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blankseplocked [Proposal] Rebalancing of Gallente Ships
 
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Dex Thunakar
Minmatar
Evil Genius Organisation
Posted - 2011.01.21 14:39:00 - [91]
 

+1

Julius Foederatus
Posted - 2011.01.21 17:19:00 - [92]
 

Originally by: Korg Tronix
Edited by: Korg Tronix on 21/01/2011 09:15:48
Originally by: Julius Foederatus
Max quote is max.


Gallente cant counter range, due to them over nerfing Remote sensor dampeners and rails being crap. Not due to the speed difference.
I would say cutting your ehp by between 20k(2 LSE's and shield rigs fit) and 30k(Agility Rigs) is a fairly large sacrifice to gain the speed and range to use autocannons properly, not to mention going from having three utility mids to just the one is a fairly large sacrifice.

In your theoretical eft/fight, yes the minmatar has selectable damage types but only if he knows what he is facing and changes in warp, you start the same fight with emp loaded, you lose 10s of dps to change. Pvp isnt always mutual and you dont always get the drop on people.

Also well done for posting 'a look my can gets <--------> this much dps' eft high damage set up, without thinking about the fact that hail has a max effective range of 4km(ish) and ****ty tracking.
With that tracking disruptor, you knock the harbinger range down to 12km of which 10km is still optimal.

As you seem to want to play this out in eft, what happens when the harbinger launches medium ECM drones and you get jammed 40% of the time, what happens if the harbinger isnt the standard 1600mm plate fit and can keep you outside of scram range.

edit. changed the wall'o'text


Don't read too much into the hail in the fit, it was just what I had in there at the time of copying. Also, the tracking disruptor makes a huge difference, because the harb is now in web/scram range, and once the cane gets in there, he can switch up the TD to nullify a lot of the harbi's DPS, as well as control the range because of his greater speed. We can play fittings all day, but that was never my point with this. The point was that the armor hurricane is by no means useless, and is quite a good ship actually. Buffing Gallente will not mean Minmatar boats are suddenly relegated to uselessness.

To the more important point about speed, there is no reason why Minmatar boats should be able to kite Gallente boats without seriously altering their fits to give them a speed bonus. It's ridiculous that the race with the shortest range should not ever be able to catch up to the other race. It doesn't work in theory, and it definitely does not work in practice. RSDs can't be a counter in and of themselves because a Gallente ewar ship can't control everything on the battlefield, just like an ECM ship can't now. As gang size goes up, a ship has to rely more on its own functionality. If we rebuff RSDs for everyone, then we're back to the bad old days, and there's nothing stopping a faster ship (like the cane) from fitting it's own RSD and swapping for longer range ammo, another automatic 'I win' button.

And frankly, it's not the shield tanking that makes Minmatar speed OP, it's the mass combined with base speed. A shield cane is WAY faster than a shield Brutix. Same with an armor cane vs. an armor Brutix. Even though it has better range and comparable dps. Clearly something is wrong with that picture from a fundamental design perspective.

Omara Otawan
Posted - 2011.01.21 19:24:00 - [93]
 

Edited by: Omara Otawan on 21/01/2011 19:54:15
Originally by: Julius Foederatus
Also, the tracking disruptor makes a huge difference, because the harb is now in web/scram range, and once the cane gets in there, he can switch up the TD to nullify a lot of the harbi's DPS, as well as control the range because of his greater speed.



Unfortunately your Hurricane has no means to tackle the Harbinger at long range to make use of its TD without waving a huge sign reading "warp away now please" in its face.

The Myrmidon on the other hand has that ability in a TD buffer fit, as well as superior damage projection at range. It can also dominate your Hurricane in the same way.

Originally by: Julius Foederatus

To the more important point about speed, there is no reason why Minmatar boats should be able to kite Gallente boats without seriously altering their fits to give them a speed bonus.



Quite the contrary, there is no reason gallente boats should catch up to minmatar boats without altering their fits.

How is a Hurricane supposed to stand up to a Myrmidon if not by speed advantage?

Originally by: Julius Foederatus

RSDs can't be a counter in and of themselves because a Gallente ewar ship can't control everything on the battlefield, just like an ECM ship can't now.



