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blankseplocked UI for applying available skill points needs improvement. Try this...
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Wreckage Reclamation Enforcement Consortium
Gentlemen's Interstellar Nightclub
Posted - 2010.12.19 18:43:00 - [1]

Currently, the use of available skill points (such as those from the learning refund) involves right-clicking on skills, peering at tiny little numbers, hand-copying those numbers into a text box, clicking OK, right clicking on the skill again, and repeating until it's at the desired level.

I'm sure I'm not the only one who, in the process of doing all this several times in a row, has accidentally right-clicked the wrong skill after the right one's level suddenly matches another's, or perhaps both skills start with the same letter, or have a similar multiplier, or are in the middle of a long list, or some combination of the above.

Simply put, the UI for this process needs significant improvements in order to reduce the chance of mistakes and increase the ease of use. The simple addition of a confirmation window listing the skill name in big, bold text, the amount of SP being added, the level which the skill would be at afterward, and the progress toward the next level (if applicable) in the same way it's shown on the character sheet (as a progress bar and as days/hours/minutes) would be a huge help.

Better yet, in addition to the numeric entry box, provide a button for each untrained level, labeled with the name of the skill and the SP addition required to train that level. For example:
"Warfare Link Specialist 5 (1,329,615 SP)"
Clicking that would automatically enter the correct number. (Note: The number was a made up example, and has nothing to do with the actual amount needed for that skill.)

It would make it easy to train to a certain level without having to do one level at a time, and would serve as an additional check that you're putting the points into the skill you think you are. You right-click the skill, select the level you want, click OK, look at the confirmation, hit accept, and you're done messing with that skill.

If there's not enough available SP for the level you clicked on, it should enter the available amount instead of the total needed, and display the discrepancy in bright yellow with a warning. When you click OK, the confirmation window would display that you'd be getting, say, level 4, with X days Y hours Z minutes of training needed for the next level.

Hopefully something like this will make it into the client before the next time there's a significant "available SP" pool for whatever reason, or better yet, in time for players or alts returning over the next six to eight months to use it for their learning SP pool!

Faust Paramore
Praetorian Black Guard
Frater Adhuc Excessum
Posted - 2010.12.19 19:13:00 - [2]

Although I can't see it comming up often after this learning skill thing is past, that interface could use some improvement.


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