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Jerick Ludhowe
Southern Cross Empire
Flying Dangerous
Posted - 2011.02.27 19:07:00 - [151]
 

Edited by: Jerick Ludhowe on 27/02/2011 19:14:57
Edited by: Jerick Ludhowe on 27/02/2011 19:10:21
I think the solution lies in lowering the relative pg/cpu cost on hybrids. Either increasing the max grid of the ships or reducing fitting on these weapons would be a good place to start. The other porblem lies in teh speed of these ships, I propose a small speed increase across the board to Gallente Blaster ships.

Another problem I see has to do with the trade off for a "substantial" drone bay. If you take a look at the Brutix or the thorax compared to their Matari counterparts you will see -1 slot and hardly any more drone bandwidth. I believe the solution would be to increase the drone bay on many of these Gallente ships. I do not think that a drone bandwidth increase would be a good idea as dps potential may become skewed. Matari ships operate outside of web range and have superior speed, lending itself to kiting. Amarrian ships have long range high deeps guns that again are very effective outside web range. Gallente ships do not have any significant advantage when compared to these ships even if they get in web range, it is for this reason that Gallente blaster ships should have increased "versatility" that a larger drone bay would provide.

-Increase drone bay on the Thorax and Brutix by 25m3 (not bandwidth) and the Hyperion and Megathron by 50m3, again not bandwidth.

-Decreasing Fitting req on all Medium and Large blasters.

-Increase speed on thorax by 25m/s and brutix by 20m/s

-Give Brutix 1 more low slot.

Space Tarantula Haklar
Posted - 2011.02.27 21:54:00 - [152]
 

Edited by: Space Tarantula Haklar on 27/02/2011 21:54:25
Gallente cruiser and battlecruiser blasters boats :
. very poor range
. severe tracking issues at range
. bad(worse) reload ammo time
. single type damage
. cap using weapons
. meh base speed
. meh agility
. bad/worse signature radius of their class
. very strong fitting issues
. default tank profile that cripples ability to field/apply damage
. worse tank bonus when present

for what ? A mere 10% paper DPS advantage you'll never really see in practise unless fighting unaware or lesser experimented pilots ?

/supported

Glitch Keyon
Posted - 2011.03.21 21:30:00 - [153]
 

I agree. I support this wholeheartedly.

I'm focused in Gallente and there are serious flaws, as stated all over this thread and in the OP, that need to be addressed. Gallente is becoming more and more broken over the years. Please, re-balance the ships and hybrids so us players focused in Gallente can have some fun and pride in our ships again.

We're not asking to be top dog. We're just asking to be on par with the rest of the races because we've dropped far below them in PvP becuase of all the changes that have seriously injured Gallente.

Zephris
Posted - 2011.03.21 23:03:00 - [154]
 

IMHO replacing all armor repair bonus on gallentean ships with hull resistance bonus would work pretty well. In pvp buffers work better then active, and hull buffer would make gallentean somewhat unique - powerful tank with low fitting requirement but painful to repair in a hurry.

Rakamy
Quantum Cats Syndicate
Posted - 2011.03.23 05:00:00 - [155]
 

Edited by: Rakamy on 23/03/2011 05:00:05
Agree the gallente platform need's work over all.

Awesome Possum
Original Sin.
PURPLE HELMETED WARRIORS
Posted - 2011.03.23 07:21:00 - [156]
 

I started my character specifically to fly the Myrmidon... would be nice to actually be able to fly the Myrmidon without feeling gimped in fleet.

ManiakMogg
Posted - 2011.03.26 11:40:00 - [157]
 

Supported

Zilero
Posted - 2011.03.26 21:26:00 - [158]
 

Gallente needs some lovin.

Shaalira D'arc
Posted - 2011.04.11 05:32:00 - [159]
 

Edited by: Shaalira D''arc on 11/04/2011 05:32:36
/supported

Cambarus
Malicious Destruction
War Against the Manifest
Posted - 2011.04.11 05:54:00 - [160]
 

Supporting for reasons I've repeated too many times to re-iterate here.

Cosmar
Gallente
The Greater Goon
Clockwork Pineapple
Posted - 2011.04.11 08:09:00 - [161]
 

Edited by: Cosmar on 11/04/2011 08:12:15
To be honest if Gallente could fit a full rack of neutrons on more regular PvP ships without completly giving up their tank it would be enough for me.

