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Solaris Avanger
Posted - 2011.01.26 22:36:00 - [61]
 

Hmmmmm? a better Hyperion?

OFC YES!

Wu Jiaqiu
Minmatar
Dreddit
Test Alliance Please Ignore
Posted - 2011.01.26 23:06:00 - [62]
 

Yes to this.

Slovic Gustav
Gallente
Avatar Dynasty
Intergalactic Exports Group
Posted - 2011.01.27 01:31:00 - [63]
 

/support

What else can be said? There are a ton of post already proving that hybrids / Gallente ships need fixed.

Take a look at evekill top 20...

Ships: # of Gallete - 4 (3 of those are caps)
Weapon Platforms: # of Gallente - 1 out of 20.... thats reallllly sad, and its a cap weapon.

Real question is.... Why does CCP take so long to get a fix out :/

Swynet
State War Academy

Posted - 2011.01.27 02:37:00 - [64]
 


EdvensoR
Gallente
Preeternal Spark
SOLAR FLEET
Posted - 2011.01.27 06:41:00 - [65]
 

Сделайте уже хоть что нибудь, мать вашу!

Doctero
Aperture Harmonics
K162
Posted - 2011.01.27 07:36:00 - [66]
 

Yep.

Wolodymyr
Posted - 2011.01.27 07:50:00 - [67]
 

Hybrids!

Andian
Gallente
Posted - 2011.01.27 08:35:00 - [68]
 

Supported

Sallah Shabati
Posted - 2011.01.27 11:20:00 - [69]
 

hope dies last

Arbinka
Posted - 2011.01.27 11:23:00 - [70]
 

Hybrids, tank or something...

Jaizak Aripaik
Gallente
Posted - 2011.01.27 12:04:00 - [71]
 

However you need to make Gallente competitive again, please do so.

Naomi Knight
Amarr
Posted - 2011.01.27 12:06:00 - [72]
 

Only if caldari gets rebalanced aswell not later than gallente.

Natasha Hec
Gallente
University of Caille
Posted - 2011.01.27 12:09:00 - [73]
 

If they sort out the tier system, all the ships would get rebalanced. Hybrids need the fix mostly

jackaloped
Posted - 2011.01.27 14:21:00 - [74]
 

Originally by: Ophelia Ursus
hey look, a bunch of people who have trained for [race x] are in favor of boosting [race x] my word this is surprising i would not have expected this in a million years what what what

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2011.01.27 14:25:00 - [75]
 

Originally by: jackaloped
Originally by: Ophelia Ursus
hey look, a bunch of people who have trained for [race x] are in favor of boosting [race x] my word this is surprising i would not have expected this in a million years what what what



Hey look, a terrible poster emptyquoting another terrible poster :D

crimson fire
Posted - 2011.01.27 20:52:00 - [76]
 

Bump

Crazy KSK
Posted - 2011.01.27 23:50:00 - [77]
 

cat does want gallente to be buffed while keeping hybrids what they are now i.e. blasters short range

crimson fire
Posted - 2011.01.29 13:19:00 - [78]
 


Samican Nutikor
Posted - 2011.01.30 11:38:00 - [79]
 

Supported.

Bobaluega
Posted - 2011.01.30 21:03:00 - [80]
 

supported

Arushia
Nova Labs
New Eden Research.
Posted - 2011.01.31 00:48:00 - [81]
 

Edited by: Arushia on 31/01/2011 00:48:48
Lasers, Projectiles and Missiles have all been buffed, or at least tweaked, since I joined years ago.

Isn't it about time to look at EVE's forgotten weapon system?

Fournone
Posted - 2011.01.31 02:46:00 - [82]
 


Selinate
Amarr
Posted - 2011.01.31 03:05:00 - [83]
 

I'll support this on one condition. I haven't seen a single post detailing what exactly is wrong with gallente ships. I honestly have no idea, as I've never really flown gallente ships into combat.

So can someone please just post a comprehensive list of what's so wrong with gallente ships that it needs fixing?

LarpingBard
Posted - 2011.01.31 03:19:00 - [84]
 

It's not gallente, it's hybrids... It's really the tracking/falloff of hybrids being too tight. If falloff and tracking were even 1.25x what they are now...rails would be more balanced. It's not just dps, it's more so too small a sweet spot. Evil or Very Mad

Kogh Ayon
Posted - 2011.01.31 05:52:00 - [85]
 

Originally by: InColdBlood
Edited by: InColdBlood on 19/01/2011 08:34:36
Edited by: InColdBlood on 19/01/2011 08:34:23
Arrow This thread is only for those that wish to vote YES, something needs to be done about the performance of hybrids on gallente ships.

Arrow This thread is NOT for discussion of HOW to fix gallente!

Arrow The purpose of this thread is to unify all those that see a problem with gallente and who wish to demand action from CCP, be that thru rebalancing the ships, the weapons or the ammo. Please use the countless other threads for discussions on such matters.



