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Opertone
Caldari
Deep Core Mining Inc.
Posted - 2010.12.30 00:28:00 - [481]
 

Originally by: Carnella
Originally by: Midnight Hope
I don't see height as a problem. Just cap it at 5.5ft as the shortest and 6ft as the tallest (or some numbers like those). Enough to allow a certain variation so that when you look at the crowd in Jita they don't all have the same height.


This, pretty much. Even if it were possible to do extremes, the fear that everybody would make either a midget or a giant has been disproved by any number of other games. But really, if CCP made that excuse, even they must have known how lame it was.

As to the Gallente Intaki--and between this most recent post and his other, I'm beginning to think Oportone is just a troll--to claim that you can't get an attractive female is just silly. Within about five minutes, just going for all the most obvious choices, I wound up with a female avatar who looks sort of like Christina Applegate--and I think she's pretty damn cute.

http://uatu.net/uploads/slideshow.jpgPlease visit your user settings to enable images.
(Click for large version)

And by the way, CCP, if you want to throw some money my way to redesign your various NPCs, I'd be happy to take it. ;)



no seriously, I am trying to point out how difficult this character creation process is. It was very frustrating, but I have gained some confidence. I am grateful for drawing Nu for me. The avatar is just amazing.

But the customization process kills me!

Miyau
Posted - 2010.12.30 01:04:00 - [482]
 

(Running with high shaders)

The new character creator looks very cool. Like the clothing options and all the models look very high quality. Will spend ages playing with this before picking the final one for my character. Seeing the hair move is great.

Adjusting the face seemed harder than before. When I grab a facial feature and start to drag the mouse around, there's a pause/lag before it updates (this was true of changing anything), so it's hard to make small adjustments. I would usually end up slamming the feature to its extreme, not like the change and so pull it back completely the other way. It also felt like the range of possible decent looking faces was quite small.

I noticed when changing clothes it would change the model but show the wrong texture on it for a moment.

I didn't quite figure out how to scroll through all the options for a feature (the horizontally scrolling lists). I can click an option at either side ok, but if I want to quickly scroll to the other end of the list, I'm not sure how. At first I thought the mouse wheel would do it, but it sorta does sometimes and sometimes doesn't. Then I started click and dragging with the left mouse, which mostly worked, but sometimes it'd snap back.

Rixiu
The Inuits
Posted - 2010.12.30 03:55:00 - [483]
 

I also have the small lag/stutter when molding the face just like some others here experience as well. I'm not 100% what the reason is but it could be related to the hair simulation since the hair is "jumping" constantly while dragging around.

If that's the case adding a simple timer of a second or two for the hair simulation after each change would probably make it less anoying.

Drunken Phonebooth
Posted - 2010.12.30 04:59:00 - [484]
 

1. It would be good to see all the various headgear of the races make it to the final cut.
2. Tattoos and all the facial markings that all the races had should carry over.
3. Way too much movement when you are attempting to sculpt.
4. Greater variety in clothing it seems alot of the clothes are identical for all races.
5. All the hairstyles should carry over and we need gray hair.
6. Being able to adjust how tall or short our characters are would be a bonus.
7. I am pretty sure the Amarr races can wear sunglasses, how about we include them.
8. Aviators...there are other styles of sunglasses out there.
9. Some of those amarrians like being covered by a hood.
10.Most of them look like they are in thier twenties. Sure we are clones and all, just be nice to look....older.

Aside from the above mentioned. The creator is good.

Niccolado Starwalker
Gallente
Shadow Templars
Posted - 2010.12.30 06:55:00 - [485]
 

Originally by: Opertone
Originally by: Carnella
Originally by: Midnight Hope
I don't see height as a problem. Just cap it at 5.5ft as the shortest and 6ft as the tallest (or some numbers like those). Enough to allow a certain variation so that when you look at the crowd in Jita they don't all have the same height.


This, pretty much. Even if it were possible to do extremes, the fear that everybody would make either a midget or a giant has been disproved by any number of other games. But really, if CCP made that excuse, even they must have known how lame it was.

