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seplocked Features and Ideas Discussion
blankseplocked Change the Item description order
 
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ZombieFX
Posted - 2011.01.14 19:34:00 - [1]
 

make this:
http://www.imgbox.de/users/public/images/hkIhc7kzW5.jpg

to this:
http://www.imgbox.de/users/public/images/QpC4PdnYj1.jpg

please....

u come from 2 to UNDER one side of informations - NOTHING is missing and its ALL where it belongs!!

I hate to scroll for 4 informations the howle time up and down and search them together - just to forget the first number till i may found nr 4.



I guess NEW PLAYERS and OLD PLAYERS will love it as much as i do ;)

greetz



ps. the gallente destroyer is still a wreck.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.01.14 19:37:00 - [2]
 

If English isn't your first language, you may want to get someone who speaks it to help you format your idea.

That said, I like the idea (or at least what I think your idea is based on the images). Consolidating the information into a more horizontal format instead of all the scrolling would be a welcome relief.

Serge Bastana
Gallente
GWA Corp
Posted - 2011.01.14 22:46:00 - [3]
 

Would be useful, I'm sure everybody would benefit from this, those attribute lists can be eye boggling after a while. +1

CCP Chronotis

Posted - 2011.01.14 23:10:00 - [4]
 

This one has been on our to-do list for a while. It has been a long pet peeve of all of us when looking at the infowindows to see related attributes in a random order and fairly irrelevant ones clogging up the view.


Tarin Adur
Gallente
Crimson Empire.
Posted - 2011.01.14 23:13:00 - [5]
 

Why does the hobgoblin need a 1,200m3 cargo bay Shocked

CCP Chronotis

Posted - 2011.01.14 23:16:00 - [6]
 

Originally by: Tarin Adur
Why does the hobgoblin need a 1,200m3 cargo bay Shocked


it doesn't, a relic from ye olde days that all drones had these rather generous cargo bays for some reason. This was fixed recently on all of them so should be one less attribute in the window.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.01.15 03:30:00 - [7]
 

Originally by: CCP Chronotis
This one has been on our to-do list for a while. It has been a long pet peeve of all of us when looking at the infowindows to see related attributes in a random order and fairly irrelevant ones clogging up the view.




\o/

See, this is why we luffs you guys

Okie Wren
Posted - 2011.01.15 03:33:00 - [8]
 

The chances of getting a third dev comment in this thread are infinitesimally small but I'll ask anyway, why did they need cargo bays in the first place?

Orion Teller
Posted - 2011.01.15 06:18:00 - [9]
 

Will never happen. Makes too much scene. Sure maybe this is something that the devs look at all the time and really want to fix, its just the execs who say "no", more pretty stuff so that we get new players faster than we lose old players.

Anubis Xian
Ministry of War
Posted - 2011.01.15 16:03:00 - [10]
 

Originally by: CCP Chronotis
Originally by: Tarin Adur
Why does the hobgoblin need a 1,200m3 cargo bay Shocked


it doesn't, a relic from ye olde days that all drones had these rather generous cargo bays for some reason. This was fixed recently on all of them so should be one less attribute in the window.


Ammo.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.01.15 23:09:00 - [11]
 

Originally by: CCP Chronotis
Originally by: Tarin Adur
Why does the hobgoblin need a 1,200m3 cargo bay Shocked


it doesn't, a relic from ye olde days that all drones had these rather generous cargo bays for some reason. This was fixed recently on all of them so should be one less attribute in the window.


I hope I'm just being paranoid- can you double-check that you haven't "fixed" the cargobay on mining drones? (if the mining code actually uses it, of course)

Tric Starless
Posted - 2011.01.16 03:30:00 - [12]
 

Edited by: Tric Starless on 16/01/2011 03:31:22
Edited by: Tric Starless on 16/01/2011 03:30:55
Edited by: Tric Starless on 16/01/2011 03:30:28
+1

This should be high priority on all items. Actually there should be a tab with 'primary attributes' that everybody wants to see at a glance, then relegate the other attributes to a 'secondary attributes (NOT IMPORTANT)' tab.

And it baffles me that this hasn't been done by now. It's one of the major/minor annoyances that makes it seem like the UI sucks so much.
"Make it so."

Best Regards,
Tric

d3vo
Posted - 2011.01.16 04:26:00 - [13]
 

Originally by: CCP Chronotis
This one has been on our to-do list for a while. It has been a long pet peeve of all of us when looking at the infowindows to see related attributes in a random order and fairly irrelevant ones clogging up the view.



Procrastination is a *****, isn't it? ;)

Oregin
Red Sky Morning
BricK sQuAD.
Posted - 2011.01.16 22:41:00 - [14]
 

Edited by: Oregin on 16/01/2011 22:43:19
Agree.
Similarly, I'd also like to see a standardisation in Ship Bonuses displayed in the Description tab. At present they vary quite a lot, both in terms of formatting and in terms of language used...

Posted a while back...
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1389114&page=1#1

CCP Chronotis

Posted - 2011.01.17 23:07:00 - [15]
 

Originally by: Okie Wren
The chances of getting a third dev comment in this thread are infinitesimally small but I'll ask anyway, why did they need cargo bays in the first place?


I don't recall them being used back in 2003 but the most obvious explanation is ammo or capacity for transferring materials. It is however non-functional and that is all we need to know.

(and yes, your harvesters will still work!)

The infowindow has a fairly high priority for revamp (also because it is fairly straightforward to do!)

el alasar
Posted - 2011.01.18 20:12:00 - [16]
 

/signed


 

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