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Rvlxnx
Gallente
Posted - 2011.01.03 04:28:00 - [31]
 

Originally by: MiniMatari
Qoute;
Heres a really novel idea......stop going back to the same belt! Theres lots of wormholes and 0.0 space is really really big, Be creative, have fun and don't fly what you can't afford to lose.


^ this

Xzar Fyrarr
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2011.01.03 04:32:00 - [32]
 

What.

Seul Manus
Posted - 2011.01.03 17:22:00 - [33]
 

Edited by: Seul Manus on 03/01/2011 17:32:55
Here's my 2 isk worth to all the worthy replies. A Navitas is if you read the description is classified as a trader ship for beginner traders, so why didn't you do some trading, quicker then sitting in a belt, and safer as well in a quick in and out trip with some goods that are in high demand?

As for soloing, I don't really play the game enough to get involved with a corp, so I by choice play solo, and to amuse myself, and to have a structure to my Eve play I have a 13 phase Eve career plan, and each phase has several goals to go for, be it earning n amount of isk being just 1 goal before I move on to the next phase, there are 10 security sectors in Eve, so in 10 phases is to slowly move out from the secure areas one sector at a time to the un secure areas, after the goal I have set myself for each phase is met.

The game is what you make it, and the risks are of your own decession to make, you can be in a corp,and go into 00 and the lot of you can be podded, and boom goes your expensive ship, along with all the others.

On the other hand you go into 00 in a capable ship able to defend itself, and don't go looking for trouble, as you out think the other players, thats what scanners are for, to see which area to avoid as you might be on a trading run, and making isk is more important then getting into something that will cost you your ship and cargo. But having a capable ship your ship can defend itself if you get attacked.

The advertising of Eve says that our in game actions can have a ripple effect across Eve, so if you are soloing in 00,and when attacked by a small corp fleet and you ship is able to pod your attackers you could inadvertantly have set up a chain of events that changes the layout of that 00 system.

CCP may hate soloing, but if they change the nature of Eve to stop it they can kiss my ass and subscription goodbye. Mad

Otto Toten
Minmatar
The Real OC
Intergalactic Exports Group
Posted - 2011.01.03 17:40:00 - [34]
 

Seul Manus
CCP may hate soloing, but if they change the nature of Eve to stop it they can kiss my ass and subscription goodbye.


1+





M'pact
Gallente
Federal Navy Academy
Posted - 2011.01.03 19:32:00 - [35]
 

CCP makes it difficult to solo in EVE because it should be more difficult to solo. Not impossible, just more difficult.

Rinkari -- if you go to a wormhole system and somebody is actively defending it, it's time to find a different wormhole system. Or maybe talk with the guys who live there and see if you can strike a deal.

Also, it is entirely possible to live the solo life while in a corp. It requires tolerance from the corp higher-ups though. One of my other characters lived in null-sec for about nine months. The first five months I pretty much did whatever I wanted, whenever I wanted. I set up my own POS to research BPOs and manufacture stuff. I did lots of solo roams and hunted neutrals that flew through our space. I ratted and mined and camped bubbles. During this whole time, most of the rest of the corp was at war in another region. I did eventually join them in the war effort and had a hell of a lot of fun for those last four months.

Alt FTW
Posted - 2011.01.03 19:44:00 - [36]
 

Edited by: Alt FTW on 03/01/2011 19:44:55
Originally by: M'pact
CCP makes it difficult to solo in EVE because it should be more difficult to solo. Not impossible, just more difficult.




Obviously it is, and should be, more difficult to solo. No one disputes that.

The problem is that CCP not only seems exclusively interested in corps/alliances (and hates players going solo), but they even actively discourage solo play. Incursion is a good (or bad, rather) example. Solo can still be fun, but it is increasingly limited by the non-sandbox approach that CCP takes in this matter.

Ironically, in the long run, this will negatively affect coproration/soial players as well, as it limits everyone's options in the end.

