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Aurora Arashi
Amarr
Ministry of War
Posted - 2011.01.12 03:55:00 - [811]
 

Any chance we'll see the ability to change bloodline or something? I made a Khanid because they (at the time) were the most normal looking of characters and had decent looking ships. With the new creator I'm seeing that Gallente and Caldari, and even *Amarrian* (Not Khanid) have a (semi-)european look.

No offense or anything, but I'm not totally happy about being pigeon-holed into being Asian.

Syyl'ara
Gallente
Intaki Prosperity Initiative
Posted - 2011.01.12 05:35:00 - [812]
 

Originally by: Syyl'ara
Back to freezing up at the portrait screen with today's update.


Clarification: it is not a client "freeze", as the menus still respond, just that the screen is black except for "next", "back" and "?". None of these buttons respond, however, and I am effectively forced to log out.

Kandrew Dorak
Gallente
The Graduates
Morsus Mihi
Posted - 2011.01.12 08:06:00 - [813]
 

Originally by: Syyl'ara
Originally by: Syyl'ara
Back to freezing up at the portrait screen with today's update.


Clarification: it is not a client "freeze", as the menus still respond, just that the screen is black except for "next", "back" and "?". None of these buttons respond, however, and I am effectively forced to log out.


Same problem here.

Sealiah
Minmatar
Coffee Lovers Brewing Club
Care Factor
Posted - 2011.01.12 09:38:00 - [814]
 

Not sure if this is the right place, but I'd kindly ask for one thing... Please give us the option of putting in the background i've got behind me, or something similar, the white rabbit skull. I really love it and would cry if I couldn't put that in my new character. As far as I've seen, it's not there yet :(

Eamiela
Caldari
Terry-Thomas's School for Scoundrels
Posted - 2011.01.12 09:47:00 - [815]
 

Originally by: Kandrew Dorak
Originally by: Syyl'ara
Originally by: Syyl'ara
Back to freezing up at the portrait screen with today's update.


Clarification: it is not a client "freeze", as the menus still respond, just that the screen is black except for "next", "back" and "?". None of these buttons respond, however, and I am effectively forced to log out.


Same problem here.


Me too

Jenny Cameron
Caldari
Ordo Eventus
Inception Alliance
Posted - 2011.01.12 11:40:00 - [816]
 

And they want to release this in a few weeks??

Originally by: Aurora Arashi
Any chance we'll see the ability to change bloodline or something? I made a Khanid because they (at the time) were the most normal looking of characters and had decent looking ships. With the new creator I'm seeing that Gallente and Caldari, and even *Amarrian* (Not Khanid) have a (semi-)european look.

No offense or anything, but I'm not totally happy about being pigeon-holed into being Asian.

I made a proposal in the Assembly Hall but no response thus far.

Jovan Geldon
Gallente
Lead Farmers
Kill It With Fire
Posted - 2011.01.12 13:46:00 - [817]
 

Why is there no option for long hair on men?

WHHHHYYYYY?!?! Sad

Joshua Deakin
Posted - 2011.01.12 14:41:00 - [818]
 

Edited by: Joshua Deakin on 12/01/2011 14:47:09
Originally by: Eamiela
Originally by: Kandrew Dorak
Originally by: Syyl'ara
Originally by: Syyl'ara
Back to freezing up at the portrait screen with today's update.

Clarification: it is not a client "freeze", as the menus still respond, just that the screen is black except for "next", "back" and "?". None of these buttons respond, however, and I am effectively forced to log out.

Same problem here.

Me too


Yesterday I wasn't able to run the SisiLauncher without fail but today it works again. A bunch of files were missing, aprox.104MB on top of yesterdays automatic 13-15MB patch. Backgrounds and icons are back and the portrait mode is working again.

Other than it works correctly again there seem to be no other improvements or additional accessories.

The character still fidgets too much when sculpting and the posing expressions are as limited as before (could you please make the smile a bit more natural by allowing us to change the upper lip position. It's a sad smile when the upper lip middle part stays glued to same height as when frowning).