TDs are the counter you are looking for, fortunately the Myrmidon has an extra mid over the Hurricane to use them properly.

Originally by: Julius Foederatus

A shield cane is WAY faster than a shield Brutix. Same with an armor cane vs. an armor Brutix. Even though it has better range and comparable dps.


You are comparing a tier1 battlecruiser to a tier2 battlecruiser. This is bound to fail given the current tier system, and frankly gallente get pretty much the best deal for their tier1 battlecruiser of all the races.

Also, a properly fit shield Brutix is merely 60ms slower than a properly fit shield Hurricane. That is nothing with current overheating mechanics, its very easy to grab the shield Cane for a competent pilot.


Anyway, this whole minmatar vs gallente speed discussion is pretty much pointless as this idea will never see the light of day for very good reason. If you want to go down the speed argument road, maybe ask yourself why the amarr platforms enjoy the same speed as gallente ones and work from there.


Pretty much the only thing in your OP I can agree with is fittings, that is for the medium size platforms (Thorax, Brutix, Deimos, Astarte). This is where work needs to be done, preferrably by upgrading fittings instead of reducing requirements of the weapons. Then some bonus adjustments could be done for Brutix and Astarte.

Thats not enough to give support to your topic unfortunately, as some of your other ideas are just not helping at all, and some obviously not properly thought out at all regarding their consequences for game balance.

Julius Foederatus
Posted - 2011.01.22 00:52:00 - [94]
 

Edited by: Julius Foederatus on 22/01/2011 00:52:57
Originally by: Omara Otawan
Edited by: Omara Otawan on 21/01/2011 19:54:15
Unfortunately your Hurricane has no means to tackle the Harbinger at long range to make use of its TD without waving a huge sign reading "warp away now please" in its face.

The Myrmidon on the other hand has that ability in a TD buffer fit, as well as superior damage projection at range. It can also dominate your Hurricane in the same way.


There's nothing you can do to keep someone from running unless they want to in the first place. A Harb is going to have to get in point range anyway if he wants to engage, at which point you can use your greater speed to close the (gasp!) extra 10 km to get him. I know that must be hard for someone like you, but I'm sure your delicate self can get over there by the time he realizes he can't hit you without going into scram range. This is getting old, you keep trying to come up with more and more obscure scenarios to prove a point which you have to realize by now you can't make. Anything can beat anything in the exact right circumstance, if your biggest complaint is that 'he can warp away,' then you obviously don't understand pvp enough to keep arguing about this.

Originally by: Omara Otawan
Quite the contrary, there is no reason gallente boats should catch up to minmatar boats without altering their fits.

How is a Hurricane supposed to stand up to a Myrmidon if not by speed advantage?


How about greater ranged weapons, how about more utility slots to use neuts, how about greater dps. Gallente boats have to be able to catch Minnie ships, because they have the worst range in the game. The only other option is to use rails and those have **** tracking and **** dps compared to ACs, so you get kited by a ship that has to sacrifice nothing for its speed and can still hit farther than you. How do you not see that is wrong? And this isn't just about the Myrm vs. Hurricane, it's all the ships. If you want a more blatant example, take the Thorax vs. the Rupture.

Originally by: Omara Otawan
TDs are the counter you are looking for, fortunately the Myrmidon has an extra mid over the Hurricane to use them properly.


Too bad the range difference is such that if a Cane fits a TD and a web/scram, he can still dictate range, he can still outrange your guns, and you cannot hold him there even if you do catch him. Also, TDs do nothing against drakes.

Originally by: Omara Otawan
You are comparing a tier1 battlecruiser to a tier2 battlecruiser. This is bound to fail given the current tier system, and frankly gallente get pretty much the best deal for their tier1 battlecruiser of all the races.

Also, a properly fit shield Brutix is merely 60ms slower than a properly fit shield Hurricane. That is nothing with current overheating mechanics, its very easy to grab the shield Cane for a competent pilot.


