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0oO0oOoOo0o
Posted - 2010.12.27 17:48:00 - [31]
 

can we have escrow back ?

Eranziel
The Restless Masquerade
Hedonistic Imperative
Posted - 2010.12.27 17:51:00 - [32]
 

Nice improvements, looking forward to it. :)

Thought if I could make one teensy request, it would be that the contract creation window would linkify the name of the character/corp/alliance you're making a private contract to at some point during creation. That way if you're making a private contract to someone you haven't made one to before, you don't have to wait til the contract is up to get a link to check you did indeed spell the name right. ;)

Hawk TT
Caldari
Bulgarian Experienced Crackers
Posted - 2010.12.27 17:56:00 - [33]
 

10x for the clarification! Very Happy

Just out of curiosity, do you use Windows HPC Server to manage (in this particular context) the roles of the physical hosts? There was some presentation / DevBlog regarding the potential benefits of M$ HPC Server in this respect...

Originally by: CCP Explorer
Originally by: Hawk TT
Great Dev Blog and great features!

The Dev Blog shows what are the real benefits from the corification of the EVE server software back-end architecture. I guess the "New Contracts" and the "NEO NEOCOM" are the first "fruits" of the corification effort, visible in the EVE client.

Keep up the good work CCP Twisted Evil
Not the benefit of corification, but the benefit of refactoring (one of which recent efforts was corification). In this case there are two such refactoring efforts that come into play:

(A) When we overhauled the mail system we introduced a new concept of specialised nodes in the cluster (originally Mail Nodes) that with further fleet fight lag fixes resulted in the Character Nodes. The concept evolved and by now there are EVE Gate Backend Nodes, Planetary Interaction Manager Nodes, Alliance, Corporation and War Service Nodes, Voice Backend Nodes, Market Nodes, Character Nodes, Fleet Finder Nodes, in addition to the Location Nodes that host solar systems. And soon there will be Contract Nodes. The basic principle is that these are isolated services that don't depend on your location and that don't need to communicate with one another.

(B) Team Gridlock, which works on fleet fight optimisations, had a need to be able to turn new code on and off on a controlled manner on clients as a part of a staged rollout and as a safety measure to be able to turn off optimisations if fallout occurred. The new "Experimental Features" is using that same mechanism to introduce new features in the same manner.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2010.12.27 18:00:00 - [34]
 

Edited by: Herschel Yamamoto on 27/12/2010 18:12:59
You are apparently continuing Incursion's theme of "Who are you, and what have you done with the real CCP?". Lag fixes, UI improvements, and ridding us of Eve's insanely annoying little quirks all at once? At the same time as you give me like ten million free SP? It's like these patches were coded by Santa Claus. Keep up the good work, please.

That said, one minor complaint. Why do charges in guns need to be unloaded at all? To cargo is vastly better than to hangar(though I have to ask about the interaction with cargo size limits - does it overfill the cargo or overflow it?), but I don't see why it needs to happen at all.

Originally by: Illwill Bill
But... 18 months?!Shocked

Keep going at this rate and you'll turn the SHC crowd in to raving fanboys in no time.Cool


Didn't you see the reaction to the learning removal? I read the thread when it was 18 pages. Nobody had complained yet. SHC is officially filled with raving Incursion fanboys.

Nikolai Kondratiev
Sphere Design Inc.
Posted - 2010.12.27 18:44:00 - [35]
 

Nice changes, looking forward to more contract & UI improvements in the future !

Cresalle
Posted - 2010.12.27 18:48:00 - [36]
 

IBC

I have read your devblog, and my response is as follows:

<3

Tom Fulleride
Caldari
State War Academy
Posted - 2010.12.27 19:09:00 - [37]
 

Quote:
Damaged items can now be put into all contracts. If an item is damaged it is displayed in the Contract Details window. This applies to all items and all contract types. No more hassle with contracting ships containing T2 crystals!


Smile

Doctor Mabuse
Posted - 2010.12.27 19:22:00 - [38]
 

But can we accept our own courier contracts yet?