Apsidia
Very Industrial Corp.
Legion of xXDEATHXx
Posted - 2011.01.12 14:48:00 - [819]
 

Edited by: Apsidia on 12/01/2011 15:15:42
Edited by: Apsidia on 12/01/2011 15:10:57
After installing version 6.40.220045 I could get on a step of creation of a portrait.
I haven't noticed serious changes and my opinion about one thing hasn't changed.

I not the ophthalmologist, but I know precisely that the human eyeball is more mobile than that:
1. Maximum Eyeball deviation to the left - Abnormally
2. Maximum Eyeball deviation to the right - Abnormally
3. Maximum Eyeball deviation upwards - Abnormally
My eye can turn to the left, upward and to the right much more. I have just looked in a mirror to check it up.

4. Maximum Eyeball deviation downwards - More than normally (good)

Why?
Why It is so immobilized and Why not to make it more mobile? Question

Why it is necessary personally for me?
Because I love, when eyes of the character look directly at me from any position of a head.

P.S.
There is the holes on the shadow

Indahmawar Fazmarai
Posted - 2011.01.12 14:57:00 - [820]
 

Houm... Sisilauncher has fixed my client and now portrait works, apparently. Also, somehow, my character has got long eyelashes! They look great when she blinks...

Will test further later on.

Publius Valerius
Amarr
Posted - 2011.01.12 15:34:00 - [821]
 

I have the feeling there is a little change. I think some bloodlines are now more .... how can I say it..... they are "more inline with the old system". I have the feeling that, for example the amarr bloodline are now "more cartoon like"... I know many folks liked that way, Iīm personally not sure about it. I like the feeling to be free and have more to play and to adjust.

Mabye it was just a feeling... I havenīt play/test with all bloodlines right now...
I think, maybe a little more freedom in the wings of the nose - so that we can sculpting them more up and down - would help.


The 2nd point, I think is mentioned before: More Faction backrounds... pirat factions and the Khanid Kingdom, Thukker, Intaki, Ammatar etc etc... I think many RP would love it.

Apsidia
Very Industrial Corp.
Legion of xXDEATHXx
Posted - 2011.01.12 15:35:00 - [822]
 

Edited by: Apsidia on 12/01/2011 15:41:53
Add Idea:
1. I love freckles, but this is strange:
If freckles = 1 or 2 there are no freckles on a body.
If freckles = 3(Max) there are is a lot of freckles everywhere.
Freckles happen only on the face, happen only on a body, happen both on a body and on the face.
Happens that it is not enough of them on a body, but it is a lot of on the face and on the contrary.

2. The switching of illumination became much better, than was!

Joshua Deakin
Posted - 2011.01.12 15:37:00 - [823]
 

Edited by: Joshua Deakin on 12/01/2011 15:53:21
Originally by: Apsidia

Why It is so immobilized and Why not to make it more mobile? Question


Probably because the eyes already cause problems with the eyelids and eyelashes when looking other than straight ahead.
And since it seems the character is looking something that is 10 cm from its face as the look is already very cross-eyed. I guess the constriction comes from the pupil that's turned towards the nose as it's as far as it can go naturally.

So make the eye to focus a little further and this may allow more extreme movement of the eye.

For example the Gallente Intaki male. As you angle the sight to the side the eyeball is clipping part of the upper and lower eyelid. In addition the eyelash does not follow the upper eyelid in a constant matter.
http://img.villagephotos.com/p/2005-4/993391/Intaki_male_eye_problems.jpgPlease visit your user settings to enable images.

But what HAS improved is the lighting in posing phase, it's much more pleasant when the character looks upwards. Now the eyes have some nice reflections. A big improvement.

EDIT: while there are more reflections when the head / eyes are angled upwards I still feel the iris could light up more. Now the color intensity stays pretty much the same. Compare that to the forehead which changes color noticeably (or rather reflects more) the iris does not gain color in a noticeably way. A need to tweak the iris shader perhaps? This still leads to somewhat "dull" eyes.

al3x andra
Posted - 2011.01.12 16:04:00 - [824]
 

With the hard work put into the character creator, why the hell cant you make the characters smile or grimace ? Only takes a tweak of the side lip and face muscles.

