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Mr Destructo
Posted - 2010.12.12 01:26:00 - [1]
 

First off, I am new to eve. I currently have about 1.6 mil sp.

Being focused on mission running and then getting into pvp over the next 30 days I've selected and planned out about 55 skills to train. I planned on training them in this order:
Missiles
Engineering (shields)
Electronics
Drones
Navigation

I do plan on skilling up gunnery sometimes after this stuff. Most of the skills under each of these categories I've chosen to level to level 2 and train major skills like missile operations, heavy missiles to 4. After which I will go back through and begin training 2s to 3s and 4s to 5s. I read almost all the skills and leveled what I thought sounded necessary (mostly for pvp).

What I'm asking is does this plan sound like a good idea to begin with? Are there any important skills I should def level first? Is the category based training of skills in a good order?

Cryocasm
Task Force A.S.T.E.R.O.I.D
Posted - 2010.12.12 01:45:00 - [2]
 

Just a tip:

Get a Drake, so add:

Caldari Cruiser 4 and Battlecruisers 4

Then you should be in a surefire missioner.

Mr Destructo
Posted - 2010.12.12 01:49:00 - [3]
 

Edited by: Mr Destructo on 12/12/2010 01:52:08
Originally by: Cryocasm
Just a tip:

Get a Drake, so add:

Caldari Cruiser 4 and Battlecruisers 4

Then you should be in a surefire missioner.

I actually am in a Drake already. I've got cruiser trained to 4 almost 5. And bc is trained to 1 or 2
Edit: bc is at 3 caldari cruiser is at 3 and only 2 days left till 4.

Nikita Haley
Dreddit
Test Alliance Please Ignore
Posted - 2010.12.12 01:53:00 - [4]
 

Edited by: Nikita Haley on 12/12/2010 01:54:47
Engineering V and Electronics V should be your first priority, if you don't have them yet. They drastically improve your fitting options with every combat ship.

Also, the Drake's tank is its strong point, so you might want to work on improving that before your missiles.

Mr Destructo
Posted - 2010.12.12 02:02:00 - [5]
 

Originally by: Nikita Haley
Edited by: Nikita Haley on 12/12/2010 01:54:47
Engineering V and Electronics V should be your first priority, if you don't have them yet. They drastically improve your fitting options with every combat ship.

Also, the Drake's tank is its strong point, so you might want to work on improving that before your missiles.

Right now my attributes are stacked in perc and willpower.. so I assumed weapon skills first would be wise.. and as for engineer and elec to 5 takes a really long time... like 18 training days... each. I figured if I want I can use my points I get back from sp to level 2 or 3 things to 5...eh?

Idicious Lightbane
Percussive Diplomacy
Posted - 2010.12.12 02:06:00 - [6]
 

Edited by: Idicious Lightbane on 12/12/2010 02:08:28
Originally by: Mr Destructo
Originally by: Nikita Haley
Edited by: Nikita Haley on 12/12/2010 01:54:47
Engineering V and Electronics V should be your first priority, if you don't have them yet. They drastically improve your fitting options with every combat ship.

Also, the Drake's tank is its strong point, so you might want to work on improving that before your missiles.

Right now my attributes are stacked in perc and willpower.. so I assumed weapon skills first would be wise.. and as for engineer and elec to 5 takes a really long time... like 18 training days... each. I figured if I want I can use my points I get back from sp to level 2 or 3 things to 5...eh?


Alright, for that re-map get atleast Weapon Upgrades V and advanced weapon upgrades IV (saves alot on power grid) For skills like engineering V and Electronics V wait for december 14th, you should get all your learning skill SP back, put it into those, after that train those up (they should be at most 5-6 days each, far shorter than you said, especially after the learning skill removal)

For PVP get racial frigate up to V, T2 small guns, propulsion jamming to III or IV and be able to fit a MWD and/or AB for a good tackle frig and start out in that. It will get you used to loosing ships, general combat tactics etc.

Mr Destructo
Posted - 2010.12.12 02:20:00 - [7]
 

Originally by: Idicious Lightbane
Edited by: Idicious Lightbane on 12/12/2010 02:08:28
Originally by: Mr Destructo
Originally by: Nikita Haley
Edited by: Nikita Haley on 12/12/2010 01:54:47
Engineering V and Electronics V should be your first priority, if you don't have them yet. They drastically improve your fitting options with every combat ship.

Also, the Drake's tank is its strong point, so you might want to work on improving that before your missiles.

Right now my attributes are stacked in perc and willpower.. so I assumed weapon skills first would be wise.. and as for engineer and elec to 5 takes a really long time... like 18 training days... each. I figured if I want I can use my points I get back from sp to level 2 or 3 things to 5...eh?


Alright, for that re-map get atleast Weapon Upgrades V and advanced weapon upgrades IV (saves alot on power grid) For skills like engineering V and Electronics V wait for december 14th, you should get all your learning skill SP back, put it into those, after that train those up (they should be at most 5-6 days each, far shorter than you said, especially after the learning skill removal)

For PVP get racial frigate up to V, T2 small guns, propulsion jamming to III or IV and be able to fit a MWD and/or AB for a good tackle frig and start out in that. It will get you used to loosing ships, general combat tactics etc.


I was trying to stick to taking most skills to 4 the first month so I could get into the game faster.. taking skills to 4 is like 2 days.... going to 5 is at minimum 6 which is a while to wait when I barely have skills as is...

Idicious Lightbane
Percussive Diplomacy
Posted - 2010.12.12 13:00:00 - [8]
 

Well Electronics and Engineering you could leave at 4 for a bit but they should be among the very first skills you bring to V. Racial frigate V isn't a high priority but T2 small guns should be on the short list.

