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blankseplocked Remove sec gain from 0.0 ratting.
 
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Tekumze Wolf
Minmatar
Jericho Fraction
The Star Fraction
Posted - 2010.12.22 14:21:00 - [31]
 

Edited by: Tekumze Wolf on 22/12/2010 14:30:53
Originally by: Amda Tori
If i got -5 or lower sec status, i see no reason why i should go from null to low sec only to increase my sec status.

You don't seem to have any issues with going to lowsec to kill random people. If you wanna kill in high/low sec then you should also fix your sec in those systems.

There should be consequences to being a low sec pirate. Standard low sec pirates(the ones not based in 0.0) can deal with it so why can't you?

FACLON ALT
Posted - 2010.12.22 14:28:00 - [32]
 

Originally by: Amda Tori

If I got -5 or lower sec status, i see no reason why i should go from null to low sec only to increase my sec status.

If you are in null sec to begin with, why would your sec status be -5, and why would you need to get it back to 0? Your sec status can only be -5 if you spend time in lowsec attacking other players. If you can spend time in lowsec attacking other players, you can spend time in lowsec ratting up your status.

Originally by: Amda Tori
And chances are to gain sec status in low sec with that kind of boost, are very slim: crowded low sec systems, gate camps over gate camps, belt ganking etc.

2 BS rats for every attack against a player, provided you don't pod. It's easy as pie.
Also: "Crowded Lowsec systems": WHAT? seriously?
Also2: "Gate camps" are you kidding me? lowsec doesn't even have bubbles... travelling lowsec is way safer than 0.0, unless you only stay in your alliances' backyard, and again, if that's the case, why would you need to rat up your sec in the first place?

Yvella
Minmatar
Posted - 2010.12.22 14:29:00 - [33]
 

Best idea yet for fixing low-sec. Also such a simple change.

Jekyl Eraser
Posted - 2010.12.22 14:53:00 - [34]
 

i like this idea also. but it needs some other gameplay changes sametime to work. increase sec gains at losec so that it gives 50% more than 0.0 gives currently because it is more hostile and there are less losec systems. Also maybe more losec systems.

Robert Caldera
Posted - 2010.12.22 15:11:00 - [35]
 

along with the proposed idea, we could remove any kind of hostile NPC from high sec as well, its high sec after all and a controlled area. Doing missions in high sec seems suspecting IMO.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2010.12.22 15:29:00 - [36]
 

I don't see how this adds anything to low sec. Recovering sec ratings for arguably doing what many people say EVE is all about (PVP) is a boring chore - why make it even more so?

C.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2010.12.22 15:32:00 - [37]
 

Originally by: Lady Spank
Edited by: Lady Spank on 22/12/2010 12:21:20
...

There is no point in awarding 0.0 ratting with sec gains since it's suposedly lawless and unmonitored space uncontrolled by the empires.
...

If only this were true. Concord and empire entities exert significant control over null-sec life since the implementation of the Dominion "expansion" in December of 2009. If a null-sec alliance wishes to improve its space in any way, it must grab Sovereignty and be subject to monthly bills that continue to increase based upon the improvements made. If those bills are not paid, then see "goons."

Make no mistake about it, null-sec space is 100% monitored by NPC empire entities.

Oh, and now there are these populated planets, as of the Tyrannis patch, that tax every PI transaction. Yet another null-sec governmental entity.

Skippermonkey
Tactical Knightmare
Posted - 2010.12.22 15:35:00 - [38]
 

nice idea, no sec gains in non-NPC nulsec

+1

Sendara Amarri
Amarr
Viziam
Posted - 2010.12.22 15:37:00 - [39]
 

Originally by: Robert Caldera
along with the proposed idea, we could remove any kind of hostile NPC from high sec as well, its high sec after all and a controlled area. Doing missions in high sec seems suspecting IMO.



Definitely agreed. We could start by getting rid of level four missions in high sec. The ****tier leveled missions should be left in high sec for the newbies, explanation being that the smaller deadspace pockets just barely slip by CONCORD/faction police's spheres of influence.

