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Daan Sai
Polytrope
Posted - 2011.01.09 06:19:00 - [121]
 

Originally by: Shander Maxum

Some characters will be easy but I had a really hard time getting this one anything close to acceptable.


I agree, heavy set Jin Mei males are nearly impossible to reproduce wit the new system.

Sadly, Daan will have to be significantly different after this.


PC l0adletter
Posted - 2011.01.09 08:39:00 - [122]
 

Originally by: Daan Sai
Originally by: Shander Maxum

Some characters will be easy but I had a really hard time getting this one anything close to acceptable.


I agree, heavy set Jin Mei males are nearly impossible to reproduce wit the new system.

Sadly, Daan will have to be significantly different after this.




Don't worry -- in another six months or so you'll be able to pay five dollars to get the visor back.

Garo Hertee
Posted - 2011.01.09 11:30:00 - [123]
 

Originally by: Shander Maxum
Will you please give explicit instructions in how to save our currenct character portrait files (where are they saved?...


Fire up your Tranquility client and log into the game. Find your character in a chat window and right click on him/her then click on Capture Portrait. You can do this for any character, i.e. you don't have to be logged in as the character whose portrait you're capturing.

Next, find your EVE folder. For me on a Windows machine, it's inside My Documents. Go into the "EVE" folder, then "capture", then "Portraits" and you should find the files. The name of the file is your characterid.

Garo Hertee
Posted - 2011.01.09 11:47:00 - [124]
 

I've mentioned this in another thread but I'll mention it here too since it's probably more relevant here.

First, being able to save a character during creation to come back to it and work more later... I don't think this would be a nice feature to have, I think it's essential to make this a practical tool, especially since we've had no indication of how our character could be changed in the future or how much it might cost.

I'd really like some sort of answer from CCP as to how changes could be made in the future. I'm not keen to spend real money to make a change in the future, particularly if the character creator is released next week with the range of assets we have on SiSi right now. I would very much hope that if the tool is released with very limited art assets, then more assets are added in a future expansion, we shouldn't be penalised for having been in the game in January and forced to use the limited version. Revising our character after new art assets are added should be free.

Outwith that, I think our characters should be able to be changed when we want. I don't mind paying some ISK for this (although I probably won't pay real money for it) but the cost should compare to the real world. For example, changing my facial hair costs me nothing (I have shaving trained to 5, although I don't always use it). Changing my hair style costs me a little bit (but nowhere near the cost of a PLEX). Having plastic surgery to change my facial features is possible but much more difficult and costly.

It seems a bit of a waste for CCP to have done so much work creating this tool (and it IS a pretty impressive tool, although the art assets are limited right now) to force people to spend some time on it once this month then probably never see again because it might involve micropayments. Let us revisit the creator again and again at a reasonable ISK cost so we can appreciate all this hard work rather than being constantly stressed about having to get everything perfect first time.

Bhattran
Posted - 2011.01.09 13:47:00 - [125]
 

What's our time limit to make the new avatars? A week, a month, 48hrs, what?

Why aren't you giving us the ability to start making an avatar then come back to it, save-restore-continue? If you are why isn't it mentioned in the blog just over a week out from alleged release?


Lobster Man
Pigs On Teh Wing
Posted - 2011.01.10 00:01:00 - [126]
 

.....and what if I don't want a new portrait?

PC l0adletter
Posted - 2011.01.10 00:18:00 - [127]
 

Originally by: Lobster Man
.....and what if I don't want a new portrait?


I mean, what if you didn't want to log into spacebook because it was useless and idiotic?

What if you didn't want to play planetville because you don't enjoy repetitive stress injuries?

Well, you didn't have to. As a result, very, very few people did, and this made a bunch of higher-ups at CCP look like morons for having invested resources in things that nobody wants to do (hereinafter "terrible gameplay").