I can't understand English.

Not support



Mr Hyde113
Shadows Of The Federation
R.A.G.E
Posted - 2011.01.31 08:40:00 - [86]
 

Lets give the Gallente some much needed love.

Steph Wing
Gallente
The Graduates
Morsus Mihi
Posted - 2011.01.31 12:17:00 - [87]
 

I'd like to support this, but there's nothing here to support. This proposal is really just a vague affirmation that something needs to be done. We know something needs to be done, CCP knows something needs to be done, the CSM knows something needs to be done - simply saying to them "something needs to be done" isn't going to accomplish anything.

Come back when you have a real proposal. Flailing about madly isn't going to fix Gallente.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2011.01.31 14:54:00 - [88]
 

Edited by: Ogogov on 31/01/2011 14:54:52
Originally by: Steph Wing
I'd like to support this, but there's nothing here to support. This proposal is really just a vague affirmation that something needs to be done. We know something needs to be done, CCP knows something needs to be done, the CSM knows something needs to be done - simply saying to them "something needs to be done" isn't going to accomplish anything.

Come back when you have a real proposal. Flailing about madly isn't going to fix Gallente.


Flailing about madly is apparently what resulted in this situation. We are ****ed off, that what this thread is saying. We are fed up with the issue getting discussed and being left at "nobody can agree on what to do so we're going to do nothing".

That is not an acceptable response, so someone from CCP needs to speak up and give us a detailed and reasonable explanation as to why things are the way they are. I expect a detailed dev blog post, covering in depth the process and individual dynamics involved. How does CCP balance the four major factions against each other? Do they have four guys or four teams of guys sitting around trying to push their own agenda? or do they just choose a FOTM to work on to avoid antagonism and favoritism? Is that approach honestly working? What is their blueprint or vision for faction balance?

As one person said in one of these Gallente balance threads - How do you wind up with a game where the melee character is also the slowest? and how do you expect that to be in any way reasonably balanced? EVE might or might not be somewhat different but it is still an RPG and for a very long time the basics of how these different combat styles should function have been well established by thousands of man-hours of neckbeards squabbling in darkened rooms with game boards and dice.

They need to bite the bullet and actively revisit the game balance issue by committing active resources (IE - Team Falcrum .. or something) to fixing it.

Leaving 1/4 of the game assets and players out in the cold for over two years is not OK and the most frustrating thing about it is the silence and lack of acknowledgment received from both CSM and CCP. They might have more specific things to worry about but I'll reiterate what I just said - This is ruining the game for ONE QUARTER of your playerbase.


Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2011.02.02 15:45:00 - [89]
 

Originally by: Ogogov

Leaving 1/4 of the game assets and players out in the cold for over two years is not OK and the most frustrating thing about it is the silence and lack of acknowledgment received from both CSM and CCP. They might have more specific things to worry about but I'll reiterate what I just said - This is ruining the game for ONE QUARTER of your playerbase.




Well to be fair for the most part we eventually just crosstrain Minmatar and get all the cool angel ships (working on large Auto's atm myself)

But Ogogov's point stands. There have been countless threads discussing the problems with hybrids and while there may be some disagreement on exactly how broken they are and what could be done to fix them the general consensus is that they are broken. That the concept of a short ranged high dps ship that can't actually close range with it's opponents is stupid.

Something needs to be adjusted. And it's the job of the developers to decide how to do so.

Oh and it's really more than half the player base that gets the shaft here because Hybrids are technically the primary weapon system for 2 races, Caldari have about as many hybrid platforms as missile platforms. oh and both those races alternate weapon systems have major flaws as well.

Now personally I like the idea of faster ammo changes instant sounds good to me since it would give hybrid users the option of using lesser damage ammo while closing then switch to facemelting dps if they manage to actually get into hull bumping range.

Hell the best solution may not even be to adjust hybrids it might be better to adjust the bonus's on each ship individually. Say velocity or agility bonus's on blaster boats so they can get into range better. or a web bonus or any number of different things.

The point is that the developers have to recognize that there is a problem in the first place and the most recent communication that came out of the CSM meeting was that "blaster are fine" which anyone who actually uses them knows is bull****.

As it stands now Hybrids get every disadvantage a weapon system can have. Fixed damage type, Cap use, Ammo use, high fitting requirements this combined with a much smaller engagement envelope than their competitors. This in the case of Gallente combined with supposedly active armor tanked ships (another problem for Gallente) which are by nature going to be slower.

If CCP wants ideas or specific proposals they can look through the boards for those ideas are legion but first we need them to recognize that there is a problem.




Linna Excel
Posted - 2011.02.02 20:17:00 - [90]
 

Everything I've read suggests there's a problem with hybrids and ATM I'm using autocannons on my Myrm so...

/signed


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