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Thaylon Sen
Posted - 2010.12.16 17:41:00 - [31]

Looks awesome. Want now.

Illectroculus Defined
No Bull Ships
Posted - 2010.12.16 17:42:00 - [32]

Saw the first picture and thought 'look at those sexy engine trails'

Yuda Mann
Posted - 2010.12.16 17:43:00 - [33]

Originally by: Anna Grahm
Worst spot ever. I guess Mac users should get used to the OS X Dock getting in the way of Eve. I can't wait to start clicking on stuff in OS X when I'm trying to click on stuff in Eve.

You use an O/S that blocks stuff in the programs you're trying to use? Huh? Why would Apple design a UI that prevents me from clicking things in the programs I'm running?

Aineko Macx
Posted - 2010.12.16 17:47:00 - [34]

When I first saw the screenshot I was like 'yay, engine trails are coming back!' but then I was like Sad

Ok, so now we'll have MS Windows task bars in space. Copying is the sincerest form of flattery, if uncreative.

Windows ME
State War Academy
Posted - 2010.12.16 17:48:00 - [35]

Also please don't just focus on the task bar and ignore everything else. There are some major flaw in the fundamentals in the current UI: the tiny triangle that usually hides the hidden settings (eg CPMA and drone passive/aggressive) needs to change, into something that people can find. I suggest moving the triangle to the rightside of the window (next to the minimize/close) buttons AND turn it into a spanner icon. That way people won't miss it, and they will know what it does.

Magnus Orin
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.12.16 17:51:00 - [36]

Dude I like.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2010.12.16 17:51:00 - [37]

This is looking very fancy, but please please please do implement the "align to any part of the screen."

Mashie Saldana
Veto Corp
Posted - 2010.12.16 17:57:00 - [38]

Very cool, I like our new EveOS overlords.

Will we finally be able to get damage notifications in a separate window to move around, preferably something with a few lines scroll buffer similar to the current log window?

Also any other information that currently is stuck to the background would be nic eto be able to get in windows or at least make movable.

shadowfox hunter
Posted - 2010.12.16 17:57:00 - [39]

I think this is a move in the right direction CCP.
There is only one thing i would like to request and that is states. so when you are in a station it will show you a different neocom mapping, then when you in space. This would allow for Customization for combat, space travel and docked at a station.

Thank you CCP doing a great job.

Commissar Kate
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
Posted - 2010.12.16 17:59:00 - [40]

Hmm intersting, can't wait to try it out.

Gin Andtonic
Posted - 2010.12.16 18:00:00 - [41]

Definitely let us put it on any side of the screen. Locking it to the bottom is no better than locking it to the left side, plus it will let the old codgers keep things where they expect them to be.

Having the option to have a separate solar system map button AND a universe map button might be kind of nice (IN ADDITION TO THE CURRENT MAP BUTTON FUNCTIONALITY, because I know some people will prefer one button). Having just the one map button and switching back and forth can be annoying, it's one of those very minor changes that, if it isn't a huge bear, could make things a little easier.

With regard to chat, I'm a little wary of having a single "chat" button with all the open chat windows, at least give the option to keep them more separated. For example, one minimized chat WINDOW (with however many tabs) - > one neocom icon, so you can group your chats however you like.

With regard to the skill progress bar, time remaining should be visible (it isn't in the screenshots), or better yet the option for time remaining or completion date/time. A notification or blink when you have room in your skill queue would also be appreciated. Aura (android skill monitor) recently made it so your queue time shows red if there is less than 24 hours in it, and I find that kind of notification very handy.

Making the market quickbar directly accessible from the neocom might be nice. So, click button (not default market button, but another one) and it displays a list of all your quickbar items. Click one -> direct to market view for that item. A similar system with orders would make all the station traders happy I'm sure.

Overall, I like the change, but making it highly customizable is important.

Vanishing Point.
The Initiative.
Posted - 2010.12.16 18:00:00 - [42]

As a possibly unintended side effect, seeing that pic has re-awakened an old, old hunger.

I'll keep this simple and nice: give back engine trails

Don't make us escalate this to complicated and unrelentingly malevolent. Please. No-one will be a winner if we go down that road.

Tork Norand
Mechanical Eagles Inc.
The Ancients.
Posted - 2010.12.16 18:01:00 - [43]

I like it, but agree that it needs to be able to be docked on any side of the screen.

Also, add an "auto-hide" option to get it completely out of the way.

Everything that can be opened with a click on an icon should also close on the click of the same icon. I hate that I can currently open and close the fittings window without moving the mouse, but every other window from the neocomm needs me to move to the other side of the window I opened. (Yeah, it's a tad least for me.)