This is the funniest part in your whole argument. I mean I have to admire your balls for putting it in here, as it clearly shows you're either totally ignorant, or just trolling me. Anyone with EFT can see that the BCs for each race have the same speed as their tier1 counterpart, and are affected by mass changes in exactly the same way. So whatever you say about the speed of the Brutix compared to a cane has nothing to do with tiers as the Myrm will have exactly the same stats. Even better, a simple check reveals that the shield cane is a full 200m/s faster than the shield Brutix. I have to wonder if you just didn't bother to check or if you actually expected a Brutix to fit 2 nanos and a cane to fit none. Either way it is profoundly wrong.

If you actually flew Gallente ships then you would know where I'm coming from, but judging by some of your responses, I have to wonder if you pvp at all.

Omara Otawan
Posted - 2011.01.22 01:33:00 - [95]
 

Edited by: Omara Otawan on 22/01/2011 01:40:08
Originally by: Julius Foederatus
A Harb is going to have to get in point range anyway if he wants to engage, at which point you can use your greater speed to close the (gasp!) extra 10 km to get him.



So you are basically saying that he has about a minute until your cane has moved into range? Do you even realize how easy it is to just align out and warp as soon as you reveal your TD?

Originally by: Julius Foederatus

How about greater ranged weapons, how about more utility slots to use neuts, how about greater dps. (...) If you want a more blatant example, take the Thorax vs. the Rupture.



If your Thorax cant outdamage a Rupture, it is a horrible failfit.

Originally by: Julius Foederatus

Too bad the range difference is such that if a Cane fits a TD and a web/scram, he can still dictate range, he can still outrange your guns, and you cannot hold him there even if you do catch him. Also, TDs do nothing against drakes.



Hahaha, you fail. The Myrm can choose between dual TDs or dual webs. Good luck with range dictation chief.

Originally by: Julius Foederatus

Originally by: Omara Otawan

Also, a properly fit shield Brutix is merely 60ms slower than a properly fit shield Hurricane. That is nothing with current overheating mechanics, its very easy to grab the shield Cane for a competent pilot.


So whatever you say about the speed of the Brutix compared to a cane has nothing to do with tiers as the Myrm will have exactly the same stats. Even better, a simple check reveals that the shield cane is a full 200m/s faster than the shield Brutix.


I bolded the important part. Everyone with EFT and a little common sense should know ships are not fitted equally, the cookie cutter shield Brutix fits a speedmod by default, only the idiots fit a RCU and neutrons.

The cookie cutter shield cane on the other hand fits no speed mods. If he does, he does not only trade a huge chunk of his damage/range, but more importantly fit for the specific purpose to kite you better.

Not that I expect someone that lives as a drone in the safety of the blob to even understand the finer points here...

Cassus Temon
Aliastra
Posted - 2011.01.22 02:57:00 - [96]
 

Originally by: Omara Otawan
Edited by: Omara Otawan on 22/01/2011 01:40:08
Originally by: Julius Foederatus
A Harb is going to have to get in point range anyway if he wants to engage, at which point you can use your greater speed to close the (gasp!) extra 10 km to get him.



So you are basically saying that he has about a minute until your cane has moved into range? Do you even realize how easy it is to just align out and warp as soon as you reveal your TD?

Originally by: Julius Foederatus

How about greater ranged weapons, how about more utility slots to use neuts, how about greater dps. (...) If you want a more blatant example, take the Thorax vs. the Rupture.



If your Thorax cant outdamage a Rupture, it is a horrible failfit.

Originally by: Julius Foederatus

Too bad the range difference is such that if a Cane fits a TD and a web/scram, he can still dictate range, he can still outrange your guns, and you cannot hold him there even if you do catch him. Also, TDs do nothing against drakes.



Hahaha, you fail. The Myrm can choose between dual TDs or dual webs. Good luck with range dictation chief.

Originally by: Julius Foederatus

Originally by: Omara Otawan

Also, a properly fit shield Brutix is merely 60ms slower than a properly fit shield Hurricane. That is nothing with current overheating mechanics, its very easy to grab the shield Cane for a competent pilot.


So whatever you say about the speed of the Brutix compared to a cane has nothing to do with tiers as the Myrm will have exactly the same stats. Even better, a simple check reveals that the shield cane is a full 200m/s faster than the shield Brutix.


I bolded the important part. Everyone with EFT and a little common sense should know ships are not fitted equally, the cookie cutter shield Brutix fits a speedmod by default, only the idiots fit a RCU and neutrons.

