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Author Topic

Ankbar
Dolmite Cornerstone
Posted - 2010.12.22 18:12:00 - [151]
 

yes, i've enjoyed the read.

Hashin Kyojin
Posted - 2010.12.25 00:07:00 - [152]
 

I love how Masterplan is explain everything to us. Keep up the hard work CCP. I loved reading both of the blogs and looking forward to see more to come.

Killajoules
Navy of Xoc
Wildly Inappropriate.
Posted - 2010.12.25 08:06:00 - [153]
 

Appreciate the transparency and all the hard work. Truely I have never seen a company or their employees work so hard for their customers.

Keep up the great work, we really appreciate not only what you do, but the time you spend explaining to us what/how/when you did it and honestly answering the additional inquiries that follow.

Best holiday wishes to ccp and their families!

Erik Finnegan
Gallente
Polytechnique Gallenteenne
Posted - 2010.12.25 09:12:00 - [154]
 

Found the dev blog only now thanks to the newsletter giving me a review. And I love pseudo code ! Thanks for not withholding from us the omega calculus either. Cool

Erik Finnegan
Gallente
Polytechnique Gallenteenne
Posted - 2010.12.25 09:21:00 - [155]
 

Edited by: Erik Finnegan on 25/12/2010 09:21:32
oops...double post ?!

CCP Masterplan


C C P Alliance
Posted - 2010.12.25 12:53:00 - [156]
 

Edited by: CCP Masterplan on 30/12/2010 19:42:39
Thanks for the positive feedback, I'm happy you enjoyed it.

Merry Xmas folks - Don't eat too much turkey!

Luckytania
Gallente
Bullets of Justice
Posted - 2010.12.25 16:36:00 - [157]
 

Originally by: Turix
I must say, this is exactly the kind of information I love to read about.

Personally, being a software engineer myself, I do like the detail (Psuedo-Code + Graphs = Win!). Defiantly keep writing these types of blogs and if possible encourage other teams to do the same, with the same level of detail! It would be... awesome?


Me too. I second all the above.

(Although, it would be OK with me if you don't have to write these articles defiantly. But definitely please do give us more.)

Sed Man
Gallente
Havoc Violence and Chaos
Posted - 2010.12.28 04:37:00 - [158]
 

One of the best, if not the best dev write up I have read.

Well done CCP for hiring this person.

Miyuki Yotaka
Posted - 2010.12.28 15:07:00 - [159]
 

Thanks, this was a very interesting read combined with part 1. :) Very well explained and still detailed!
Keep up the good work in crushing the lag!

Lord Raven011
Posted - 2010.12.30 07:47:00 - [160]
 

good work on the blog its great to be able to get an insight into how the destiny engin is working behind the client.

keep up the good work ccp

Raven

Isabella Thresher
Fat Kitty Inc.
Posted - 2010.12.30 16:48:00 - [161]
 

i found that to be a highly interesting read.
very detailed, well written, nice graphics.

would love to see more of those!


Abramul
Gallente
StarFleet Enterprises
BricK sQuAD.
Posted - 2010.12.31 18:55:00 - [162]
 

Just now seeing this, but worth a shot asking;

What happens if you don't bother sending missile positions at all, and instead only send damage notifications to the attacker and the target?

Bob Fegaipeor
Posted - 2011.01.06 10:08:00 - [163]
 

That was really cool and interesting please do more like this, It is really nice to see what really goes on behind the scenes, instead of just telling use that stuff is getting done :p this makes it more believable :D

Johiidk
Posted - 2011.01.06 14:14:00 - [164]
 

This is one of the best dev blog's right up there next to server maintenance, and blown up servers.

RuairiEVE
Posted - 2011.01.09 17:42:00 - [165]
 

Fascinating read. As a programmer myself, I enjoy problem solving like this. I have some questions though:
1) Does each player create a bubble around themselves? Do nearby players all form into one bubble thus all subscribing to the same events within that bubble.
2) from a network and serialization point of view, what gets sent during the lifetime of a missile? Surly everything is known right at the launch.
3) assuming everyone in close proximity uses the same bubble, why do things like missiles even have to be simulated as balls? Aren't they just a timed event from when they are launched?
4) how are inventory updates handled? Assuming, once again, it's a shared bubble; do ammunition counts get cached as part of that bubble and then committed upon leaving?

Keep up the great work guys, looking forward to reading more dev blogs.

Lerayah
Posted - 2011.01.15 17:39:00 - [166]
 

Edited by: Lerayah on 15/01/2011 17:39:57
loved it, please continue on in-depth insights :)

also, i'd greatly appreciate to see some of the actual algorhythms in real code :)


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