As to the Gallente Intaki--and between this most recent post and his other, I'm beginning to think Oportone is just a troll--to claim that you can't get an attractive female is just silly. Within about five minutes, just going for all the most obvious choices, I wound up with a female avatar who looks sort of like Christina Applegate--and I think she's pretty damn cute.

http://uatu.net/uploads/slideshow.jpgPlease visit your user settings to enable images.
(Click for large version)

And by the way, CCP, if you want to throw some money my way to redesign your various NPCs, I'd be happy to take it. ;)



no seriously, I am trying to point out how difficult this character creation process is. It was very frustrating, but I have gained some confidence. I am grateful for drawing Nu for me. The avatar is just amazing.

But the customization process kills me!


Unfornately, I have to agree.

The tool is fantastic! Dont misunderstand, but I feel the limitations just by the race, bloodline and sex! And I cant even remotely get anything I like from the creation tool! Take the selection of hair for example! Theres only one long hair style available, and its a rasta style! Now, I dont have anything against Bob Marley and his jamaican friends, but it does not suit me! The rest of the hairstyles are all short in different variations.

I think CCP should fully allow a new character remake, with new sex, race and bloodline. After all, with Incarna, we have to "live" with the character we make. Today we dont have to since we are all shipbound, and the only place we see it is as a small portrait. Besides, races dont grant bonuses anymore, so this should not create any problems either.

The tool IS fantastic, but with the race, bloodline and sex you are stuck with severely limits your look. and Yes, the tools are somewhat killing me too :(

OK. I have "motherly" feeling of my character. heck its been with me now for five years, and I want to feel happy with it in the years to come too.


Angry Memphis
Posted - 2010.12.30 07:05:00 - [486]
 

Like some of the other posts I would also like to see the following:
1. Tattoos
2. head wear / hoods
3. more choices of glasses
4. ability to give the character slightly bigger smiles during the final stage

I also noticed a few bugs:
1. during the customisation of a new character, switching bloodline or sex prompts you with a message:
"Message: 'CharCreationLoseChangeBloodline'
Args: {}"
Clicking Yes or No allows you to continue but I guess the message needs tweaking.
2. when selecting eye colour, the changes don't apply unless you select a different eye option.
3. facial hair seems to default as blonde each time you select a new option even though your hair colour is set to a different colour.

Joshua Deakin
Posted - 2010.12.30 07:33:00 - [487]
 

Originally by: Miyau
Adjusting the face seemed harder than before. When I grab a facial feature and start to drag the mouse around, there's a pause/lag before it updates (this was true of changing anything), so it's hard to make small adjustments. I would usually end up slamming the feature to its extreme, not like the change and so pull it back completely the other way.


It seems to get slower and slower the further you go when sculpting. I think it's somehow tied to the history function and hair. I've used the history function only once and as I was trying to adjust another area it just changed the last change back to the original even when I had backtracked one history step.

It would be much better to be able to quick save a character. So that you would have like 5 slots and you could fast switch between them. This way you could better judge the differences and whether one is better than the other. The history function does not really help at it's current status.

Quote:
I didn't quite figure out how to scroll through all the options for a feature (the horizontally scrolling lists). I can click an option at either side ok, but if I want to quickly scroll to the other end of the list, I'm not sure how. At first I thought the mouse wheel would do it, but it sorta does sometimes and sometimes doesn't. Then I started click and dragging with the left mouse, which mostly worked, but sometimes it'd snap back.


It's a bit unintuitive, basicly don't use the mouse scroll but rather drag under the icons. This way you can "swipe" through them quite quickly.

Joshua Deakin
Posted - 2010.12.30 07:47:00 - [488]
 

We need more choices in posing. Facial expressions that is.

How about a snarl:
Please visit your user settings to re-enable images.

A wide smile:
Please visit your user settings to re-enable images.

A wink:
Please visit your user settings to re-enable images.

An angry scream:
Please visit your user settings to re-enable images.

etc

You don't have to make them as static choises, but give us the possibility to control the eyes, mouth and lips a bit more.

A bigger mouth range would help a lot. And so that you can adjust where the corners of the mouth align to.