Other UI changes I'd like to see...

  1. Let me adjust where the message window is.

  2. Let me change the way targets appear (give me a frame to define it)

  3. Let me put the HUD elsewhere...with a different orientation.


p.s. When are "hot-keys for everything" coming?

The Red Circle Inc.
Posted - 2010.12.16 18:03:00 - [44]

Customization is king! Love the new CCP, eager to make improvements.

No more "18 months" talk on the forum eyy :-)

Ricky Wrath
Posted - 2010.12.16 18:03:00 - [45]


Add Mutliscreen functionality! So I can have all my chat windows on an external monitor, and my Overview on the other (i have 3)

I"m begging you CCP!

Capital Enrichment Services
Posted - 2010.12.16 18:03:00 - [46]

Interesting. I'd prefer to keep my neocom on the side, and I see that's planned, so good deal.

Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out


Cz Fia
Posted - 2010.12.16 18:03:00 - [47]

looks great ccp. now we want SLI/CF support to go with the new looks

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2010.12.16 18:04:00 - [48]

Edited by: Antihrist Pripravnik on 16/12/2010 18:04:20
Originally by: shadowfox hunter
I think this is a move in the right direction CCP.
There is only one thing i would like to request and that is states. so when you are in a station it will show you a different neocom mapping, then when you in space. This would allow for Customization for combat, space travel and docked at a station.

Thank you CCP doing a great job.

Agreed. An option to save locally NeoCom profiles (like Overview profiles) and ability to switch the profile in just 1-2 clicks would be fantastic.

As for the new NeoCom, the great thing about it is that it's completely changed and yet familiar, because we use the similar UI on our operating systems (be it Windows or Linux... can't speak about Mac, tho, because I've never used it).

Good job... +1

Mimidae Risk Solutions
Posted - 2010.12.16 18:05:00 - [49]

I don't understand, is that REPLACING our Side Menu

Or is the Menu going to stay a Right/Left side element, with this as a quick bar?


  1. Create a Drop down for "Preset Neocoms" that you can switch between.
    i.e. - I'm in a PVP situation, I want a different NEOCOM than if I'm in a Manufacturing situation or Researching, or Missioning, etc. (Must Have IMHO)

  2. Add Website Links for IGB... Quick Reference Tools for Fights, Maps, etc at a click...

  3. Add Bookmark links and folders, that you can put there for quick access/drag and drop to link for fleets

  4. Chat Windows /Chat Stacks, that you can open at a click of a button.
    i.e. Joining and Leaving chat rooms that you want to open at once/separately, or in case you close a box of chat windows you ALWAYS use by mistake, you can just open them at a click of a button.

  5. When Placed adjacent to the NeoCom Gadget integrate with the NeoCom Gadget a bit better perhaps... Design wise, it looks strange hovering like that I think... but I'm a design OCD person, so probably just me.

Looks great, I'm excited!

Posted - 2010.12.16 18:06:00 - [50]

First of all, and most importantly...


Secondly, Glad that you're looking at a facelift for the UI, but the main problems with the UI are related to the clunkiness of its functionality. Setting corp roles, doing industry jobs, etc, etc. They are massive clickfests using buggy, laggy, ugly windows filled with uninterpretable nonsense to wade through and memorize. I love my "ctrl + t" shortcut that I set up when I found the "Open Training Queue" shortcut hidden in the list, so I'm glad you're moving in the right direction with that sort of thing. Meanwhile there's a lot of other things I'd like to be able to access immediately and a lot of processes that really need to be streamlined. Jumping to a new clone should pause the skill queue, jump and restart the queue. When I try to start a manufacture job in a station with a billion open lines the 'select location' box should default to the first open line in the station (and stay blank if there are no open lines). There are also some redundancy issues in the character sheet. Why do I need to have a skill-list and a skill queue? Most of the time I browse skills in the queue anyway. Why do I need a certificate list and a certificate planner? etc, etc. Hopefully you're looking at this kind of thing as well while you're in the relvant area of interest. Oh, also, POS UI.

Finally, I'm not very comfortable with the idea of beta features on TQ. Theoretically it's a great idea, but historically a lot of the code y'all commit has uh... Unexpected features? Like the time when something wierd was patched (like fighter-bombers or something) and the autopilot broke. However, I really do like the idea of optional features. If the new NeoCom layout is simply a re-organization of the same functionality then allowing the user to retain the orginal layout, either as an on/off option from the esc menu or simply as a way of configuring the new version.

mazin mubinmiraj
Posted - 2010.12.16 18:07:00 - [51]

  • Consider a radial interface (this old UI paradigm stuff needs to stop)

  • Browser bookmark shortcuts need to be available in the neocom

  • The more customizability the better

  • The compass rose (cap/shield/armor/structure) needs to see some changes

Thanks for having the courage and forwardthinkingness to work on this at all.

