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blankseplocked Configurable Overview display rules
 
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Earnst Cromwell
Gallente
Posted - 2011.01.01 19:33:00 - [1]
 

Along the lines of the customisable damage alarms i think it would be nice to have customizable overview rules.

For example you could set up a rule that when a droneís current target has a relative radial velocity higher then the droneís weapons the corresponding entry in the overview or deployed drones list could toggle to red to let the player know its not being affective. Or have targeted objects change colors when a module is in range of falloff, and again when at optimal.

I think this would be a much more efficient way to gleam information from the UI. Given a variety of information about locked targets and the players own ship made accessible to this feature it could easily be applied in a myriad of different situations. This would could greatly increase usability and pilot effectiveness in combat, or even mining.

Iím just kinda spit balling here, does anyone else think this would be useful?

FinnAgain Zero
Roving Guns Inc.
RAZOR Alliance
Posted - 2011.01.01 21:08:00 - [2]
 

The whole UI needs a drastic overhaul.
That being said, you can already put a column on your overview for angular velocity and you can know when your weapons are in optimal or falloff.

Jabba Miner
Posted - 2011.01.01 21:18:00 - [3]
 

Sounds nice
probably easy to implement (all client side)
potential lag from overview, although it would all be client side the overview is still slow to respond where there is a lot of targets - add additional layer of conditions and indication... go figure.

Would love to get more option in setting what i see and how i see in overview.

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2011.01.02 10:42:00 - [4]
 

I personally am in favor of an overview overhaul. If overview settings were redesigned to be less, how shall I put it, "baroque", the overview would probably be a lot faster, and thus there might be headroom for some useful additions.


 

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