Originally by: Nishachara
Thank you for your advice
Yes ill try to put hair last than...
...but as far as i figured you cant change low quality characters setting when in the middle of char creation, so i would have to start over and on the other settings scuplting is laggy as hell
this is what i managed to get without hair, its something ..but i would like to have more options when creating my character
Well i know its old (i intend to buy new graphic/processor/ram etc .. in the summer so i hope i will be able to run eve until than).
But game runs very well its just character creation that is slooow :P
/me secretly hopes that when this comes out on tq hair will be visible even on low settings
It's SiSi so... If you have a new character slot available, use it and create a new character. If not, delete a char and create a new one.
When the bloodline screen comes up, it renders 6 characters - 1 male and 1 female of each of the 3 options. See how they look and how they move. If choppy/bad -- yeah, you're stuck with getting new hardware before Incarna goes live -- this "first pass" will only be portraits. If it looks OK to you...
Next -- create a new character fully based upon your current character. Adjust as you are able, save it off and wait 24 hours to see how it renders from the server side. check the other posts here about server side rendering and what images look like that are showing hair styles, etc... to see how they are rendering and try and match up what you're looking for.
Being as slot-counts are limited, I don't think CCP will be overly upset if you delete a char and recreate it to get a feel for the rendering process nor do I think they'll get ****y if you're deleting a char every couple days -- day to make & see rendering, day to wait out delete, so on and so forth.
When it goes live, if you don't have a better card by then, you at least can "fake it" creating a new char based upon what you see rendered from this trial and error process on SiSi.
PS: No, the final rendering shouldn't be as intensive as the creation process.
Final renderings will have "fixed points" to reference for skinning the models. During the creation process those points will change a lot as you "draw" what you are looking for and that requires reskinning of the image over new points every time you adjust something.
That's a bit different than how it'll work live. (besides incarna is a bit in the future still -- this will be mostly for portrait work at this point -- so you may buy some time to... buy a new card.).