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blankseplocked Anomaly respawn time increased ?
 
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Blancanieves
X-Ray Industries
United Pod Service
Posted - 2011.01.23 00:51:00 - [31]
 

When will this stealth nerf finally be rolled back?

Waiting 6-7 minutes for a respawn, that's stupid.

And to all those mission runners who talk about "healthier" income: you don't know what you're talking about. Where do you think does the ISK come from that people spend on your precious items from the oh-so-healthy LP store?

Regardless of that, being an ISK faucet does not justify to nerf effective income of 0.0 anomalies in relation to income from missions. If you want to reduce ISK faucets, do it otherwise.

Also, highsec missioning might be more dangerous than 0.0 due to the highsec gankers, but you can disrupt 0.0 income very efficiently with just one cloaker. And if that doesn't scare anyone, just use a few bombers for the occasional black ops gank to show that you mean it. And also don't forget blue tacklers as an additional risk.

Goose99
Posted - 2011.01.23 00:58:00 - [32]
 

Originally by: Blancanieves
When will this stealth nerf finally be rolled back?

Waiting 6-7 minutes for a respawn, that's stupid.

And to all those mission runners who talk about "healthier" income: you don't know what you're talking about. Where do you think does the ISK come from that people spend on your precious items from the oh-so-healthy LP store?

Regardless of that, being an ISK faucet does not justify to nerf effective income of 0.0 anomalies in relation to income from missions. If you want to reduce ISK faucets, do it otherwise.

Also, highsec missioning might be more dangerous than 0.0 due to the highsec gankers, but you can disrupt 0.0 income very efficiently with just one cloaker. And if that doesn't scare anyone, just use a few bombers for the occasional black ops gank to show that you mean it. And also don't forget blue tacklers as an additional risk.


This nerf is weak, additional nerf is needed.Cool

You can't kill sanctum farming carriers with just a few bombers. And black ops suck, they're good for big uninsurable kills. Spawning time only affects those hardcore sov null farmers that chain sanctums for extreme farming. Hit that fountain of liquid isk with der Nerf Bat!Laughing

Dark Striped
Posted - 2011.01.23 11:59:00 - [33]
 

this has effectivly reduced the number of people a system can support.
so less crowded 0.0 systems, is that what ccp really wanted?

Marlona Sky
Caldari Provisions
Posted - 2011.01.23 13:29:00 - [34]
 

The people raging about having to wait an additional couple minutes to get access to the ISK facet is disgusting. It just goes to show you how ****ers up 0.0 has gotten to with power blocks.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2011.01.23 13:47:00 - [35]
 

Originally by: Dark Striped
this has effectivly reduced the number of people a system can support.
so less crowded 0.0 systems, is that what ccp really wanted?


That's the actual issue here.

I don't feel even a tiny bit sorry if your average isk/h goes down because of whatever reason. There's already way too much isk in the system.

However, CCP apparently opted against using agents to support more people per system in 0.0. That would've been a smart idea, as there's more control over isk faucets and drains.

Nerfing isk influx by increasing the time it takes people to find a new anomaly is a stupidly knee-jerk reaction nerf. It just reduces the amount of people a system can support (which is already pretty low).

Sanctums offer the best isk/h, so people will just spread out again until they have both sanctums in system for themselves, and we're back to the problems dominion was supposedly designed to solve.

Lord Nurgle
Posted - 2011.01.23 14:11:00 - [36]
 

The idea of nerfing sanctums by just increasing respawn time is terribly stupid. It just ****es off the players. 6Min respawn time is so annoying. Better nerf the isk in it. But letting people wait 6 mins doing nothing is not a good way.

Black R00k
Posted - 2011.01.23 14:22:00 - [37]
 

So... waiting longer while be able to do noting should benefit the player expirience?

Remember, not everyone in 0.0 is rich... and grinding sanctums is pain enough... wrong place to nerf 0.0...

Goose99
Posted - 2011.01.23 14:58:00 - [38]
 

Have it occurred to you to, you know, actually do something else after farming a sanctum, instead of chain milking one after another non-stop? There is this thing called pvp which supposedly exist in sov-null. Try it.Laughing

Dark Striped
Posted - 2011.01.23 15:53:00 - [39]
 

reducing the number of poeple that can live in an 0.0 system isnt a smart idea. forget about the isk/hour issue, that isnt the main issue imo.

its bad enough that out of 20 anoms 16 are not worth running as there not even on par with lv3 missions.

isk / hour is way better in missions than sanctums will ever be.

even 0.0 pvp has to be funded this is the way ccp have given us to fund it.

Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.01.23 16:04:00 - [40]
 

Originally by: Goose99
Have it occurred to you to, you know, actually do something else after farming a sanctum, instead of chain milking one after another non-stop? There is this thing called pvp which supposedly exist in sov-null. Try it.Laughing


Yep currently taking fountain atm to get enough systems so everyone can be making isk at once for not enough sanctums to go around pre nerf and isk per hour from pvp sucks but getting space and tears are priceless.