Oh, and:

Seul Manus
CCP may hate soloing, but if they change the nature of Eve to stop it they can kiss my ass and subscription goodbye.


1+


Doddy
Excidium.
Executive Outcomes
Posted - 2011.01.03 20:00:00 - [37]
 

Originally by: Alt FTW

The problem is that CCP not only seems exclusively interested in corps/alliances (and hates players going solo), but they even actively discourage solo play. Incursion is a good (or bad, rather) example. Solo can still be fun, but it is increasingly limited by the non-sandbox approach that CCP takes in this matter.



So you are saying ccp hate solo play when 90% of the content of the game since its creation have been designed for solo play? Before the advent of wormholes the only pve content in the game designed for group play was 10/10 plexes which you might need 3 or 4 people for. CCP finally introduce some group pve content (and pre-nerfs its rewards) and people say its an attack on solo play Laughing In pvp the only possible way to actively support solo play by ccp would be to impose limits, which would destroy the sandbox. The tendancy to blobs is entirely down to the players.

Drakarin
Gallente
Absentia Libertas Solus
Posted - 2011.01.03 20:05:00 - [38]
 

Originally by: Doddy
Originally by: Alt FTW

The problem is that CCP not only seems exclusively interested in corps/alliances (and hates players going solo), but they even actively discourage solo play. Incursion is a good (or bad, rather) example. Solo can still be fun, but it is increasingly limited by the non-sandbox approach that CCP takes in this matter.



So you are saying ccp hate solo play when 90% of the content of the game since its creation have been designed for solo play? Before the advent of wormholes the only pve content in the game designed for group play was 10/10 plexes which you might need 3 or 4 people for. CCP finally introduce some group pve content (and pre-nerfs its rewards) and people say its an attack on solo play Laughing In pvp the only possible way to actively support solo play by ccp would be to impose limits, which would destroy the sandbox. The tendancy to blobs is entirely down to the players.


I don't think CCP much enjoys the PvE side of the game, so it's no surprise it's almost all solo.

PvP is the opposite. They love it, and that's what their game is really based around. That's fine, but I'm firmly in the belief that you can incorporate good group dynamics while still encouraging players to solo as well. It doesn't have to be one or the other, but it is right now.

Turgesson
Posted - 2011.01.03 20:15:00 - [39]
 

I don't know what the hell everyone else read but what i got was:

Navatis + Iteron + Wormhole + Married + Old + Attention span that doesn't last more than an hour = Can't solo outside high sec.

Well, using that math I think he's right. Please CCP fix it so old, married guys with ADD can shoot the expensive rocks?

Alt FTW
Posted - 2011.01.03 20:23:00 - [40]
 

Edited by: Alt FTW on 03/01/2011 20:23:52
Originally by: Doddy


So you are saying ccp hate solo play when 90% of the content of the game since its creation have been designed for solo play? Before the advent of wormholes the only pve content in the game designed for group play was 10/10 plexes which you might need 3 or 4 people for. CCP finally introduce some group pve content (and pre-nerfs its rewards) and people say its an attack on solo play Laughing In pvp the only possible way to actively support solo play by ccp would be to impose limits, which would destroy the sandbox. The tendancy to blobs is entirely down to the players.


Sandbox by definition is solo, unless you actively discourage it. Obviously, forming groups in sandbox makes you stronger, and there is nothing wrong with that.

The problem is that CCP are actively going against sandbox (solo) play, and Incursion was only an example.

There are many other PvE examples(moving all L5 missions, and many L4, to losec, for example); Dominion was an expansion focussed on alliance politics/warfare; PI, although you can do it solo, made especially sense for larger losec and 0.0 alliances, especially when Dust kicks in. Solo PvP is becoming increasingly difficult and tedious (see other threads), etc. etc.

Now, obviously life is easier in a group. That's how it should be. But CCP is not only uninterested in solo players, they are even discouraged. And that ****ess off many players I've met in New Eden.