Would be of benefit to include this , it would increase the number of different permutations for the finsihed characters and give a more real touch to the finished character.


Apsidia
Very Industrial Corp.
Legion of xXDEATHXx
Posted - 2011.01.12 16:05:00 - [825]
 

Edited by: Apsidia on 12/01/2011 16:12:37
Originally by: Joshua Deakin
Edited by: Joshua Deakin on 12/01/2011 15:53:21
Originally by: Apsidia

Why It is so immobilized and Why not to make it more mobile? Question


Probably because the eyes already cause problems with the eyelids and eyelashes when looking other than straight ahead.
And since it seems the character is looking something that is 10 cm from its face as the look is already very cross-eyed. I guess the constriction comes from the pupil that's turned towards the nose as it's as far as it can go naturally.


Maybe.
Feeling like... one eye touches a nose and by that doesn't allow to move to the second eye further.
Eyes should be mobile so how much it is shown on pictures:
Picture1 Picture2 Picture3

Add:
Hair still jumping up at various changes in Customization mode and in itself in Portrait mode.

Joshua Deakin
Posted - 2011.01.12 16:15:00 - [826]
 

Originally by: Apsidia

Feeling like... one eye touches a nose and by that doesn't allow to move to the second eye further.
Eyes should be mobile so how much it is shown on pictures:
Picture1 Picture2 Picture3


Yeah, good examples. One part of the problem has to be the eyelid - eyeball interaction. As the eyeball is not a perfect sphere (the cornea makes a "bump") the eyelid needs to be able to conform to the contours of the eye. Otherwise we get the current clipping with the eye and corners of the eye. Very evident during customization, at least on the Intaki male it looks pretty horrid as he tries to look at me when I'm viewing his side profile.

Schematic_diagram_of_the_human_eye

On your example the downwards and sideways looking eye will "distort" the lower eyelid also (pictures 3 and 6):
Please visit your user settings to re-enable images.

XHausserx
Caldari
Consolidated Capsuleers Protectorate
Posted - 2011.01.12 17:19:00 - [827]
 

What is really missing is more customization for EVERYTHING, unless a lot more is added i would just rather stick with the original portraits.

Caros Opar
Posted - 2011.01.12 20:01:00 - [828]
 

\o/ Robes Very Happy now we just need the visor and im back to being dastarly evil and good looking. Cool Kudos for that CCP. had me worried for a while there.

Endures
Posted - 2011.01.12 21:27:00 - [829]
 

Is there any info on why Minmatar Sebiestors only have 7 hair colors available, while every other bloodline has a far greater colorrange?
Is this still subject to change?

Afric
Posted - 2011.01.12 22:48:00 - [830]
 

I would just like to point out that the high shader setting is almost unbearably slow on my machine. I have a dell inspiron 1545 with 2gb ram. I can run eve pretty well no problem but not the character editor. Is there some setting I could activate to make this more manageable or does my computer just suck the big one? All in all I really like all the features so far.

Hawk TT
Caldari
Bulgarian Experienced Crackers
Posted - 2011.01.12 23:17:00 - [831]
 

Yep,

Reduce the Shader quality
Reduce the Texture quality
Disable anti-aliasing

Last, but not least - what is you graphics card? Rolling Eyes

Originally by: Afric
I would just like to point out that the high shader setting is almost unbearably slow on my machine. I have a dell inspiron 1545 with 2gb ram. I can run eve pretty well no problem but not the character editor. Is there some setting I could activate to make this more manageable or does my computer just suck the big one? All in all I really like all the features so far.

Clementina
The Scope
Posted - 2011.01.13 06:43:00 - [832]
 

I have worked with the character creator again, and was able to find the Blue color for hair. Thank you very much CCP! Collars on outerwear appear to be improved, or maybe it's just my mood at this particular time (It's cold where I am living currently)

However, I wasn't able to find a convincing and realistic Green for the Gallente hair. Our Natural Greenheads could use some love also.