:NoTroll:

Hirana Yoshida
Behavioral Affront
Posted - 2010.12.22 15:57:00 - [40]
 

Decent enough idea, a few things that need to be added though.

- Should not be removed entirely from null, but should be dwarfed by what is possible in low-sec.
Reason: Even if there is no law it is still doing a public service. Lots of pirates 'enjoy' the bubble PvP in null while repairing sec, no point in denying them that entirely.
- Low-sec ISK -> Sec conversion should be increased many fold to compensate for lower values. Time invested should be about equal to current, perhaps a bit longer.

Benefits: Low-sec ratting is fairly low intensity compared to null and can be done in AF and above.
With PvP capable pilots flying these cost effective hulls the amount of overall pew should go up.

Vincent Athena
Posted - 2010.12.22 17:20:00 - [41]
 

I first I thought this was a poor idea, but after reading the other posts I came around and support removal or reducing sec status gains form 0.0 ratting.

Other posts have made other suggestions I do not agree with.

Removing 0.0 bounties: Yes there are other ways of making isk in 0.0 (mining, moons, PI, sale of loot drops, sale of drone droppings), but none of the are isk faucets. Mining, for example, makes isk by moving isk from one player to another. Bounties create new isk that was not previously in the game.

For the eve economy to work some isk creation is needed. At the moment the CCP economist says thare is too much isk. But removal of 0.0 bounties would swing things too far the other way: too little isk. So those bounties should stay.

Incusions will help with the isk supply. The reward they give is isk and LP, not just isk. LP story purchases are a major isk sink (isk leaving the game), so they should help with the isk supply issue.

Removing NPCs or L4 missions from high sec: absolutely no. I enjoy it, everyone in all the corps I'm in enjoy it. I see no reason to hurt the game for the majority of players in a lame attempt to improve it for the few in low sec. It would not even work. I would make do with what is left in high sec, or quit eve. But I would not move to low sec.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2010.12.22 17:59:00 - [42]
 

seems reasonable, and fairly easy for CCP to do.

Bounties (as proposed) should remain untouched.

Sendara Amarri
Amarr
Viziam
Posted - 2010.12.22 18:49:00 - [43]
 

Originally by: Vincent Athena
Removing NPCs or L4 missions from high sec: absolutely no. I enjoy it, everyone in all the corps I'm in enjoy it. I see no reason to hurt the game for the majority of players in a lame attempt to improve it for the few in low sec. It would not even work. I would make do with what is left in high sec, or quit eve. But I would not move to low sec.


It's not that bad of an idea. Would totally help with the fight against isk-inflation (yes, I know... sanctums are still an issue). And doing level 3's isn't that bad. You could at least work on them till you diplo up and move out to nullsec if lowsec is too gay for you (and I feel you, bro). I couldn't see sansha's invasions in high sec being an issue (gives the mission runners something real to fight against), so I welcome them with open arms. High sec is for the shipyards and the belt mining. Easy isk should be found outside of empire.ugh

Herping yourDerp
Posted - 2010.12.22 19:06:00 - [44]
 

idk....
remove sec gains, remove bounties,
increase dropps of items by 500%
have faction/officer item drop chances in all of null

idk

Ephemeron
Caldari Provisions
Posted - 2010.12.22 19:15:00 - [45]
 

I'd support it if penalty for killing random people in low sec was reduced and in certain cases lifted completely. Something like - anyone who has a warp scrambler or warp disruptor fitted can be engaged and killed without sec loss.

After all, people go to low sec for PvP. The current system discourages casual gamer from trying PvP in low sec and only encourages the hardcore pirates who are willing to live with -10


Mashie Saldana
Minmatar
Veto Corp
Posted - 2010.12.22 19:31:00 - [46]
 

Nice idea, now write this up in the Assembly Hall instead.

Orar Ironfist
Veto.
Veto Corp
Posted - 2010.12.22 19:44:00 - [47]
 

Originally by: Ephemeron
I'd support it if penalty for killing random people in low sec was reduced and in certain cases lifted completely. Something like - anyone who has a warp scrambler or warp disruptor fitted can be engaged and killed without sec loss.