Though adding concord lp to the end of a sanctum does sound like an interesting idea.

So goose basically you want the best stable isk per hour activity in the game to be mission running or basically any activity other than sanctum running?

PS:A few sb can indeed kill a carrier in the matter of seconds. This is how 1 sb opens covert cyno on carrier after pointing it, and then a black ops bs will send like 50+ sb though and kill it.

skye orionis
Posted - 2011.01.23 16:58:00 - [41]
 

Originally by: Ryan Starwing

PS:A few sb can indeed kill a carrier in the matter of seconds. This is how 1 sb opens covert cyno on carrier after pointing it, and then a black ops bs will send like 50+ sb though and kill it.


Making note: a few = 50+

If the NPC kill numbers from the drone regions is to be believed this has had a serious effect on the 23.5/7 permaratting enterprises.

Good news for people with stocks of Zydrine and Nocxium built up.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2011.01.23 17:22:00 - [42]
 

My ridiculously overtanked ratting carrier only tanks 2k dps average, and 1.5k on lowest resist.

I'm pretty sure you can gank this with 5-6 sb and an arazu or two. Might take a bit, so make it 8 sb and an arazu+falcon. A few neuts and it's game over.

But first you'd have to tackle a carrier that's in warp in 10 seconds. Yay game mechanics. >.>

Rip Minner
Gallente
ARMITAGE Logistics Salvage and Industries
Posted - 2011.01.24 05:46:00 - [43]
 

So this was not just a fluke it's for real.

Haha sorry. Cant help it. Some up top said something like who do you think buys the LP store iteams. Thats just funny.Twisted Evil

Trinkets friend
Posted - 2011.01.24 06:31:00 - [44]
 

What CCP need to do is put more scramming frigates into Sanctums, so that these ISK-vacuuming carebears risk their carriers because at the moment the chances of catching a carrier in a Sanctum is pretty low, what with the fact they all stay perma-aligned and POS up like pansies the moment someone hits Local. If it takes 10 minutes for a Sanctum to respawn, good. 0.0 space is more full of disgusting carebears than Hisec - how do you think people afford their pimped T3's and Machariels? Its not from running hisec missions!

AstarothPrime
Posted - 2011.01.24 06:59:00 - [45]
 

Originally by: Nanferr
Bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww Rolling EyesRolling Eyes

Cry more. You 0.0 guys are fauceting too much isk into the system.

Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .


Guess what - who do you think is draining most ores bears mine in hisec?

How often do hisec bears pop their ship? Once every 6 months? About so, no? I didnt see any hisec fights where 2 fleets of 50 ppl on each side where shooting each other... and 10b burned in about 10 minutes...

I.

AstarothPrime
Posted - 2011.01.24 07:09:00 - [46]
 

Originally by: Trinkets friend
What CCP need to do is put more scramming frigates into Sanctums, so that these ISK-vacuuming carebears risk their carriers because at the moment the chances of catching a carrier in a Sanctum is pretty low, what with the fact they all stay perma-aligned and POS up like pansies the moment someone hits Local. If it takes 10 minutes for a Sanctum to respawn, good. 0.0 space is more full of disgusting carebears than Hisec - how do you think people afford their pimped T3's and Machariels? Its not from running hisec missions!


This post is hilarious.

Ofc - noone wants to be caught in their ratting ship. Ill gladly show you the finger if you think thats cowardly...
Tho i never run from a fair fight in PvP ships... (fair fight = fleets of the same size both ends)

I.

Goose99
Posted - 2011.01.24 15:47:00 - [47]
 

Originally by: AstarothPrime
Originally by: Nanferr
Bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww Rolling EyesRolling Eyes

Cry more. You 0.0 guys are fauceting too much isk into the system.

Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .


Guess what - who do you think is draining most ores bears mine in hisec?

How often do hisec bears pop their ship? Once every 6 months? About so, no? I didnt see any hisec fights where 2 fleets of 50 ppl on each side where shooting each other... and 10b burned in about 10 minutes...

I.


Ship kills cash out insurance, it's a material sink and another isk faucet.

L A G
Gallente
Hysteria Nexus
Posted - 2011.01.24 16:47:00 - [48]
 

Im just glad I am not getting blamed for this

Col Callahan
Caldari
Boogie Monsters
Posted - 2011.01.24 18:49:00 - [49]
 

Edited by: Col Callahan on 24/01/2011 18:55:31
Edited by: Col Callahan on 24/01/2011 18:49:00
I've resulted to Pushing the red button during the time I wait for them to respawn. Please roll back this steath nerf. I don't want to go back to empire and run missions again. Kthxs.