Another thing that I have noticed is that the color pallet which is used to select colors will be translucent and hard to see clearly sometimes, and will disappear even when the mouse is hovering near it, and sometimes won't register clicking against it. The problem doesn't seem to be the color pallet for hair, but I did notice it when dealing with eyes and lipstick.

One last thing, Is there a way to manipulate a character's height? To make them shorter or taller? I don't recall seeing that slider.

Joshua Deakin
Posted - 2011.01.13 06:50:00 - [833]
 

Originally by: Hawk TT
Last, but not least - what is you graphics card? Rolling Eyes
Originally by: Afric
I have a dell inspiron 1545 with 2gb ram.


It's a laptop so it's very likely that it has only integrated graphics via the chipset. Good for office applications. Or perhaps an ATI "external" chip, a little bit better, but not much.

PLEX Transporter
Posted - 2011.01.13 07:37:00 - [834]
 

Edited by: PLEX Transporter on 13/01/2011 07:38:04
Originally by: Clementina
I have worked with the character creator again, and was able to find the Blue color for hair. Thank you very much CCP! Collars on outerwear appear to be improved, or maybe it's just my mood at this particular time (It's cold where I am living currently)

However, I wasn't able to find a convincing and realistic Green for the Gallente hair. Our Natural Greenheads could use some love also.

Another thing that I have noticed is that the color pallet which is used to select colors will be translucent and hard to see clearly sometimes, and will disappear even when the mouse is hovering near it, and sometimes won't register clicking against it. The problem doesn't seem to be the color pallet for hair, but I did notice it when dealing with eyes and lipstick.

One last thing, Is there a way to manipulate a character's height? To make them shorter or taller? I don't recall seeing that slider.


no you can't change heigs if you want it implanted support this thread: Height FFS!

Zebs Clone
Minmatar
Zebra Corp
BricK sQuAD.
Posted - 2011.01.13 10:27:00 - [835]
 

please can you add coloured lights to the picture stage so we can at least retain some elements from our curent pictures. i like being tinted blue, it cant be that hard to do even at this late stage

Castellan187
2plus2isfive
Posted - 2011.01.13 10:40:00 - [836]
 

Well I reactivated my account again recently and was kindly reactivated on SiSi. I cannot however, make my new character. Problem? It asks if I want to make the new character and I click yes, it goes through the loading shinanigans and gets stuck loading at the very end of Entering Character Creation. And that's pretty much it. Yesterday I think I caught a glimpse of a face with blue lines on it, just as I clicked "End Program" on my ctrl+alt+del thingy.
As you may have noticed, I'm not very gifted in the technological department, not only is my computer not great, but I haven't a clue what it is/does/has.
Anyone else had a similar problem to this in the past?

Joshua Deakin
Posted - 2011.01.13 13:20:00 - [837]
 

Originally by: Zebs Clone
please can you add coloured lights to the picture stage so we can at least retain some elements from our curent pictures. i like being tinted blue, it cant be that hard to do even at this late stage


There are colored light choices (7 for each major lighting choice) just not that many and most will not light the whole scene with just one color. If you want a blue face you have to turn to face the blue tinted light more directly. But there should be an easier way to actually control the lights in portrait mode.

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2011.01.13 16:39:00 - [838]
 

Release is in five days, you guys sure aren't making enough noise. I haven't seen CCP implement many of the features we've requested. :p

Apsidia
Very Industrial Corp.
Legion of xXDEATHXx
Posted - 2011.01.13 16:58:00 - [839]
 

Edited by: Apsidia on 13/01/2011 16:58:28
Originally by: Siigari Kitawa
Release is in five days, you guys sure aren't making enough noise. I haven't seen CCP implement many of the features we've requested. :p


It doesn't mean that it is necessary to be silent and to consider

Read this message from CCP Caedmon:
Information portal
Maybe, we will have one more chance to correct the character.

Myrkala
Minmatar
Rebel Inc
Posted - 2011.01.13 16:59:00 - [840]
 

Issue:

With High Quality Characters enabled (Shader Quality: High) only the head and parts of the shoulders, and the buttcrack (lol) are rendered.


My video-card is:

ATI Radeon X1900XT 512MB which supports SM 3.0 according to specs listings.


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