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samvital
RETRIBUTIONS.
Legion of The Damned.
Posted - 2011.01.18 13:09:00 - [1]
 

Edited by: samvital on 19/01/2011 16:32:47


The path to becoming a Fleet Commander
By: Samvital, Veteran player from 04

Hi my fellow piltos. I've flown with a lot of good people which have taught me how you fc. All people use their fc skills differently so theres probably some guys which disagree with my methods, I accept that, this is 'My Basic' guide how to begin fc'ing.

Short look into the guide:

1. The first things you need to do.
2. Setting overview
3. Sorting out your fleet.
4. How to move around.
5. The art of target calling

To be a fleet commander it's all about taking the risk, if your flying around with some of your buds and its your first time fleet commanding I would suggest you take something simple like tech one cruisers, frigates or shiptypes like that. As it is your first time you can't be expected to do a perfect roam. Flying in small not pricey ships will give you the advantage. Then you're able to think about fc'ing instead of being afraid to loose a valuable ship.

The basic information:
Here's some of the basic things I remember to do when i start a fleet.

  • 1. Be sure that you have all of the pilots in fleet on Comms. This is an important factor to me, due to the fact that I want to be able to instant-communicate with the pilots, if something happens.


  • 2. If your doing a roam, make sure that your people now the location of where your going. I would recommend the use of Dotlan Maps


  • 3. Remember to keep the Alliance/Blue/Corporation Intel channel open, aswell as the local, so you know if you have targets comming towards you


  • 4. Form a fleet, and be sure of which fleet you want. As a fleet commander you need to seem confident in your ship-choices.


  • 5. Always have two scouts when you have a fleet going. The first scout goes +1 jump and the other scout goes -1 jump from the fleet. This is a standard technique to have eyes on the system in front and behind, to make sure there aren't any nasty suprises


Setting your overview
:
Before you begin the roam please make sure that all members of the fleet have marked these boxes, so you don't get any blue on blue action. This is only for thoose who have allies.

Right click on the overview. Press Overview settings, press on 'States' and unmark all of the things below (This will make all friendly pilots dissapear from overview):

  • Pilots in your alliance

  • Pilots in your militia

  • Pilots in your fleet

  • Pilots in your corporation

  • Pilots that has excellent standing towards you

samvital
RETRIBUTIONS.
Legion of The Damned.
Posted - 2011.01.18 13:11:00 - [2]
 

Edited by: samvital on 18/01/2011 13:13:51


Here's an example on a fleet you could take out for the first time:
This all depends on where you are going. If your going on a nullsec roam, then bring a various type of ships. ECM, Tackle and DPS, You could bring a blackbird, 4-8 thoraxes and a few interceptor or tech 1 frigate (scouts + tackle)

If you're going for a lowsec roam I would suggest you bring battlecruisers (If your going to do piracy). If you want to hunt reds (als known as pirates) Then just take similiar types as above. I know there is tons of different fleet setups you can use, this is just an example.

(Only a suggestion) When you have your fleet ready, split them to groups:
  1. 1. Group: DPS-SHIPS (Damage ships)

  2. 2. Group: TACKLE-SHIPS (Small tackling ships)

  3. 3. Group: E-WAR (ECM-jammers, target painters etc.)

  4. 4. Group: SCOUTS (Scouting ships, prefer small ones)


When you're moving your ship, you should be sure on how you do things:
1. Have one of your scouts +1 jumps from the fleet (in front of), and the other -1 jump from the fleet (behind)

2. There's a lot of ways to say things when fleet commanding. When your out on a roam and you want your fleet to align, jump or whatever, you just say what you feel is right. I won't tell you to say some standard word, make up your own if you want, as long as the fleet understands it.

The act of target calling, very important in a fleet:
If you're flying in a large fleet (When you come to that point) You'll need to make other people co-fc, just incase you die so theres another to call targets. Back to subject, when you call a target you need to go after the ship which makes the biggest threat.

It's hard to say what target you should go after, due to the fact that I don't know which fleet you might come up against, but a finger rule is always to take out ECM and LOGISTIC first

I hope you were able to read this, I do apologize if there's some mistakes in my grammar.

Thank you for reading this. If you have a suggestion,
any edits or a comment, please do post them, but remember to behave

/SamIdea

CCP Spitfire


C C P
C C P Alliance
Posted - 2011.01.19 12:53:00 - [3]
 

Offtopic posts removed.


XCloudimus
Gallente
Russian SOBR
SOLAR FLEET
Posted - 2011.01.19 14:37:00 - [4]
 

I strongly recommend for tacklers and damage dealers to configure the overview settings>>State
unchecked >>> pilots in your alliance
unchecked >>> pilots in your militia
unchecked >>> pilots in your fleet
unchecked >>> pilots in your corporation
unchecked >>> pilots that has excellent standing towards you

That gives you the opportunity to see only hostile ships, which gives you time to focus properly on targeting>>>tackling>>>damaging hostiles.

Hope this helps

samvital
RETRIBUTIONS.
Legion of The Damned.
Posted - 2011.01.19 16:34:00 - [5]
 

Originally by: XCloudimus
Reply by Samvital


Thank you for the suggestion. I've now added how to set the overview correctly.

Sazuka Kirr
Caldari
Trans-Solar Works
Posted - 2011.01.23 18:35:00 - [6]
 

How much FCing have you done and can you link to some of your successful fleet engagements so we can assess your performance, thus your ability as a FC, allowing us to ascertain the validity of your recommendations for prospective or existing FCs?


 

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