The obvious solution to this problem is to force you to use these new features, which completely eliminates the risk that any new content will feature terrible gameplay. The next time CCP has a management meeting where they discuss what an awesome job they've been doing creating new content, they won't have to worry about whether or not lolplayers like and enjoy the content enough to voluntarily use it. Instead, after a couple weeks they will find that 100% of active characters have used their new feature. They will pat themselves on the back for a job well done, and later that night they will all feast on rancid shark fins.

Omira Tan
Posted - 2011.01.10 00:54:00 - [128]
 

So, when is this going to happen?

Hra Neuvosto
The 8th Order
Posted - 2011.01.10 05:51:00 - [129]
 

I like the creator itself, but it makes every character look bland. The lack of headgear, tattoos and more unique clothing and hair styles is very, very disappointing.

A very good example is the Amarr female portraits in the blog itself.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.01.10 08:44:00 - [130]
 

Originally by: PC l0adletter
Originally by: Lobster Man
.....and what if I don't want a new portrait?

I mean, what if you didn't want to log into spacebook because it was useless and idiotic?

What if you didn't want to play planetville because you don't enjoy repetitive stress injuries?

Well, you didn't have to. As a result, very, very few people did, and this made a bunch of higher-ups at CCP look like morons for having invested resources in things that nobody wants to do (hereinafter "terrible gameplay").

The obvious solution to this problem is to force you to use these new features, which completely eliminates the risk that any new content will feature terrible gameplay. The next time CCP has a management meeting where they discuss what an awesome job they've been doing creating new content, they won't have to worry about whether or not lolplayers like and enjoy the content enough to voluntarily use it. Instead, after a couple weeks they will find that 100% of active characters have used their new feature. They will pat themselves on the back for a job well done, and later that night they will all feast on rancid shark fins.

Do you have TV where you live?
In my area they switch from analog to digital and if you want to keep watching TV you have to switch too.

Do you work in a larger company where they use a central managed mail/calendar application?
In my company they do and they recently switched from one to another.

Regarding Eve.. I don't use anything related to sovereignty mechanics or factional warfare. From my POV a complete waste of developer time.

And another angle to look at stuff..
CCP changed probing from the old (place probes at bookmarks and keep scanning until you hit the jackpot) to the new system. Could I opt out of the change?
Could anyone?

TL;DR keep whining you little baby.

CCP Bella Bee

Posted - 2011.01.10 11:01:00 - [131]
 

Originally by: Hawk TT
Good clarification, despite the fact this was obvious from the SiSi builds... Cool

What will be the "grace period" for not-renewing your character portrait? I guess CCP has some deadline in mind, so after the deadline it would be mandatory to recreate the portrait, right?



Yes there will be a point in time after which it will be obligatory to create a new character. It is not set in stone yet when that will be, but probably after a month or so.

CCP Bella Bee

Posted - 2011.01.10 11:04:00 - [132]
 

Originally by: Particul
I play Eve to play at Internet Spaceships. I have no interest in playing Character Creator Online (I could go play STO if I wanted that). Hopefully we can just log in, hit randomize, accept whatever comes up and never have to bother with it again.

Yes you can do that, you can hit one button to randomize everything, then go straight to the picture booth and get the portrait shot, and you're done.

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2011.01.10 14:10:00 - [133]
 

Originally by: Swidgen
Originally by: TeaDaze
Originally by: Mirabi Tiane
You really have no idea how much better the 2001 Amarr woman looks compared to the 2011 one?

Also this applies - Uncanny Valley

If I'm reading that right, this Uncanny Valley is someone's hypothesis only. No studies or research have been done to determine whether the hypothesized effect actually exists.

Of course, no studies at all...

StuRyan
Posted - 2011.01.10 14:51:00 - [134]
 

I am looking forward to this however your logs didnt show anything mahahahaa.....

Hope you guys can do as good a job on your logs as you have done with this it looks awesome.