Posted - 2010.12.16 18:07:00 - [52]

It looks like a nice start to overhauling the UI. If you keep it up I'll be very happy!!

Vega Bond
Posted - 2010.12.16 18:08:00 - [53]

Edited by: Vega Bond on 16/12/2010 18:14:10
I happen to like the current NeoCom. What I'd like to see is the ability to move the HUD up and down on the screen, not just left and right; also be able to move the module activation graphics to other places.

Or give us a way to define our own UI similar to how we would write an HTML page, nest containers, position elements wherever we want, create a QuickLinks container we can put links to pages we use a lot. There is a lot that can be done with UI; making it modular, efficient, and infinitely customizable would allow CCP to reuse most of the same code in other projects and give the players what we really want, a UI of our own design.

Deliverers of Pain
Posted - 2010.12.16 18:08:00 - [54]

Originally by: Gnulpie

C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.

This! While you're add it do that ingame-item-thingy with overview settings too pretty please with sugar on top.

Originally by: St Mio
Wait, what's that little button/icon to the top left of the guns? The one with the infinity symbol?

Hopefully that's a new way of displaying ammo state, and hopefully it'll also display the damage crystals have taken already.

Originally by: DarthCaboose
It would be nice if we could add icons that open certain windows to a pre-determined tab. For example, being able to set up an icon to your market orders immediately without having to go to Wallet --> Orders or Market --> Orders would be quite convenient.

Yeah. That really should be in there no discussion about that one.

And yeah I like it so far, definitely looks better, has more customization options and a lot of room for new cool stuff. Personally it doesn't bother me that it looks a lot like windoze. How I like to say from time to time: Why bother re-inventing the wheel when you can just stea... I mean "borrow" the wheels of your neighbors ride.

Reclamation Industries
Posted - 2010.12.16 18:10:00 - [55]

Looks nice, however there were no graphs in the blog so -1 for CCP.

Posted - 2010.12.16 18:12:00 - [56]

I think you need to enable it to be docked to the other sides of the screen before this goes into production. Only the bottom for Beta is OK, but folks with widescreen and/or multiple monitors probably don't want it on the top or bottom.

I agree that this is clearly inspired by Windows 7, and IMHO that's a good thing.

Captain Campion
Posted - 2010.12.16 18:13:00 - [57]

plz add an "Exit Eve" button.

Ace Adventure Corp
Posted - 2010.12.16 18:13:00 - [58]

Finally! This could help reduce the on screen clutter so much. Currently I have to utilize an omnibus style stacked window set (can grow up to 10 windows) because minimizing currently sucks so much in EVE. But this could go a long way to solve that!


1) Obviously, to align anywhere, as you guys already stated.
2) Multiple rows and/or folders - groups as you say
3) Windows 7/OSX style launch/restore button - I didn't catch whether this is already how it would work, but given the massive numbers of windows that might be open at any given time the noecom could get cluttered if you already have a lot of launch buttons, to mitigate this if a launch button turns into a restore/minimize button you can save quite a bit of space and allow for a good number of quick launch buttons. I only suggest this because, fresh launch of a window in EVE is usually significantly slower than restore from minimize.

THORN Syndicate
BricK sQuAD.
Posted - 2010.12.16 18:15:00 - [59]

What is this I don't even. Why CCP waste their times on this when there is the lags?

Cool, I take great pleasure in pretty things.

Sethose Olderon
Gryphon Chancellery
Gryphon League
Posted - 2010.12.16 18:19:00 - [60]

Edited by: Sethose Olderon on 16/12/2010 18:56:42

Originally by: mazin mubinmiraj

  • Consider a radial interface[Emphasis added] (this old UI paradigm stuff needs to stop)

  • Um, no. A radial interface does not work in an operating system, and it certainly won't work in a game as complex as Eve is. The interfaces used by Microsoft and Apple are done for a reason, they are efficient, minimize unnecessary clicking, and they work. The R&D they've done proves this. CCP is following that research. Anyone who has problems with this should find and read a few Human Interface Design documents. Both Microsoft and Apple have them, use Google.

    @CCP I love this new design, excellent work; a very nice improvement!

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