(images through Google photo search)

Laughing God
Posted - 2010.12.30 10:10:00 - [489]
 

Avatars look good but I am missing some customization. I would appreciate heagear (hoods and such) also I am missing the spindly things amarrians can have on their back (look at my portrait picture).

Also I have had trouble with flipping through the different choices in the horisontal scroll menu. Sometime it gets stuck and sometime it works.

Carinelle Avriette
Gradient
Electus Matari
Posted - 2010.12.30 11:59:00 - [490]
 

(I think I use the higher shading on my client)

First of all sorry canít bother to read whole thread through so here might be some issues already mentioned there.

I have now built maybe 7 characters with the editor. There is a learning curve and not all things are very intuitive.

1) Editing head shape is very hard when the character keeps moving all the time. It would be better that when I grab some point of character it would stop moving or there would be a mode where it doesnít move. But having mode where she moves a little bit is nice when trying to get picture how the created look works.

2) Not sure is this bug or feature so I mention it here anyway. Applying colors to anything seems to require either select color and then adjusting opacity etc or changing selected eye/hair/etc type. This is highly annoying.

3) Not so much a usability issue but a design observation. Aging and scarring scripts seem to apply only to face and leave neck smooth. In real life age is often more visible from skin of the neck than from skin of the face. So it creates a look that older face is attached to young body. It would look more realistic if some aging/scarring effect would be applied also to skin textures of the neck.

4) From the beginning it is not very obvious which points are adjustable by grabbing them. On my 7th attempt I still found new points to grab accidentally. When first entering to character creation it could work nicely if the client first would highlight all the points that can be adjusted e.g. in similar way they become highlighted when you grab them with mouse and after that short introduction it would move to normal edit mode.

Abyss Wyrm
Caldari
We Don't Need This POS Anyway
Posted - 2010.12.30 12:02:00 - [491]
 

BTW.
In Incursion trailer we can see that Sansha's right eye is actualy a cybernetic implant with mechanical parts visibly movving in it.
Any chance you add such for us as well?)
After all, we all using perception implants, are we?)

Indahmawar Fazmarai
Posted - 2010.12.30 14:12:00 - [492]
 

Edited by: Indahmawar Fazmarai on 30/12/2010 14:15:38
Edited by: Indahmawar Fazmarai on 30/12/2010 14:12:12
Oh irony, now that I am very disappointed at this stuff, I succeeded to create a char as I like it.Smile My main tip: POSE HER FIRST, then do all the customization work (hair, makeup, etcetera)...

So here is my main, before and after:

Please visit your user settings to re-enable images.

Body view

It's such a shame I can't shape her into being shorter. Evil or Very Mad

Marak Mocam
Posted - 2010.12.30 14:12:00 - [493]
 

Originally by: Joshua Deakin
We need more choices in posing. Facial expressions that is.

How about a snarl:
Please visit your user settings to re-enable images.



I was thinking more Harkonian: (gallente Intaki) I couldn't exactly get a snarl to work but it would be a nice option.
Please visit your user settings to re-enable images.

As you say though -- a few more expression options would be nice. I've played with it a bit and you can get smiles but not big smiles... frowns too, etc...

IMO, I like "character" in my characters -- not a generic "pretty picture" - each to their own and options are good.

Joshua Deakin
Posted - 2010.12.30 14:18:00 - [494]
 

Edited by: Joshua Deakin on 30/12/2010 14:20:38
I think we have a trend here that limits the creator in many areas. From the tutorial that Hesperius created we have a collage of the different base models across races and bloodlines:

Carbon Tutorial

As you can see the head proportions (forehead height / head width) are identical. Immediately the first impression is created that they are very similar. You really need to stop and start paying attention so that can you spot the differences.

So maybe it's the technology behind the creator that is the limiting factor. CCP hasn't been able to design an engine where the texture / tattoo / clothing / hair is able to integrate when the underlying structure changes. With head being the same size and the character being the same height you don't need to pay attention and consider the overlaying structure morphs.