The cookie cutter shield cane on the other hand fits no speed mods. If he does, he does not only trade a huge chunk of his damage/range, but more importantly fit for the specific purpose to kite you better.

Not that I expect someone that lives as a drone in the safety of the blob to even understand the finer points here...


Besides the fact that you make seemingly un-founded jusdgement calls on other peoples character; I think you might have gotten your Battlecruisers mixed up. When it comes to the Myrmi, and the Brutix; the Myrmi is by far, the superior of the two vessels; just like the Cyclone is the lesser, when compared to the Cane. Aside from Pirates gate camping lowsec; how often do you really see, either used for PvP in Low and Null? Not often would be my guess; and I can say honestly, I've almost never seen them. Just because it has a Tech II variant or two; does not mean it is a Tier 2 ship.

A Tech II variant of the Cane or Myrmi; would really be something to see. Either would put the Tech II Brutix or Cyclone to shame; especially as, the Tech I versions, are nearly a match for those. Obviously a superior fit Command vessel, will win; but it does have superior stats.

You seem to be very vocal, in opposition to this thread; which has me wondering about your intentions, and motives. Your obvious dislike, and disregard for the OP; might be clouding your judgement somewhat. It is very obvious to anyone that has flown Gallente for any time, (or worked with those who have); that the Gallente ships are lacking in many respects, and suffer in PvP. It's not a big difference, I'll agree; so little in fact, you have a hard time picking it up in EFT. When you see them out on the battlefield however, or fly them there; you will soon come to the conclusion, that they are less than a match, when compared to other faction vessels. I have not done so much of either; and in fact, traded Gallente for Caldari early on. I've always found Hybrid platforms to be sketchy at best; barely sufficient for the task, whatever it may be.

Julius Foederatus
Posted - 2011.01.22 03:01:00 - [97]
 

Originally by: Omara Otawan
Edited by: Omara Otawan on 22/01/2011 01:40:08So you are basically saying that he has about a minute until your cane has moved into range? Do you even realize how easy it is to just align out and warp as soon as you reveal your TD?


Not everyone lands 30-40km off when they land and start pvping. In fact, most gang pvp in low sec happens at gates. And again, this is hardly relevant, since if he warps off, he knows he can't win, hence understating the fact that the ship is effective.

Originally by: Omara Otawan
If your Thorax cant outdamage a Rupture, it is a horrible failfit.


Nice job avoiding what I said about the cane having utility slots and everything else. Also, try fighting a ruppy with a thorax, see how far you get through his buffer before you pop.

Originally by: Omara Otawan
Hahaha, you fail. The Myrm can choose between dual TDs or dual webs. Good luck with range dictation chief.


Sorry you're the only one failing here. If the myrm goes dual TDs he still doesn't have enough slots to hold the cane in place. If he goes dual webs, he can't keep the cane from kiting him. Not to mention the neuts on the cane.

Originally by: Omara Otawan
I bolded the important part. Everyone with EFT and a little common sense should know ships are not fitted equally, the cookie cutter shield Brutix fits a speedmod by default, only the idiots fit a RCU and neutrons.

The cookie cutter shield cane on the other hand fits no speed mods. If he does, he does not only trade a huge chunk of his damage/range, but more importantly fit for the specific purpose to kite you better.

Not that I expect someone that lives as a drone in the safety of the blob to even understand the finer points here...


Except that Brutix pilots know they can't match the tank of anything so they have to fit at least 2 or 3 damage mods, or they won't be able to outdps anything, combined with being slow, having much less tank, and having (still) terrible range. Also the vast majority of shield canes I've seen have had some sort of speed mod fitted. We can keep doing this all day, but frankly it's just getting ridiculous, with you trying to find all these scenarios where Minmatar ships are actually terrible at pvp and only their OP speed keeps them alive atm. I think most of eve would disagree with you.

Omara Otawan
Posted - 2011.01.22 03:56:00 - [98]
 

Originally by: Julius Foederatus
Also, try fighting a ruppy with a thorax, see how far you get through his buffer before you pop.