Doddy
Excidium.
Executive Outcomes
Posted - 2011.01.03 20:29:00 - [41]
 

Originally by: Drakarin

PvP is the opposite. They love it, and that's what their game is really based around. That's fine, but I'm firmly in the belief that you can incorporate good group dynamics while still encouraging players to solo as well. It doesn't have to be one or the other, but it is right now.


The closer to a sandbox a game is the more difficult solo play becomes as essentially more people is always better for anything. There are a few things they could do to at least make it fair. If they were to remove local for example. And have less bottlenecks.

As it is you are flat out wrong about there being no solo play, people solo all the time. Going through lo sec you generally have 4 or 5 encounters with a single player for every blob you run into. Running around hi sec with a war dec on you are more likely to meet a single opponent than a blob unless you jump into amarr or jita. Jumping into hostile 0.0 you will generally find a solo enemy before a blob unless you are stupid enough to jump into a camp on a bottleneck. Basically if you aren't trying to take sov, kill structures, kill wts in a hub system or jumping into a bottleneck you can solo just fine.

Scorpionidae
Posted - 2011.01.03 20:34:00 - [42]
 

I only read the title but I can most def say playing solo is very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very fun.

Scorpionidae Very Happy

Turgesson
Posted - 2011.01.03 20:41:00 - [43]
 

Originally by: Alt FTW
Sandbox by definition is solo,


A sandbox is not solo......it's just a box filled with sand. And usually a hard spot where some kid's diaper leaked some sh!t out.

Doddy
Excidium.
Executive Outcomes
Posted - 2011.01.03 20:46:00 - [44]
 

Originally by: Alt FTW
Edited by: Alt FTW on 03/01/2011 20:23:52
Originally by: Doddy


So you are saying ccp hate solo play when 90% of the content of the game since its creation have been designed for solo play? Before the advent of wormholes the only pve content in the game designed for group play was 10/10 plexes which you might need 3 or 4 people for. CCP finally introduce some group pve content (and pre-nerfs its rewards) and people say its an attack on solo play Laughing In pvp the only possible way to actively support solo play by ccp would be to impose limits, which would destroy the sandbox. The tendancy to blobs is entirely down to the players.


Sandbox by definition is solo, unless you actively discourage it. Obviously, forming groups in sandbox makes you stronger, and there is nothing wrong with that.

The problem is that CCP are actively going against sandbox (solo) play, and Incursion was only an example.

There are many other PvE examples(moving all L5 missions, and many L4, to losec, for example); Dominion was an expansion focussed on alliance politics/warfare; PI, although you can do it solo, made especially sense for larger losec and 0.0 alliances, especially when Dust kicks in. Solo PvP is becoming increasingly difficult and tedious (see other threads), etc. etc.

Now, obviously life is easier in a group. That's how it should be. But CCP is not only uninterested in solo players, they are even discouraged. And that ****ess off many players I've met in New Eden.



How on earth is sandbox solo? You have no idea what it means do you. Sandbox is no restrictions. Without restrictions players will always group up as without restrictions 2 players will always be better than 1. By defination group play will always be preferred in a sandbox.

So in the eve sandbox a solo player can create a corp, create an alliance with that corp, claim sov with that alliance, build an outpost in that sov. As it is a sandbox he has to compete with groups of players (like 1000 man alliances)who have grouped up to do that and will obviously lose - because its a sandbox. If it wasn't a sandbox there would be some limitation which stops more players being better, such having an area where only 1 man alliances could claim sov (bloody stupid and not what eve is about).

Similarly a player can fit a pvp ship, fly it anywhere valid (would be anywhere if it was a real sandbox btw) and attack anyone. Of course if the person he attacks has 100 mates he will lose - because its a sandbox. The only way he wouldn't would be if there was some limitation which stops more players being better, like 1v1 pvp flagging or instanced battlezones (bloody stupid and not what eve is about). you see a pattern here.