It's the same issue everywhere, clipping eyeballs, clipping hair, teeth, eyelashes not connected to the eyelid etc.. In parts the creator is excellent, skin and eye shaders are very good (no sub-surface-scattering though Wink), the models are quite good in most parts, yet it's missing being able to create asynchronous faces (left side being different than the right side), instead we get a crooked nose with the Intaki that's the same for each and every male character. You know how strange it looks if you split your face in two and mirror the other side, it doesn't look very natural anymore..

I guess it's the case of eating and getting hungrier by the minute Twisted Evil

Joshua Deakin
Posted - 2010.12.30 15:25:00 - [495]
 

Originally by: Indahmawar Fazmarai

So here is my main, before and after:
Please visit your user settings to re-enable images.


Here's my take based on your original. A bit less pronounced/puffy cheeks, deeper eyebrows (darker makeup).
I think she looks a bit younger compared to your new version.

(click pic to go BIG)
http://img.villagephotos.com/p/2005-4/993391/Amarr_Khanid_female_Inda.jpgPlease visit your user settings to enable images.

Talin
Posted - 2010.12.30 15:50:00 - [496]
 

Edited by: Talin on 30/12/2010 15:51:03
I just think it needs to be said at this point.

We should just be happy we are getting Incarna or the preliminary for it AT ALL. We have been waiting for whats going on 8 years now. Sure it will have limitations and problems, or things that make us unhappy, but the fact the feature is coming is a huge step in the right direction.

I'm not saying there aren't problems, errors, lack in some Judgement calls, but for the most part CCP has always done its player base solid. And if they don't often they will cop to it and try and fix it as time goes on. Which is more then I can say for many developers of MMO's.

Incarna and the Character Creator might not be perfect out the gate. EVE in 2003 wasn't either. But in 7 years alot has changed, heck alot changed from just the Beta to the final release. If the Creator comes out imperfect or missing things, Thats alright.

CCP has proven to me over the years that they are willing to fix things, and that thing WILL change. Maybe they haven't been so good at it in the past but... use Planetary Interaction as a new baseline to judge from. Since its inclusion it has continued to evolve and change. For those who mess with it just look at the difference between it on Tranquility and the version that is on Sisi right now.

Sure we can argue it might not be better. Though I think the change's are.

Lets give CCP the benefit of proof here.

Even if the Character isn't perfect. It will change as time goes on. CCP has already said as much, they have already said as much that Incarna will also change as time moves forward, and it isn't even out yet.

It does bother me some of the things we wont be able to do, such as change hight, shoulder, face and overall broadness.

But compared to what we have now, its a massive step. Lets be grateful for that at least.

Give them some props people. It might not be perfect but its a darn good step in the right direction.

Carnella
Posted - 2010.12.30 17:41:00 - [497]
 

Originally by: Niccolado Starwalker
Unfornately, I have to agree.

The tool is fantastic! Dont misunderstand, but I feel the limitations just by the race, bloodline and sex! And I cant even remotely get anything I like from the creation tool! Take the selection of hair for example! Theres only one long hair style available, and its a rasta style!


Well, look, I agree--more choices is always better. My point was that if you show me a picture of a morph you did that looks like a potato, then I'm going to suggest that you need to try a little harder, or go take an art class or something. Even if you can't create exactly the face you want to create, you can do some very nice-looking avatars (even if they're intentionally ugly).

I'm as nit-picky as the next person. I wish, for example, that you could change the size of the ears or move them higher up on the head, to say nothing of a greater range of hairstyles. But what we have right now is pretty decent. There's always room for improvements, of course.

Hiram Alexander
Caldari
Capital Enrichment Services
Posted - 2010.12.30 19:09:00 - [498]
 

Edited by: Hiram Alexander on 30/12/2010 19:09:26

Originally by: Carnella

I'm as nit-picky as the next person. I wish, for example, that you could change the size of the ears or move them higher up on the head, to say nothing of a greater range of hairstyles. But what we have right now is pretty decent. There's always room for improvements, of course.


