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TriadSte
Gallente
Posted - 2011.01.11 11:01:00 - [1]
 

As a veteran of large scale PI I went on SiSi a few days ago and had a play with the new PI setup and was I in for a bit of a shock...

I found the new extracter control pretty useful, being able to set all extracter heads off and on all at once is indeed a god send but I believe this to be the only good thing about it "so far" and heres why:

1. Right now I cannot have the same amount of extracting units per planet as it seems the power usages have changed

2. When I ignored the above and deleted my extactors and switched to the newer extractor control unit again there was something wrong, my total overall extraction units of crystals on a 5 hour period was 1,000,000 yet when i clicked on "install" that number halved could be a bug it would explain itself as it is on SiSi and I hope this will be sorted before going on TQ.

3. I personally use 2 launchpads per planet as its the only way to store all my p0 as I have so much coming through, so I was in dismay when I setup the planets just like they have been for many months only to see that I had to upgrade the link to the launchpad from the extractor control unit right to the full upgrade just to stop it from overloading.

These few things have made me think, WTF CCP....

In my opinion if it goes to TQ as it is now your gonna have massive complaints from the your player base who enjoy PI, you should be able to have the "same" style and layout of the colonies already setup, just with more evolved design and features.


CCP Spitfire


C C P
C C P Alliance
Posted - 2011.01.11 11:03:00 - [2]
 

Moved from 'EVE General Discussion'.


TriadSte
Gallente
Posted - 2011.01.11 11:07:00 - [3]
 

2 minutes Spitfire? Damn that's what I call paranoia!

Keta Fraal
Nul and Booleans
Posted - 2011.01.11 11:13:00 - [4]
 

Yes. In the end we all will have to adjust to the new reality.

Although we aren't aware of it yet, the changes are good for us.

Sound familiar? It's government.

Corozan Aspinall
Perkone
Posted - 2011.01.11 11:16:00 - [5]
 

Hmm it makes perfect sense if you think about it objectively not subjectively.

If CCP makes it inherently simpler to extract larger quantities then its fair to say they probably anticipate a significant bump in P.I. product proliferation as a direct result of that. Logical then that there should be be some (downward) tweaks to mitigate the impact of those changes.

ivar R'dhak
Minmatar
Posted - 2011.01.11 12:18:00 - [6]
 

Originally by: Corozan Aspinall
Hmm it makes perfect sense if you think about it objectively not subjectively.
Yes.
Making something that has already marginal fun gameplay even less profitable, so that paying future Dusties to invade makes even less sense is EXACTLY the way to go.
[/sarcasm]
Rolling Eyes

Slide Quetor
Posted - 2011.01.11 15:32:00 - [7]
 

Why would it make is less profitable?

Surely the prices would go UP if there is less produce (supply vs demand)

Durnin Stormbrow
Posted - 2011.01.11 15:40:00 - [8]
 

Originally by: ivar R'dhak
Originally by: Corozan Aspinall
Hmm it makes perfect sense if you think about it objectively not subjectively.

Making something that has already marginal fun gameplay even less profitable, so that paying future Dusties to invade makes even less sense is EXACTLY the way to go.


You're thinking in simple terms; the time you spend doing PI will produce less stuff that you can use/sell. You need to be thinking of it in global terms; the time everyone spends doing PI will produce less stuff to use/sell. Reducing the global output of PI goods won't make PI less profitable, it'll make PI MORE profitable.

People need PI goods for a huge spectrum of products, from modules to ships to POS components, and for POS fuel. There is no alternate source for those products. If the output of individual planets is going to drop, then the market value of those products will go up. As long as the market for PI goods remains demand driven, the increase in prices will outweigh the drop in output.

If CCP's goal is for these planets to be worth fighting over, then they either need to add some inherent value to them beyond PI, or their products need to be scarce enough and important enough to be worth fighting for.

dkbjitawhore
Posted - 2011.01.11 15:43:00 - [9]
 

Originally by: Slide Quetor
Why would it make is less profitable?

Surely the prices would go UP if there is less produce (supply vs demand)


Because those willing to haul more often will make much more than him because they will have more powergrid.

Mint Magnetism
Posted - 2011.01.11 15:43:00 - [10]
 

Originally by: Slide Quetor
Why would it make is less profitable?

Surely the prices would go UP if there is less produce (supply vs demand)


In general yes...however if the price goes up too much, demand will go down.

Also, as it is on test, the amount of time and ISK you need to invest to keep each planet working is higher than on Tranquility.

Time = Money
Income - Expenses = Profit

Supply is going down, expenses are going up. Even if the prices go up, it doesn't look like the market will sustain enough of a price increase to offset the increased expenses, thus profitability will likely decrease.

Durnin Stormbrow
Posted - 2011.01.11 15:55:00 - [11]
 

Edited by: Durnin Stormbrow on 11/01/2011 16:25:37
Originally by: Mint Magnetism
Originally by: Slide Quetor
Why would it make is less profitable?

Surely the prices would go UP if there is less produce (supply vs demand)


In general yes...however if the price goes up too much, demand will go down.


As a consumer, what are you going to give up vs paying the inflated prices?
How far will prices have to climb before you choose to fly a T1 ship with T1 modules over T2?
How far will prices have to climb before the alliances choose to drop a bridge POS?

As long as consumers are willing to pay, R&D and manufacturers will pay market price for their resources, and pass that price along.

Delta Bacat
Posted - 2011.01.11 16:33:00 - [12]
 

Hi TriadSte,

Unconfirmed stuffzors:

Point 2. doesn't seem to be a bug, but may be the new method of extracting.
The placement of the extractor heads and the result they tell you they will yield is done on basis of your planetary scanning skills etc. and thus are different from the actual results.
Once you start the extraction the actual numbers appear, if your planetary scanning skills suck, the results will be quite different.

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2011.01.11 17:31:00 - [13]
 

Ok in order

1) that was an intended change,

2) this has 2 diferent things impacting it

*Your* total Scan skill, the better it is the less this will happen

*Other peoples Extractions* If you build on top of someone elses network now seems to have an impact on the final results

3 has been oddly inconsistant for me. It could be that they have been tweeking it but its still odd.


 

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