Keep in mind what I said about fittings on the Thorax. The only reason it doesnt have adequate buffer in armor fit is its fitting restrictions. In shield fittings its actually an equal buffer, and a huge damage advantage for the Thorax.

But there is more than just brute damage to this matchup. The flight of ec-600s you can bring on the Thorax have a 50% chance to get a jam on the Rupture, and with the recall-attack trick they cycle roughly every 5 seconds. Thats quite a bit better than the 30% chance a ecm loadout on the Rupture can achieve.

Pretty much everyone that ever soloed in a cruiser knows what a huge advantage a 50m dronebay is for this reason.

Originally by: Julius Foederatus

Sorry you're the only one failing here. If the myrm goes dual TDs he still doesn't have enough slots to hold the cane in place. If he goes dual webs, he can't keep the cane from kiting him. Not to mention the neuts on the cane.



A single TD forces your armor cane into scram range, or off the field. The buffer myrm is also 100% cap-independant, neuts are useless. And it has better damage projection inside engagement range even given both are TDed.

Originally by: Julius Foederatus

Except that Brutix pilots know they can't match the tank of anything so they have to fit at least 2 or 3 damage mods, or they won't be able to outdps anything, combined with being slow, having much less tank, and having (still) terrible range.


Both Cane and Brutix (dc, triple magstab and overdrive in case you dont know how its fit) share the exact same tank in a shield configuration. And before you jump to conclusions, RF Emp is exactly as good as CN Antimatter against it.

Shield canes pretty much always fit neuts, if not they are fail. The standard lows that a decent pilot has are dc, triple gyro and dual TE.

Sure the Hurricane can sacrifice damage and range for kiting ability, but seriously you dont see a competent Hurricane pilot flying these fits simply because it does sacrifice the main strength of the shield fit for a dubious advantage a single frigate tackler is gonna nullify.

(On a side note, a Brutix pilot should know its a terrible idea to fit an active rep, zero buffer and no cap injector on a ship that relies on cap for everything it does. If he does, I dont think he is a good authority on fittings and pvp in general tbh.)

Julius Foederatus
Posted - 2011.01.22 04:37:00 - [99]
 

Edited by: Julius Foederatus on 22/01/2011 04:41:12
Edited by: Julius Foederatus on 22/01/2011 04:40:12
A brutix pilot knows that he can't fit buffer because he's way too slow to apply dps to anyone. He also knows that he can't shield tank it and still apply dps because he needs a web, and a TD to get in range, plus his MWD. He can't go gank with a cap injector because of fitting issues and the range of electrons, and the single rep is simply to keep him alive from drones once he gets under a BS's guns. A third magstab would add a paltry amount of dps, and buffer defeats the purpose of speed. If you want to try and make it sound like I failfit my Brutixes, go ahead, I'm quite happy with my setup and I've got the KB to prove it. And by the way, no one I know who flies Brutixes, even shield ones, fits an OD on it, because you're still slow, and it takes away slots that can be used for range mods.

As for the cane, considering half or more of the myrm's dps is in drones, even if the myrm is able to control range, which it can't unless it's pilot error, half it's dps can be blown away in a few seconds. The neuts may not kill the guns but they'll kill the tackle, the MWD, and any ewar once it gets down far enough. It also outdps's the myrm by a lot, and the whole point of the armor cane is to fight in scram range, why the hell would he want to be out of it. And finally, a cane doesn't have to sacrifice anything for kiting ability, it can kite everything as it is unless you went armor and you're fighting a shield ship.

Again, you can't get away from the fact that hybrid platforms need to be faster if they're going to keep the same range as they have now. Otherwise they'll continue to be the redheaded step children of pvp.

Zorok
Cosmic Cimmerians
Usurper.
Posted - 2011.01.22 05:01:00 - [100]
 

I agree that something needs to be done with Gallente ships. I too agree with another poster that the Lach and Arazu both need damp boosts. It's ridiculous that you have to use a ton of damps on a ship just to keep safe- never mind the fact that if they even have one range booster, all the damps in the world won't help you if it's a cruiser or larger ship.

Flakk Gun
Gallente
Posted - 2011.01.22 05:03:00 - [101]
 

It would be nice to fly my own race's ships, with hybrids, and an armor tank and not have to worry about being constantly out gunned.