I kinda like the ideea of close range ****face guns even if i might get kited to hell if the other guy is smart but you can't really fairly compare neutrons with 425mm ACs when you can't fit almost any tanked Gallente ship with neutrons.

Also not being able to fly 5 heavies with any command ship or even the t3 with drone subsystem seems pretty dumb to me, not that i ever fly those.

White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.04.11 10:46:00 - [162]
 

If you think Gallente are fine you're dumb.

Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.

Swynet
State War Academy
Posted - 2011.04.11 11:37:00 - [163]
 

Originally by: White Tree
If you think Gallente are fine you're dumb.

Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.



Most of us know it makes a very long time these threads exist and that CCP doesn't admits something must be done.
It's a long road before they do something but knowing you'll put this on the table soon is a good step for all of us.




Jame Jarl Retief
Posted - 2011.04.11 13:54:00 - [164]
 

Originally by: White Tree
Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.


Best news I heard all week!

And may I suggest that CSM6 purchase a Megathron model from EVE store, and paint "Spanking Megathron" on the side and bring it to all CSM meetings? Whenever someone says Gallente are fine, spank them with the Mega! Very Happy

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.04.11 18:14:00 - [165]
 

Originally by: White Tree
If you think Gallente are fine you're dumb.

Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.


White tree is dumb.

Just single handedly boosting something because some TEST guys yell about it doesn't mean it needs boost. Actually some gallente ships are outright ridiculously overpowered in many situtations. Compared to caldari which has like draek and tech 3 draek.

If you think caldari are fine you are white tree.

Please Ignore

White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.04.11 20:51:00 - [166]
 

Originally by: Laechyd Eldgorn
Originally by: White Tree
If you think Gallente are fine you're dumb.

Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.


White tree is dumb.

Just single handedly boosting something because some TEST guys yell about it doesn't mean it needs boost. Actually some gallente ships are outright ridiculously overpowered in many situtations. Compared to caldari which has like draek and tech 3 draek.

If you think caldari are fine you are white tree.

Please Ignore



Tell me more about these overpowered Gallente ships. I must know their names.

NightmareX
Nomads
Nulli Secunda
Posted - 2011.04.11 21:59:00 - [167]
 

Originally by: White Tree
If you think Gallente are fine you're dumb.

Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.

A Blaster Mega is fine for what it's made to do.

If you can use it after what it's made to do and if you just can HTFU a little and have balls to take more risks in PVP, then you are fine with a Blaster Mega.

The Blaster Mega is just an example though.

Naomi Knight
Amarr
Posted - 2011.04.11 22:40:00 - [168]
 

Originally by: Laechyd Eldgorn
Originally by: White Tree
If you think Gallente are fine you're dumb.

Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.


White tree is dumb.

Just single handedly boosting something because some TEST guys yell about it doesn't mean it needs boost. Actually some gallente ships are outright ridiculously overpowered in many situtations. Compared to caldari which has like draek and tech 3 draek.

If you think caldari are fine you are white tree.

Please Ignore


this is the truth , caldari ships especially rail ones suck much more than any gall ones , at least those can be fitted and still use some drones and moves faster

so maybe buff both races + add a GIGA HUGE matar nerf and balance should be just fine

White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.04.11 23:42:00 - [169]
 

I like the way I've historically agreed that Caldari needed improvements to their T2 lines, never really disagreed with that but me supporting needed improvements to Gallente is apparently the same as me telling Caldari pilots they don't need attention.

That being said, there are a grand total of [1] Gallente subcaps that're called for on fleets. The Lachesis. Unlike Caldari who DO have some decent options. The Tengu, the Drake, The Scorpion, The Falcon, The Blackbird, The Manticore, etc, etc. If you want me to go into your Caldari thread and and support your changes to Caldari then post a Caldari thread. This is the Gallente thread. I am posting in the Gallente thread.

Zerp Metesur
Posted - 2011.04.12 01:27:00 - [170]
 

I'm in one of the largest alliances in the game and they wont let me join their ops or include me in their reimbursement program because I only fly gallente ships. When I asked about it they said that people like me are what is killing the alliance and ordered me to train for a different race. Neutral

crimson fire
Posted - 2011.04.14 11:14:00 - [171]
 

Edited by: crimson fire on 14/04/2011 11:19:25
white three for president!