The only thing ccp have ever done which breached the sandbox (well other than logistics ships/mods i guess) in preference to group-play is the forthcoming incursions, which artificially fixes rewards to fleet size. This is also stupid and not what eve is about.

Ryhss
Caldari
The Excecutorans
Posted - 2011.01.03 20:59:00 - [45]
 

Originally by: Rinkari
tl;dr version: risk for going into 0.0 space is nearly 100% loss of ship which forces you to take cheapy ship, rewards are lame in comparison because cheapy ships can't fight or mine effectively in 0.0, this encourages solo players to stay in carebearland and makes the game boring for anyone who doesn't want to get obligated to a corp, read some similar threads, they were all older, is my perception correct or am I missing something?

Full version:
I played Eve years ago and quit after a certain incident, but decided recently to come back. I've always enjoyed the IDEA of MMOs and general and Eve's openness in particular, but I hate having to play games together with other people. The problem I always have with MMOs is that when I join a guild/corp/whatever, I either wind up getting tied up helping noobs and lazy players in the corp all the time or getting stuck doing things the group wants to do instead of what I want to do and I'm too old and too married to get obligated to anything for longer than maybe an hour.

So, anyway, I've tried playing Eve solo for awhile and it's pretty easy and brainless if you stay in carebear central, but that also makes it horribly boring. So I decided I'd rig up a cheap ship and try sneaking into 0.0 wormhole space to try and sneak some rare ores. Made sure my I caught a 9k Navitas on the market and slapped some cheap equipment on it, found a WH, snuck in, scanned down a belt, got about 200 m3 of Hemorphite (because the Arknonor is just too damn massive to be worth mining) on two trips.

So, feeling ****y, I bought a 250k Iteron, slapped some cheap equipment on it and went back.

Lost the Iteron right after it came out of warp at the belt. Somebody had scanned down my ship and was camping the belt for me.

I didn't think it was that big of a deal because, honestly, I thought I'd lose the Navitas before I got any ore at all, so I just went back to my Navitas and logged off for awhile. However, when I came back later in the day and decided to go back in with the Navitas, the same guy was still camping the belt hours later.

And that's where I find Eve fails. I got to thinking about it and yea, you CAN sneak into 0.0 space and you CAN sneak out a few ore here and there, but if you take a cheap ship in you can't sneak much of anything. Which is fine, but if you take a big ship in - whether you're talking battleship or barge - you're putting tens of millions of ISK on the line and virtually guaranteeing you'll lose it just to get a few hundred thousand ISK more than you could in carebear space strip mining or running .5+ missions.

Obviously it's no secret that CCP forces players in this game toward corps (which pretty much negates the only thing Eve has going for it: openness to make your own way how you want), but I want to play solo AROUND other people, not constantly WITH them. Why is that so much to ask from an MMO? I get that it's "massively multiplayer", but why do I have to always be buddy-buddy with all those other players, why not only play around them in the world they help shape?

Anyway, that's my story and I'm sticking to it: Eve forces too many people to stay in carebearland by virtually guaranteeing failure for even attempting to leave it, and that means there's no motivation to ever leave it without joining a corp which either keep large numbers of people in high sec or just leads them to quit without ever trying 0.0. Loners should be able to sneak into 0.0, risk being destroyed, but, when they succeed, get away with some decent loot. As it is now, though, loners can sneak into 0.0, but they either bring a big enough rig to do something fun and profitable and have a 99.999999% chance of being ganked by a corp or they can sneak in with a lesser ship, get away with less loot than if they just stayed in carebear world and have a lower risk of getting ganked. Why not even tthat out some?
I like the cut of your jib. I feel the same way.

Alt FTW
Posted - 2011.01.03 21:00:00 - [46]
 

Edited by: Alt FTW on 03/01/2011 21:02:23
Edited by: Alt FTW on 03/01/2011 21:01:18
Originally by: Doddy


How on earth is sandbox solo?


Let me clarify: what I meant by that is that sandbox is, as you say, without limititations or rules. As a consequence, each individual has a wide range of options to choose from (starting as a solo player).

