate issues...

Nope, not mixing it up.

Exempting RR from Concord means that RR alts will swarm out in low-sec to repair pirates on gates/stations as sentries no longer fire on them .. would be especially insane on high-sec gates if RR could jump to safety as "normal".

Point is, CCP are obviously already making massive changes to systems affected by an incursion so should be possible to add an RR exception on top.

Furb Killer
Gallente
Posted - 2011.01.21 15:00:00 - [22]
 

Edited by: Furb Killer on 21/01/2011 15:00:06
Originally by: Skanthra
I don't see any need to do this. Concord shoots you down because you are aiding a criminal. The only thing you need to is just give reps to people you know.

Not supported

Because cooperating should be discouraged in an MMO?


Issue with concord jamming RR is that it gives other problems (how should it be done with GCC in low sec? There it is less relevant, but also happens) and doesnt solve problems (doing exactly the same but then by getting flagged to other players, which transfers via RR to the repairing ship).

So the logical solution would be imo adding what is already present if you start RR'ing someone: You get a warning popup. So just add popups, seperately for repping a player who is flagged to other players and one for people with GCC. Both you can disable if you want, but on default you get it, and it doesnt matter if you just start repping now or he gets flagged when you are repping.

Seamus Donohue
Gallente
Posted - 2011.01.21 15:17:00 - [23]
 

Supported in principle.

Alternate proposal: If you are remote repairing someone who then commits a Global Criminal Countdown act, then your remote repair modules are immediately shut off. You have to activate them on the same target, again, to continue providing assistance (and if you didn't suppress CONCORD warnings, this will result in a confirmation dialog to appear).

Maxsim Goratiev
Gallente
Imperial Tau Syndicate
POD-SQUAD
Posted - 2011.01.21 21:21:00 - [24]
 

Originally by: Marc Younbrog
Edited by: Marc Younbrog on 21/01/2011 12:27:08
I would like to suggest a modification to your proposal,

In addition to your current proposal of removing concord aggression towards RR,

Cause any player taking damage from concord security IMMUNE to any and all repair effects. Easiest way to do this is probably just give concord an EWAR effect to concord security that reduces all repair effects on the target to zero.

This way you are not affected until concord actually responds; starts shooting you.

This will accommodate any future repair effects that may be implemented by CCP.

This will not change current gameplay, as current concord "tanking" setups are EHP based.

yhis really

Xituqtra
Posted - 2011.01.21 23:20:00 - [25]
 

Originally by: Daedalus II
Being able to rep NPCs is WAY too open for griefing and should never be allowed.


That is already possible to do and I can tell you it is fun to do ^^ altough never tried to do it in high sec only did it in 0.0

Goose99
Posted - 2011.01.22 16:25:00 - [26]
 

Originally by: Xituqtra
Originally by: Daedalus II
Being able to rep NPCs is WAY too open for griefing and should never be allowed.


That is already possible to do and I can tell you it is fun to do ^^ altough never tried to do it in high sec only did it in 0.0


NPC don't get concorded for shooting players. You don't get concorded for rring them.

Crazy KSK
Posted - 2011.01.22 16:44:00 - [27]
 

Originally by: Marc Younbrog
Edited by: Marc Younbrog on 21/01/2011 12:27:08
I would like to suggest a modification to your proposal,

In addition to your current proposal of removing concord aggression towards RR,

Cause any player taking damage from concord security IMMUNE to any and all repair effects. Easiest way to do this is probably just give concord an EWAR effect to concord security that reduces all repair effects on the target to zero.

This way you are not affected until concord actually responds; starts shooting you.

This will accommodate any future repair effects that may be implemented by CCP.

This will not change current gameplay, as current concord "tanking" setups are EHP based.


this

nugget906
Posted - 2011.01.22 16:50:00 - [28]
 

Originally by: Crazy KSK
Originally by: Marc Younbrog
Edited by: Marc Younbrog on 21/01/2011 12:27:08
I would like to suggest a modification to your proposal,

In addition to your current proposal of removing concord aggression towards RR,

Cause any player taking damage from concord security IMMUNE to any and all repair effects. Easiest way to do this is probably just give concord an EWAR effect to concord security that reduces all repair effects on the target to zero.

This way you are not affected until concord actually responds; starts shooting you.

This will accommodate any future repair effects that may be implemented by CCP.

This will not change current gameplay, as current concord "tanking" setups are EHP based.


this


That would be "past concord tanking setups are EHP based." Current concord is not tankable.

Guy LeDuche
Posted - 2011.01.23 05:40:00 - [29]
 


Seamus Donohue
Gallente
Posted - 2011.01.23 05:49:00 - [30]
 

Originally by: Goose99
Originally by: Xituqtra
Originally by: Daedalus II
Being able to rep NPCs is WAY too open for griefing and should never be allowed.


That is already possible to do and I can tell you it is fun to do ^^ altough never tried to do it in high sec only did it in 0.0


NPC don't get concorded for shooting players. You don't get concorded for rring them.
Actually, if you try to activate a remote repair module on a mission rat in High Security space on Tranquility today, you'll get a CONCORDOKKEN warning requesting confirmation.

There have been a few times when I almost lost my mission because I targeted my remote repair modules on a rat instead of a fleetmate, and the game asked me for confirmation.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only