CCP Caedmon

Posted - 2011.01.10 15:09:00 - [135]
 

As Bella Bee already confirmed there will be a grace period of around one month. The end-date will be announced when we know it and with enough notice for players to react. During the grace period players will be able to log into the game without having to go through the new character creator. As Bella Bee also pointed out, for those of you with alts whose appearance doesn't matter to you, there is the randomize option to allow you to speed through the process.

On the topic of more options, we really wanted to have tattoos out in this release but for various reasons we had to postpone them. Work is now underway to get tattoos as well as scars, piercings and more glasses in the game. In the next release we plan to introduce the option to re-customize your character from within the game to take advantage of all the new options. Expect to see more and more options coming in future releases. We have a lot of things we would love to see and we will be using feedback from this and other threads to help us make decisions on what we put in and when.

Niccolado Starwalker
Gallente
Shadow Templars
Posted - 2011.01.10 16:44:00 - [136]
 

Originally by: CCP Caedmon
As Bella Bee already confirmed there will be a grace period of around one month. The end-date will be announced when we know it and with enough notice for players to react. During the grace period players will be able to log into the game without having to go through the new character creator. As Bella Bee also pointed out, for those of you with alts whose appearance doesn't matter to you, there is the randomize option to allow you to speed through the process.

On the topic of more options, we really wanted to have tattoos out in this release but for various reasons we had to postpone them. Work is now underway to get tattoos as well as scars, piercings and more glasses in the game. In the next release we plan to introduce the option to re-customize your character from within the game to take advantage of all the new options. Expect to see more and more options coming in future releases. We have a lot of things we would love to see and we will be using feedback from this and other threads to help us make decisions on what we put in and when.


Thats fine, but as you say we can only postphone the character creation for one month. Does that mean if the tattoos get in after that grace period and after you have made your character you will have to remake your portrait followed by paying for it to replace the "old" one?


Joshua Deakin
Posted - 2011.01.10 16:59:00 - [137]
 

Originally by: Niccolado Starwalker
Originally by: CCP Caedmon

In the next release we plan to introduce the option to re-customize your character from within the game to take advantage of all the new options.


Thats fine, but as you say we can only postphone the character creation for one month. Does that mean if the tattoos get in after that grace period and after you have made your character you will have to remake your portrait followed by paying for it to replace the "old" one?



I don't think there's been any comments from CCP to allow us to remake our characters by paying for re-customization. It would be a bit sad if you can't tweak you character after you have created him/her. I know at least for me it's quite hard to get a character that I'm totally satisfied with only one sitting. You go blind to the changes after a while and what first started as mockery to apes and progressed to a identifiable human being, that on a quick inspection seems to have all faculties in place I know from experience that as the next day comes and I see the character fresh I immediately notice the "faults".

So for me it would be essential to allow remakes, either for against ingame ISK or after a certain time period (similar to neural remapping). Not being able to save the progress and finalize later will undoubtedly create some challenges for me.

But for sure, CCP has to allow us to totally remake our characters for free (ingame or otherwise) as they roll the improvements. A character designed without seeing the additional choices can't be created fully beforehand. I'm sure that CCP will allow us to customize freely within a bloodline. Although I'd appreciate to be able to change bloodline within a race. For example Intaki male to Gallente male as I totally detest the huge Intaki nose. Evil or Very Mad

Copine Callmeknau
Kangaroos With Frickin Lazerbeams
The KWFL Republic
Posted - 2011.01.10 17:03:00 - [138]
 

Yeh what this guy said pretty much.
I'm all for shiny graphics and the new portraits look fantastic. However they seem to have lost their racial 'flavour'

Nowadays you can load up a char and immediately identify race and bloodline at a glance. These new char's look very similar to one another, For instance that Amarrian female looks very much like a Deteis female I saw earlier.