After all, people go to low sec for PvP. The current system discourages casual gamer from trying PvP in low sec and only encourages the hardcore pirates who are willing to live with -10




If you wanna PvP casually join FW, perma war and gangs running all the time at every skill level. Piracy is criminal act commited in low sec, while allowable under game rules there are penalties for it such as the lower sec status. Don't want the sec loss? Easy don't pirate.

This idea is awesome I would love to see this implemented

Ephemeron
Caldari Provisions
Posted - 2010.12.22 20:10:00 - [48]
 

Orar Ironfist, I understand the issue of piracy, that's why I specifically added a qualifier - that attacking people who fit scramblers should not cause sec loss.

That way, if you want to carebear, you don't fit scrambler, and anyone attacking you suffers sec loss. But if you just want to fight some people, or defend yourself from bad guys, as long as they have scramblers, you suffer no sec losses.

Inability to defend your turf without sec loss is actually a big problem in low sec

Hirana Yoshida
Behavioral Affront
Posted - 2010.12.22 21:06:00 - [49]
 

Edited by: Hirana Yoshida on 22/12/2010 21:10:12
Originally by: Ephemeron
... After all, people go to low sec for PvP. The current system discourages casual gamer from trying PvP in low sec and only encourages the hardcore pirates who are willing to live with -10

I would actually say it is exactly opposite. The traffic low-sec sees from null-sec residents is quite large .. by far the greatest numbers of "pirates" actually have positive or at least non-flashy security ratings.
Random pirate pew on the weekends and return the week after with fully repaired status from casual ratting in 'safe' home 0.0 systems.
High-sec citizens doing casual piracy are relatively rare, but even they have a very safe way of repairing status through missions (not as fast as 0.0 though).

The amount of killing you have to do to reach -10 or even -5 is insane .. unless you deliberately go after podding every blib on the scanner you are going to spend days killing almost non-stop (exaggerated for effect).

By making low-sec the place to not only lose sec, but also gain it, creates a very nice and easily RP'ed (CCP loves doozies) scenario - community service to aid the people you have been victimizing.

Bonus is that it might just give cause a resurgence of the all but defunct anti-piracy corp, resulting in even more pew/activity in low-sec.

As long as the time needed to repair X->Y sec is not inflated far beyond what is currently possible, the benefits will far outweigh the downsides.
Originally by: Mashie Saldana
Nice idea, now write this up in the Assembly Hall instead.

If Miss Spank doesn't do it I most certainly will Very Happy

Orar Ironfist
Veto.
Veto Corp
Posted - 2010.12.23 00:02:00 - [50]
 

Originally by: Ephemeron


Inability to defend your turf without sec loss is actually a big problem in low sec


But what i dont get is why you would have "turf" in low sec if you are not infact a pirate? And if you are say a bear or anti-pirate then you would be fighting pirates which you wouldnt lose sec overQuestion

Ephemeron
Caldari Provisions
Posted - 2010.12.23 01:14:00 - [51]
 

Originally by: Orar Ironfist
Originally by: Ephemeron


Inability to defend your turf without sec loss is actually a big problem in low sec


But what i dont get is why you would have "turf" in low sec if you are not infact a pirate? And if you are say a bear or anti-pirate then you would be fighting pirates which you wouldnt lose sec overQuestion
Because you can't trust neutrals. You know that. If it's not blue, it's out to get you. And just cause they don't make a move immediately, doesn't mean they aren't preparing for it.

Orar Ironfist
Veto.
Veto Corp
Posted - 2010.12.23 02:59:00 - [52]
 

Originally by: Ephemeron
Originally by: Orar Ironfist
Originally by: Ephemeron


Inability to defend your turf without sec loss is actually a big problem in low sec


But what i dont get is why you would have "turf" in low sec if you are not infact a pirate? And if you are say a bear or anti-pirate then you would be fighting pirates which you wouldnt lose sec overQuestion
Because you can't trust neutrals. You know that. If it's not blue, it's out to get you. And just cause they don't make a move immediately, doesn't mean they aren't preparing for it.