It may be in the interest of the solo player to then form groups (numbers makes you stronger), and no longer play solo. But in sandbox that should be a natural choice, not one actively encouraged by CCP. By encouraging corps/alliances, CCP is moving away from sandbox.

By the way, I have no problem being killed in PvP because I came across a group of players. As a solo player, you're of course weaker. But that natural disadvantage of a solo player should not be exacerbated by active CCP policies to make it even more difficult.


Saji'us
Gallente
Pitch Black.
Posted - 2011.01.03 21:12:00 - [47]
 

Quote:

Anyway, that's my story and I'm sticking to it: Eve forces too many people to stay in carebearland by virtually guaranteeing failure for even attempting to leave it, and that means there's no motivation to ever leave it without joining a corp which either keep large numbers of people in high sec or just leads them to quit without ever trying 0.0. Loners should be able to sneak into 0.0, risk being destroyed, but, when they succeed, get away with some decent loot. As it is now, though, loners can sneak into 0.0, but they either bring a big enough rig to do something fun and profitable and have a 99.999999% chance of being ganked by a corp or they can sneak in with a lesser ship, get away with less loot than if they just stayed in carebear world and have a lower risk of getting ganked. Why not even tthat out some?


Low-Sec Solo Exploration: Pilgrim with a Cloak + probe launcher + Drones + Codebreaker&Analyzer = Solo exploration boat that can avoid gate camps and hack/tank/analyze any low-sec profession site. (Been doing this for years)

0.0 T3 Nulified&Covert fit T3 = Solo 0.0 boat that can avoid BUBBLE camps, and still tank/crack/analyze any 0.0 profession site & even some higher-end plex's.

Solo PVE isnt dead. You have to think outside the box man.


Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2011.01.03 21:17:00 - [48]
 

Originally by: Alt FTW

active CCP policies to make it even more difficult.



Exactly which policies are these?

Learol
Posted - 2011.01.03 21:20:00 - [49]
 

I think your problem is with your mentality, and your binary assumption that there is only IN CORP and SOLO. You donít have to join a corp to run with people, you just have to get lucky and run into a gang in lowsec who answer comms and donít shoot you on sight, itís possible, honest.

Solenopsis
Posted - 2011.01.03 21:28:00 - [50]
 

Originally by: Turgesson
I don't know what the hell everyone else read but what i got was:

Navatis + Iteron + Wormhole + Married + Old + Attention span that doesn't last more than an hour = Can't solo outside high sec.

Well, using that math I think he's right. Please CCP fix it so old, married guys with ADD can shoot the expensive rocks?


+1
Dude, That was some funny a$$ $hit. Literally spit coke out on my screen.

Daesis Wrack
The Kairos Syndicate
Transmission Lost
Posted - 2011.01.03 21:39:00 - [51]
 

Playing solo and having fun is certainly possible.

However, going on a mining op in an occupied wormhole with no idea how to scout that wormhole isn't a very good idea, regardless of how many people you have with you.

You didn't get killed because soloing is impossible, you got killed because you have no idea what you're doing.

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2011.01.03 21:43:00 - [52]
 

1/10

Even I can solo and I am terribad.


And btw there are corps for people like you, people who are married and limited game time. Go look them up on recruitment forum.

Misstress Iteron
Antares Shipyards
Posted - 2011.01.03 21:51:00 - [53]
 

Solo joy.


We have no idea how he did it but as you can see solo play is happening right nowugh

Opertone
Caldari
Deep Core Mining Inc.
Posted - 2011.01.03 23:23:00 - [54]
 

Originally by: Lady Spank
Edited by: Lady Spank on 02/01/2011 23:31:56
You are wrong.


EDIT: after reading further than the tl;dr your post shows you are just utterly clueless.

Post with your main or STFU.



seeing one way and accusing everybody of being wrong.

Can you not force your opinion onto him?

If you can't understand other people thoughts, why do you judge them?