This is by no means a gamebreaker, but considering the rich backstory of EVE, I thought a little more attention to detail would have been paid to each races characteristics.

ehhh, I doubt you can do much about it now this close to patch.
My suggestion to get some flavour back is make the caldari more square headed, gallente skinnier, amarr wide and flatter faces (don't forget the hooked witches nose ;) ), and ofc minmatar just need to have sunglasses.

Originally by: Rocius
Caldari pic there = Awesome improvment

Amarrian lady = Horrible looking

They seem to have lost that haughty look the Amarrians had, a shame. So many of the chars really don't look all the much different from the others.

One would have thougth 23k years of evolutionary changes, on various and different planets would have created some differences between them all.

That, and the loss of differing head shapes (most notably for the Sebiestors) seems like a little more of everything needs to look the same. Crying or Very sad

Hopefully the hair and clothing textures and colors undergo a drastic improvment as well. Yeah, they flow and wave around all well and good, but the hair itself, looks flat and plain.



Joshua Deakin
Posted - 2011.01.10 17:37:00 - [139]
 

Originally by: Copine Callmeknau
Nowadays you can load up a char and immediately identify race and bloodline at a glance.


That's because the underlying model essentially stays the same. You can warp it somewhat but the differentiation comes from the backgrounds, accessories, lighting, pose, makeup etc, not as much as the character face changing. I tried the old creator just yesterday to check out the lighting effects that are still better on the old creator compared to the new one.


On a side note, the new Gallente Intake "hi-res" update to the build 219412 made the nose a lot smaller. Hip hip hurray! Razz

Copine Callmeknau
Kangaroos With Frickin Lazerbeams
The KWFL Republic
Posted - 2011.01.10 18:07:00 - [140]
 

Edited by: Copine Callmeknau on 10/01/2011 18:39:38
edit: Fantastic site is fantastic. Restored my faith in this change and gave me some new ideas :)
How the pro's do it

--------

Just finished reading the whole thread.
Definitely not happy about the possibility of my char looking nothing like the one I create. That will result in much rage.

Also agree that 1 portrait adjustment per year would be a very solid idea.
CCP should not be relying on this being a massive source of income via microtransaction. As someone who already forked out $10 for a face transplant I can emphatically say I will *NOT* be paying for cosmetic changes ever again.

Why? Because CCP will most likely revamp this again at some stage erasing all my hard work. If I wanna **** my money up a wall, I'll buy a beer ;)


Couple of further notes;
Is it just me or does the new amarr chick in the devblog look like she has dead eyes, like she's had her soul shat upon for years and years? Seriously, like locking stares with a 45 year old hooker :/

That redhead chick on the other page?
WOWEE, you're doing it wrong CCP :D :D

----------------

Yeh I think we all realise why you can tell races apart with the old char creator dude ;)

I think they should use a similar 'base' model for the new CC, rather than just building all the char's off the same model and then switching skintones/clothes around.

If you guys at CCP have already done this, my only advice is make it less damn subtle!

Originally by: Joshua Deakin
Originally by: Copine Callmeknau
Nowadays you can load up a char and immediately identify race and bloodline at a glance.


That's because the underlying model essentially stays the same. You can warp it somewhat but the differentiation comes from the backgrounds, accessories, lighting, pose, makeup etc, not as much as the character face changing. I tried the old creator just yesterday to check out the lighting effects that are still better on the old creator compared to the new one.


On a side note, the new Gallente Intake "hi-res" update to the build 219412 made the nose a lot smaller. Hip hip hurray! Razz

Propoli
Minmatar
Piranha Protectorate
Skunk Works.
Posted - 2011.01.10 20:05:00 - [141]
 

Quote:
We here at CCP believe that we are making history


Rolling Eyes



Berikath
Posted - 2011.01.10 22:20:00 - [142]
 

Originally by: Trebor Daehdoow
Originally by: Berikath
In fact, as I understand it the entire problem with PI cropped up BECAUSE there were multiple teams working on different parts of things. Each team worked really hard on each discrete part of PI (probably something like one team making the planets, another designing the production chain, another creating and materials-balancing all the different BPOs, etc). Once everybody finished they kinda took everything, threw it in a bowl, mixed it up real good, then gave it to a team and said "HERE! Now just polish it off by making a UI to pull it all together. We're going live in a week."