Convince the other CSM they dont need to serve a full and ready made solution to CCP. Its also ok to just say: "here is a complicated problem that is hard for the community to agree on, partly because of protecting special interests and partly because its ... complicated!" None the less hybrids are critical for those it affect, even more so because both rain and blaster are flawed. It thus deserves CCP attention and solution generation.

Swynet
State War Academy
Posted - 2011.04.14 19:39:00 - [172]
 

Originally by: NightmareX
Originally by: White Tree
If you think Gallente are fine you're dumb.

Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.

A Blaster Mega is fine for what it's made to do.

If you can use it after what it's made to do and if you just can HTFU a little and have balls to take more risks in PVP, then you are fine with a Blaster Mega.

The Blaster Mega is just an example though.


Being said by a guy flying in fleets of 20/30 men your coment means absolutely nothing and most important add nothing interesting to the discussion but since you want it let me give it to you:

For you the real player having the enourmous advantage of the true knowlege how Blasterthron works has this in specific:

-flyes with 20 or 30 buddies
-never fits an armor repairer -what a shame fit is that
-doesn't cares about is cap stability -who cares logis are ther to do it aren't they?
-doesn't fit something like scram/disruptor or web, it's not the purpose of mega's

Everything else is fail and used by noobs or "players" lacking of knowlege how blasters and mega's work.
Rolling Eyes

NightmareX
Nomads
Nulli Secunda
Posted - 2011.04.15 06:54:00 - [173]
 

Edited by: NightmareX on 15/04/2011 07:01:02
Originally by: Swynet
Originally by: NightmareX
Originally by: White Tree
If you think Gallente are fine you're dumb.

Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.

A Blaster Mega is fine for what it's made to do.

If you can use it after what it's made to do and if you just can HTFU a little and have balls to take more risks in PVP, then you are fine with a Blaster Mega.

The Blaster Mega is just an example though.


Being said by a guy flying in fleets of 20/30 men your coment means absolutely nothing and most important add nothing interesting to the discussion but since you want it let me give it to you:

For you the real player having the enourmous advantage of the true knowlege how Blasterthron works has this in specific:

-flyes with 20 or 30 buddies
-never fits an armor repairer -what a shame fit is that
-doesn't cares about is cap stability -who cares logis are ther to do it aren't they?
-doesn't fit something like scram/disruptor or web, it's not the purpose of mega's

Everything else is fail and used by noobs or "players" lacking of knowlege how blasters and mega's work.
Rolling Eyes


A Megathron works fine in a fleet with 20 guys, specially in empire / low sec.

Now who the freaking hell fits an armor repairer on a passive tanked Mega with Neutron Blasters in a RR BS gang?

As far as i know, i have a capacitor booster fitted on my Megathron, so the logistics isn't needed to let me have cap.

My Mega have both a Warp Disruptor II and a webber fitted to.

So what are you talking about?

Swynet
State War Academy
Posted - 2011.04.15 11:39:00 - [174]
 

Originally by: NightmareX

A Megathron works fine in a fleet with 20 guys, specially in empire / low sec.

Now who the freaking hell fits an armor repairer on a passive tanked Mega with Neutron Blasters in a RR BS gang?

As far as i know, i have a capacitor booster fitted on my Megathron, so the logistics isn't needed to let me have cap.

My Mega have both a Warp Disruptor II and a webber fitted to.

So what are you talking about?



Yes, that's the problem I have with your comments. You don't seem to understand that nothing ever says Blaster Ships must play in 20 men fleets.
Has it's never said that Blaster Bs's must be the ones you will want to replace by canes if you want to solo small gang pvp. Oc if your definition of small gang pvp considers that more than 1 is "some" and "gang" is more than 1 or 2.

Maybe instead of insulting other players at each of your posts because they obviously don't play the same game than you, you can enlighten them with your enormous fitting knowledge and solo/fleet combat tactics.
Explain them why and the good reasons to never use blaster bs's in 2 or 3 men gang, why they are dumb enough to use local rep etc etc.




NightmareX
Nomads
Nulli Secunda
Posted - 2011.04.15 14:26:00 - [175]
 

Originally by: Swynet
Originally by: NightmareX

A Megathron works fine in a fleet with 20 guys, specially in empire / low sec.

Now who the freaking hell fits an armor repairer on a passive tanked Mega with Neutron Blasters in a RR BS gang?

As far as i know, i have a capacitor booster fitted on my Megathron, so the logistics isn't needed to let me have cap.