Or do I still have to contract all my ships to an alt to be able to take them anywhere in my freighter?

Taedrin
Gallente
Kushan Industrial
Posted - 2010.12.27 19:38:00 - [39]
 

I find your lack of graphs displeasing...

Kewso
Posted - 2010.12.27 19:49:00 - [40]
 

Love the changes!

will be entertaining watching the scammers cry, they'll have to stick with spamming local lol

this looks awesome

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2010.12.27 20:08:00 - [41]
 

bpc vs bpo differentiation?

Zendoren
Aktaeon Industries
The Black Armada
Posted - 2010.12.27 20:24:00 - [42]
 

Originally by: Jason Edwards
bpc vs bpo differentiation?


This

CCP Atlas

Posted - 2010.12.27 20:25:00 - [43]
 

Originally by: Eranziel
Nice improvements, looking forward to it. :)

Thought if I could make one teensy request, it would be that the contract creation window would linkify the name of the character/corp/alliance you're making a private contract to at some point during creation. That way if you're making a private contract to someone you haven't made one to before, you don't have to wait til the contract is up to get a link to check you did indeed spell the name right. ;)


Sure, we'll add that in.

CCP Atlas

Posted - 2010.12.27 20:26:00 - [44]
 

Originally by: Zendoren
Originally by: Jason Edwards
bpc vs bpo differentiation?


This

I'm assuming you mean in the search results? That should already be on Sisi.

CCP Atlas

Posted - 2010.12.27 20:27:00 - [45]
 

Originally by: Doctor Mabuse
But can we accept our own courier contracts yet?

Or do I still have to contract all my ships to an alt to be able to take them anywhere in my freighter?


CCP Grayscale was mentioning something about this to me the other day. I think Game Design is contemplating the issue.

CCP Atlas

Posted - 2010.12.27 20:29:00 - [46]
 

Originally by: Herschel Yamamoto
That said, one minor complaint. Why do charges in guns need to be unloaded at all? To cargo is vastly better than to hangar(though I have to ask about the interaction with cargo size limits - does it overfill the cargo or overflow it?), but I don't see why it needs to happen at all.


If the cargo becomes overloaded with the addition of the charges then you cannot create the contract.

The reason for the 'remove charges' restriction in contracts is of a technical nature since these types of loaded charges are not proper inventory items due to an optimization they cannot be properly included in the contract without first removing them.

CCP Atlas

Posted - 2010.12.27 20:41:00 - [47]
 

Originally by: Catari Taga
Good changes. Re private contracts: I don't see why you would want to keep 2 different interfaces around, that just makes no sense. Sounds like code could be optimized to point to the same backend and client code for both types of contracts instead of currently apparently using separate code bases.


That is a good observation, but when looking at the usage patterns we found that treating the two types of contract availabilities separate gives us a lot of benefit.

The public and private contracts are two very different beasts with different needs and optimization opportunities. For example, most public contract searches are made from a single place, Jita. In contracts, private contract searches are made throughout the cosmos. Public contract searches are most often made on a particular category, group or type, whereas private searches are almost exclusively done on 'show me all the contracts for me/corp/alliance' basis. From the metrics gathered from TQ it seems like the advanced search capabilities of the new search would hardly be used at all for private contracts.

So these are very different usecases. I don't think people would appreciate having to search for private courier contracts and private item exchange/auction separately as an example, which is something that is a pretty big part of the public contracts search.

There are more private contracts than public ones, but within each search 'realm' (particular alliance, person, corp) there are only a handful of outstanding contracts at any one time. In almost all cases all your contracts will fit on a single 100 entry page. Just using the new search for public contracts allowed us to take some important short-cuts and use resource quotas we could not have otherwise.

We will probably give the old interface a little make-over when it's transitioned to a 'private contracts' tab. We'll bring over what we can from the public contracts search.

Maybe we're wrong and maybe the new search is very useful for private contracts. Let us know! :Smile

CCP Atlas

Posted - 2010.12.27 20:42:00 - [48]
 

Originally by: Zendoren
OH MY GOD! I love you!!!!!

