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blankseplocked [Proposal] -100% to Capacitor recharge time while cloaked.
 
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Dav Varan
Posted - 2011.03.21 14:36:00 - [91]
 

No to dumbing down eve for peops who want cheap capital kills.


Orboro Naheema
Posted - 2011.03.21 19:25:00 - [92]
 

Cloaks should have more of a down side when used on ships they were not designed to be used on. Although I would like to see local in null sec go the way of the dodo if a change like this were to come into being.

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.03.21 20:30:00 - [93]
 

Originally by: Dav Varan
No to dumbing down eve for peops who want cheap capital kills.




I think this change will make EvE more complex... not dumbed down. Capital ships don't deserve to be able to cloak to regenerate cap in 100% safety.

Crazy KSK
Posted - 2011.03.22 01:23:00 - [94]
 

Black Ops ships should be excluded from this with a role bonus

Dav Varan
Posted - 2011.03.22 10:59:00 - [95]
 

Originally by: Val'Dore
Originally by: Dav Varan
No to dumbing down eve for peops who want cheap capital kills.




I think this change will make EvE more complex... not dumbed down. Capital ships don't deserve to be able to cloak to regenerate cap in 100% safety.


Shoot the caps when there engaged in battle , not while there trying to travels around.

So you think eve would be a better game if it was a complete pain in the arse to move caps about ?

Staying cloaked with no cap regen till the one idiot in a buzzard finally gives up a pulls in his combat probes after 40 minutes .

No thanks to this dumb not thought through proposal.

Aamrr
Posted - 2011.03.22 11:47:00 - [96]
 

Because god forbid anyone ever move a capital ship with an escort fleet.

Dav Varan
Posted - 2011.03.22 12:59:00 - [97]
 

Originally by: Aamrr
Because god forbid anyone ever move a capital ship with an escort fleet.


LOL

Have you actually played this game yet ?.

Who the f is gonna call all there buddies and arrange for escort when ever they need to move there Carrier from A to B.

No One.

All this proposal will do is increase the amount of time Cap/Super cap pilots have to sit around cloaked doing nothin.

Way to go to make EvE more fun.



Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.03.22 17:51:00 - [98]
 

Originally by: Dav Varan
Originally by: Val'Dore
Originally by: Dav Varan
No to dumbing down eve for peops who want cheap capital kills.




I think this change will make EvE more complex... not dumbed down. Capital ships don't deserve to be able to cloak to regenerate cap in 100% safety.


Shoot the caps when there engaged in battle , not while there trying to travels around.


So every other ship in the game having to deal with travel combat is okay? Just so long as it isn't your Thanatos... right?

Quote:
So you think eve would be a better game if it was a complete pain in the arse to move caps about ?


Hell yes I do. Caps already move around far too easily. And being able to be just about perfectly safe while doing it doesn't help anyone.

Quote:
Staying cloaked with no cap regen till the one idiot in a buzzard finally gives up a pulls in his combat probes after 40 minutes .


Let him find you. Then kill him.

Quote:
No thanks to this dumb not thought through proposal.



It is far more thought out then your counter. Frackin' carebears.

zerthis
Posted - 2011.03.22 18:35:00 - [99]
 

I'd much rather see a change to the module. Right now Super Caps are strong enough and their deployment should mean more than OMG we are losing this fight quick throw out Supercaps.

Shurikane
Posted - 2011.03.22 22:20:00 - [100]
 

Delicious approval, go!

Ariane VoxDei
Posted - 2011.03.23 02:55:00 - [101]
 

No support to blanket changes to nail a very specific issue.

It's all about avoiding unintended consequences / collateral damage and hidden agendas.

If you want support, then make a change proposal that only hits what you are aiming at.

"but that would require a new specific module" is no excuse. That is run of the mill stuff for CCP, you ought to know that.
Latest example is the sansha hacking module, tied to use with a specific ship. More prevalent example is stripminers, tied to exhumer and barge class.
T3 subsystems tied to racial cruiser.

Utterly trivial, tried and tested.

Given that, even more determined not to support blanket change to cloaking.

Cassus Temon
Aliastra
Posted - 2011.03.23 04:07:00 - [102]
 

Originally by: Dav Varan
Originally by: Val'Dore
Originally by: Dav Varan
No to dumbing down eve for peops who want cheap capital kills.




I think this change will make EvE more complex... not dumbed down. Capital ships don't deserve to be able to cloak to regenerate cap in 100% safety.


Shoot the caps when there engaged in battle , not while there trying to travels around.

So you think eve would be a better game if it was a complete pain in the arse to move caps about ?

Staying cloaked with no cap regen till the one idiot in a buzzard finally gives up a pulls in his combat probes after 40 minutes .

No thanks to this dumb not thought through proposal.



Poorly concealed attempt; to keep your exploit.



..next.

Dr Sodius
Posted - 2011.03.23 11:32:00 - [103]
 

good one!

/signed

Marconus Orion
D00M.
Northern Coalition.
Posted - 2011.03.23 17:18:00 - [104]
 

Edited by: Marconus Orion on 23/03/2011 17:18:46
I would just like to remind everyone that the proposal will have little to no real effect on non-capital ships. The only exception being the black ops battleship which is specifically stated that it should be done in a way to not affect them.

This is also not some silver bullet to ZOMGNERFCAPITALSHIPS or anything like that. It is simply to encourage a better exit strategy than, warp to safe spot, cloak, wait till capacitor is at 72.5% or higher, decloak and insta-jump out in 100% safety.

