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blankseplocked Time to end the mission type lottery.
 
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Destination SkillQueue
Are We There Yet
Posted - 2011.01.11 11:12:00 - [1]
 

Currently when you do missions for an agent you are given a mission type randomly based on chance, that is decided by the division of your agent. What I'm proposing is to scrap this system and allow the player to freely choose the type of mission he wants to fly from the options that agent provides. I have to stress here, that I'm talking about mission types(kill, courier, mining) and not individual missions. I'm also excluding trade missions, since I'm not sure they should be included in this change.

Pics or STFU. Yes it looks like crap, but I only have MS paint. Now on to the reasons why this change should be made.

  • Firstly, it makes in-universe sense to give this ability to a player. A miner looking for work is going to ask, if the corp has work for a miner. It then makes no sense for them to keep offering a random selection of missions and punishing with standings loss, if the capsuleer declines the mission types he never had any interest in or even the means/skill to complete.


  • Secondly, It is much more convenient for the player. Currently if you want to do kill missions or mining or courier, you see the other mission types as an inconvenience and obstacles to what you actually want to do. This causes you to bypass them, but the 4 hour cooldown limits your ability to do so. This change would allow the players to actually do what they want to do and remove one irritation from their gameplay. This will basicly make their gameplay experience better and more enjoyable.


  • Thirdly, it would spread the players a bit more between more agents, since you wouldn't have to worry so much about having to decline a large amount of missions when working for a less than optimal agent type. Currently you select an agent because you know what missions you want to fly and all agents giving less that 90% kill missions are basicly overlooked by anyone wanting to do kill missions.

    There might be some worry about reducing diversity with this change, but that worry is unwaranted. You could still maintain differences between agent types, if you give each agent type their own mission pool. This way you wouldn't have to worry so much about what agent you use, as long as it offers the mission type you want, but still retain some differences.

    Command agents could still have better and different style kill missions than administration agents or would give out the good ones more often, possibly both. This way the variation between agent types wouldn't go away and could in some cases even be increased, since you could design missions that are only available for a specific division or division group of agents. Without the need to create generic missions you would enable more specific and interesting mission designs.


  • Fourthly, it would spread the players between more corporations, since all agents offer and should continue to offer most mission types. The types should be decided to reflect the current percentages of mission types the agent division offers.

    Currently the percentages are mixed to keep some balance, the exact purpose of which is unknown to me, but some changes would have to happen. For example currently every agent, besides R&D, offers some kill missions. If you allow people to choose their mission type, you might have to change this. You could also make the mission pool shallow for those agents that offer a low chance of that mission type. For example, accounting agents are about 90% courier 10% kill. They would have a deep and varied courier mission pool and shallow and limited kill mission pool with no mining. As I said, I'm not sure what to do with trade missions, but at least you should be free to select between courier, kill and mining mission types.


Destination SkillQueue
Are We There Yet
Posted - 2011.01.11 11:13:00 - [2]
 

There might be some balance problems with allowing people to grind one mission type, but currently you can do this to some extent anyway by selecting a corp/agent that gives mostly your type of missions, so I can't see it being a too big obstacle for the proposed change.

Please add any comments, critisism and improvements you have in mind. Keep in mind that this idea is just about mission types and the ability to choose your the mission type of your preference freely, so please try to keep any unrelated complaints about missions and missioning out of this thread.

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2011.01.11 12:43:00 - [3]
 

Edited by: Tarron Sarek on 11/01/2011 12:43:44

Well, I am wishing for a Privateer-style mission desk/computer in Eve for a long time now.

The sheer fact that missions in Eve are absolutely generic and not as unique as they appear at first look (which is the biggest problem with missions imho), actually demands such a system, which emphasizes that it's nothing more than an everyday job.

With walking in stations CCP could implement more means of getting missions. Like for example Concord could indeed offer missions through mission terminals, while other NPC corporations are more face to face.
Stuff like that, basically just diversity and consistency (if it is a generic job, it should be offered as one).

Destination SkillQueue
Are We There Yet
Posted - 2011.01.12 10:32:00 - [4]
 

Edited by: Destination SkillQueue on 12/01/2011 10:33:37
Originally by: Tarron Sarek
Edited by: Tarron Sarek on 11/01/2011 12:43:44

Well, I am wishing for a Privateer-style mission desk/computer in Eve for a long time now.

The sheer fact that missions in Eve are absolutely generic and not as unique as they appear at first look (which is the biggest problem with missions imho), actually demands such a system, which emphasizes that it's nothing more than an everyday job.

With walking in stations CCP could implement more means of getting missions. Like for example Concord could indeed offer missions through mission terminals, while other NPC corporations are more face to face.
Stuff like that, basically just diversity and consistency (if it is a generic job, it should be offered as one).


What exactly do you mean with a privateer-style mission computer? I've played the game(s), but not in a long time and I want to know exactly what you want to transfer from it to EVE. I'm assuming you don't refer just to a new way of contacting agents, but more to additional ways of getting missions.

Do you perhaps mean things like public missions/public bulleting board? A sort of a mission pool of varying difficulty where there is no standings requirements to accepting them and the first one to accept it gets to do it? A job anyone can just take, if they think they can handle it? I do like the idea as a compliment to the current mission system, since some jobs just need to get done and it really doesn't matter who actually does it, as long as it gets done.

Such a system might be a good compliment to the current system, especially since you could design unique style missions for it. These missions wouldn't have to be limited to be one of the current existing mission types, since they are already in infinite supply for everyone who just wants to do some old fashioned mission grinding. It would also give the designers more leeway in what they can do and they wouldn't have to be so generic, since they would be independent missions/set of missions who anyone can choose to accept or decline.

Horizonist
Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2011.01.12 12:44:00 - [5]
 

It has been suggested before, and I still support it.

+1

Horizonist
Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2011.01.12 12:58:00 - [6]
 

Edited by: Horizonist on 12/01/2011 13:01:26
Also, strongly suggest you post this in Assembly Hall rather than Features and Ideas, it is well worked out and would make a great proposal.

Gemberslaafje
Vivicide
Posted - 2011.01.12 13:08:00 - [7]
 

I would be more for a bulletin-board style system.

The bulletin board could have a max of x missions queued.

Missions offered would be based on the agents in the station.

A single person can accept a single mission. While there's nothing really stopping multiple people accepting a single mission it would decrease immersion.

Once you accepted a mission, you go back to the current screen with the specific agent telling you the details.

Still randomized, still based on everything it's based on now, but at least you have a choice.

Greg Huff
Posted - 2011.01.12 14:29:00 - [8]
 

Originally by: Gemberslaafje
I would be more for a bulletin-board style system.

The bulletin board could have a max of x missions queued.

Missions offered would be based on the agents in the station.

A single person can accept a single mission. While there's nothing really stopping multiple people accepting a single mission it would decrease immersion.

Once you accepted a mission, you go back to the current screen with the specific agent telling you the details.

Still randomized, still based on everything it's based on now, but at least you have a choice.
The problem I see with this is the crowd of pilots constantly refreshing/reloading the bulletin board looking for AE (or other highly preferred missions).

I like the idea of requesting a specific type of mission, but also include a "I'll take whatever you've got" option.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.01.12 17:28:00 - [9]
 

The only way I can see this being implemented without a lot of work balancing is if the agent will occasionally say "I don't have any kill missions for you right now" or similar.

That way they could implement the request side, and have the above answer come up using the current proportions. They can then tweak things.

the bulletin board style would only work if the missions were balanced against each other, which they aren't. refreshing the mission board after any docked pilot accepts a mission could cause hell as well.


 

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