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Iolus
Posted - 2010.12.12 23:10:00 - [1]
 

Is it worth training it to V? I've read it opens up nice fitting options but is that down the road? I ask because I'm going on a break and was wondering it I should train this or train Shield Management V? If there are any other skills you guys think are better to get to V, I'm all ears. Thanks in advance

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2010.12.12 23:14:00 - [2]
 

Of course it is, but whether it's worth it right NOW, that's kinda hard to say without knowing where you're at.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.12.12 23:19:00 - [3]
 

^^ That, pretty much.

It is kind of a "must get" in the long run, but it's not something you need ASAP. You'll definitely start noticing when it's time, once you have enough high-end crap pushing the limits of your fitting abilities.

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2010.12.12 23:19:00 - [4]
 

If you're fully capable of flying the ship you want, then sure train it up, otherwise, be more general for now. When the 21 days is in line with your other skills, then its not a bad idea.

Iolus
Posted - 2010.12.12 23:20:00 - [5]
 

I have 12 mill skillpoints right now. I have most of my support skills to 4 or in the process of getting them to 4. There are skills that I rather be training during that time but I won't be anywhere near my computer so I wanted to see what skill would be necessary to train to 5. Last time I went on an extended break I use the time to get Minmatar Cruiser 5. Not sure if this info helps.

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2010.12.12 23:27:00 - [6]
 

12M is a bit on the low side, but if you're lacking long skills you're wanting to get, AWU V would be a good option. I'd get it before the shield skill because it's more fun having more options opening up to you than to get a little more shields.

Kargyraa
Posted - 2010.12.13 01:03:00 - [7]
 

It really depends on the ships/fits you are flying. My current mission drake with t2 launchers cannot be fit with damage mods/rigs with out that skill. Load your character into EFT and play with the fits of the ships you want to fly. If you discover that you aren't able to put the biggest turrets or are having to use low slots for grid extenders (instead of weapon damage or other mods) then you want to the skill to V. In EFT you can play around with skills and really see if you need the extra grid or not. In my experience once your wanting to get top end T2 fits on battlecruisers/battleships you will find that with the skill you can barely make your fit (I think I have .25 extra unused grid on my drake)

Shiho Weitong
Caldari
Koa Mai Hoku
Posted - 2010.12.13 02:42:00 - [8]
 

Originally by: Kargyraa
It really depends on the ships/fits you are flying. My current mission drake with t2 launchers cannot be fit with damage mods/rigs with out that skill. Load your character into EFT and play with the fits of the ships you want to fly. If you discover that you aren't able to put the biggest turrets or are having to use low slots for grid extenders (instead of weapon damage or other mods) then you want to the skill to V. In EFT you can play around with skills and really see if you need the extra grid or not. In my experience once your wanting to get top end T2 fits on battlecruisers/battleships you will find that with the skill you can barely make your fit (I think I have .25 extra unused grid on my drake)


Erhm... Launcher rigs increase CPU use... What does that have to do with AWU?

Kargyraa
Posted - 2010.12.13 04:34:00 - [9]
 

Originally by: Shiho Weitong
Originally by: Kargyraa
It really depends on the ships/fits you are flying. My current mission drake with t2 launchers cannot be fit with damage mods/rigs with out that skill. Load your character into EFT and play with the fits of the ships you want to fly. If you discover that you aren't able to put the biggest turrets or are having to use low slots for grid extenders (instead of weapon damage or other mods) then you want to the skill to V. In EFT you can play around with skills and really see if you need the extra grid or not. In my experience once your wanting to get top end T2 fits on battlecruisers/battleships you will find that with the skill you can barely make your fit (I think I have .25 extra unused grid on my drake)


Erhm... Launcher rigs increase CPU use... What does that have to do with AWU?


Yea my bad -- its was the difference between fitting a ballistic control system and a power grid increasing mod in the low slot -- level 5 gave me the grid to use another damage mod.

I was confusing them with the damage rigs on my turrets on my other ships.

Petra Katell
Pator Tech School
Posted - 2010.12.13 04:48:00 - [10]
 

At 12 mil SP, I'd say no way. You probably have much more important things to train.

If you post your char sheet on eveboard I'm sure people would be happy to help.


Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2010.12.13 05:40:00 - [11]
 

It's an easy solution to look how many other skills you can train while waiting for 30 odd days depending on your attributes.
AWU V is needed when try to squeeze in those grid hungry T2 weapons like (large rails for example) with a good instead of decent tank.