Tellenta
Gallente
versic LLC
Posted - 2011.01.03 23:46:00 - [55]
 

Originally by: Skex Relbore
Originally by: Alt FTW

active CCP policies to make it even more difficult.



Exactly which policies are these?


The one where they threaten to break in to your house and kneecap you if you play for another minute solo. They cut the big toes off a friend of mine for mining ice semi-afk, he tried to prosecute but the judge threw it out because it's part of the EULA.

Delianora
Posted - 2011.01.04 00:15:00 - [56]
 

I dont really reply to forum posts anymore but this troll was just too trolly!

After making 100billion isk solo, I don't really play that much anymore...after 200 billion isk I realized how easy this game is and got some friends just to see what the big deal is...

Years later I finally found a great group of people that let me fly solo and do what I want under the general umbrella of what the FC or alliance leader wants...

Having rogue solo pilots, actually, is the best thing a FC wants on an extended campaign...

1) no voice, so you are flying solo with a mission like interdiction, cloaking, roaming etc
2) because of number 1, you are never spied out--not even your FC knows what you are doing on a day to day basis as u just do the priority mission
3) you get some blue status for chilling
4) you play solo, dont have to gang up or fleet up...

As for making isk, you can make billions without botting easy... even solo...

Here is one example, just probe out the medium pith boosters in low sec caldari sites or even the 4/10 gurista sites in hi sec...

I dunno WHY ud mine in WH as those are now the most DANGEROUS places to play... OP said he was gone for a while but he prob didnt realize that WHs are filled with massive squads of cloaking t3 gank squads that make it highly lethal... These people travel 20-30 WHs a nite looking for targets...

Anyway I cant be bothered to type in SWE anymore either but I hope the OP decides to "go solo" for real next time and not quit...Evil or Very Mad

Doddy
Excidium.
Executive Outcomes
Posted - 2011.01.04 00:24:00 - [57]
 

Originally by: Alt FTW
Edited by: Alt FTW on 03/01/2011 21:02:23
Edited by: Alt FTW on 03/01/2011 21:01:18
Originally by: Doddy


How on earth is sandbox solo?


Let me clarify: what I meant by that is that sandbox is, as you say, without limititations or rules. As a consequence, each individual has a wide range of options to choose from (starting as a solo player).

It may be in the interest of the solo player to then form groups (numbers makes you stronger), and no longer play solo. But in sandbox that should be a natural choice, not one actively encouraged by CCP. By encouraging corps/alliances, CCP is moving away from sandbox.

By the way, I have no problem being killed in PvP because I came across a group of players. As a solo player, you're of course weaker. But that natural disadvantage of a solo player should not be exacerbated by active CCP policies to make it even more difficult.




But what exactly has ccp changed that actively worked against solo pvp players? Nothing. I don't see these policies, they are all just the same as they were at the start of eve. Its simply that the players themselves have come more and more together which is a natural result of the sandbox (this is human nature and why we are succesful as a species). What you are actually saying is that ccp should break the sandbox to prevent people being as effective working together.

Drakarin
Gallente
Absentia Libertas Solus
Posted - 2011.01.04 00:47:00 - [58]
 

Originally by: Doddy
Originally by: Alt FTW
Edited by: Alt FTW on 03/01/2011 20:23:52
Originally by: Doddy


So you are saying ccp hate solo play when 90% of the content of the game since its creation have been designed for solo play? Before the advent of wormholes the only pve content in the game designed for group play was 10/10 plexes which you might need 3 or 4 people for. CCP finally introduce some group pve content (and pre-nerfs its rewards) and people say its an attack on solo play Laughing In pvp the only possible way to actively support solo play by ccp would be to impose limits, which would destroy the sandbox. The tendancy to blobs is entirely down to the players.


Sandbox by definition is solo, unless you actively discourage it. Obviously, forming groups in sandbox makes you stronger, and there is nothing wrong with that.

The problem is that CCP are actively going against sandbox (solo) play, and Incursion was only an example.