I'm nit-picky too, so I'll just give you the good news; that you can change the ear size -- from the side view... but not raise/lower them (rotate, yes)

More choice would be great -- but so would less...! I'm almost fed-up seeing Minmatar women in Amarrian blouses... ;)


--HA

Kal'Koresh
Posted - 2010.12.30 21:11:00 - [499]
 

While I have faith in CCP, I'm going to have to agree with some of the posters and ask that you push back the release date. If memory serves, Incarna is supposed to be released on the 14th. That's just 15 days away, not including the weekends. While there have been great strides with the Ammar, the other races are still fairly plain, and the creator is still kinda buggy, and not quite intuitive. I'd rather sit on my hands and get a solid release than get it right away and get a half-finished product.

Joshua Deakin
Posted - 2010.12.30 21:32:00 - [500]
 

Originally by: Kal'KoreshIf memory serves, Incarna is supposed to be released on the 14th. That's just 15 days away, not including the weekends.[/quote


The last portion of Incursion should be released 18th of January and this should contain the character creator using the new "Carbon" system. Incarna is not due until sometime next summer... say six months or more still to go.

Carnella
Posted - 2010.12.30 23:16:00 - [501]
 

Originally by: Hiram Alexander
Edited by: Hiram Alexander on 30/12/2010 19:09:26

Originally by: Carnella

I'm as nit-picky as the next person. I wish, for example, that you could change the size of the ears or move them higher up on the head, to say nothing of a greater range of hairstyles. But what we have right now is pretty decent. There's always room for improvements, of course.


I'm nit-picky too, so I'll just give you the good news; that you can change the ear size -- from the side view... but not raise/lower them (rotate, yes)


Thanks. I figured that out, myself, earlier today and I was pretty happy. Though it highlights a problem with the tool--even to somebody whom has played with it a lot, there are still features that are tricky. Some sliders would be nice, but again, the results are pretty good regardless of some usability quirks.

Anne Arqui
Minmatar
Diamonds in the Rough Enterprises
Posted - 2010.12.31 00:35:00 - [502]
 

Edited by: Anne Arqui on 31/12/2010 01:06:37
Originally by: Talin
We should just be happy we are getting Incarna or the preliminary for it AT ALL. We have been waiting for whats going on 8 years now. Sure it will have limitations and problems, or things that make us unhappy, but the fact the feature is coming is a huge step in the right direction.

It does bother me some of the things we wont be able to do, such as change hight, shoulder, face and overall broadness. But compared to what we have now, its a massive step. Lets be grateful for that at least.

Well if CCP doesn't change the Vherokior looks I'm quitting EVE. Simple as that. I'm not happy at all, on the contrary, to me it's a massive step back. And also for a lot of other Vherokior players, read the other posts in this thread or look at the posts in the "proposal for bloodline change" thread in the Assembly Hall.

I don't want to look like they make me in the new editor, no way I will play on like that. And no, I'm not buying a new character from the bazaar, that's an extremely stupid idea.

No high res pictures or fancy 3D characters will change that. I find it quite rude to force a totally different look and feel on your players' characters just like that. Characters we invested a lot of time and subscription on. Yes, it upsets me. I picked this look and name because I liked it and they suit each other and I'm happy with it. If the new editor is released as it is now, that will become impossible.

I hope CCP will reconsider and we will get a bloodline remake (the Sebiestor has far more options to resemble me as I look now) or far more Vherokior customization options. Because what seems to be happening now is really very disappointing and it seems people at CCP's haven't thought very well about what they're doing and what impact it will have on a large part of their players.

I really hope I'm mistaken. Sad

Kal'Koresh
Posted - 2010.12.31 01:54:00 - [503]
 

Edited by: Kal''Koresh on 31/12/2010 01:56:09
Originally by: Joshua Deakin
Originally by: Kal'KoreshIf memory serves, Incarna is supposed to be released on the 14th. That's just 15 days away, not including the weekends.[/quote


The last portion of Incursion should be released 18th of January and this should contain the character creator using the new "Carbon" system. Incarna is not due until sometime next summer... say six months or more still to go.