CAN I HAZ YOUR BABIES!!!! PWWWWEEEEEZZZZZZZ!!!!


No, babies are extra.

CCP Atlas

Posted - 2010.12.27 20:44:00 - [49]
 

Originally by: Fredou
any kind of hope to get a global claiming?

like it was with the old escrow system

i hate the fact that contract is just another regional market ugh

It's at least not something we're doing for this iteration. I'll mention it to some people though.

CCP Atlas

Posted - 2010.12.27 20:49:00 - [50]
 

Originally by: Jacktasci
The improvement I would like to see comes in the form of Notifications.

Currently whenever a contract is made available to the entire corp the icon on the side does not light up for every member in the corp. Also all corp members do not see that there are contracts assigned to the corporation on the contract "Start" screen. Currently only CEOs and Directors get these 2 feature it seems.

Can you add a feature that notifies everyone in the corp when there is a contract assigned to the corporation (or alliance) and allow said contracts to appears on the contract "Start" screen much like it does for the corp CEO and Directors?


We don't particularly care for features that push updates to potentially thousands of clients at once. I'm afraid that for now at least people will need to look this up themselves instead of getting it pushed to them.

Showing contracts assigned to your corp or alliance on the contracts start page for every corp member might be feasible though. Let me ask around.

CCP Atlas

Posted - 2010.12.27 20:50:00 - [51]
 

Originally by: Gil Danastre
I don't know if the system would support it, but would it be possible to be able to filter contracts based on their meta level tier? Like say i'm looking for some faction armor hardeners. I choose an option to only show "faction" items, or to exclude anything below faction. One option would limit it to show faction items only, the other would show faction, deadspace, and officer items, but not t1/t2/storyline.

It seems pretty specific but if there is enough support for it, we might be able to add this sort of search criteria.

Jei'son Bladesmith
The Storm Knights
The Cool Kids Club
Posted - 2010.12.27 20:58:00 - [52]
 

this gives me happypants

Mister Swift
Caldari
Four Horsemen of the Apocalypse
Posted - 2010.12.27 20:58:00 - [53]
 

Thank you, thank you, and thank you again!

Nareg Maxence
Gallente
Posted - 2010.12.27 21:07:00 - [54]
 

You know, you could have saved yourself a whole crapton of work by just making a Contracts API.

Have any of you thought about creating a 'reverse courier contract' or postal service contract. You say where you want to go from (system/ pick up range) and where you want to go to and what price you charge (and volume you can carry/collateral you offer, etc.) and then people can use your service to send stuff. Of course the contract should be able to be used multiple times, with certain expiration conditions. Also the game should be able to automagically link two different services so you can use one service to get your stuff from A to B and another to get it from B to C and make that transparent to the user.

Alice Celadon
Sniggerdly
Pandemic Legion
Posted - 2010.12.27 21:49:00 - [55]
 

Originally by: CCP Atlas
Originally by: Gil Danastre
I don't know if the system would support it, but would it be possible to be able to filter contracts based on their meta level tier? Like say i'm looking for some faction armor hardeners. I choose an option to only show "faction" items, or to exclude anything below faction. One option would limit it to show faction items only, the other would show faction, deadspace, and officer items, but not t1/t2/storyline.

It seems pretty specific but if there is enough support for it, we might be able to add this sort of search criteria.


Comments like this make me think you don't really play EVE, or at the very least have never attempted to fit a 10/10 tanking ship or pimp solo ship. Currently, if I want to find a good deal on a deadspace EM hardener, I have to type the following into the contract search window:

Corpus X-Type Armor EM Hardener
Centus X-Type Armor EM Hardener
Core X-Type Armor EM Hardener
Corpus A-Type Armor EM Hardener
Centus A-Type Armor EM Hardener
Core A-Type Armor EM Hardener
Corpus B-Type Armor EM Hardener
Centus B-Type Armor EM Hardener
Core B-Type Armor EM Hardener
Corpus C-Type Armor EM Hardener
Centus C-Type Armor EM Hardener
Core C-Type Armor EM Hardener

rufeno
Posted - 2010.12.27 22:00:00 - [56]
 

Originally by: CCP Atlas


Maybe we're wrong and maybe the new search is very useful for private contracts. Let us know! :Smile


Originally by: rufeno
Well, nice change!