Florio
Miniature Giant Space Hamsters
Posted - 2010.12.12 18:36:00 - [9]
 

stick yourself on eveboard.com, makes peoples' jobs easier when you ask them for advice.

RavenPaine
Posted - 2010.12.12 19:54:00 - [10]
 

The main point here is that you ARE thinking ahead. Thats a GOOD thing :)

As mentioned earlier, Drake strong point is its tank. Also, Don't undervalue your drones. Get good hobgoblins fairly soon if possible and use them a lot.

Missioning will fund your PvP, so make a plan that includes a couple of social skills to improve isk payouts. Level 4 missions can earn a lot of isk. BUT.. they are best done with a BS, which is a very different skill path from the drake. Make a decision early on about when you want to stop with the Drake and start with a BS.

The first year is a tough year for hardcore remaps. You need a little of everything for ships, tank, drones, weapons, even science.
You will notice the skill "difficulty modifiers" in all the skill catagories. It's a well designed system , and most of the time you can use them as a training guideine. Training the 1's up to lvl 4 is usually less than a days training. The 2's are double that, etc. etc.

Load up EveMon and EveBoard and EFT. All are awsome for planning tools and will expand your gaming fun.

I know I missed a few things. Hope this helps a little Smile

Herping yourDerp
Posted - 2010.12.13 18:29:00 - [11]
 

ur in a drake,
if you can fit T1 meta 4 modules on almost any fit you can run almost every level 3 mission.
then just work till you can fit T2 of every module,
you want T2 drones first, then weapon mods, then shields, you can skip t2 missiles and go to cruise missiles for BS

Mr Destructo
Posted - 2010.12.13 22:25:00 - [12]
 

Originally by: Herping yourDerp
ur in a drake,
if you can fit T1 meta 4 modules on almost any fit you can run almost every level 3 mission.
then just work till you can fit T2 of every module,
you want T2 drones first, then weapon mods, then shields, you can skip t2 missiles and go to cruise missiles for BS

What is t1 and t2 and such? I don't understand what qualifies something as t2 or we...

Sigaar
Posted - 2010.12.14 13:23:00 - [13]
 

Seeing as you got cruiser at "almost V" just train for a tengu.
Its way better then a raven and generally one of the most flexible (if not "the best") caldari mission boat.
It will use same missiles as your drake (heavy or heavy assault).

Skip raven, unless you are very dedicated PVEr and aiming for marauder.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2010.12.14 19:28:00 - [14]
 

Excellent advice to tell noobs to fly ships that require you to really know what you're fitting to it when the owner doesn't even know the difference between meta 4, T2, T1 items.
Tengu also costs a 400mils on average but hey someone has to buy those plexes right ... Rolling Eyes

What you should have at V first are "tree skills" ie. skills that have the same name as the tree they belong to (engineering, gunnery, drones, mechanic and so forth).

As for item qualities we have:
Tech 1 which is the basic crap or "vendor trash" and it has a meta lvl of 0, to help meta 1 item makers NPCs no longer drop meta 0 items from wrecks instead they drop metal scrap and (more) meta 1-3 items.
Tech 1 is divided in to a different meta lvls of which 1 is (usually) slightly better then meta 0, best is meta 4

After T1 comes T2 (meta 5 or 6 depending) which is vastly superior to all other meta lvls exept meta 4 and higher meta lvls.
Meta 2 are the best player made items in the game as it is and they are mostly made via 'invention' from meta 0 items so even the trash has some inherent value in the market.
After T2 come various faction, officer and complex items which all have their own meta lvls and cost from 20mils to several billions depending for their "worth in PvP or PvE" their rarity doesn't really factor in market price unless the item is know to be unique (certain gift ships and items).

Only T3 items are strategic cruisers (or just T3 ships) which are completely different from basic T1/T2 ship models in both design philosophy and fitting options even the skills you train for them have a different philosophy then rest of the skills in game (each time you die in T3 you lose one lvl from your highest subsystem skill which you have to train again).

Lost Greybeard
Gallente
Posted - 2010.12.14 23:12:00 - [15]
 

Originally by: Mr Destructo

Missiles
Engineering (shields)
Electronics
Drones
Navigation


1 - Those are valid groups to focus on, but do not do them in order. Train all of them up to level 2 or 3 ish for the first set of skills, then start using your order as a loose priority when you start training level 4 or 5 skills. If you do all of your missile skills before doing a single engineering skill, you're going to be unable to do much of anything.

Pay attention to returns and training time, as well. Even though you may put your missile skills at a high priority, getting Torpedoes (a x5 skill, iirc) to 5 is going to take 20 days in which you could get 5 skills with the (x1) multiplier to 5. Often, capping a bunch of smaller skills (assuming they're relevant) is better in the long run.

2 - Pick a specific ship, a specific set of fittings for that ship, and train skills that seem to work well for that. For instance, you decide you love the Drake, and want a mission runner fit. That narrows down what you need to train significantly: you don't need to train torpedoes, for instance, or propulsion jamming, even though they're in your list of useful skills. Get them after the stuff relevant to your particular ship is ready.

3 - Remember Spaceship Command skills are prerequisite to all the T1 stuff, and give some of the best bonuses. So, Drake again as an example, caldari frigate 4 -> caldari cruiser 4 -> Battlecruisers, then the higher the better on battlecruisers.

4 - Prioritize fitting skills early. Engineering ups your power grid, Electronics ups your CPU. Weapon Upgrades/Advanced Weapon Upgrades (gunnery category skills) decrease how much CPU or power your weapons (often the biggest resource users on your ship) use, and are probably the most useful skills in the game overall.

5 - For mission ships, I'd put shield skills above weapons in the priority list. In a mission, once you've got to the point that you can survive you can take your time with the actual killing the npcs.


 

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