Also please note that it does not mean when your cloaked you lose shields or capacitor. It just means that whatever your shields and capacitor was at when you cloaked, stays that way while you are cloaked.

Capital ships should be encouraged to have support ships when moving around. This does not mean that, "OMG! Now it will be impossible to go anywhere!!!!"

I have also explained why making an entire new cloak module for capital ships to do this is simply unnecessary when a change to the current one will do just fine without almost minimal to no impact on sub capitals.

Marlona Sky
Caldari Provisions
Posted - 2011.05.13 20:45:00 - [105]
 

Given the recent JB nerf coming and many people wanting super caps to get some nerf bat love, please consider this proposal again. Granted it is not a silver bullet fix, but a step in the right direction.

Maksim Cammeren
Posted - 2011.05.14 19:52:00 - [106]
 

Originally by: Aamrr
Bump for a good idea.

And yes, both covert cloaks and black ops ships should be exempt from the penalty.


This.

eliminator2
Gallente
Vindicated Blast.

Posted - 2011.05.15 11:19:00 - [107]
 


Mara Rinn
Posted - 2011.05.16 04:11:00 - [108]
 

Originally by: Marconus Orion
It is quite obvious an Orca's capacitor not recharging while cloaked has nothing to do with what you are arguing about. Did you read my entire proposal?


Well, to play devil's advocate here, the Orca will likely be using a MWD to increase it's mass while transiting the wormhole.

Of course the option is to be more crafty with the wormhole closing operation.

Lev Aeris
United Amarr Templar Legion
Fidelas Constans
Posted - 2011.05.16 13:28:00 - [109]
 

I approve this message.

If you really want to move about your caps in relative safety you still have options:
a) use station systems
b) set up a pos chain (infrastructure)
c) move in groups and use cap transfers, logi, augorers

To me a capital ship is more of less a flag ship / fleet ship. imho movement is part of the combat, like RL naval maneuvering. Magically appearing on grid, unleashing your dps and then throwing a smoke bomb and disappearing again is a terrible mechanic. You want awesome power and a massive sword, you have to carry that sucker to the field.

Bo Tosh
Posted - 2011.05.16 15:12:00 - [110]
 


Carcusian
Global Criminal Countdown

Posted - 2011.05.16 16:33:00 - [111]
 

Great idea, would like to see CCP consider this.

Black Dranzer
Caldari
Posted - 2011.05.16 17:28:00 - [112]
 

Sure, seems fair.

AllYourBaseAre BelongToUs
Posted - 2011.05.18 14:02:00 - [113]
 


MyNameIs Max
H A V O C
Posted - 2011.05.18 18:07:00 - [114]
 


aetherguy881
Gallente
Posted - 2011.05.18 19:40:00 - [115]
 

I like the large friendly letters on the cover.

+1

Mag's
the united
Negative Ten.
Posted - 2011.05.18 22:12:00 - [116]
 

Meh, why not.

Sepha Chetokk
Posted - 2011.05.18 22:22:00 - [117]
 

Originally by: Lev Aeris
I approve this message.

If you really want to move about your caps in relative safety you still have options:
a) use station systems
b) set up a pos chain (infrastructure)
c) move in groups and use cap transfers, logi, augorers

To me a capital ship is more of less a flag ship / fleet ship. imho movement is part of the combat, like RL naval maneuvering. Magically appearing on grid, unleashing your dps and then throwing a smoke bomb and disappearing again is a terrible mechanic. You want awesome power and a massive sword, you have to carry that sucker to the field.


qft


Raid'En
Posted - 2011.05.19 12:06:00 - [118]
 

seems good

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2011.05.19 13:58:00 - [119]
 

Well my 2cents coint seems have twoo sides. I have seen you only mentioned one.

Here it comes:

1st side of the coin:

Your gang failed to nail some supercap('s) on grid ( or meaby enemy was too clever take out all your hic's/dic's to get it out) and it did warped to ss and clock. It Gained cap it needs to jump out and gtfo. So this scenario seems also frustrating to me so if i was you meaby i could also post on forum. Thats why here you will get +1 from me.

But if i turn the coint on the other side is see:

You left NC/your corp, and trying to find some other place to be, or just simply want to restock your ships/gear from loses in hostile space. If you have to do with your logistic guys it will just take too long, you want action... and you want now. So you grab your Thanatos open jumpplaner tool and find out that you have to make 2 jumps to get to the place where your gear is parked. But you also find out that the midpoint when you have to jump first wil be simply suiside without staing cloked for 2 minets because of the high trafic in it. Yes you could afford to lose an cyno alt in there but defenetly not your carrier "Swiss army knife". But then it hits you.... damn..... if i clock i will be never recharge my cap fast enough to get out before they find me.

So you liad back...... look outside the window of your captain quarter at your shiny Thanatos wich did serve you very well past years to bring your stuff around and feel you self powerless. You contact your logitic guys and just desite to wait couple of days till they get your crap to you.... sitting there in station.... doing nothing. Only for that i give you here -1

So to the summary: 1-1=0 thats basicly so much support you get from me.

And yes i know my english is terreble, but it wont change the fact you did not think that there is always 2 sides of the coin.

Cyb.

Kaelie Onren
Minmatar
Posted - 2011.05.19 14:34:00 - [120]
 

I thought the whole point of covert ops cloaks is that they CAN warp while cloaked. That makes them special. I don't see how regular cloaks should have the same ability, without diluting the play balance advantage of cover ops cloaks.

Not supported. (unless you can explain why this is required for play balance and not just a request for a handout)



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