BUT

As a member of RF, I think I speak for all of us when I ask this to make it to private contract too.

those change has been requested by Locin WeEda and Red Frog for quite a while now...

we, in 2010 alone, got around 40k courier contracts done. how many public courier contract got done in the same time?

please, make this a private contract change too. :)


Sir, I invite you to join Red Frog for a day, and see how much work we put in, we regularly have over 100 contracts in the queue.. this interface would help us sooo much! (and you could see how the contract API would be such a nice tool. :) )


Doctor Mabuse
Posted - 2010.12.27 22:03:00 - [57]
 

Originally by: Alice Celadon
Originally by: CCP Atlas
Originally by: Gil Danastre
I don't know if the system would support it, but would it be possible to be able to filter contracts based on their meta level tier? Like say i'm looking for some faction armor hardeners. I choose an option to only show "faction" items, or to exclude anything below faction. One option would limit it to show faction items only, the other would show faction, deadspace, and officer items, but not t1/t2/storyline.

It seems pretty specific but if there is enough support for it, we might be able to add this sort of search criteria.


Comments like this make me think you don't really play EVE, or at the very least have never attempted to fit a 10/10 tanking ship or pimp solo ship. Currently, if I want to find a good deal on a deadspace EM hardener, I have to type the following into the contract search window:

Corpus X-Type Armor EM Hardener
Centus X-Type Armor EM Hardener
Core X-Type Armor EM Hardener
Corpus A-Type Armor EM Hardener
Centus A-Type Armor EM Hardener
Core A-Type Armor EM Hardener
Corpus B-Type Armor EM Hardener
Centus B-Type Armor EM Hardener
Core B-Type Armor EM Hardener
Corpus C-Type Armor EM Hardener
Centus C-Type Armor EM Hardener
Core C-Type Armor EM Hardener


This. Its a real pain currently to shop for faction mods having to search for each different type manually.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2010.12.27 22:06:00 - [58]
 

Originally by: Alice Celadon
Comments like this make me think you don't really play EVE, or at the very least have never attempted to fit a 10/10 tanking ship or pimp solo ship. Currently, if I want to find a good deal on a deadspace EM hardener, I have to type the following into the contract search window:

Corpus X-Type Armor EM Hardener
Centus X-Type Armor EM Hardener
Core X-Type Armor EM Hardener
Corpus A-Type Armor EM Hardener
Centus A-Type Armor EM Hardener
Core A-Type Armor EM Hardener
Corpus B-Type Armor EM Hardener
Centus B-Type Armor EM Hardener
Core B-Type Armor EM Hardener
Corpus C-Type Armor EM Hardener
Centus C-Type Armor EM Hardener
Core C-Type Armor EM Hardener

Just search for "-Type Armor EM Hardener" and you will be fine.

Doctor Mabuse
Posted - 2010.12.27 22:09:00 - [59]
 

Originally by: CCP Atlas
Originally by: Doctor Mabuse
But can we accept our own courier contracts yet?

Or do I still have to contract all my ships to an alt to be able to take them anywhere in my freighter?


CCP Grayscale was mentioning something about this to me the other day. I think Game Design is contemplating the issue.

This is great news. You could, on the other hand, just allow rigged ships to be placed in the cargo bay of a freighter. It's something that can already be done, but involves jumping through hoops to do it.

Doctor Mabuse
Posted - 2010.12.27 22:15:00 - [60]
 

Originally by: Mashie Saldana

Just search for "-Type Armor EM Hardener" and you will be fine.

Unfortunately you still have to select each individual type from the 'select item type' window. Rather than being able to search for 'all EM Armor Hardeners, Meta 12 and above'


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