My bad, I did indeed mean Carbon. I guess I got my names mixed up. Embarassed And while I also got the dates mixed (really batting a thousand there, wasn't I?) I still stand by my statement. We're just beginning to see improvements of the Amarr. There's three more races to go. Unless CCP's got some stuff they're holding back, I don't see it happening. Of course, I got the names and dates screwed up, so what the hell do I know?

Marak Mocam
Posted - 2010.12.31 05:02:00 - [504]
 

After playing with it a bit more I do have a couple of suggestions.

It is very customizable but far too complex with no help available to figure out what you're doing.
    Too many will find it confusing and difficult to work with. It literally can take well over an hour to figure out what you're doing with it and few will be into spending that much time/effort so expect complaints as people "try" and become frustrated.


My thoughts on addressing this:
    Add a help window -- left-right, top-bottom; your choice but I'd go with left-right (tall). Left side loads an "image map", right has detailed help show as you click various surface controls shown on the image-map. That would be the best solution to avoid gutting functionality for simplicity.

    Tooltips. Lots and lots of tooltips. Put a persistent option to toggle them on and off but have them available as folks mouse over things. Attach them to everything you can on that screen. An on/off checkbox or the like, will let folks turn it off when they don't want it and turn it back on when they hit "ok... what the hell is this doing? Because it's NOT doing what I expect!"


The days of "experimentation to figure it out" are pretty much gone for "fun" but I'd really hate to see "simplified tools" that remove functionality so have the info available "on demand".

--------------
I did notice that several control surfaces seem "linked" in odd ways right now but that's probably so it functions for testing.

Example: In the portrait window, the upper lip controls look like they should work the "snarl" effect mentioned earlier but they are linked to the upper-side mouth controls. Dragging them is no different than dragging the upper side controls.

That kind of thing.

Some effects aren't obvious and seem 'counter' to what one might think of for modifying an area of the model.

Example: To increase the mass of the thigh or calf, you drag from lower on the limb upwards. To improve 'definition' on the thigh, you work around the knee controls.

One last thing -- if there is some way to re-do a char, please mention it -- for this testing time at least. My main guy has one of those 'dark hair, blond beard' gigs going due to a rendering glitch and I'd like to fix that and save some models for further testing instead of making stuff without saving.

It kind of limits "is it fixed yet?" testing by simply reworking the color to see if it sticks for the "final" or not.

Here are some pictures. All are Gallente, Intaki bloodline.

This is for those who want to see some of the customization possible... (the redhead I posted above is Intaki too)

Please visit your user settings to re-enable images.
Please visit your user settings to re-enable images.
Please visit your user settings to re-enable images.

And my 'bitter vet' version... 'before' and 'after'. Razz
Please visit your user settings to re-enable images.
Please visit your user settings to re-enable images.

As can be seen - gray hair works.

Turay
Minmatar
Posted - 2010.12.31 05:39:00 - [505]
 

Edited by: Turay on 04/01/2011 12:43:24
Edited by: Turay on 31/12/2010 05:42:36
At first I was very enthusiastic about the new charcter creator. The last two hours I tried to create my alter ego on sisi.

Please visit your user settings to re-enable images.

The result is frustrating!

Please visit your user settings to re-enable images.

This avatar looks like drug addicted Kate Moss and not like my lovely Turay.

I was not able to build a character with any recognition value. The bigger eyes, the hair accessories, clothes etc. Imho is recognition important - every races had its own typical looks. I know some guys do not spent time on character creation they click (if at all) random morph that's it. But I normally need a few hours to create my chars, everything has to be nearly perfect. While I am not a roleplayer I like the typical look of my Vherokior Female chars and I have lots of them. All around the new char is faaaaaaaaaar away from my lovely Minmatar Vherokior and that's frustrating!

Another thing I noticed is "Are CCP racists?". It's strange for me that you don't have the ability to change the skin color in other MMPORGS like Everquest 2 you can do that!

In my point of view Incarna is great but until release it should be possible to create nearly identical faces than you have before.


Joshua Deakin
Posted - 2010.12.31 06:36:00 - [506]
 

Originally by: Marak Mocam

Example: To increase the mass of the thigh or calf, you drag from lower on the limb upwards. To improve 'definition' on the thigh, you work around the knee controls.