Congratulations thats considered piracy. Welcome to low secCool

Ronald Raygunn
Amarr
Inferi Legion
Posted - 2010.12.23 03:25:00 - [53]
 

I agree with this addition...if you don't lose sec status in nul, you should not be able to gain any either. It just makes sense.

Thuul'Khalat
Gallente
Veto Corp
Posted - 2010.12.23 10:04:00 - [54]
 

I am Thuul'Khalat, and I endorse this message.

el alasar
Posted - 2010.12.23 11:30:00 - [55]
 

Edited by: el alasar on 23/12/2010 11:36:01
/signed as initially suggested

lowsec is currently mostly occupied by pirates, it would be nice if
a) lowsec was more populated
b) with a broader mix of players, not just pirates

Xvisha Mirkash
Posted - 2010.12.23 11:55:00 - [56]
 

Cant say i completely agree this, but it sounds very reasonable, so yes +1 from me also.
Sec hits in low sec now are even bigger, and plz dont tell me go join a FW corp if u dont want sec hits, or go null sec or do only war decs or whatever.
PvP is a way of living and having fun in EvE, and these stupidly huge sec hits ruin this.
Went from -1.8 to -3.2, by engaging 6 bc +vaga + kitsune in our 5 bc roaming gang. Not to mention my other corpies that went down to almost -5. (yes we won the fightLaughing)
So either increase sec gains from low sec rats, or reduce the sec hits, which i doubt CCP will do.
Also maybe we could get some sec back when killing outlaws? (not counting when outlaws kill each other).
Anyway the main reason i posted here, is the stupid sec losses in low sec, and CCP should do something about it.
EvE is a game that is based on PvP and not PvE, to protect your PvE space you need to fight for it somehow.

Furb Killer
Gallente
Posted - 2010.12.23 11:57:00 - [57]
 

Edited by: Furb Killer on 23/12/2010 11:57:26
So make low sec into npc 0.0? Why not just go to npc 0.0 then?

Xvisha Mirkash
Posted - 2010.12.23 12:00:00 - [58]
 

I was in nullsec...
Blobfare ? Lag? Boring POS shooting? CTA's when u cant log off in hostile space when u have some RL stuff to do ?
Some guys in 0.0 alliances take the game too seriously also ???
Give me a break, nullsec is not the only solution to this, some people like low sec also.

Furb Killer
Gallente
Posted - 2010.12.23 12:15:00 - [59]
 

Edited by: Furb Killer on 23/12/2010 12:16:11
So you say you dislike 0.0, but then you follow by proposing to change low sec into 0.0, that just doesnt make sense.

You want to change low sec effectively into npc 0.0, so if you want that, why not go to npc 0.0?
If you dont want to go to npc 0.0, why do you want to change low sec into it?


If you like low sec, then you should understand that the sec penalty is an integral part of it (although sadly not enough consequences to it since people just use alts to get around it). So yeah, losing 1.4 sec status after killing 8! ships then doesnt seem to me to be that much of an issue

Venkul Mul
Gallente
Posted - 2010.12.23 12:23:00 - [60]
 

Originally by: Xiaodown
Whether or not it "works" in terms of how the backstory and all that fits together, it's already hard enough to regain sec status after you go -5 and lower. Seriously, like 3 podkills in low sec take 10 hours of "ratting" in 0.0 to erase from your sec status, and that's with doing battleships, and bouncing around systems one after another to maximize gain. I can't imagine how long it would take shooting frigates in low sec.





So you want to be a pirate but don't want to be a pirate?

Or to put it another way, you don't want consequences for your pirating?

I concur with the OP suggestion, I would like for 0.0 rats to drop a token (corporation debt notes or planetary government money for example) that could be redeemed in any station, even in player controlled ones, for isk.

To use a trite argument in support, it would make macro ratting in 0.0 harder as the macro now will have to loot the wreck to get its reward.



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