Doris Dragonbreath
StarHunt
R.A.G.E
Posted - 2011.01.24 18:53:00 - [50]
 

We'll see if they manage to fix it tomorrow, when applying that little switch turning incursions on or they have binned this with black ops and FW in the bin 'perhaps one day'.

Carniflex
StarHunt
Fallout Project
Posted - 2011.01.27 10:41:00 - [51]
 

From todays patch notes: "Dungeon beacons have been changed and will disappear when a dungeon is completed. This should result in fewer empty dungeons."

Will see if this resolves the issue. Finally got enough data collected to file a bugreport about this issue today as well. The situation in Geminate makes me to sit in fleets most of my online time instead of getting my bear on so time for anomaly testing has been somewhat limited.

kyrieee
Bite me inc.
Narwhals Ate My Duck
Posted - 2011.01.27 11:09:00 - [52]
 

That refers specifically to Incursions

Rabbi Tikvah
Posted - 2011.01.27 12:35:00 - [53]
 

While you wait for the Sanctum to respawn, jump into the newly introduced Noctis Starcraft vessel and loot the old Sanctum's in the meantime, OH WAIT ... Razz

Guytron
Posted - 2011.01.27 19:25:00 - [54]
 

So I'm assuming that the re-spawn time is still about 10 min?

Doris Dragonbreath
StarHunt
R.A.G.E
Posted - 2011.01.28 11:28:00 - [55]
 

Originally by: Guytron
So I'm assuming that the re-spawn time is still about 10 min?


6 minutes actually. I have not measured after the yesterdays patch though. Bug report is not filtered at the moment either so cant tell if there is documented defect in the system currently or no.

Khin'charin
Incidental Damage
Posted - 2011.01.31 15:23:00 - [56]
 

anyone bothered checking if patch fixed it or not?

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.01.31 15:39:00 - [57]
 

Edited by: Tippia on 31/01/2011 15:42:45
Originally by: Nanferr
Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .
No.

Unless you try to claim that non-mission bounties account for >75% of all ISK payouts, in which case I'd like to see you square that with the population figures for 0.0 and highsec.

Yes, LP is an ISK sink that stave off some of the excesses of L4 runners.
No, it's nowhere near as large or as effective at flushing ISK as you claim.

slita itari
Posted - 2011.01.31 16:10:00 - [58]
 

i have noticed they take a while it seems.

Goose99
Posted - 2011.01.31 17:38:00 - [59]
 

Originally by: Tippia
Edited by: Tippia on 31/01/2011 15:42:45
Originally by: Nanferr
Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .
No.

Unless you try to claim that non-mission bounties account for >75% of all ISK payouts, in which case I'd like to see you square that with the population figures for 0.0 and highsec.

Yes, LP is an ISK sink that stave off some of the excesses of L4 runners.
No, it's nowhere near as large or as effective at flushing ISK as you claim.


A high quality highsec lvl4 pays ~8k LP, 4k isk reward and 10k isk bounty if you farm all rats instead of blitz. A 5k batch of CN cruiser missiles cost 4.2k LP and 4.2 mil isk. Even if you farm the whole mission for bounty like a noob, majority of isk faucet sinks back to the LP shop. If you blitz like some people, LP shop isk sink is greater than your rat bounty.

Sanctums, on the other hand, is pure faucet of liquid isk.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.01.31 19:35:00 - [60]
 

Edited by: Tippia on 31/01/2011 19:50:18
Originally by: Goose99
A high quality highsec lvl4 pays ~8k LP, 4k isk reward and 10k isk bounty if you farm all rats instead of blitz. A 5k batch of CN cruiser missiles cost 4.2k LP and 4.2 mil isk. Even if you farm the whole mission for bounty like a noob, majority of isk faucet sinks back to the LP shop. If you blitz like some people, LP shop isk sink is greater than your rat bounty.

Sanctums, on the other hand, is pure faucet of liquid isk.
Yes, but that still doesn't change the fact that, for 70% of the ISK generated by L4s to be fauceted away through the LP store, the ISK generated by those L4s in the first place would have to be less than a quarter of the ISK generated from bounties overall in the game.

How large a portion of the EVE citizens sit in highsec, running L4s? How large a portion sits in nullsec running sanctums? The former group is by all accounts much larger than the latter, and the idea that the L4 runners would only be generating 25% of the bounties in the game is thoroughly implausible.

More likely, people are not spending their LP sensibly or properly, or they're going after those bounties to a far higher degree than what you're stating (whether this makes them noobs or not is largely irrelevant — the fact is still that they create a huge amount of ISK).

Now, granted, he said 70% of the income is in LP, which is quite different than just thinking how much ISK is being removed, but at what ISK/LP rate is that? How large is the ratio between LP:Bounties:Mission rewards? What is the average ISK cost for a cashing in 1 LP? That 70% figure is… ehm… somewhat lacking in where it's pulled from.


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