Grut
The Protei
Posted - 2011.01.22 12:06:00 - [102]
 

If you compare;
[Thorax, New Setup 1]
2xMagnetic Field Stabilizer II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

10MN MicroWarpdrive I
Warp Scrambler II
Stasis Webifier II

5x Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

3x Medium Trimark Armor Pump I

and

[Rupture, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
2x Gyrostabilizer II

10MN MicroWarpdrive I
Warp Scrambler II
Stasis Webifier II

4x 220mm Vulcan AutoCannon II, Republic Fleet EMP M
2x Small Energy Neutralizer II
3x Medium Trimark Armor Pump I

390 vs 348 dps
34.7K vs 33.8K ehp

Things don't look too bad... but wait, the Thorax is over 100 grid short, it can't even fit a full rack of lowest teir guns on max tank.

1. Increase grid on all blaster hulls to non lol levels.
2. Change all blaster hull bonus to Damage / Tracking, were appropriate stick the existing bonus on the hull, ie +mwd cap to just + cap on the base stats. Blaster hulls then always have the best tracking.
3. Increase base hull speed. BCS are like 165/150/145/140 Min/Amarr/Gal/Cal. I don't mind mim being faster but amarr? wtf it should be something like 165/155/150/140 Mim/Gal/Amarr/Cal.
4. + Rep amount bonus changed to + rep & + recieved RR. Otherwise the bonus is useless asoon as more then 3 shippies are involved.
5. Decrease siggy to lowest in class for blaster hulls, it makes sense.... you get close so same class weapons can hit aswell, you armour tank so your siggy dosen't get blown up.

Disclaimer, don't mess about with friggies though their fine apart from 4.


Elroachio
Posted - 2011.01.22 12:39:00 - [103]
 

I support this. For the love of God, Boost us!

Ophelia Ursus
Posted - 2011.01.22 13:43:00 - [104]
 

Edited by: Ophelia Ursus on 22/01/2011 13:43:27
Originally by: Grut
If you compare;
[Thorax, New Setup 1]

...

[Rupture, New Setup 1]

Things don't look too bad... but wait, the Thorax is over 100 grid short, it can't even fit a full rack of lowest teir guns on max tank.


That rupture doesn't fit a full rack of cruiser sized mods either. Your thorax would fit just fine if you dropped two guns down to Light Neutrons. Neutral

Grut
The Protei
Posted - 2011.01.22 17:12:00 - [105]
 

Originally by: Ophelia Ursus
Edited by: Ophelia Ursus on 22/01/2011 13:43:27
Originally by: Grut
If you compare;
[Thorax, New Setup 1]

...

[Rupture, New Setup 1]

Things don't look too bad... but wait, the Thorax is over 100 grid short, it can't even fit a full rack of lowest teir guns on max tank.


That rupture doesn't fit a full rack of cruiser sized mods either. Your thorax would fit just fine if you dropped two guns down to Light Neutrons. Neutral


So then it would do less gun damage then the ruppy? .... yes nothing wrong here move along.

Jahpahjay
Posted - 2011.01.23 16:35:00 - [106]
 

Originally by: Ophelia Ursus
Edited by: Ophelia Ursus on 22/01/2011 13:43:27
Originally by: Grut
If you compare;
[Thorax, New Setup 1]

...

[Rupture, New Setup 1]

Things don't look too bad... but wait, the Thorax is over 100 grid short, it can't even fit a full rack of lowest teir guns on max tank.



That rupture doesn't fit a full rack of cruiser sized mods either. Your thorax would fit just fine if you dropped two guns down to Light Neutrons. Neutral


Wait a second. Are you seriously suggesting that thoraxes give up their dmg bonus on 40% of their guns and drastically reduce their effective fighting range? Really?
Please tell me you are being sarcastic.

Chrar
Posted - 2011.01.23 22:59:00 - [107]
 

On the topic of rigs:

I could live with rigs having more "easy", "pragmatic" or "whatever" reasons...something like:

Armor Rigs have a penalty to shield amount and regen
Shield Rigs come with a penalty to armor and hull amount
Drone Rigs should be like weapon rigs (better drone equipment on the ship requires more grid, right?)