Niclas Solo
Amarr
Love n Peace
Snatch Victory
Posted - 2010.12.13 06:32:00 - [12]
 

At 12 mil SP you should go for BC 5 or BS 5 or large guns 5 or drone interface 5.
I got 35 mil sp and awu 5 is not on my list to do very soon, i will get to it later but i don't fly any ships there a bit more PG would give me a better fit so i do other skills that make my ship better first.

Robert Farrish
Posted - 2010.12.13 09:33:00 - [13]
 

It's also required skill for marauders/dreads so if you plan on flying those soonish it might be worth investing. Tho with 12M you probably have other skills to train and ships to aim for.

In other words. If you don't have any fits that require awu 5 to fit and/or you aren't going to fly marauder/dread any time soon then its waste of time.

Skippermonkey
Tactical Knightmare
Posted - 2010.12.13 10:36:00 - [14]
 

Whether you need it or not is normally situational, other than when certain t2 ships require it to fly them.

But once you make a ship fitting that you need that tiny bit of PG you will wish you had it.

I'm skilling myself into a specific ship loadout with my free SP and for it do need it at 5 for the fit to work.

Sigaar
Posted - 2010.12.13 11:00:00 - [15]
 

Edited by: Sigaar on 13/12/2010 11:02:56
Edited by: Sigaar on 13/12/2010 11:01:58
Quote:
At 12 mil SP you should go for BC 5 or BS 5 or large guns 5 or drone interface 5.

This. AWU V is only a must if you are hurry to sit into a marauder class ships, but even then you need BS V which you prolly dont have yet, thus you should. Another obvious option is getting cruiser V into tier 3 strategic cruiser. But all that really depends on what you need / want.

Quote:
But once you make a ship fitting that you need that tiny bit of PG you will wish you had it.

No one will train AWU V just to get some fit going. Meta4 is still there you know.
Unless one got nothing vital to train ofc. I mean some t2 guns that he absolutely needs etc.

Boltorano
Fourth Circle
Total Comfort
Posted - 2010.12.13 11:12:00 - [16]
 

Edited by: Boltorano on 13/12/2010 11:13:12
Originally by: Sigaar

Quote:
But once you make a ship fitting that you need that tiny bit of PG you will wish you had it.

No one will train AWU V just to get some fit going. Meta4 is still there you know.
Unless one got nothing vital to train ofc. I mean some t2 guns that he absolutely needs etc.


Confused

Corbeau Lenoir
ZER0.
IT Alliance
Posted - 2010.12.13 11:48:00 - [17]
 

Even with perfect fitting skills, some of my fits require +1%/+3% PG implant. So, AWU5 is definitely on the "must have" list. But 12M SP isn't much. I'm pretty sure that you still have lots of other useful skills to train.

Valdenmar
Posted - 2010.12.13 12:54:00 - [18]
 

I would say Shield Management to V before AWU to V, if you fly shield tanks of course...

If not then as others have said - don't bother for now (@ 12 mil there are far better things to spend 21 days on) unless you have a really tight fit for a specific ship in mind.

King Gore
Imperial Shipment
Posted - 2010.12.13 13:13:00 - [19]
 

If you plan on using guns of any sort and armor tanking, then yes.

Anything else, get it to at least 4.

Skippermonkey
Tactical Knightmare
Posted - 2010.12.13 14:35:00 - [20]
 

Originally by: Sigaar
No one will train AWU V just to get some fit going. Meta4 is still there you know.

Thats rather presumptuous of you

..and wrong

I have a fit that i am getting myself into with the SP boost tommorow that needs AWU5 to use.

http://eve.battleclinic.com/loadout/43943-Tengu-lvl4-F-CK-YOUR-FACE.html

just sayin

Idicious Lightbane
Percussive Diplomacy
Posted - 2010.12.13 22:31:00 - [21]
 

Originally by: Sigaar
Edited by: Sigaar on 13/12/2010 11:02:56
Quote:
But once you make a ship fitting that you need that tiny bit of PG you will wish you had it.

No one will train AWU V just to get some fit going. Meta4 is still there you know.
Unless one got nothing vital to train ofc. I mean some t2 guns that he absolutely needs etc.