My Mega have both a Warp Disruptor II and a webber fitted to.

So what are you talking about?



Yes, that's the problem I have with your comments. You don't seem to understand that nothing ever says Blaster Ships must play in 20 men fleets.
Has it's never said that Blaster Bs's must be the ones you will want to replace by canes if you want to solo small gang pvp. Oc if your definition of small gang pvp considers that more than 1 is "some" and "gang" is more than 1 or 2.

Maybe instead of insulting other players at each of your posts because they obviously don't play the same game than you, you can enlighten them with your enormous fitting knowledge and solo/fleet combat tactics.
Explain them why and the good reasons to never use blaster bs's in 2 or 3 men gang, why they are dumb enough to use local rep etc etc.


Did i say that the Blaster Mega ONLY works in a 20 man gang?

I said it's working fine in a 20 man gang because i know it since i'm usually in a 20 man gang my self where others are using a Blaster Mega to. And it's no insults by saying where the Megathron really works good.

When it comes to 0.0 space warfare, then i to some point agree that the Mega doesn't work very well. But like i said, it's working very well in gangs from 5 players and up to around 50 players in empire / low sec.

And i'm using the Mega because it's working very well for what kind of PVP i do. But i also have an Abaddon i'm gonna start using soon, so you will most likely hear from me after i have used it for a while on how it is.

DarkAegix
Gallente
Posted - 2011.04.16 01:34:00 - [176]
 

It's great that 3 of the huge threads in this section are:
-Fix Gallente ships
-Fix blasters
-Fix railguns

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2011.04.16 13:08:00 - [177]
 

I am supporting this. Hybrid weapons in general require a look at, having too little advantages and suffering from too many penalties.

Since the issue is on the table for 2+ years and nothing happened, I do not have much hope.

Naomi Knight
Amarr
Posted - 2011.04.16 13:39:00 - [178]
 

Originally by: Deviana Sevidon
I am supporting this. Hybrid weapons in general require a look at, having too little advantages and suffering from too many penalties.

Since the issue is on the table for 2+ years and nothing happened, I do not have much hope.

advantages where?:O i see none

Theodoric Darkwind
Gallente
PonyWaffe
Test Alliance Please Ignore
Posted - 2011.04.17 02:48:00 - [179]
 

Gallente would need some seriously good fixes to become wanted in fleets again, virtually all gallente players with any sense cross train early in their career.

The only advantage rolling a gallente character gives you is your in a good spot to cross train minmatar for better ships and some of the best pirate faction boats in the game. The only reason a Minmatar char would cross train gallente would be to fly the Dram, Cyna, Mach.

I dont mind the Gallente having the same added complexity and more skill intensive nature that the minmtar have (given that makes it easy to cross train). Just wished that training could be applied to some decent gallente ships, rather than just preparing you for a nearly inevitable crosstrain into minmatar ships.

If you want a point of comparison, to fly the decent caldari ships you need to mainly just concentrate on shield tanking and missiles, Amarr mainly just needs to focus gunnery, lazors, and armor tanking. For comparison Gallente requires, gunnery, hybrids, tons of drone skills, armor tanking, shield tanking, and comparatively better fitting skills because gallente ships are soo bad on PG/CPU. Minmatar ships require essentially the same skillset as gallente exchanging projectiles for hybrids but have much more effective ships and weapon systems in comparison, they are also MUCH easier to fit compared to gallente ships.

Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.04.17 15:51:00 - [180]
 

Originally by: Laechyd Eldgorn
Originally by: White Tree
If you think Gallente are fine you're dumb.

Gallente desperately need to be looked at, and the issue of balancing is close to the heart of CSM6.


White tree is dumb.

Just single handedly boosting something because some TEST guys yell about it doesn't mean it needs boost. Actually some gallente ships are outright ridiculously overpowered in many situtations. Compared to caldari which has like draek and tech 3 draek.

If you think caldari are fine you are white tree.

Please Ignore



Everyone and their dog knows the draek is op, and thats why the drake needs a buff to be competative with it so not everyone is flying the op draek. In fact the draek is were all of eve's ballancing issues come from.

Also on a side note a geddon can do everything a mega can for less isk at 300% the range with 10% less paper dps, and geddon doesnt use ammo. The geddon can both shoot the guy getting caught in the drag bubble and the guy undocking from the station without having to move.


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