From a RPing point of view it's totally feasible - more armor (armor rigs) means you have to drop shield support systems (shield HP and regen) and shield rigs means you need to drop some armor and hull plating in order to install those shield enhancements.

Alemana Hockeystick
Posted - 2011.01.24 05:08:00 - [108]
 

+1 for boosting gallente ships.

But I want to see drones boosted, specifically allow (once again) gallente ships to launch more than 5 drones. This way, boost is confined to gallente ships, and it will add to their distinctive fighting style.

Julius Foederatus
Posted - 2011.01.26 01:43:00 - [109]
 

bump

DarkAegix
Gallente
Posted - 2011.01.27 14:34:00 - [110]
 

Bump. Gallente's hurting and needs some love.

Julius Foederatus
Posted - 2011.02.03 01:02:00 - [111]
 

bump

Ephemeron
Caldari Provisions
Posted - 2011.02.03 01:55:00 - [112]
 

Originally by: Chrar
On the topic of rigs:

I could live with rigs having more "easy", "pragmatic" or "whatever" reasons...something like:

Armor Rigs have a penalty to shield amount and regen
Shield Rigs come with a penalty to armor and hull amount
Drone Rigs should be like weapon rigs (better drone equipment on the ship requires more grid, right?)

From a RPing point of view it's totally feasible - more armor (armor rigs) means you have to drop shield support systems (shield HP and regen) and shield rigs means you need to drop some armor and hull plating in order to install those shield enhancements.
As far as rigs go, it would have been much more reasonable to set Shield rigs with speed penalty. Just like armor rigs. Speed penalty is something people actually care about in PvP. Nobody cares about sig, especially on Drake.

Alternatively, tanking rigs could have penalty to damage output - that'd make people think twice.

Korg Leaf
Super Batungwaa Ninja Warriors
0ccupational Hazzard
Posted - 2011.02.03 09:33:00 - [113]
 

Originally by: Chrar
On the topic of rigs:

I could live with rigs having more "easy", "pragmatic" or "whatever" reasons...something like:

Armor Rigs have a penalty to shield amount and regen
Shield Rigs come with a penalty to armor and hull amount
Drone Rigs should be like weapon rigs (better drone equipment on the ship requires more grid, right?)

From a RPing point of view it's totally feasible - more armor (armor rigs) means you have to drop shield support systems (shield HP and regen) and shield rigs means you need to drop some armor and hull plating in order to install those shield enhancements.


I actually like this idea.

The main problems with gallente is that once they get people scrammed, they either cant hold them there properly (minnie) or dont actually out damage them by a significant amount (amarr)

Alain Colcer
Quantum Cats Syndicate
Posted - 2011.02.05 15:36:00 - [114]
 

/supports

Su Yang
Posted - 2011.02.10 19:51:00 - [115]
 

/support

freshspree
Caldari
Dissonance Corp
Posted - 2011.02.12 05:02:00 - [116]
 

Increasing falloff of hybrids and reducing damage especially on blasters will bring them back into the game. Peeps still use blasters though :z

yes, i support a change for reasonable balance


Arbinka
Posted - 2011.02.14 15:50:00 - [117]
 


Explosivesonhand
Posted - 2011.02.15 05:03:00 - [118]
 

Gallente ships need a serious boost. Fully supported.

Janeway84
Gallente
Masters Of Destiny
ORPHANS OF EVE
Posted - 2011.02.15 11:05:00 - [119]
 

+1 to this :)
and It wouldn't be to much to ask for if gallente boats could run 1 extra drone.
I mean with all races being able to use drones, and gallente is the drone race its strange that they don't get any special with their drones.

Natasha Hec
Gallente
University of Caille
Posted - 2011.02.15 11:33:00 - [120]
 

Originally by: Janeway84
+1 to this :)
and It wouldn't be to much to ask for if gallente boats could run 1 extra drone.
I mean with all races being able to use drones, and gallente is the drone race its strange that they don't get any special with their drones.


What like drone bonuses or the ability to field a larger variety than equivalent ships. No that certainly isn't a current Gallente trait.

On a side note reducing the fitting of hybrids and making them insta reloading would improve both gallente and caldari hybrid boats (which seem to get forgotten in these discussions)


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