open All Channels
seplocked Jita Park Speakers Corner
blankseplocked 2010 Winter Summit Report
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2]

Author Topic

Furb Killer
Gallente
Posted - 2011.01.10 19:52:00 - [31]
 

Edited by: Furb Killer on 10/01/2011 19:52:50
Since this seems as good a place as any, in the unofficial blogged minutes the option to increase true sec (so worse rats) if a system is used more is presented. Is the CSM really in favor of that?

I can understand on a first glance it seems as a nice way agaisnt macros, but as more often with such solutions, you hurt the real people more than macros. Especially those alliances that are actually really using their space, and you promote building large 0.0 wastelands. Doign the same for agent quality i can agree on, but in 0.0 you hurt the small alliances since they usually use their space quite intensively (since they dont have the power to grab more than a few systems) and you give the large once more incentive to bulldozer every small alliance they see, since unoccupied space is benificial for their members (eventually it will get really nice truesec).

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.01.11 09:40:00 - [32]
 

Originally by: Furb Killer
Edited by: Furb Killer on 10/01/2011 19:52:50
Since this seems as good a place as any, in the unofficial blogged minutes the option to increase true sec (so worse rats) if a system is used more is presented. Is the CSM really in favor of that?

I can understand on a first glance it seems as a nice way agaisnt macros, but as more often with such solutions, you hurt the real people more than macros. Especially those alliances that are actually really using their space, and you promote building large 0.0 wastelands. Doign the same for agent quality i can agree on, but in 0.0 you hurt the small alliances since they usually use their space quite intensively (since they dont have the power to grab more than a few systems) and you give the large once more incentive to bulldozer every small alliance they see, since unoccupied space is benificial for their members (eventually it will get really nice truesec).


Players in sov space pretty much ignore belt ratting now in favour of grinding anoms in upgraded systems - which aren't affected at all by tru-sec.

Personally I think it should be the other way around. Continuous belt rat deaths should result in an escalated response.

But then the logical conclusion of this line of thought is that EVE's PvE badly needs a massive overhaul, and has done almost since it was introduced ugh

Furb Killer
Gallente
Posted - 2011.01.11 09:51:00 - [33]
 

It is true that it is mainly anomalies these days, but it is the same for the macros, so then the question is: why change it when it has limitted influence anyway?
But still, all influence it has will be in favour of havign many empty systems over few empty systems.

Quote:
But then the logical conclusion of this line of thought is that EVE's PvE badly needs a massive overhaul, and has done almost since it was introduced

This is something you cant argue against, the question is, will it ever happen?

TeaDaze
Agony Unleashed
Agony Empire
Posted - 2011.01.11 13:18:00 - [34]
 

Originally by: Furb Killer
Quote:
But then the logical conclusion of this line of thought is that EVE's PvE badly needs a massive overhaul, and has done almost since it was introduced

This is something you cant argue against, the question is, will it ever happen?

Rather than iterate on the existing PvE mechanics CCP decided to develop a new PvE mechanic - Incursions. We did argue on this point at the Summer Summit, but CCP had already set the devs' priority and didn't want to change their focus.

Ravcharas
GREY COUNCIL
Nulli Secunda
Posted - 2011.01.11 14:15:00 - [35]
 

Originally by: TeaDaze
Originally by: Furb Killer
Quote:
But then the logical conclusion of this line of thought is that EVE's PvE badly needs a massive overhaul, and has done almost since it was introduced

This is something you cant argue against, the question is, will it ever happen?

Rather than iterate on the existing PvE mechanics CCP decided to develop a new PvE mechanic - Incursions. We did argue on this point at the Summer Summit, but CCP had already set the devs' priority and didn't want to change their focus.

So now we'll have two different pve designs. And unless ccp nails incursions on the first try, they will both be underwhelming.

Max Kolonko
Caldari
Worm Nation
Ash Alliance
Posted - 2011.01.12 19:56:00 - [36]
 

soooo, is it wednesday yet?

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2011.01.13 00:37:00 - [37]
 

Edited by: Trebor Daehdoow on 13/01/2011 00:37:06
Originally by: Max Kolonko
soooo, is it wednesday yet?

Delayed one day to make room for CCP Alice's devblog on the new forums. We didn't want to .01 ISK her.


Pages: 1 [2]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only