There are no "knee controls". You drag the leg part up and down to go fuller or skinnier. In sideways pose you can make the butt a bit bigger/pronounced but that's about it when sculpting the legs. The leg control area is the master morpher, it affects also the hip/calf area.

Kara Sharalien
Gallente
Federal Navy Academy
Posted - 2010.12.31 06:49:00 - [507]
 

Edited by: Kara Sharalien on 31/12/2010 06:55:18
If I don't complain about it in the following, I think its good or at least acceptable.

1. There are still a few niggling issues with body creation. For example, go for a pregnancy look on the Amarr Ni-Kunni female and then shift the buttocks/hips up and down (don't ask) and you will see mesh distortion on the front just under the belly.

2. Unless you try very hard, there is limited options for some races. pure Gallente female starts off looking like Natalie Portman. If you fiddle around, you can get her to look like Legolas or like Bambi, or somewhere between the three. Try as I might, I could not successfully make her look like anything other then that. If walking around Oursulaert 3-3 means walking through a room full of Natalie Portmans, its not going to be the hit you hope it will be.

(edit: I'm talking about underlying bone structure and eye configuration, prior to loading on hair, makeup etc.)

3. There is not enough of a verity of clothes. My main character is currently wearing some kind of metal exo-skeleton. Kara here is wearing a tasteful yet risque glass fabrication. In the new creator, they get to choose between about 7 different colors of cargo pants. ugh

Turay
Minmatar
Posted - 2010.12.31 07:51:00 - [508]
 

Originally by: Kal'Koresh
While I have faith in CCP, I'm going to have to agree with some of the posters and ask that you push back the release date. If memory serves, Incarna is supposed to be released on the 14th. That's just 15 days away, not including the weekends. While there have been great strides with the Ammar, the other races are still fairly plain, and the creator is still kinda buggy, and not quite intuitive. I'd rather sit on my hands and get a solid release than get it right away and get a half-finished product.


I totally agree. The tool is really nice but what we can see on SiSi there are still too much bugs and limitations.

Joshua Deakin
Posted - 2010.12.31 08:02:00 - [509]
 

Edited by: Joshua Deakin on 31/12/2010 08:03:55
Originally by: Kara Sharalien

2. Unless you try very hard, there is limited options for some races. pure Gallente female starts off looking like Natalie Portman. If you fiddle around, you can get her to look like Legolas or like Bambi, or somewhere between the three. Try as I might, I could not successfully make her look like anything other then that. If walking around Oursulaert 3-3 means walking through a room full of Natalie Portmans, its not going to be the hit you hope it will be.


That's so funny, just yesterday and today I've been trying to find the best bloodline to try and model Natalie. Tried the Gallente femme fatale too, didn't get it quite right although there was some resemblance. The nose is quite hard to get exactly so as is the mouth and cheek/cheekbones. Actually I'm noticing that from side view the mouth does not extend enough to side, it's too flat atm.

Kara Sharalien
Gallente
Federal Navy Academy
Posted - 2010.12.31 09:55:00 - [510]
 

Originally by: Joshua Deakin
Edited by: Joshua Deakin on 31/12/2010 08:03:55
Originally by: Kara Sharalien

2. Unless you try very hard, there is limited options for some races. pure Gallente female starts off looking like Natalie Portman. If you fiddle around, you can get her to look like Legolas or like Bambi, or somewhere between the three. Try as I might, I could not successfully make her look like anything other then that. If walking around Oursulaert 3-3 means walking through a room full of Natalie Portmans, its not going to be the hit you hope it will be.


That's so funny, just yesterday and today I've been trying to find the best bloodline to try and model Natalie. Tried the Gallente femme fatale too, didn't get it quite right although there was some resemblance. The nose is quite hard to get exactly so as is the mouth and cheek/cheekbones. Actually I'm noticing that from side view the mouth does not extend enough to side, it's too flat atm.


And there I was thinking my point #1 would be the most concerning thing this thread would see...


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