You know there are some fittings that after you've meta 4'd everything that doesn't really cut into your effectiveness still requires AWU 5. The best examples are when at AWU5 it will fit with a CPU implant, but with AWU4 you're over on both CPU and PG.

Sigaar
Posted - 2010.12.14 13:20:00 - [22]
 

What i was trying to say is that there are a lot more long skills to train for a 12m sp char that are also way more important then a slight lack of cpu or pg :p
I d say AWU V is a definite must have at around 22-25m sp mark.

Induc
Amarr
Posted - 2010.12.14 14:10:00 - [23]
 

Exactly what fits require AWU V? I've had AWU IV for ages since I haven't really found many fits that require it.

Anything less than a battleship that would require it? Only ones I've found are sniper bs fits and (perhaps?) some maruader/lvl4 bs fits, but that's only if you're doing missions.

Originally by: Skippermonkey
I have a fit that i am getting myself into with the SP boost tommorow that needs AWU5 to use.

http://eve.battleclinic.com/loadout/43943-Tengu-lvl4-F-CK-YOUR-FACE.html

just sayin
Buy a 1% implant for a couple of mills and save yourself the training time.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.12.14 14:13:00 - [24]
 

Originally by: Induc
Exactly what fits require AWU V? I've had AWU IV for ages since I haven't really found many fits that require it.

Anything less than a battleship that would require it? Only ones I've found are sniper bs fits and (perhaps?) some maruader/lvl4 bs fits, but that's only if you're doing missions.

Originally by: Skippermonkey
I have a fit that i am getting myself into with the SP boost tommorow that needs AWU5 to use.

http://eve.battleclinic.com/loadout/43943-Tengu-lvl4-F-CK-YOUR-FACE.html

just sayin
Buy a 1% implant for a couple of mills and save yourself the training time.


That's a terrible way to waste Implant Slot 6. There are many much more useful implants that can go in that slot.

Gemberslaafje
Vivicide
Posted - 2010.12.14 14:33:00 - [25]
 

The main reason I trained it is that I don't have to import my character into EFT cause I can just use the lvl 5 preset for fitting purposes ;)

Pollox Reaver
Caldari
Deep Core Mining Inc.
Posted - 2010.12.14 14:56:00 - [26]
 

Originally by: Iolus
I have 12 mill skillpoints right now. I have most of my support skills to 4 or in the process of getting them to 4. There are skills that I rather be training during that time but I won't be anywhere near my computer so I wanted to see what skill would be necessary to train to 5. Last time I went on an extended break I use the time to get Minmatar Cruiser 5. Not sure if this info helps.


If you have Minmatar Cruiser 5 then i'd definately train Adv Weapon Upgrades 5. I presume you have Heavy Assault ships skill for Vagabond/Muninn? Having AWU 5 will help you with those high end fitting reqs you need when progressing onto the T2 ships/BS etc.
What are your gun skills like? For example Medium Autocannon Specialization. Since i trained HAC 5 and Medium Autocannon spec 5 my Vaga does really well.
Also for shield tanked ships train all your shield compensation skills to lvl 5 and for Armor tanked ships train all your Armor Compensation skills to lvl 5.
Good luck and i'd say definately train Adv Weapon Upgrades 5. Its probably one of the most important skill to train to lvl 5 with regards to Gunnery.

Gizznitt Malikite
Agony Unleashed
Posted - 2010.12.14 19:40:00 - [27]
 

Originally by: Induc
Exactly what fits require AWU V? I've had AWU IV for ages since I haven't really found many fits that require it.

Anything less than a battleship that would require it? Only ones I've found are sniper bs fits and (perhaps?) some maruader/lvl4 bs fits, but that's only if you're doing missions.

Originally by: Skippermonkey
I have a fit that i am getting myself into with the SP boost tommorow that needs AWU5 to use.

http://eve.battleclinic.com/loadout/43943-Tengu-lvl4-F-CK-YOUR-FACE.html

just sayin
Buy a 1% implant for a couple of mills and save yourself the training time.


AWUV is a huge boost to ships that are tight on PG. I have many fittings for Inties, AF's, cruisers, BC's, and BS's that really on lvl 5 to fit. You can swap for meta 4 sometimes, but often at a loss.

Its a very nice skill to have, but training it should depend on what ships your flying (minnie w/ autocannons are very easy on the PG, but arty's not as much). I trained it around 12m sp's... it was my first 20+ day skill, and I never regretted it!


 

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