There are many other PvE examples(moving all L5 missions, and many L4, to losec, for example); Dominion was an expansion focussed on alliance politics/warfare; PI, although you can do it solo, made especially sense for larger losec and 0.0 alliances, especially when Dust kicks in. Solo PvP is becoming increasingly difficult and tedious (see other threads), etc. etc.

Now, obviously life is easier in a group. That's how it should be. But CCP is not only uninterested in solo players, they are even discouraged. And that ****ess off many players I've met in New Eden.



How on earth is sandbox solo? You have no idea what it means do you. Sandbox is no restrictions. Without restrictions players will always group up as without restrictions 2 players will always be better than 1. By defination group play will always be preferred in a sandbox.

So in the eve sandbox a solo player can create a corp, create an alliance with that corp, claim sov with that alliance, build an outpost in that sov. As it is a sandbox he has to compete with groups of players (like 1000 man alliances)who have grouped up to do that and will obviously lose - because its a sandbox. If it wasn't a sandbox there would be some limitation which stops more players being better, such having an area where only 1 man alliances could claim sov (bloody stupid and not what eve is about).

Similarly a player can fit a pvp ship, fly it anywhere valid (would be anywhere if it was a real sandbox btw) and attack anyone. Of course if the person he attacks has 100 mates he will lose - because its a sandbox. The only way he wouldn't would be if there was some limitation which stops more players being better, like 1v1 pvp flagging or instanced battlezones (bloody stupid and not what eve is about). you see a pattern here.

The only thing ccp have ever done which breached the sandbox (well other than logistics ships/mods i guess) in preference to group-play is the forthcoming incursions, which artificially fixes rewards to fleet size. This is also stupid and not what eve is about.


Remote repairing. Fleet bonuses. Gang warfare links. ECM. Nano nerf.

CCP does not like solo players. You're right about the sandbox element meaning more is better, but CCP adds salt to the wound.

baltec1
Posted - 2011.01.04 00:58:00 - [59]
 

Originally by: Drakarin


Remote repairing. Fleet bonuses. Gang warfare links. ECM. Nano nerf.

CCP does not like solo players. You're right about the sandbox element meaning more is better, but CCP adds salt to the wound.


Get a bomber, fill it with ammo and go roam around in 0.0 for a week or two. Its great fun.

Ephemeron
Caldari Provisions
Posted - 2011.01.04 01:01:00 - [60]
 

Edited by: Ephemeron on 04/01/2011 01:15:45
Quote:
Remote repairing. Fleet bonuses. Gang warfare links. ECM. Nano nerf.

CCP does not like solo players. You're right about the sandbox element meaning more is better, but CCP adds salt to the wound.
It's also important to note that high defense/offense ratio is discouraging solo and promoting blobbing.

I explained it many times before, and it should be fairly strait forward to understand, by applying game theory. But in layman's terms - you need more people to kill effectively, and people will always do what is effective. And stronger defense allows the fight to drag longer, allowing more people to arrive to the fight before it ends, thus accumulating blobs (typically 1 sided).

It's worth noting that over the years, CCP gradually increased the defense/offense ratio. Aside from the big 50% HP buff in 2005, there were other significant shifts in the ratio due to:
*) boosters - almost entirely defensive in nature
*) rigs - extremely favorable to defense, while very weak and very discouraging on offense (10% damage boost for 200 calib!)
*) faction mods - very favorable to defense, allowing you to double or even triple (shield tank) your defense, while faction offensive mods barely give you a couple % advantage. (large guns/launchers and smartbombs are exception - but they are extremely rare)
*) logistics - good way to significantly boost your fleet defenses, there's nothing like that for offensive power - short of tracking links, but that's barely a few % advantage in killing power.

So yea, the trend has been set since the release of the game and have held firm.

EDIT: to be fair there have been minor damage increases over the years, various gun and ammo balancing things, but those are in range of 10% and not even close to matching the rate of defense buffs.


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