I don't know where you got this information, but it is not correct. The October Summit meetings mention what happened in the initial PI release:

"The PI team was newly formed when it was assigned the task of producing the headline feature for Tyrannis, and as a consequence of their inexperience as a team (as opposed to as individuals), they underestimated the difficulty of the task, and thus the feature ended up having only MUST user stories. In particular, emergent tasks -- unplanned, unforeseen tasks that only become apparent after development work is underway -- grew to dominate the workload for the team. The graph on page 51 of Alli's presentation shows this emergent work (in blue, including bugfixing) crowding out progress on planned tasks in each subsequent sprint. In the end, the team only managed to deliver 45% of what they had planned."


Fair enough. Honestly, it was one of those "I think I remember..." things, so apparently I understood incorrectly.

TBQH, I don't see them as terribly different scenarios- both biting off more than the team can chew (in a given time) and allocating insufficient development time to a certain phase of the process are errors in organization which happen despite the best of intentions (and the overall point stays the same- multiple teams, workin on different things at the same time).

Lady Mahra
Posted - 2011.01.10 22:43:00 - [143]
 

Originally by: Destination SkillQueue
The only big problem I have with the new character creator is portrayed by this blog and the amarr female example. The old picture is much better than the new one. The old one looks regal and impressive, while the new one looks realistic but dull and common.


I completely agree, I had real difficulty in getting Lady Mahra here to look regal on the new char generator but I just ended up with an attractive yet very ordinary woman.

In hindsight I should have taken a screenshotfor you guys - sorry about that.

PLEXIN CARGO
Posted - 2011.01.11 02:20:00 - [144]
 

Originally by: CCP Caedmon

On the topic of more options, we really wanted to have tattoos out in this release but for various reasons we had to postpone them. Work is now underway to get tattoos as well as scars, piercings and more glasses in the game. In the next release we plan to introduce the option to re-customize your character from within the game to take advantage of all the new options. Expect to see more and more options coming in future releases. We have a lot of things we would love to see and we will be using feedback from this and other threads to help us make decisions on what we put in and when.


thanx alot CCP ♥ u had me worried there for a while

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2011.01.11 07:33:00 - [145]
 

I hope the issues with the server renderings are fixed.

Last time I checked the server renderings could be quite different from what was created on client.

nawor100
Under Heavy Fire
Posted - 2011.01.11 09:17:00 - [146]
 

What happens if you are running EVE on two different computers . Will you have to create it for both machines ???



Shurikane
Posted - 2011.01.11 16:55:00 - [147]
 

Originally by: nawor100
What happens if you are running EVE on two different computers . Will you have to create it for both machines ???



No. Once your portrait is done, it's generated and saved server-side. You won't have to do anything twice over.

ANYM0RE
Posted - 2011.01.11 21:54:00 - [148]
 

"we might decide to use lower quality textures for the portraits while getting over the initial tsunami of characters, but then redo them in higher quality in the days thereafter. This also means that when creating a new character on a low end machine it will appear to others as rendered with high quality textures, and might therefore look a bit different than when initially created."

Unacceptable.

Sixtina KL
The Shoop Group
Posted - 2011.01.11 22:04:00 - [149]
 

Originally by: Deviana Sevidon
I hope the issues with the server renderings are fixed.

Last time I checked the server renderings could be quite different from what was created on client.


Which is potentially a very good thing.

John McCreedy
Caldari
Eve Defence Force
Posted - 2011.01.11 22:19:00 - [150]
 

I don't know if you guys at CCP are aware of this or if anyone has mentioned it but the latest copy of PC Gamer UK has a big article on Eve and cites this character creator as by far the best there is out there or on the current horizon for any game Smile


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