Edited by: samvital on 18/01/2011 13:13:51Here's an example on a fleet you could take out for the first time:
This all depends on where you are going. If your going on a nullsec roam, then bring a various type of ships. ECM, Tackle and DPS, You could bring a blackbird, 4-8 thoraxes and a few interceptor or tech 1 frigate (scouts + tackle)
If you're going for a lowsec roam I would suggest you bring battlecruisers (If your going to do piracy). If you want to hunt reds (als known as pirates) Then just take similiar types as above. I know there is tons of different fleet setups you can use, this is just an example.
(Only a suggestion) When you have your fleet ready, split them to groups:
When you're moving your ship, you should be sure on how you do things:
- 1. Group: DPS-SHIPS (Damage ships)
- 2. Group: TACKLE-SHIPS (Small tackling ships)
- 3. Group: E-WAR (ECM-jammers, target painters etc.)
- 4. Group: SCOUTS (Scouting ships, prefer small ones)
1. Have one of your scouts +1 jumps from the fleet (in front of), and the other -1 jump from the fleet (behind)
2. There's a lot of ways to say things when fleet commanding. When your out on a roam and you want your fleet to align, jump or whatever, you just say what you feel is right. I won't tell you to say some standard word, make up your own if you want, as long as the fleet understands it.The act of target calling, very important in a fleet:
If you're flying in a large fleet (When you come to that point) You'll need to make other people co-fc, just incase you die so theres another to call targets. Back to subject, when you call a target you need to go after the ship which makes the biggest threat.
It's hard to say what target you should go after, due to the fact that I don't know which fleet you might come up against, but a finger rule is always to take out ECM and LOGISTIC first
I hope you were able to read this, I do apologize if there's some mistakes in my grammar.
Thank you for reading this. If you have a suggestion,
any edits or a comment, please do post them, but remember to behave